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101. I have a Physics Question - in General Discussions [original thread]
Good, because yes.
- by Samuel Zelik - at 2014.03.06 21:39:00
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102. Can't I just finish!? - in General Discussions [original thread]
I notice when I'm using some weapons (ie: Shotgun, Plasma Cannon), that if I'm killed during a certain point, my shot in progress won't resolve. Is this just due to the nature of the animation mechanics? Is this intentional, and if so, is there a...
- by Samuel Zelik - at 2014.03.06 21:35:00
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103. Killed the same guy twice? - in Technical Support/Bugs [original thread]
Earlier this morning, in a Skirmish between 3:30am and 4:00am EST (it was sometime this morning; I'm pretty sure this was the time slot, though), I killed another player, Fishbait41, with an EX-11 Packed AV Grenade while he was in an LAV. However...
- by Samuel Zelik - at 2014.03.06 20:50:00
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104. [Request] Give me a flashlight - in Feedback/Requests [original thread]
LAVs have it. HAVs have it. Dropships have it. I can't see **** on some of the night maps; I wander around aimlessly until I find a way out in some of the darker corners. Please equip a togglable flashlight to all Dropsuits mapped to either circl...
- by Samuel Zelik - at 2014.03.06 20:36:00
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105. HAV vs. AV: The Real Problems - in General Discussions [original thread]
Magnus Amadeuss wrote: No offense meant, but I REALLY hate the "light AV" thing. IT is not from CCP (actually CCP has corrected us on this before, AV is AV). Is AV equally effective/ineffective versus LAV/HAV/Dropships? Or is AV decently bala...
- by Samuel Zelik - at 2014.03.02 20:48:00
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106. HAV vs. AV: The Real Problems - in General Discussions [original thread]
Atiim wrote: [...] I can guarantee that SP and tactics aren't the issue. I won't go into further details on the first point because it is both anecdotal, and an opinion with noting to back it up. IMHO, the issues are the fact that the "Waves o...
- by Samuel Zelik - at 2014.03.02 20:42:00
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107. HAV vs. AV: The Real Problems - in General Discussions [original thread]
HiddenBrother wrote: Flaylock is not Anti-Vehicle. Hence the question mark. Rumors are also floating about that it and the MD may be headed that direction.
- by Samuel Zelik - at 2014.03.02 20:07:00
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108. HAV vs. AV: The Real Problems - in General Discussions [original thread]
Please take into consideration I am a Adv AV GalScout who uses the PLC, Flaylock, AV 'nades, and REs/PEs while reading this. I don't do tanks; I break them. TL;DR: Top problems: 1) Player Attitude: I hate to say "git gud", but yea... 2) Lac...
- by Samuel Zelik - at 2014.03.02 20:01:00
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109. Why Tanks are not OP ( Av ) - in General Discussions [original thread]
ALT2 acc wrote: Samuel Zelik wrote: The right conclusion (to an extent), but the wrong reason. Blasters, dual reps, dual harda are op Hardly. Get it? lol, i crack myself UP. GET IT!? bahaha!
- by Samuel Zelik - at 2014.03.02 16:26:00
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110. Why Tanks are not OP ( Av ) - in General Discussions [original thread]
The right conclusion (to an extent), but the wrong reason.
- by Samuel Zelik - at 2014.03.02 15:59:00
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111. AI opponents - in General Discussions [original thread]
Luna Angelo wrote: There was a game that did this very well, that everyone here should remember: Star Wars Battlefront. Not the AI on the opposite side, I mean the AI of the Tusken Raiders on the Pit of Sarlacc map. They shot at both side, and ...
- by Samuel Zelik - at 2014.02.26 02:09:00
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112. AI opponents - in General Discussions [original thread]
As long as they follow squad commands.
- by Samuel Zelik - at 2014.02.25 03:54:00
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113. (Equipment Idea) Energy Leacher - in Feedback/Requests [original thread]
I heard Shock Coil . (Description here )
- by Samuel Zelik - at 2014.02.20 03:10:00
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114. So I'm new here... - in General Discussions [original thread]
With that attitude, you'd make it far as an AVer. +1
- by Samuel Zelik - at 2014.02.20 00:15:00
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115. Bad,s has a Idea for AV - in General Discussions [original thread]
BAD FURRY wrote: yes but the SL has no way of killing a drop suit AV nades are the same . most players dont use there brains they come from COD and other redo FPS games and will just sit here and cry till we do something to at lest shut 10% o...
- by Samuel Zelik - at 2014.02.18 02:09:00
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116. Bad,s has a Idea for AV - in General Discussions [original thread]
BAD FURRY wrote: How bout we just lower the Cost of skill points needed to skill in to AV ??? let me know what you guys think like you only need 1mill sp to max out everything in SL ??? think about it AV is the same new players dont need to ...
- by Samuel Zelik - at 2014.02.17 23:48:00
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117. My Thoughts On Fixing The V/AV Problem - in General Discussions [original thread]
Atiim wrote: What I want for vehicles? [...] Relevant AV Weapons [[...] Plasma Cannons Increase Max Ammo count to 12. Increase direct damage to: 1320/1650/1980. (STD/ADV/PRO) It seems like a bit much, but it is a weapon that has a slo...
- by Samuel Zelik - at 2014.02.17 20:49:00
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118. Nerf Myofibril Stimulants - in General Discussions [original thread]
Cyrius Li-Moody wrote: Why use melee mods when you can use a knife? Because Snipers.
- by Samuel Zelik - at 2014.02.17 20:29:00
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119. Nova knife battles - in General Discussions [original thread]
Mm... think this is the closest depiction.
- by Samuel Zelik - at 2014.02.17 20:25:00
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120. Bad,s has a Idea for AV - in General Discussions [original thread]
I played my last round of my last login with you! GG Speaking from the perspective of someone whose AV is PLC, Flaylock, AV 'nades, and REs/PEs: I don't think any of those weapons/equipment are really in a bad place. They're not perfect, but they...
- by Samuel Zelik - at 2014.02.17 20:14:00
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