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701. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Still no mention of the fix on Caldari Logistics shield delay...
- by Sana Rayya - at 2013.08.23 12:47:00
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702. Amazing how OP squads are. - in General Discussions [original thread]
I agree that there is a definite problem with the matchmaking system with regard to stacking multiple squads on one side against randoms. Maybe the warbarge mechanics could be reworked so that teams are only divided up after 32 players have been q...
- by Sana Rayya - at 2013.08.23 12:32:00
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703. Cal logi CPU nerf was too much - in General Discussions [original thread]
Isn't the issue that the CPU nerf is too much and was unnecessary? I believe that it was, and ultimately had a more detrimental effect on real logis instead of logissaults. What I don't understand is why other people insist that the Cal Logi is n...
- by Sana Rayya - at 2013.08.17 10:50:00
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704. What is the SP cap meant for? - in General Discussions [original thread]
Cap exists to pad CCPs pockets, plain and simple. It's not about preventing new players from catching up because at around 15 mil SP you can pretty much roll with the big boys in all the ways that matter. If you want to get there faster, you need ...
- by Sana Rayya - at 2013.08.17 10:20:00
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705. Me in a Dilemma - in General Discussions [original thread]
What equipment?
- by Sana Rayya - at 2013.08.17 09:21:00
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706. Cal logi CPU nerf was too much - in General Discussions [original thread]
I thought I debunked the claim that you couldn't run proto weapons and proto equipment after the nerf with the fits I posted. It just takes more in fitting to do so compared to all other logi classes, after the CPU nerf. As long as you aren't run...
- by Sana Rayya - at 2013.08.17 09:20:00
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707. Suit Spinning - in General Discussions [original thread]
And what happened to the movement for bringing back the "smexy walk" for female characters???
- by Sana Rayya - at 2013.08.16 20:56:00
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708. How many people use Scrambler Rifles as weapon of choice? - in General Discussions [original thread]
I use the AScR with Locus and REs. Fun times!
- by Sana Rayya - at 2013.08.16 20:54:00
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709. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
I'll make a fitting and debunk this tonight. I don't think it will work though, and if it does, it's a bug.
- by Sana Rayya - at 2013.08.16 20:06:00
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710. HEY YOU, YEAH YOU. - in General Discussions [original thread]
Forge snipers can be very effective on top of towers and are very difficult to remove. But I do agree; in general having an uplink on a tower is detrimental to the fighting effectiveness of the team as a whole. Ideally a forge sniper should just b...
- by Sana Rayya - at 2013.08.16 18:23:00
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711. Cal logi CPU nerf was too much - in General Discussions [original thread]
If I have the money and skills to run a proto weapon and proto grenades on my proto Cal Logi and still have the equipment I want on it, why shouldn't I? Because of some higher moral principle that logis shouldn't use proto weapons?
- by Sana Rayya - at 2013.08.16 15:10:00
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712. Cal logi CPU nerf was too much - in General Discussions [original thread]
A number of suits can use all proto if their low slots use proto CPU/PG extenders. Shield tanks benefit more from this because their tank consumes high slots. For example, a Minmatar Assault with all skills Lvl 5 can use a Duvolle, Ishukone Assau...
- by Sana Rayya - at 2013.08.16 14:11:00
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713. Cal logi CPU nerf was too much - in General Discussions [original thread]
As pure shield tanks go, a shield tanked proto Cal Assault is better than a shield tanked proto Cal Logi (in an assault role). Due to the role bonus, the Cal Assault doesn't need to equip a shield energizer, because he starts off at 31.25 HP/s sh...
- by Sana Rayya - at 2013.08.16 12:38:00
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714. Cal logi CPU nerf was too much - in General Discussions [original thread]
Scrappy Bernard wrote: Max CPU any of the logi's can get without cpu enhancer is 502..this makes your fitting on the gallente unfeasible. I am going by the Dust Fitting Tool, so I'm not sure how it's calculated but it has been spot on for ...
- by Sana Rayya - at 2013.08.15 19:12:00
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715. Cal logi CPU nerf was too much - in General Discussions [original thread]
They are all dual tanks. Caldari is the worst when it is dual tanked because although it can reach a high EHP, it's regenerative qualities suck. Let me summarize for you: Amarr - 873 EHP, 368 Shield 505 Armor, 12.81 HP/s Armor Repair, 4.33 move...
- by Sana Rayya - at 2013.08.15 19:07:00
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716. Cal logi CPU nerf was too much - in General Discussions [original thread]
Assuming all skills are Level 5, and after the plate buff: Amarr Logi - Duvolle, Core Flaylock, Core Locus Grenade, 3x Complex Shield Extenders, 3x Basic Armor Plates, Complex Armor Repairer, Six Kin Triage Repair Tool, Wiyrkomi Nanite Injector, ...
- by Sana Rayya - at 2013.08.15 17:34:00
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717. Cal logi CPU nerf was too much - in General Discussions [original thread]
Just use a different suit to lay down your uplinks and take your proto uplink off of your combat proto suit. Proto uplinks take up way too much CPU unless you are using Allotek Stables. Gotta love how people say you should downgrade the weapons/g...
- by Sana Rayya - at 2013.08.15 16:21:00
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718. 750HP melee? - in General Discussions [original thread]
You can get 694 HP melee damage on the commando, but your EHP will be at max 788 HP with one updated complex plate. No repper.
- by Sana Rayya - at 2013.08.14 15:12:00
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719. Logi Regen < Assault Regen Bonus - in General Discussions [original thread]
This is an unnecessary change, and seems like a nerf targeted toward shield or dual tankers. Caldari already lost their racial bonus and had their CPU nerfed - you think we need 1 HP/sec nerf now, too? Don't touch the inherent armor repair unless ...
- by Sana Rayya - at 2013.08.14 14:28:00
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720. Some numbers to armor buff nay sayers (Damn Caldari) - in General Discussions [original thread]
OP, what's in your high slots? Since you only have 150 HP shields I'm guessing you're using damage modifiers - something that shield tankers can't use without sacrificing tank. If you used complex shield extenders and stacked 3 basic plates + 1 ...
- by Sana Rayya - at 2013.08.14 14:05:00
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