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341. [Request] Remove Squad Order Targeting on Equipment - in Feedback/Requests [original thread]
Right, I'm just talking about being able to target pieces of equipment, which you can't put the order on anyway. Objectives, installations, vehicles, and players should be the only valid targets (aside from the rally order which can be placed anyw...
- by Sana Rayya - at 2014.02.20 19:44:00
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342. [Request] Remove Squad Order Targeting on Equipment - in Feedback/Requests [original thread]
Squad orders are hard enough to assign properly. We shouldn't have to worry about accidentally highlighting pieces of equipment when trying to circle up a squadmate. Yet somehow equipment can be targeted the same as any other player, despite the ...
- by Sana Rayya - at 2014.02.20 18:50:00
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343. Starting over with passive / active boosters - in Rookie Training Grounds [original thread]
From passive gain (no booster) you get 24k SP a day. If you're logging in every day, you get an extra 3-6k per day. Using a regular passive booster, you get an additional 12k SP per day, so that's 42k SP per day total so long as you remember to ke...
- by Sana Rayya - at 2014.02.20 18:21:00
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344. does anyone bother with spec 5 anymore? - in General Discussions [original thread]
I never go Lvl 5 unless it unlocks something at proto that I need, or grants a fitting bonus that I absolutely need. If it's just an extra percentage stat like weapon proficiency, I don't bother and stick with Lvl 4 or Lvl 3. And SP to get from 0...
- by Sana Rayya - at 2014.02.20 17:37:00
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345. Question re. Nanohive stats and Militia items. - in Rookie Training Grounds [original thread]
Pretty sure militia consumable items are still available for single purchase. There's a special section in the market for them (they aren't lumped in with the same type of standard/advanced/proto modules which you access through separate menus).
- by Sana Rayya - at 2014.02.20 16:07:00
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346. A day in enhanced gear.,, what to do with surplus is? - in General Discussions [original thread]
I run BPO/cheap fits not because I need the ISK (I'm at just over 800 mil right now) but because I find it more thrilling. And I get a sick pleasure from taking out proto players while using a suit that's cheaper than most proto modules. So run...
- by Sana Rayya - at 2014.02.20 13:48:00
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347. Question re. Nanohive stats and Militia items. - in Rookie Training Grounds [original thread]
The standard hive replenishes 10% of your total ammo capacity per cycle, and consumes one cluster per cycle. So if you have an AR (with typically 300rd ammo capacity without ammo skills) you'll get 30 rds per cycle, and ten cycles will fully resto...
- by Sana Rayya - at 2014.02.19 15:25:00
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348. Minmatar VS Gallante Scout 1.8 - in General Discussions [original thread]
Yup, extra dampeners will be useless on non-Gal scouts. Please don't use them or skill up dampening at all. My Caldari scout won't be able to see you while you're cloaked, certainly not... And what's this about the proto proximity scanner? Are ...
- by Sana Rayya - at 2014.02.19 13:45:00
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349. Question about scan radius - in General Discussions [original thread]
In 1.7 you need 4 complex dampeners to get under 15dB scans (putting you at 14.21dB). Tested this using two PS3s on Oceania. From what I remember about getting in/out of LAVs and dropships, your passive scans do not work while you are in a vehicl...
- by Sana Rayya - at 2014.02.18 21:24:00
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350. ADV Shotgun Vs MLT Suit - in General Discussions [original thread]
In some games the lag spikes are so bad that what I do in 5-10 seconds of playing actually doesn't happen in reality, and the game hiccups back to what I was doing 10 seconds before. Other than that, I have no idea.
- by Sana Rayya - at 2014.02.18 20:30:00
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351. Question about scan radius - in General Discussions [original thread]
It's 52.2m with one complex range amplifier and the relevant skills to proto.
- by Sana Rayya - at 2014.02.18 17:50:00
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352. Why are people moaning about scanners? - in General Discussions [original thread]
Flix Keptick wrote: Cat Merc wrote: *Cough* Wall hack *Cough* So... You used two slots to hide from a brick tanked permascan proto logi who didn't have to give up one slot. So if you meet in direct battle, he wins. Not only that, but his s...
- by Sana Rayya - at 2014.02.17 14:21:00
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353. Why are people moaning about scanners? - in General Discussions [original thread]
Awful compared to what we have now, obviously.
- by Sana Rayya - at 2014.02.17 13:21:00
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354. Why are people moaning about scanners? - in General Discussions [original thread]
Cat Merc wrote: Sana Rayya wrote: Oh my. If you automatically assume that you'll get stomped because you have less HP on a dampened suit, you obviously haven't used one or have played scout to a significant degree. The real question is, are...
- by Sana Rayya - at 2014.02.17 12:44:00
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355. Why are people moaning about scanners? - in General Discussions [original thread]
NK Scout wrote: Sana Rayya wrote: If you can't kill them when you have the drop on them, then you can't kill them when you have extra HP and they know you're coming. I'd say that's a problem of player skill, not of the HP disadvantage of dam...
- by Sana Rayya - at 2014.02.17 12:05:00
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356. Why are people moaning about scanners? - in General Discussions [original thread]
If you can't kill them when you have the drop on them, then you can't kill them when you have extra HP and they know you're coming. I'd say that's a problem of player skill, not of the HP disadvantage of dampening itself.
- by Sana Rayya - at 2014.02.17 09:39:00
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357. Why are people moaning about scanners? - in General Discussions [original thread]
NK Scout wrote: When you unload a full mag and and they turn aroundmand insta kill you it gets rediculous You might wanna try hitting the guy you're aiming at, next time. If you can't do that, get closer. If you can't do that even when you'...
- by Sana Rayya - at 2014.02.17 09:32:00
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358. Why are people moaning about scanners? - in General Discussions [original thread]
Oh my. If you automatically assume that you'll get stomped because you have less HP on a dampened suit, you obviously haven't used one or have played scout to a significant degree. The real question is, are you a good enough player to kill a prot...
- by Sana Rayya - at 2014.02.17 09:22:00
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359. End Biomass ISK Farms - in Feedback/Requests [original thread]
My point is, people who want to farm ISK will find ways to do it regardless of what you do to counter them. If you limit ISK transfers then people will figure out other more disruptive ways to earn ISK if they really want it. I'd rather not have e...
- by Sana Rayya - at 2014.02.16 18:49:00
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360. End Biomass ISK Farms - in Feedback/Requests [original thread]
I don't know about you guys, but I'd rather have people quietly exploiting to earn ISK through biomassing themselves instead of running suicide squads in ambush. In the latter, like-minded individuals squad up together, drop uplinks, then use st...
- by Sana Rayya - at 2014.02.16 18:23:00
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