Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
pseudosnipre
DUST University Ivy League
286
|
Posted - 2013.10.24 15:37:00 -
[31] - Quote
Krom Ganesh wrote: *Tie range scanned to duration of scan. E.G. For a scanner with 100m range and a 10 sec scan duration, at 5 seconds into the scan I will be revealing enemies at the 50m range.
So the detection beam travels at 20m/s?
That makes no logical sense. Does the lore in eve back this up? If so, scanning in EVE must take forever! |
Jack McReady
DUST University Ivy League
740
|
Posted - 2013.10.24 15:37:00 -
[32] - Quote
pseudosnipre wrote:Den-tredje Baron wrote:Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced. DO YOUR RESEARCH !!! Really dude i've been running with the very first active scanner (the one just called active scanner) and i've NEVER !! never encountered a partial scan only 100% accurate scans. This doesn't say anything about the scanner it tells something about how pitifull sensor dampening skills people have. They'll rather stack 4 shield / damage mods and be scanned and then cry about it-¦rather than try to mask their signal and be a bit more sneaky Trust me dude train sensor dampening up a few levels and suddenly you'll become scanners worst nightmare because you get so much tunnel vision that you don't really notice the guy who's not scanned. If you are scanned your dead Agree, player base is not skilling into dampening and getting upset about it. Scanner has now made EWAR skills more valuable than tank or gank in some cases. My scout has about 5M invested into the electronics tree and less than 60k SP invested into shield and armor mods combined. If you don't like being scanned, maybe skill into dampening? All I'm saying... again wrong and misinformed
proto scanner can scan everything even if you have maxxed dampening skills. and only the gallente scout can beat the 15db scanner and this is with all slots filled with damps.
and you still dont get it, taking scanner has no real downside. beating proto scanner requires SP and proto damps which equals less EHP.
|
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
265
|
Posted - 2013.10.24 15:51:00 -
[33] - Quote
Dampening is better than high EHP tanking. When running dampened suits I am almost always at the top of the board with 5+ KDR simply because the enemy didn't see me coming on their scans, whereas I knew exactly where they were and in what direction they were facing on my scans.
No one uses the 15dB proto scanner. It has too many downsides and is "overkill" since people rarely dampen to defeat even the advanced scanner, much less the 28dB proto scanners. With dampening to 5 as a medium suit, you only need one complex dampener to defeat the advanced scanners and two complex to defeat the 28dB proto ones. I have racked up tons of kills, even on proto enemies, using a "stealth" suit which has only 529 EHP.
|
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
32
|
Posted - 2013.10.24 16:15:00 -
[34] - Quote
Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good. range of scanners needs to be significantly reduced.
Now I understand when someone says , " Whatever kills someone that person cry's about it." No disrespect but what you talk about isn't true and people get scanners because their available and no one has room on their suits for the mods for increased scan potential. Fight like a man and stop sneaking around like these people who are level five but use militia gear. CCP should put a stop to that. you put in the work just use your skills and out skill your adversaries and stop complaining. The scanners on the suits are SO BAD that they needed active scanners. Everyone doesn't use them so what are you talking about. I just can't understand you people who already have the advantage and you want more. Get rid of this and get rid of that and dummy down this and dummy down that. YOUR WATERING DOWN THE GAME. Dust is somewhat like but not like any other game in the industry , so you shouldn't want to change that and they shouldn't want to either.
They should want to distance themselves from any other name and have THIS name talked about as the standard and compared to. Stop trying to make this game something that it's not and play within your frame work. You already have an advantage over those who you have more skill than so what's the problem???? Oh could it be those with the same or as much or more skills than you that are giving you trouble???? Well that's good. You give me trouble just like they do and so do they and hopefully I can get my skill set up to par so I can give you trouble.
Stop complaining people and play the game. This complaining about this and that is making me sick because you just look like BIG BABY'S because you have more skills than most and that's still not enough. Come with the shots too because I'm not replying either I just needed to say that. STOP COMPLAINING AND PLAY THE GAME... EVERYBODY DIES !!!! YOU GET TO COME BACK AND KILL AGAIN IN THE SAME MATCH .... ISN'T THAT ENOUGH????? |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
384
|
Posted - 2013.10.24 18:43:00 -
[35] - Quote
Jack McReady wrote:Draco Cerberus wrote:Why not just shoot the guy with the scanner in his hand? yeah lets shoot they gut sitting 100m away behind a wall? *pulls out Mass Driver*
+50
Done. Next? |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
384
|
Posted - 2013.10.24 18:48:00 -
[36] - Quote
Jack McReady wrote: again wrong and misinformed.
Yes you are. |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
384
|
Posted - 2013.10.24 18:53:00 -
[37] - Quote
pseudosnipre wrote:+1
Ability to use spinning scanners is a gross oversight by CCP that the playerbase is happily exploiting. Why specify angle of detection at all, just make it a bar that you spin around like a doppler radar.
Not that I want it fixed... Guess what the Proximity Scanner is.
Now guess how long the target stays painted. (Not that long.)
Now guess how long it's range is. (Not that long.)
Hint: This scanner is actually very situational and turns you into a doppler radar while you have enemies coming at all directions. Instead of being a soldier with a gun you have to continuously spin in a circle and be constantly scanning meaning you aren't repping, or reviving, or shooting.
It's actually not ideal. |
lithkul devant
Legions of Infinite Dominion
112
|
Posted - 2013.10.24 19:28:00 -
[38] - Quote
Alright, I have used the scanner myself before, it is an effective tool, however, the only issue I have with it, is that you can spin around and get a bing off of everything. What I think should happen is that, the radius should be increased by 60 degrees at least, however, in the trade off, you may not swirl and you can not use it and walk or run at the same time. This would increase the risk of using the device, along with giving better benefit to the person scanning.
Also, for god sake's people invest into some profile dampening, it's very useful against the passive scanning which is what normally finds you. If you are having problems with someone active scanning, it is usually just one person doing the scanning they might not even be proto. I use the standard scanner and I usually hit everyone on the area except for the 1 or 2 scouts who aren't idiots and actually invested into some dampening. Heck I even use a milita scanner on my tank, just because it helps find the people who are to stuipid to profile dampen, even though I get 0 points for doing this.
Adapt or die, that is the philosphy of Dust 514, to every weapon and module their is a counter, also to be fair the scanner doesn't give a huge amount of points, only 15 per kill by your squad mate, compare that with 25 per spawn by beacons when you can have 2 or more beacons out at time. No contest on who will get the most points and benefit. |
THUNDERGROOVE
ZionTCD Public Disorder.
1156
|
Posted - 2013.10.24 20:25:00 -
[39] - Quote
I honestly believe scanners need to be toned down when used on medium frames.
The scan needs to have it's stats changed based on the users suits.
I.E. Scanner has a range multiplier instead of base range where it takes the suits scan range and multiplies it by the multiplier. Possibly adding a similiar thing to to precision and cooldown
This would really make scouts more useful |
Tolen Rosas
Kang Lo Directorate Gallente Federation
280
|
Posted - 2013.10.24 20:33:00 -
[40] - Quote
reduce accuracy when people turn and give them a longer cooldown based on tier. right now u can spam them too often. |
|
Jack McReady
DUST University Ivy League
765
|
Posted - 2013.10.25 07:43:00 -
[41] - Quote
funny how people defend their crutches :)
if you really think that the scanners will stay like they are then you are just as dumb as your vision of balance this is CCP which is not going to try to please 14 year old CoD kids.
scanner has no real drawbacks while trying to get invisible to scanners actually has. deal with it.
a guy with a scanner behind a wall 100m away should not be able to scan the whole field and damps should actually not be able to make you immune to them. that design is too binary, esp. cause usings damps brings alot more drawbacks than just carrying a scanner. binary mechanics is never a good thing.
my suggestion would be to add dampening to the suit depending on range and obstacles between you and the scanner. scanners should be less effective against suits far away. damps should also not completely negate scanners, the dampening should simply reduce the range where you can get scanned. |
Medical Crash
Pro Hic Immortalis
155
|
Posted - 2013.10.25 16:05:00 -
[42] - Quote
Jack McReady wrote:currently all matches I am in, pretty much everything is perma scanned.
this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore.
you can also detect uplinks at longer ranges AGAIN.
in short, imho the scanners put the gameplay a step back because they are just that good.
*EDIT* a guy with a scanner behind a wall 100m away should not be able to scan the whole field and damps should actually not be able to make you immune to them. that game design is too binary, esp. cause usings damps brings alot more drawbacks than just carrying a scanner. binary mechanics is never a good thing.
my suggestion would be to add dampening to the suit depending on range and obstacles between you and the scanner. scanners should be less effective against suits far away. damps should also not completely negate scanners, the dampening should simply reduce the range where you can get scanned.
Excuse me sir, you have a phone call on line 1, he says his name is "Complex Dampner". |
Medical Crash
Pro Hic Immortalis
155
|
Posted - 2013.10.25 16:10:00 -
[43] - Quote
Jack McReady wrote:funny how people defend their crutches :) if you really think that the scanners will stay like they are then you are just as dumb as your vision of balance this is CCP which is not going to try to please 14 year old CoD kids. scanner has no real drawbacks while trying to get invisible to scanners actually has. deal with it. a guy with a scanner behind a wall 100m away should not be able to scan the whole field and damps should actually not be able to make you immune to them. that design is too binary, esp. cause usings damps brings alot more drawbacks than just carrying a scanner. binary mechanics is never a good thing. my suggestion would be to add dampening to the suit depending on range and obstacles between you and the scanner. scanners should be less effective against suits far away. damps should also not completely negate scanners, the dampening should simply reduce the range where you can get scanned. Jesus H Christ, people and their whining! I complain about shotguns all day, but at least I have a valid reason! Look, if you don't equip Dampners, then you are sacrificing Stealth for other benefits. It's a trade off, there's always a trade off.
Scanners are fine. I play Nyan San, and Mot. Japan everytime I log on, and I never get scanned. I HAVE to equip two Complex Dampners, and if the little pricks are going Proto 15db, then I may equip 3 Complex Dampners. Point is I never get scanned, and I doubt every player is using Proto Scanners, because they are very expensive. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |