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161. [Request/Idea(s)] Secondary Rifles - in Feedback/Requests [original thread]
Big Swool wrote: Ok whatever, I've already wrote it, it's no a concern just thought on what u wrote, that response was kinda woman like Ok. Hecarim Van Hohen wrote: I am all for the variety of weapons but the flamethrower idea that's bee...
- by Samuel Zelik - at 2014.01.07 16:57:00
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162. [Request/Idea(s)] Secondary Rifles - in Feedback/Requests [original thread]
Arx Ardashir wrote: [...] Gallente - Extreme Short Range, High Damage Minmatar - Explosive, low tech (comparatively), gunpowder weapons Amarr - "Reach out and touch someone" range, laser tech Caldari - Extreme Long Range [...] In terms of p...
- by Samuel Zelik - at 2014.01.07 16:50:00
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163. [Request/Idea(s)] Secondary Rifles - in Feedback/Requests [original thread]
Big Swool wrote: I do, I just don't run up and shot in the wide open with no cover, I've had stacked complex armor and eat through me in like 2 seconds, basic amarr proto medium It's not enough to just do tactics; tactics should be caressed, ...
- by Samuel Zelik - at 2014.01.07 15:57:00
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164. [Request/Idea(s)] Secondary Rifles - in Feedback/Requests [original thread]
Big Swool wrote: You must have the rail rifle, distance means nothing with it, it's just a automatic tactical, the flamethrower seems interesting but it will come OP'd then everybody and there momma will get it, then they will nerf it and every...
- by Samuel Zelik - at 2014.01.07 15:33:00
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165. [Request/Idea(s)] Secondary Rifles - in Feedback/Requests [original thread]
Fixed my idea on the Plasmathrower because I forgot to include part of the description. My idea contrasts the image of the traditional flamethrower, so I'm not sure how people feel about that; thoughts?
- by Samuel Zelik - at 2014.01.07 14:51:00
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166. So when do we get flamers? - in Feedback/Requests [original thread]
Hyborean Strain wrote: You know, flamethrowers. A hideous area-denial weapon with short range, wide spread, impressive display and monstrous psychological impact. It would build up massive heat really fast, and the damage feedback would be sta...
- by Samuel Zelik - at 2014.01.07 14:45:00
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167. Nuevos modos de juego - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: @Samuel Zelik: thank you for making the effort to translate. I am a lazy bugger and only speak English, so your efforts mean that I actually get to understand what the OP said. Thanks. No problem! One Universe, One For...
- by Samuel Zelik - at 2014.01.07 14:37:00
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168. Nuevos modos de juego - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: @Inquidor ELITE: En general me gustan las ideas. Creo que Dust podr+¡a tener algunas modos de juegos sin equilibrio y m+ís interesante, pues no debemos tener dos equipos que luchan en un campo de batalla equilibrio. Un e...
- by Samuel Zelik - at 2014.01.07 14:36:00
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169. [Request/Idea(s)] Secondary Rifles - in Feedback/Requests [original thread]
Piercing Serenity wrote: Nice ideas. I approve Thank you! Soraya Xel wrote: I wouldn't class things like the mass driver as a rifle. Laser Rifle has a near-sniper range, and in a world where each race has a high-range weapon, I expect...
- by Samuel Zelik - at 2014.01.07 01:38:00
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170. Nuevos modos de juego - in Feedback/Requests [original thread]
Inquidor ELITE wrote: [Espa+¦ol] Este es un translaci+¦n a ingl+¬s porque estoy aprendiendo espa+¦ol and pienso que puedo usar la practica. This is a translation to English because I'm learning Spanish and I thought that I could use the pract...
- by Samuel Zelik - at 2014.01.07 01:11:00
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171. [Request/Idea(s)] Secondary Rifles - in Feedback/Requests [original thread]
TL;DR: Gallente should get a Light flamethrower, Caldari should get a Light missile launcher. Intro: I'm not sure if other people have noticed, but I really like what CCP has been doing with the feel of the Rifles and their "secondary" si...
- by Samuel Zelik - at 2014.01.07 00:26:00
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172. [Request] single-missile dumbfire for swarm launcher ability - in Feedback/Requests [original thread]
Ulysses Knapse wrote: KAGEHOSHI Horned Wolf wrote: Ulysses Knapse wrote: I think this would be a better idea. No single-missile Dumbfire > half-assed general direction infantry lockon, that just sounds frustrating Care to elabora...
- by Samuel Zelik - at 2014.01.06 04:27:00
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173. Battle Finder : Alliance Tab - in Feedback/Requests [original thread]
NoxMort3m wrote: At this rate im thinking that there isnt any ccp love to be had This should help: http://www.japanprobe.com/2007/11/11/how-to-pray-at-a-shinto-shrine/ . Now all you need to do is go to CCP's shrine and wait (6-10 business ...
- by Samuel Zelik - at 2014.01.06 00:22:00
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174. [Request] Jetpacks - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: [...] jet packs [...] would be a bad idea to make it equipment as then its just one more thing super logies have over everyone else perhaps a new slot for specialized equipment that is suit specific for example one modu...
- by Samuel Zelik - at 2014.01.05 21:41:00
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175. [Request] Jetpacks - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: Not a fan of jet packs but i think jump packs high trust very low duration with fast ish recharge could work it is essentially a mobility aid to get the high ground would be a bad idea to make it equipment as then its j...
- by Samuel Zelik - at 2014.01.05 21:36:00
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176. [Idea] Explosive Diversity - in Feedback/Requests [original thread]
Thought I might as well bump and update this since there has been more talk of REs/PEs lately.
- by Samuel Zelik - at 2013.12.20 06:50:00
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177. Shields, a new Light weapon - in General Discussions [original thread]
Zero Harpuia wrote: Samuel Zelik wrote: Zero Harpuia wrote: [quote=Samuel Zelik] [...] [...] Complexity can also add fake depth. It is better to start simply and make sure the basics hold water. Also, all the checks that your shiel...
- by Samuel Zelik - at 2013.11.20 07:49:00
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178. Shields, a new Light weapon - in General Discussions [original thread]
Zero Harpuia wrote: Samuel Zelik wrote: [...] This is great and all, but seems more like a core feature to build a game around rather than one to add in. It is very complex, and the more complex something is the harder it is to create. ...
- by Samuel Zelik - at 2013.11.20 06:52:00
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179. Shields, a new Light weapon - in General Discussions [original thread]
I'd much rather see these Shields in the Equipment slot so the Commando could still have access to 2 light weapons. TL;DR: Shields should have activate effects, like resistance boosters, etc. Main: I actually was thinking about Shield...
- by Samuel Zelik - at 2013.11.20 06:11:00
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180. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Baal Omniscient wrote: Too tired to add anything to this thread, but I support it and I like all of the suggestions herein. So, without further ado, allow me to supply you with a fresh BUUUUUMP! Thank you! I have updated the post wi...
- by Samuel Zelik - at 2013.11.18 21:19:00
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