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361. Remote Scanners, help or hindrance ? - in General Discussions [original thread]
I don't think I've ever seen people refer to them as "remote scanners". For a minute I thought you were arguing for scanners that could detect remote explosives o.o Anyway, active scanning is going to get hit hard when 1.8 comes and I think peopl...
- by Sana Rayya - at 2014.02.14 21:34:00
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362. Does this happen to you? - in General Discussions [original thread]
Happens to me sometimes, and I fully support allowing an option to turn melee off.
- by Sana Rayya - at 2014.02.14 17:16:00
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363. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Smooth Assassin wrote: ResistanceGTA wrote: Sana Rayya wrote: Stacking penalties will apply. With four complex you'll get 107.17 meters. Which is still pretty good? I mean, you lack tank, speed, regen.. A lot of things, but 107 is pre...
- by Sana Rayya - at 2014.02.12 21:00:00
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364. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Everything Dies wrote: Can someone clear up a question of mine about passive scanning? I'm curious to know if walls and other visual obstructions interfere with scanning; when playing as my ninja scout, I usually lurk inside of enclosed areas ...
- by Sana Rayya - at 2014.02.12 20:50:00
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365. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Eko Sol wrote: I'm strongly considering a fit to include range amps and precision enhancers on a stealth snipe fit. Running Assault med or min-med for snipers gets you caught by too many scouts with shotguns to the back. If I were you, I wou...
- by Sana Rayya - at 2014.02.12 20:38:00
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366. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Beren Hurin wrote: Also, nothing will be saying, "you've been scanned" you will be able to find people without alerting them that they are found. This, plus the fact that data is constantly refreshed and is thus 100% accurate (within its sca...
- by Sana Rayya - at 2014.02.12 20:30:00
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367. Decloaking sound? - in General Discussions [original thread]
There's a certain sound that's made when mercs decloak right after spawning. It'll probably be that one.
- by Sana Rayya - at 2014.02.12 19:43:00
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368. Dampening Question - in General Discussions [original thread]
Appia Vibbia wrote: ratamaq doc wrote: Med frame full skills need 1 complex to avoid ADV scanners and 2 complex to avoid proto at the games current state. Due to the way it calculates I believe, and have submitted as a bug that it should onl...
- by Sana Rayya - at 2014.02.12 19:29:00
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369. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
In terms of passive scanning, 107m is very good, especially since passive scanning itself is far better than active scanning. For most people though it'll be overkill and unneeded. For example, three complex would give you 95m and two would give y...
- by Sana Rayya - at 2014.02.12 18:12:00
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370. Gallente scout passive scan in 1.8 - in General Discussions [original thread]
Stacking penalties will apply. With four complex you'll get 107.17 meters.
- by Sana Rayya - at 2014.02.12 18:07:00
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371. Shinobi Event rewards. - in General Discussions [original thread]
Still no rewards after today's downtime? Meh...
- by Sana Rayya - at 2014.02.12 14:51:00
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372. Dampening Question - in General Discussions [original thread]
Son-Of A-Gun wrote: Not the last time I was able to perform a test it didn't. Rounded up at exactly .6 when I did my test using the CPU/PG number (by leveling). Can no longer perform this test because I'm at max skills. Can't remember what the...
- by Sana Rayya - at 2014.02.12 14:49:00
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373. Dampening Question - in General Discussions [original thread]
Son-Of A-Gun wrote: Shiruba Ryou wrote: An assault suit with max Dampening skill gets a bae db of 45. With a enhanced Dampener module it gets a db of 36 which is what the adv scanners scan on. Would that suit be scanned or evade it? I'm havi...
- by Sana Rayya - at 2014.02.12 14:37:00
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374. Dampening Question - in General Discussions [original thread]
gbh08 wrote: hm, im no doubt wrong somehow, but i thought the assualt suit with profile dampening 5 and one advanced dampener (-20%) would be 35 db? 20 % of 50 is 10 and the 10 % of 50 from the skill is 5, and 50 - 15 is 35.... confused ...
- by Sana Rayya - at 2014.02.12 14:35:00
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375. Dampening Question - in General Discussions [original thread]
G Torq wrote: Sana Rayya wrote: Precision and dampening rounds to the nearest whole number. Citation needed ...that doesn't match my impressions. What are your impressions? Here are my findings (verified using two PS3s on Oceania): ...
- by Sana Rayya - at 2014.02.12 13:55:00
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376. Dampening Question - in General Discussions [original thread]
Precision and dampening rounds to the nearest whole number. Precision enhancers and range amps are really only worthwhile on scouts, where stacking them makes sense and replaces active scanning (at the expense of HP). In the current build, an ad...
- by Sana Rayya - at 2014.02.12 13:22:00
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377. Announcement:February Event! - in Announcement and Events [original thread]
So what if you (as a heavy) kill another heavy using your forge gun when that heavy is in a tank? You get 500 SP for your kill using a forge gun, 250 SP for killing another heavy, and 2x150 SP for the tank kill, along with 2x50 SP for the driver ...
- by Sana Rayya - at 2014.02.11 20:16:00
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378. Yeah... Um, Matchmaking didn't get fixed. - in General Discussions [original thread]
If someone rage-quits near the end of the match, why does CCP's algorithm think it's a good idea to queue me into that same match? Is it so hard to implement something that a) prevents people from quitting a game near the end of a match or b) pre...
- by Sana Rayya - at 2014.02.11 19:31:00
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379. Biggest troll fit/tactic - in General Discussions [original thread]
The best is when you drop an RE at the feet of the proto logi setting up a nanohive bed... you know that suit HAD to cost a lot of ISK :D
- by Sana Rayya - at 2014.02.10 16:15:00
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380. Shotguns - in General Discussions [original thread]
Ares 514 wrote: Nothing is as great as some SG fun. However, not much else can frustrate you as much as running the SG sometimes. Too true. I've found that shotgun/knives can be very frustrating since you really don't have anything at mediu...
- by Sana Rayya - at 2014.02.07 19:22:00
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