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221. [Idea] Plasma Charges. - in Feedback/Requests [original thread]
bump & +1
- by Samuel Zelik - at 2013.10.28 18:01:00
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222. [Idea] Explosive Diversity - in Feedback/Requests [original thread]
Dominus Fatali wrote: Plasma Charges. Think Plasma Molotov Cocktails. Amazing! That's exactly what I was trying to portray; thank you!
- by Samuel Zelik - at 2013.10.28 17:59:00
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223. [Request] Game mode: Scan & Destroy - in General Discussions [original thread]
Krom Ganesh wrote: Samuel Zelik wrote: This game mode sounds spectacular; +1! Using the MDA Installations in Scorch might be interesting, too. I like the idea that they should be cloaked and indestructible, but I don't think they should be...
- by Samuel Zelik - at 2013.10.28 17:49:00
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224. New Scout Suits, Respecs, and Scout Exodus (Part III) - in General Discussions [original thread]
I'd be going Scout, regardless of the buff.
- by Samuel Zelik - at 2013.10.28 17:42:00
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225. [Request] Game mode: Scan & Destroy - in General Discussions [original thread]
This game mode sounds spectacular; +1! Using the MDA Installations in Scorch might be interesting, too. KAGEHOSHI Horned Wolf wrote: Krom Ganesh wrote: How about the maps being modified during this game mode so that there are many pedestal...
- by Samuel Zelik - at 2013.10.28 17:36:00
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226. [Idea] Explosive Diversity - in Feedback/Requests [original thread]
TL;DR: Proximity Explosives: Flux PE Plasma PE Scrambler PE ( Temporal Grenade + Volt Driver @ 2:48) Remote Explosives: Flux RE Plasma RE Scrambler RE AV (Proximity) Explosives: AV-Frag PE AV-Flux PE AV-Plasma PE AV-Scrambler PE ...
- by Samuel Zelik - at 2013.10.28 16:58:00
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227. Myofibril Stimulants - in Feedback/Requests [original thread]
Samuel Zelik wrote: Instead of the NK boost, do this . Movement speed boost is good idea, but I'd rather have it in a low slot; doesn't seem to fit in a high slot. Cosgar wrote: Armor tankers and scouts have way too many low slot modules al...
- by Samuel Zelik - at 2013.10.28 14:18:00
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228. Myofibril Stimulants - in Feedback/Requests [original thread]
Instead of the NK boost, do this . Movement speed boost is good idea, but I'd rather have it in a low slot; doesn't seem to fit in a high slot.
- by Samuel Zelik - at 2013.10.28 04:36:00
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229. [Equipment Idea] Tracer dart - in Feedback/Requests [original thread]
I think I understand what you're trying to portray. Instead of having this as a piece of equipment, I'd rather see this come in the form of revamped squad orders. So instead of just the squad leaders being able to put down squad orders, members o...
- by Samuel Zelik - at 2013.10.27 18:18:00
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230. [Idea] New Game Mode: Scorch - in Feedback/Requests [original thread]
More feedback? I think seeing the Installation Repper make a comeback would be nice! :3
- by Samuel Zelik - at 2013.10.27 17:58:00
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231. Underbarrel attachments - in General Discussions [original thread]
I'd like to see a bayonet on a Forge Gun. Hackin' and a Slashin'!
- by Samuel Zelik - at 2013.10.27 01:40:00
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232. DUST 514 song 'One Universe' needs your support! - in General Discussions [original thread]
That is amazing! bump & +1!
- by Samuel Zelik - at 2013.10.27 01:38:00
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233. [Idea] New Game Mode: Scorch - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Very interesting requirement, for installations to be destroyed before the NULL cannon can be hacked. It'll certainly highlight one of the lesser known uses for remote explosives. The one thing I'm a little hazy about is the...
- by Samuel Zelik - at 2013.10.27 00:44:00
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234. [Idea] New Game Mode: Scorch - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Was kind of hard understanding at first, but I think I get it. Blue: attacker, MCC moving forward
Red: defender, MCC stationary
Null cannons can only be taken once their corresponding defender installation...
- by Samuel Zelik - at 2013.10.27 00:35:00
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235. [Idea] New Game Mode: Scorch - in Feedback/Requests [original thread]
TL;DR: Imagine Skirm null cannons, except unable to be spawned at like in Dom, a bit of the fabled Skirmish 1.0, a dash of KAGEHOSHI Horned Wolf ( Base Installation ), and the objective is to blow up all the Installations. Intro/Background: ...
- by Samuel Zelik - at 2013.10.26 22:43:00
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236. [Request] Jump link installations - in Feedback/Requests [original thread]
Something I can camp with a bunch of PEs and REs? Yes, please; +1.
- by Samuel Zelik - at 2013.10.26 21:39:00
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237. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Unrelated to this post but I had a question for Kage. You had an idea about a new type of big Shield Installation with multiple hacking points or something similar (I was having trouble understanding it the way it was worded). I'm having trouble f...
- by Samuel Zelik - at 2013.10.26 21:26:00
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238. New Suit Ideas Thread - in Feedback/Requests [original thread]
Dominus Fatali wrote: Vyzion Eyri wrote: Gunner - Medium Frame Suit bonus: +5% bonus to turret damage per level. Racial bonuses: Amarr: +5% bonus to laser turret damage per level. (when laser turrets are implemented) Caldari: +5% bon...
- by Samuel Zelik - at 2013.10.25 23:18:00
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239. 1.6 needs to have the following... - in General Discussions [original thread]
Seymor Krelborn wrote: Cenex Langly wrote: Match making needs to be revisited. AR Damage and Damage Mods WTF is this. We all know that these assault rifles are so extremely over powered that no other weapon holds a candle to them. ...
- by Samuel Zelik - at 2013.10.25 23:10:00
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240. (DEV/CPM) Cloak/Deployable shield - in General Discussions [original thread]
Oswald Rehnquist wrote: Erikka Longstick wrote: if anything cloaks should be used like this http://youtu.be/dlkAVKsEj80 I think this is a good compromise, make it directional, make it immobilize you, make it something you have to chann...
- by Samuel Zelik - at 2013.10.24 04:24:00
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