Pages: 1 2 3 4 5 6 7 8 9 [10] |
181. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
abarkrishna wrote: You already can find a person using an active scanner. It is very hard to miss the flashlight shining all the way across the map. Unless the scan is through a wall, hill, any other obstacle, or one is entering/exiting comba...
- by Samuel Zelik - at 2013.11.18 11:54:00
|
182. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Azri Sarum is correct about the slot sink into different types of precision mods, the people who whine most about scanners are those who don't even take the time to throw put on 2 complex damps (the cheapest complex mods...
- by Samuel Zelik - at 2013.11.18 04:05:00
|
183. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Your suggestions for modules are good and I won't go into them too far except to say that I don't think being able to find the scanner with these modules provides a great enough benefit to warrant replacing armour plates or ...
- by Samuel Zelik - at 2013.11.18 04:04:00
|
184. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: I would do things a little differently, but thought went into this (which is rare on the forums, I think people are afraid to respond to these kinds of detail) so I will come back with another post and bump with more det...
- by Samuel Zelik - at 2013.11.17 02:07:00
|
185. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Anyone? I feel like this kills a mercs with one PC shot (ie: Precision Enhancers useful, Range Amplifiers more useful, suits that can counter the Active Scanner). Anyone see any problems with this or points I should clarify?
- by Samuel Zelik - at 2013.11.14 23:51:00
|
186. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
TL;DR: Make Precision Enhancers reactive to counter Active Scanners (when enemy scans, Precision Enhancer help target person who scans). Relative Precision Enhancers to pin point squads. Intro: I think most people agree that with the adve...
- by Samuel Zelik - at 2013.11.14 02:52:00
|
187. Myofibril Stimulants - in Feedback/Requests [original thread]
Sirpidey Adtur wrote: Samuel Zelik wrote: Instead of the NK boost, do this . Movement speed boost is good idea, but I'd rather have it in a low slot; doesn't seem to fit in a high slot. Another low slot module? There are way too many al...
- by Samuel Zelik - at 2013.11.04 21:04:00
|
188. DUST 514 song 'One Universe' needs your support! - in General Discussions [original thread]
Terram Nenokal wrote: If New Eden was anime, this would be it's opening theme... I have been thinking the same thing! Ervan Turalyon wrote: Would anyone be interested in more songs or instrumentals based on EVE/DUST content? I could work...
- by Samuel Zelik - at 2013.11.03 04:09:00
|
189. [Idea] Explosive Diversity - in Feedback/Requests [original thread]
Flux PEs would actually be really useful... imagine: set up a group of Flux PEs before an LAV or HAV charges through a field of Frag PEs... if the thing is still alive, use a Scrambler explosive to buy time and finish it off with a Scout running o...
- by Samuel Zelik - at 2013.11.03 04:01:00
|
190. [Idea] New Game Mode: Scorch - in Feedback/Requests [original thread]
Ferocious Onslaught of Raging Gunner Exorcists. FORGE.
- by Samuel Zelik - at 2013.11.03 03:55:00
|
191. [Request] Game mode: Scan & Destroy - in General Discussions [original thread]
Scan *wown- wown-* Destroy *pew- pew- ... boom-*
- by Samuel Zelik - at 2013.11.03 03:52:00
|
192. [Request] A relatively easy way to set Dust apart from other shooters - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: That board game from the Event Horizon Lounge for Dust 514 section of PlayStation Home; also with gambling.
No... not the board game... Have you played that thing? Took me 3 and a half hours just to win one ...
- by Samuel Zelik - at 2013.10.31 05:19:00
|
193. Scout Roles, Going Back to the Basics - in Feedback/Requests [original thread]
I think this is a good outline for the expectations of the Scout roles. From what I've seen and heard from other Scouts, the specializations and the races match up from what you've listed. If you haven't already, take a look at my post on Explos...
- by Samuel Zelik - at 2013.10.31 05:13:00
|
194. [Random idea] Imaginary Bonus for Amarr Scout - in General Discussions [original thread]
So no Shock Coil ? :(
- by Samuel Zelik - at 2013.10.31 03:45:00
|
195. [Random idea] Imaginary Bonus for Amarr Scout - in General Discussions [original thread]
KING CHECKMATE wrote: I keep thinking about amarr scouts and then think: What weapon will i use? Is there a CQ weapon for amarr? 3-You have a better idea yourself I vote that the Shock Coil (video @10:40) from Metroid Prime: Hunters be...
- by Samuel Zelik - at 2013.10.31 02:46:00
|
196. Dust=Only Game That Makes Sense - in General Discussions [original thread]
Aero Yassavi wrote: This was the first thing I noticed when I started playing Dust and quite liked that part of it, even if it's not that big. Heck, even for EVE they explain why you can see your ship in third person, because you are actually ...
- by Samuel Zelik - at 2013.10.31 02:23:00
|
197. [Idea] Explosive Diversity - in Feedback/Requests [original thread]
Any other thoughts? I think the AV & Sticky variants could be pretty interesting tactically. Also, the Plasmas would be awesome for area denial/suppression, and the Scramblers would be beast for ambushes/stealth.
- by Samuel Zelik - at 2013.10.31 01:46:00
|
198. [Request] Installation Skills - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Seymor Krelborn wrote: I also think you should be able to place them where you like... like calling a vehicle... with in reason of course. just like you cant call a vehicle in under ground, the same would hold true for ...
- by Samuel Zelik - at 2013.10.31 01:37:00
|
199. I don't get why Section 8 can do it, but not Dust (atk/def) - in General Discussions [original thread]
Would be nice to implement an ATK/DEF type of mode incorporated into FW/PC, too. There have been some good ideas in the Feedback part of the forums, but I couldn't answer why; best guess would be CCP is waiting for something...?
- by Samuel Zelik - at 2013.10.30 21:20:00
|
200. [Request] Game mode: Scan & Destroy - in General Discussions [original thread]
Krom Ganesh wrote: Samuel Zelik wrote: There'd be no point to spamming uplinks around the MDA because it would effectively take no damage due to the MCC's Shield Transporter. Also, if it takes a group of people secure a found MDA/ MDA termi...
- by Samuel Zelik - at 2013.10.30 20:43:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] |
First page | Previous page | Next page | Last page |