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201. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Sargon Akkadi wrote: Regarding Pilot vs. Scout roles. I would expect this Pilot suit to make a good "wheelman". Particularly a Minnie suit with 2 sidearm slots, able to jump out and harass, or provide quick support to an exposed fireteam. In t...
- by Samuel Zelik - at 2013.10.30 04:28:00
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202. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Cosgar wrote: It's just a second slot. What if a dropship pilot wants to help a sniper out by laying an uplink and ammo for him on a building? I'm just saying that all light suits should get a second equipment slot and if a pilot suit (which is...
- by Samuel Zelik - at 2013.10.30 04:16:00
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203. Basic Auto Detonator and Pilot Suits - in Feedback/Requests [original thread]
Jadu Wen wrote: Samuel Zelik wrote: They're essentially suicide REs... I wouldn't mind them so long as they're a piece of equipment instead of a module or built-in specifically for Pilots; wouldn't need the enter vehicle to activate nerf eit...
- by Samuel Zelik - at 2013.10.30 04:04:00
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204. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Cosgar wrote: Samuel Zelik wrote: Cosgar wrote: Samuel Zelik wrote: A racial Scout (or preferably all of them) rightfully deserves that extra equipment slot; Pilots have no business getting an extra equipment slot. I'm betting that one...
- by Samuel Zelik - at 2013.10.30 03:56:00
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205. Basic Auto Detonator and Pilot Suits - in Feedback/Requests [original thread]
They're essentially suicide REs... I wouldn't mind them so long as they're a piece of equipment instead of a module or built-in specifically for Pilots; wouldn't need the enter vehicle to activate nerf either. Could see some interesting builds usi...
- by Samuel Zelik - at 2013.10.30 03:49:00
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206. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Cosgar wrote: Samuel Zelik wrote: A racial Scout (or preferably all of them) rightfully deserves that extra equipment slot; Pilots have no business getting an extra equipment slot. I'm betting that one of the new racial Scouts will be like t...
- by Samuel Zelik - at 2013.10.30 03:24:00
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207. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
A racial Scout (or preferably all of them) rightfully deserves that extra equipment slot; Pilots have no business getting an extra equipment slot. I'm betting that one of the new racial Scouts will be like the old type-IIs; that also seems consens...
- by Samuel Zelik - at 2013.10.30 03:01:00
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208. Myofibril Stimulants - in Feedback/Requests [original thread]
Cosgar wrote: Why not more sleek grenades across the tiers? Sleek grenades have reduced damage, but further throw distance, but the speed at which the grenades are thrown does not change. I'm looking for something that will give me a faster t...
- by Samuel Zelik - at 2013.10.29 22:21:00
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209. [Request] Gunners & LAVs of the future - in Feedback/Requests [original thread]
TL;DR: Gunner Heavy Frame Dropsuit , LAVs for Gunners Intro: A couple months ago, I had been displaying some dropsuit ideas, but reflecting upon my ideas, that was not the right time; however, I feel now is the right time to ressurect my...
- by Samuel Zelik - at 2013.10.29 18:54:00
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210. [Request] Installation Skills - in Feedback/Requests [original thread]
Nova Knife wrote: [...] Even if you couldn't customize the installation, the ability to call down and purchase an installation and just shove it in an existing installation slot on the map would be -awesome-. I'm totally going to pimp this ide...
- by Samuel Zelik - at 2013.10.29 10:02:00
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211. Squad Cup RF3 - in Rookie Training Grounds [original thread]
bump/refresh
- by Samuel Zelik - at 2013.10.29 09:07:00
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212. Squad Cup RF3 - in General Discussions [original thread]
bump
- by Samuel Zelik - at 2013.10.29 09:04:00
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213. Squad Cup RF3 - in Rookie Training Grounds [original thread]
First come first serve; no gear/sp requirements. Send me a private message here for info.
- by Samuel Zelik - at 2013.10.29 05:01:00
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214. Squad Cup RF3 - in General Discussions [original thread]
First come first serve; no gear/sp requirements. Send me a private message here for info.
- by Samuel Zelik - at 2013.10.29 04:36:00
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215. DUST 514 song 'One Universe' needs your support! - in General Discussions [original thread]
Been listening to this song ever since I got the link! I <3 it so much! :D
- by Samuel Zelik - at 2013.10.29 03:45:00
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216. Dropships & LAVs don't make sense... - in General Discussions [original thread]
Anyone care to enlighten me?
- by Samuel Zelik - at 2013.10.29 02:57:00
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217. [Request] Installation Skills - in Feedback/Requests [original thread]
Vyzion Eyri wrote: I recall something to do with installation 'bases'. Cool! Those look very interesting; thank you!
- by Samuel Zelik - at 2013.10.29 01:55:00
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218. Dropships & LAVs don't make sense... - in General Discussions [original thread]
So in an HAV, the gunners are presumably completely protected (from small arms) somewhere inside the HAV. These gunners also presumably use a camera attached somewhere on the turrets (big and small) themselves. In addition, the gunners are presuma...
- by Samuel Zelik - at 2013.10.29 01:44:00
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219. [Request] Installation Skills - in Feedback/Requests [original thread]
TL;DR: Customizable Combat Installations (Blaster, Railgun, etc.), able to buy/deploy CIs, Supply Depots, and CRUs in-battle, and skills to improve usage of Installations. Intro: Vehicles changes are soon to come, and along with that, T...
- by Samuel Zelik - at 2013.10.29 00:48:00
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220. Request,(1.9- 2.2) vehicle changes/additions - in Feedback/Requests [original thread]
I'm not exactly sure what you're asking (I think you're asking for a longer game mode that's not Skirmish), but I think the proposed Scorch and Scan & Destroy game modes could be suitable. Also, please put spaces whenever you shift ideas ...
- by Samuel Zelik - at 2013.10.28 23:47:00
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