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661. New Equipment Idea: ECM Scrambler - in General Discussions [original thread]
We have a direct counter to the active scanner. They are called profile dampeners. I use them, as do others - not only scouts. Maybe you should try using them yourself. If you are a heavy, sorry, you DON'T GET TO EVADE SCANS. Heavies are not suppo...
- by Sana Rayya - at 2013.09.20 14:09:00
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662. New Equipment Idea: ECM Scrambler - in General Discussions [original thread]
Your version of the jammer is clearly overpowered. How can it not be, with a 20-40m linear radius (and unlimited vertical range), an infinite use unless physically destroyed, the ability to penetrate obstacles (no need for line of sight), and effe...
- by Sana Rayya - at 2013.09.20 12:43:00
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663. New Equipment Idea: ECM Scrambler - in General Discussions [original thread]
Hmm, seems like my interpretation of how this would work differs from yours. So please explain the best way to design this device and we will go from there. Info like duration, radius (magnitude and whether spherical like nanohives or linear like...
- by Sana Rayya - at 2013.09.20 02:10:00
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664. New Equipment Idea: ECM Scrambler - in General Discussions [original thread]
1) If your scrambler is deployable, then it's automatically not an "active" piece of equipment. A nanohive or drop uplinks are not "active" pieces of equipment just because they take up a slot; in my definition, a piece of equipment is "active" wh...
- by Sana Rayya - at 2013.09.19 23:51:00
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665. Forge Guns are Broken - in General Discussions [original thread]
I think the real issue here is that Funkmaster Whale is OP. Please nerf Funkmaster Whale.
- by Sana Rayya - at 2013.09.19 20:20:00
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666. which REPAIR TOOL do some of you Logistics use - in General Discussions [original thread]
Ditched the repper for scanner as of 1.4. Used the BDR-8 when I did rep, though.
- by Sana Rayya - at 2013.09.19 20:18:00
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667. Triage Hives Different Color - in General Discussions [original thread]
Viktor Hadah Jr wrote: This will also get them easily destroyed by the enemy if there are two clusters of nano hives with red dots near them. i'm chucking my locus nade at the one with the healing nanohive because that is bigger threat to me. S...
- by Sana Rayya - at 2013.09.19 20:14:00
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668. Passive Scanning: The Test Results - in General Discussions [original thread]
Regarding active scanning, would like to know: 1) If your scan detects someone running dampeners (their profile is slightly higher than your scan fidelity), are they illuminated longer than someone not running any dampeners? Or is it the same ill...
- by Sana Rayya - at 2013.09.19 19:36:00
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669. New Equipment Idea: ECM Scrambler - in General Discussions [original thread]
I don't like the idea of having a single piece of equipment that can passively make another class of equipment useless within a certain radius. Do we have droppables that can make nanite injectors or repair tools not work? Why should a scanner be ...
- by Sana Rayya - at 2013.09.19 17:32:00
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670. Crazy idea for logi changes - in General Discussions [original thread]
Bad idea. I also still don't understand why people thing logis playing assaults are better than assaults themselves. Since the repair tool is now crap with the team health bar nerf, I run mainly "logissault" using a scanner, nanohives, and DUs o...
- by Sana Rayya - at 2013.09.19 15:27:00
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671. Pro tip for assault players... - in General Discussions [original thread]
Assuming no clusters are used for ammo, the Allotek will heal 960 HP armor per hive before popping. For personal healer hives I stick with the K-17Ds - the'll only heal around half that before popping and don't have a fast enough heal rate to rea...
- by Sana Rayya - at 2013.09.19 12:45:00
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672. Passive Scanning: The Test Results - in General Discussions [original thread]
Great info. Would like to see an addendum with active scanning as well :)
- by Sana Rayya - at 2013.09.19 12:38:00
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673. Heavy suits should resist small arms fire and low grade explosives - in General Discussions [original thread]
Heavies need something. It's called squad support. A heavy is much harder to kill when it has a logi and other squad mates behind it. A heavy with uberbuffed HP and a core focused repair tool locked on it while it stands on a bed of triage nano...
- by Sana Rayya - at 2013.09.11 20:23:00
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674. I have to admit, the update really brought Gallente Assault suit up to par. - in General Discussions [original thread]
Sgt Kirk wrote: The Gallente and Amarr Suits will be even better when we get appropriate assault bonus's instead of the current, terrible, shield bonus But hybrid tankers are so OP now, didn't you get the memo?
- by Sana Rayya - at 2013.09.10 20:40:00
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675. I have to admit, the update really brought Gallente Assault suit up to par. - in General Discussions [original thread]
Just hope you don't get MD'ed/Cored...
- by Sana Rayya - at 2013.09.10 20:26:00
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676. Will logistics be real logistics? - in General Discussions [original thread]
I would be fine with making logi suits identical in stats/fitting/bonuses to their assault counterparts, except lacking a sidearm and having multiple equipment slots and a huge reduction to CPU/PG for fitting equipment - the goal being to make the...
- by Sana Rayya - at 2013.09.10 19:37:00
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677. Buff installation HP - in General Discussions [original thread]
They are fine as is. A blaster installation together with infantry support can rip an opposing team apart if they don't have the ordnance/weapons to take it out. It gives a temporary advantage until someone decides to switch their gear to destroy ...
- by Sana Rayya - at 2013.09.10 15:41:00
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678. Will logistics be real logistics? - in General Discussions [original thread]
You need to learn how to flank and get close. A logi's huge buffer or regen will do them no good if you get the drop on them and drop them to 50% health before they even know what hit them. For this, an assault's speed and stamina give a definite ...
- by Sana Rayya - at 2013.09.10 15:18:00
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679. Dropsuit Armor in 1.4 - in General Discussions [original thread]
Shield delays are already long enough. You guys realize that after shields are depleted, the delay is equal to the regular delay + the depleted shield delay, right? So a suit with 6/8 (Cal Logi with no regulators) must wait 14 seconds for shields...
- by Sana Rayya - at 2013.09.09 20:39:00
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680. Give me a good reason to keep your team in the dark - in General Discussions [original thread]
IMO the size of the maps doesn't really matter, since even on the newer, big maps where scanners aren't effective at longer ranges, everyone but snipers/forgers need to get close to kill. Knowing where your enemy is and what direction they are fac...
- by Sana Rayya - at 2013.09.09 19:14:00
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