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681. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
The quantum scanners lend a huge advantage when you have someone constantly scanning in a squad. It would be game-breakingly OP if only one person on a team needed to constantly scan so that everyone on that team had the same intel.
- by Sana Rayya - at 2013.09.09 15:05:00
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682. Which players do you actually enjoy playing against? - in General Discussions [original thread]
Nyain San and many other Japanese corps. They always bring good gun game and rarely use tanks, so the battles are fun and not one sided.
- by Sana Rayya - at 2013.09.09 14:59:00
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683. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
I'd be fine with rolling over to the previous battlefinder system if it got rid of the Scotty/Team Chat bugs. The inability to get into a game and/or dropping players from a squad at nearly each deployment is a much bigger problem than the occasio...
- by Sana Rayya - at 2013.09.09 12:26:00
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684. Question about dampening - Surely your math is wrong guys - in General Discussions [original thread]
Hate to burst your bubble, but stacking penalties do apply for profile dampeners despite the lack of a note on the module description. This was confirmed to me by CCP when I sent in a ticket. Regarding your question, both light/medium suits with ...
- by Sana Rayya - at 2013.09.08 10:11:00
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685. Scan Profile Question - in General Discussions [original thread]
Since it seems relevant to this thread, I wanted to add that profile dampeners are affected by stacking penalties even though it's not listed in the module description. This was confirmed to me by CCP via ticket.
- by Sana Rayya - at 2013.09.05 20:37:00
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686. 'Match making' producing super pub stomping teams - in General Discussions [original thread]
We should have a shared warbarge that only splits teams until a full queue of 32 players (or as many as you can get within, say, 30 seconds of match start) is reached. That way you could better balance squad vs. squad and fill in the gaps with uns...
- by Sana Rayya - at 2013.09.05 14:07:00
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687. How would you want WP rewarded to the active scanner? - in General Discussions [original thread]
Honestly I don't think there needs to be any WP reward for scanning. The advantages it gives are enough as is - even OP to an extent. I've ditched my repper/needle to use the scanner and don't miss them at all. The points I made from repping/revi...
- by Sana Rayya - at 2013.09.05 13:14:00
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688. Active scanners - in General Discussions [original thread]
Profile dampeners don't have stacking penalties? They don't mention them in the item description, but has this been confirmed? And it looks like the cooldowns aren't all the same - at least, the cooldown for the A-45 Quantum is around 10 sec wher...
- by Sana Rayya - at 2013.09.05 11:55:00
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689. Active scanners - in General Discussions [original thread]
Quick question - do all scanners have the same cool down time? That Duvolle scanner looks pretty awesome assuming its cool down time isn't also 25 seconds.
- by Sana Rayya - at 2013.09.05 04:12:00
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690. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
Rogatien Merc wrote: Getting people into well matched games should be secondary to getting people into games at all . QFT. I only played four or five games yesterday because I was utterly disgusted by the new matchmaking system. Unles...
- by Sana Rayya - at 2013.09.04 12:25:00
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691. In a domination and... - in General Discussions [original thread]
LMAO! Which map is this? Ashland? Straight pipe and L pipe one?
- by Sana Rayya - at 2013.09.03 15:22:00
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692. A Present To Mercs - in General Discussions [original thread]
Why can't we just get a liquidate asset option in the fitting screen for maybe 50% of the buying cost? I have so much militia stuff or lower level stuff that I'd love to get rid of, and don't want to have to die with it on me just to clear up my i...
- by Sana Rayya - at 2013.08.30 12:39:00
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693. Quick Bonus SP question - in General Discussions [original thread]
I do. This week I'll have earned about 255k SP just from active play after cap (using a booster). Whether it's really worth it is a different matter altogether; after my 30d actives run out, I probably won't grind ambushes for the purpose of SP/IS...
- by Sana Rayya - at 2013.08.26 17:10:00
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694. Grenades - in General Discussions [original thread]
I prefer my grenades well cooked, but have resorted to spam on occasion. If the enemy can spam MDs from nanohives then grenades are a viable counter. GTFO of the target area or die.
- by Sana Rayya - at 2013.08.26 11:50:00
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695. Swarm Launchers, the new and upcoming FOTM - in General Discussions [original thread]
Just thought of something - a Commando dual-wielding Wiyrkomi swarms will be able to put out 6 volleys in 8-9 seconds... Combine that with a tower and distance and you might get the sixth volley in the air before the first one hits.... With 2 ...
- by Sana Rayya - at 2013.08.23 20:39:00
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696. Not in patch notes: explosives damange bonus. - in General Discussions [original thread]
How hard is it to fix an oversight on shield delay on a suit? Probably easier than reworking damage formulas, but no mention of this error was made in the patch notes.
- by Sana Rayya - at 2013.08.23 18:16:00
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697. SP multipliers - in General Discussions [original thread]
The 1x multiplier skills are the base numbers, and the other skills are 2x or 3x or 4x those values to reach their corresponding levels. There does seem to be some relation between the base numbers themselves, most notable of which is that Lvl 5 ...
- by Sana Rayya - at 2013.08.23 18:14:00
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698. Swarm Launchers, the new and upcoming FOTM - in General Discussions [original thread]
Hmm. So everyone will have proto swarms, that means vehicles can't come out to play without repercussions? If no tanks and vehicles come out, then the swarms will have nothing to shoot at aside from turrets. So turrets are destroyed, and infant...
- by Sana Rayya - at 2013.08.23 17:31:00
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699. CCP buffed the Swarm Launcher - in General Discussions [original thread]
After playing games with 3+ tanks and 2 LLAVs, I approve of this change.
- by Sana Rayya - at 2013.08.23 13:44:00
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700. 1.4 Swarm launcher super OP - Calling it now - in General Discussions [original thread]
Mmm, delicious tears. Murder taxis and tankers beware, the new king of the battlefield is the swarm launcher. Three volleys airborne in less than 4 seconds? Me likey. Looks like you guys will have to get boots on the ground to do your killing now.
- by Sana Rayya - at 2013.08.23 13:36:00
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