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41. [10 minutes of nothing] - in Feedback/Requests [original thread]
CCP Rattati wrote: Samuel Zelik wrote: CCP Rattati wrote: [...] and finally no changes to regen as we planned [...] I'm confused; to which suit are you refering: the Caldari or Gallente? Hopefully you are referring to Gallente keeping i...
- by Samuel Zelik - at 2014.05.27 01:06:00
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42. [10 minutes of nothing] - in Feedback/Requests [original thread]
CCP Rattati wrote: [...] and finally no changes to regen as we planned [...] I'm confused; to which suit are you refering: the Caldari or Gallente? Hopefully you are referring to Gallente keeping its 3hp/s armor reps, right? I'm ok with the s...
- by Samuel Zelik - at 2014.05.27 01:02:00
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43. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: *Reducing GA regen to 1/hp from 3/hp Please reconsider this change. It throws off the whole 3-2-1 reps thing with Gallente suits and seems like over-nerf. If you're going to change the scan radius bonus to be abysmal, swi...
- by Samuel Zelik - at 2014.05.26 04:01:00
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44. [Feedback&Suggestion] NPE: Tool Tips - in General Discussions [original thread]
[Reserved]
- by Samuel Zelik - at 2014.05.26 03:51:00
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45. [Feedback&Suggestion] NPE: Tool Tips - in General Discussions [original thread]
Dear CCP Ankou, As you stated in your Project Legion Menus discussion , you are in charge of the User Experience (and presumably are involved with the New Player Experience as well). One of the main things I felt was lacking in Dust 514, and som...
- by Samuel Zelik - at 2014.05.26 03:48:00
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46. [Feedback&Suggestion] NPE: Tool Tips - in General Discussions [original thread]
How to use Tool Tips? Each of the examples from SWB represent a different way to implement a tip. The first is an example of an active tip; notice how the tip would appear to what I was doing (in that case, using a blaster rifle). The second i...
- by Samuel Zelik - at 2014.05.26 03:48:00
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47. [Suggestion] Player Movement (Crouching, Vaulting, etc.) - in General Discussions [original thread]
bump. please make movements continue to feel appropriate and deliberate. thanks.
- by Samuel Zelik - at 2014.05.25 03:13:00
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48. Can we get shield transfer tools? - in Feedback/Requests [original thread]
This
- by Samuel Zelik - at 2014.05.25 03:02:00
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49. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
-What were the things you liked? Systems Operation menus are straight-forward and easy to read.
Editing my Dropsuit/Vehicles feels good. In-battle menus for calling OMS were slow, but well-enough organized.
-What were you biggest f...
- by Samuel Zelik - at 2014.05.25 02:46:00
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50. [Idea] Firewall Encoder - in Feedback/Requests [original thread]
bump for Amarr Scouts. I know I read in the Hotfix Alpha post that CCP wants Amarr Scouts to have a biotic efficacy bonus, but I feel this idea would be far appropriate.
- by Samuel Zelik - at 2014.05.22 19:26:00
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51. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
bump for Shield balance supplement
- by Samuel Zelik - at 2014.05.22 19:21:00
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52. [Suggestion] Player Movement (Crouching, Vaulting, etc.) - in General Discussions [original thread]
Something I felt Dust was always missing was a variety of player orientation. Most other FPS games have some type of system in place to make the game feel unique, such as going prone, sliding, vaulting, or even rolling (now seemingly long forgotte...
- by Samuel Zelik - at 2014.05.11 18:29:00
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53. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
I have Updated the idea to address some of the concern(s) with this idea . In short, I have tried to highlight the strengths and weaknesses of the Overshield Applicator as compared to the Repair Tool. Overall, the Overshield Applicator would p...
- by Samuel Zelik - at 2014.05.02 02:58:00
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54. [Idea] Amarr Concussion Grenade - in Feedback/Requests [original thread]
This idea had already been posted in another related explosives post (Scrambler) , but I'm altering it a bit and putting in my vote for what I'd like to see as the Amarr grenade. The Concussion Grenade (CG) would not deal damage; however, the ex...
- by Samuel Zelik - at 2014.05.02 02:41:00
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55. [Idea] Firewall Encoder - in Feedback/Requests [original thread]
agent caron wrote: Good idea dude Thank you! :) shady merc wrote: http://forums.dust514.com/default.aspx?g=posts&m=946347#post946347 Here is a previous post about the same idea, still really like it. We could also give a bonus to a...
- by Samuel Zelik - at 2014.05.01 19:38:00
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56. [Idea] Firewall Encoder - in Feedback/Requests [original thread]
Edited the OP with an Alternate way for the FE to function; tell me what you think. I like the Alternate idea better than the original.
- by Samuel Zelik - at 2014.04.30 21:28:00
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57. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
Carter ATHENE wrote: Maybe it could partially be bio-logical? like the pulse thing it could be the mix of a shark and a squid maybe? Like sharks use electrical pulses, or something to find prey and squids are very uhh... Elastic. So its like a ...
- by Samuel Zelik - at 2014.04.30 20:31:00
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58. [Idea] Overshield Applicator - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Definitely like the idea. As much as I would like to see all sorts of crazy gadgets in the game, things like this get hard to balance. Down the road something like this would be cool to have. This particular equipmen...
- by Samuel Zelik - at 2014.04.29 19:28:00
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59. [Idea] Firewall Encoder - in Feedback/Requests [original thread]
Anymore thoughts? I edited the OP to update WP: WP received for enemy hack: +1/2 WP for hack (enemy hack CRU +50; FE user receives +25) WP received for friendly counter-hack: +40 WP received for denied/stopped hack: +10
- by Samuel Zelik - at 2014.04.29 19:24:00
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60. Auto-squad - in Feedback/Requests [original thread]
I like this a lot.
- by Samuel Zelik - at 2014.04.28 22:57:00
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