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321. [Feedback & Request] Dropsuit bonuses for snipers. - in Feedback/Requests [original thread]
I also want Snipers, or more specifically just longer distance Light Weapons, to feel the love. I might take a stab at designing a Ranger role and see how people respond.
- by Samuel Zelik - at 2013.06.21 15:17:00
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322. *sigh... Respecs... - in Feedback/Requests [original thread]
Talos Alomar wrote: by the time the new dropsuits and whatnot are added we'll have enough SP to just spec into it. It'd be a better PR move to just cut people off now than let people get used to the occasional respec and then cut them off. This...
- by Samuel Zelik - at 2013.06.21 05:57:00
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323. *sigh... Respecs... - in Feedback/Requests [original thread]
As long as there are still major game components, such as missing dropsuits, equipment, and vehicles, I think we should keep getting occasional respecs. Once those are in place, if more weapons, turrets, or niche suits/vehicles are added, there sh...
- by Samuel Zelik - at 2013.06.21 04:28:00
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324. Scouts equipment slots - in Feedback/Requests [original thread]
Ferren Devarri wrote: Given the brazen lack of HP, being in any kind of situation where you are being fired upon is a losing scenario for light frames. That's a job for medium frames for Equipment (nano-hives, repair, revive) roles, and heavies...
- by Samuel Zelik - at 2013.06.21 04:22:00
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325. Scouts equipment slots - in Feedback/Requests [original thread]
I don't exactly get what you're saying, but what you just listed can all be accomplished through various skill arrangements. I'm referring to adding Light Frame roles outside of stealth and range, such as a pseudo-Logi or a Light Frame combat suit.
- by Samuel Zelik - at 2013.06.21 03:58:00
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326. Flux Swarms - in Feedback/Requests [original thread]
Wojciak wrote: The Plasma canon is a joke weapon if it is for av. You need to steel the kills to get points, that is because it is about six seconds between shots. I use the plasma canon as a OHK anti infantry weapon. The Plasma Cannon is har...
- by Samuel Zelik - at 2013.06.21 03:28:00
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327. Scouts equipment slots - in Feedback/Requests [original thread]
loumanchew wrote: Maybe I did not explain myself clearly enough. My point is that instead of limiting the light suits to ''scouting and infiltration'', we should have the option to use the speed for something else than just looking at where the...
- by Samuel Zelik - at 2013.06.21 03:17:00
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328. Scouts equipment slots - in Feedback/Requests [original thread]
mollerz wrote: hmm.. you might want to reexamine how you came to that decision. a proto suit should be well above an advanced suit, no? not just a blip of improvement. it's not well thought out. much like a lot of stuff. What suit do you run? ...
- by Samuel Zelik - at 2013.06.21 03:06:00
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329. Huge Feedback: Dropsuit´s Racial Variants, Specialisations and Bonuses - in Feedback/Requests [original thread]
This is a lot of stuff, so I will go section by section. Tanking & Fitting I see what you're saying about the preference stuff, but that is mostly already established and not really broken, so I don't think any changes need to be made to that...
- by Samuel Zelik - at 2013.06.21 02:53:00
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330. Scouts equipment slots - in Feedback/Requests [original thread]
I don't really have a problem with the current Scout suits; the CPU/PG, while low, is reasonable for the Scout role and the one E slot coupled with other skills makes the Scout a limited, niche job; as it should. Scouting/Infiltration is a niche j...
- by Samuel Zelik - at 2013.06.20 22:23:00
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331. Scouts equipment slots - in Feedback/Requests [original thread]
I agree with some of your points; removing the old Gallente suit with two slots really brought diversity amongst the Light Frames way down, and Heavies are not exactly "Heavy" enough. I'd definitely like to see the revival of Light and Heavy Fram...
- by Samuel Zelik - at 2013.06.20 19:21:00
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332. Medium Frame Dropsuit Tech 3 Idears - in Feedback/Requests [original thread]
This is what I came up with. The Shock suits are similar to the Assualt suits, but in order to gain faster deployment time and faster battle recovery time (less Shield Recharge delay and faster Shield Recharge Rate), they sacrifice a Sidearm, some...
- by Samuel Zelik - at 2013.06.20 02:50:00
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333. Medium Frame Dropsuit Tech 3 Idears - in Feedback/Requests [original thread]
Meeko Fent wrote: Then make those designs, Uncle Sam Working on it as I'm typing. Gimme like 10-15 minutes.
- by Samuel Zelik - at 2013.06.20 02:28:00
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334. Medium Frame Dropsuit Tech 3 Idears - in Feedback/Requests [original thread]
Although I'd rather see the Light and Heavy Frames getting some variation, I would be interested in a seeing Shock Trooper Medium and maybe a Gunner Medium design.
- by Samuel Zelik - at 2013.06.20 02:11:00
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335. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
Maken Tosch wrote: Cross Atu wrote: I'm still a fan of reverting the physics to Chrome standards where it required more acceleration to crush someone and cost you speed each time you did. This makes it harder to kill, easier to take the LA...
- by Samuel Zelik - at 2013.06.20 02:04:00
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336. [Idea] New Dropsuit Role: Wingman Light Frame - in General Discussions [original thread]
I swapped the Amarr and Minmatar bonuses; I was trying to make the racial bonuses as close to their EVE reflection as possible, but I didn't know what to do for those two. I also adjusted the speeds of the Gallente and Caldari suits to be the same...
- by Samuel Zelik - at 2013.06.19 15:15:00
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337. [Idea] New Dropsuit Role: Wingman Light Frame - in General Discussions [original thread]
I understand that are still many things that people think need to be fixed before new content should be added and/or the focus in the future, but I would still like to contribute these (I may post more) ideas for new Dropsuit roles and see the rea...
- by Samuel Zelik - at 2013.06.18 18:53:00
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338. Immersion - in Feedback/Requests [original thread]
Buwaro Draemon wrote: What you pointed out would be annoying to people that use headsets and not mics. But then again BF3 has screams and shouts of death and aid during every battle and they don't seem to get in the way of player performance. I...
- by Samuel Zelik - at 2013.06.06 00:58:00
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339. Immersion - in Feedback/Requests [original thread]
Utilizing squad command spaces sounds like a good idea; the four you added would make communication much easier for those without mics or in separate squads, especially in public matches. Having people spam the requests would be annoying, but that...
- by Samuel Zelik - at 2013.06.06 00:45:00
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340. [Suggestion] More Effective MCC - in Feedback/Requests [original thread]
For those who don't want to read these large paragraphs, feel free to skip to the Summary at the end. I've seen a number of posts regarding the "Red Zone" (the team-specific area inaccessible by the opposing side), being "Red Zoned" (being preve...
- by Samuel Zelik - at 2013.03.28 20:01:00
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