Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
221. Plz DO NOT Really Touch thr tanks CCP - in Feedback/Requests [original thread]
Although I would like vehicle dominance- https://scontent-b-dfw.xx.fbcdn.net/hphotos-prn1/q71/1526482_716465265033096_127532411_n.jpg
- by Scheneighnay McBob - at 2013.12.22 03:01:00
|
222. Dat Burst HMG.... - in Feedback/Requests [original thread]
I tried it last build, it and was pure ****.
- by Scheneighnay McBob - at 2013.12.21 23:44:00
|
223. Pilot ammo indicator - in Feedback/Requests [original thread]
I big problem that I've noticed while flying my dropship is that I can't tell how my gunners are doing as far as ammo. There should be some kind of indicator on the HUD that tells me what their ammo is at; health too, for that matter.
- by Scheneighnay McBob - at 2013.12.21 21:48:00
|
224. Idea: Medium Support Vehicle - in Feedback/Requests [original thread]
Support. But how tanky should it be?
- by Scheneighnay McBob - at 2013.12.14 23:18:00
|
225. When a heavy changes from an HMG to a pistol ... - in Feedback/Requests [original thread]
Little known fact: weapons on Dust are inflatable, and the things on our backs are air compressors. Minmatar light frames and Gallente medium frames have foot-pumps
- by Scheneighnay McBob - at 2013.10.08 19:08:00
|
226. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1. Too complex- too easy to get lost. A simple map on the wall would help. 2. Perfect 3. Again, perfect 4. Not complex enough 5. Perfect 6. What's with the staircases to nowhere?
- by Scheneighnay McBob - at 2013.09.15 17:40:00
|
227. Locus Grenade Spam - in Feedback/Requests [original thread]
A few other possible solutions: -Allow grenades to be thrown back -Force grenades to be switched to, like equipment -Improve splash pattern so high-eHP suits (heavies) can be used as human shields, instead of the damage passing through bodies. O...
- by Scheneighnay McBob - at 2013.09.15 17:35:00
|
228. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
I think the range makes sense for the weapon. First and foremost, it's a railgun. It's also meant for AV, which you need range for. Finally, heavies are very slow, so they need long range weapons to make up for it.
- by Scheneighnay McBob - at 2013.08.10 02:24:00
|
229. (Request) Terminal 'Firewall' - in Feedback/Requests [original thread]
Sinboto Simmons wrote: daishi mk03 wrote: It's already long enough to kill that hacking guy 3 times. How often do you want to kill him? this is to counter the hacking skills and mods which everyone with any extra sp and brain cells has N...
- by Scheneighnay McBob - at 2013.08.10 02:22:00
|
230. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Text Grant wrote: People use the AR because it is familiar. Not OP. if it was op nobody would use the scrambler rifle. Nobody uses the scrambler rifle; partially because it likes to kill you when it overheats. The few people who use it tend t...
- by Scheneighnay McBob - at 2013.08.10 02:20:00
|
231. indoor combat - in Feedback/Requests [original thread]
Found the thread. https://forums.dust514.com/default.aspx?g=posts&t=85833&find=unread
- by Scheneighnay McBob - at 2013.08.10 02:12:00
|
232. indoor combat - in Feedback/Requests [original thread]
A dev whose name escapes me has already commented on this: apparently complex indoor structures aren't currently an option. Too resource-costly.
- by Scheneighnay McBob - at 2013.08.10 02:11:00
|
233. Buffing the scout. - in Feedback/Requests [original thread]
I've been running a scout lately, and most of those aren't a big deal. What I'm really annoyed by is render distance when sniping; we also should be significantly faster than other suits. My Minmatar assault with a kincat has almost the same sprin...
- by Scheneighnay McBob - at 2013.08.09 17:50:00
|
234. [Feedback] Weapon Skill Trees - in Feedback/Requests [original thread]
Mass driver and Flaylock are projectile, not ordinance. Projectiles can explode; particularly minmatar ones.
- by Scheneighnay McBob - at 2013.08.09 17:47:00
|
235. Scout feedback - in Feedback/Requests [original thread]
Vulcanus Lightbringer wrote: Scheneighnay McBob wrote: Oso Peresoso wrote: if you're going to use a sniper rifle, pick something useful for your sidearm. Like an SMG, not a damn nova knife. lol. Nova knife is the only option. Scouts die...
- by Scheneighnay McBob - at 2013.08.09 14:30:00
|
236. Scout feedback - in Feedback/Requests [original thread]
CCP needs to make it more clear on what a landing strategy is.
- by Scheneighnay McBob - at 2013.08.09 02:21:00
|
237. Remove WP from FW and PC - in Feedback/Requests [original thread]
Support. Won/lose is all that matters in those battles.
- by Scheneighnay McBob - at 2013.08.09 00:17:00
|
238. Scout feedback - in Feedback/Requests [original thread]
Oso Peresoso wrote: if you're going to use a sniper rifle, pick something useful for your sidearm. Like an SMG, not a damn nova knife. lol. Nova knife is the only option. Scouts die too quickly to be able to kill anyone with a non-OHK weapon....
- by Scheneighnay McBob - at 2013.08.08 20:18:00
|
239. Scout feedback - in Feedback/Requests [original thread]
mollerz wrote: Scheneighnay McBob wrote: Lillica Deathdealer wrote: McBob, what you just said is genius, and one of the most intelligent things I've heard on the forums in awhile. Spread this idea whenever you can. We need it. The idea ...
- by Scheneighnay McBob - at 2013.08.08 20:02:00
|
240. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
What do you think about removing war barge strikes from FW and PC? Sounds good to me What do you think about EVE players earning the orbital strike? Personally seems unnecessary, since they could be in a fight anyway What do you think about who ...
- by Scheneighnay McBob - at 2013.08.08 17:51:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |