Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
71
|
Posted - 2013.06.08 11:47:00 -
[1] - Quote
CCP Devs like to hide bits and pieces of information in the middle of threads across this forum as to only be seen by a few people, so in this thread we all post quotes of new or interesting information provided by CCP Devs for ease of access. Please provide a link to the thread the quote comes from and a brief description. Note that this isn't for big Dev posts that can easily be found, only stuff they hide within threads throughout the forum.
Visually linking Dust and EVE
CCP Android wrote:Tallen Ellecon wrote: During night maps (and possibly day) if the moon count and size was accurate with the planet being fought on it could really help change up the look and feel of every map. This also includes the same nebula seen in EVE in that particular system..
This is something that I am very interested in doing and we've talked about this internally. I haven't actually made a prototype of this yet, but it should work ... in theory All the information is there, we just have to find a way to make it work together I've also been toying with the idea of finding events that happen in EVE that could somehow have an effect on the environment. For example, if a Titan would explode in orbit around the planet, it make the atmosphere thinner and show more of a nebula, Similar to what happened on Caldari Prime where the Titan went down. Even making it rain ash and fire after a large battle for a few hours. Even some sort of an energy pollution This would make planets that have more activity look more dramatic with a view into space and a more dynamic environment These are just ideas in my head though
More armor tanking options.
CCP Remnant wrote:We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Reactive plates (small HP buff and minor repair rate buff - plates that heal themselves! ) - We'll be reducing the movement speed penalty slightly on armor plates in a future hot-fix. - Giving proper racial bonuses! The reason the Gallente don't get (the very obvious) bonus to movement speed when armor tanking at the moment is because we use a tag system to confer bonuses to items and currently there is no way to exclude an item from getting a bonus. The only way to do this would be to tag EVERYTHING in the game that isn't the Gallente suit with a tag, which is error-prone and likely to ensure we unintentionally screw up some unrelated skill at some point. This will be corrected as soon as is feasible.
Secondary Weapon Skill Improvements
CCP Remnant wrote:Part of the reason we moved to the per-weapon skill tree was so that we could give weapon-specific skills. Due to time constraints at the end of last release we didn't get to "personalize" them as much as we'd like (using percentage bonuses instead of single round bonuses for weapons with smaller capacities like the Swarm Launcher, for instance).
Rest assured, we'll be addressing these secondary skills as soon as we can. It's not ideal and I apologize for that, but we are fixing it.
Fused Locus Grenades for ISK
CCP Frame wrote:As mentioned in Known Issues thread, fused locus grenade ISK variant will be deployed to the market and we are aware of the missing variant. This will occur some time after Odyssey deployment.
We apologize for the delay on this particular missing item on the market and are working on resolving it as soon as we can.
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
71
|
Posted - 2013.06.08 11:47:00 -
[2] - Quote
On Skirmish 1.0
CCP Nullarbor wrote:+1
Old skirmish was awesome and we plan on bringing something similar back, especially for PC battles.
On Manus Peak
CCP LogicLoop wrote:Adstellarum wrote:is there any chance we could get a 4 or 5 point Manus peak as I would like to see this map in PC battles We are loosely discussing retooling Manus Peak entirely. Mind you this is not a final decision, but we are discussing the issues and possibilities of its future.
Dropship improvements and Bomber Dropship
CCP Blam! wrote:Let me expand on the ground cam, and general aiming camera status.
I do in fact plan on putting in a ground camera when we are able to release our Bomber variant of the dropship, and we have been playing around with ideas on whether or not we allow passengers to use modules shared by a vehicle. There's positives and negatives for both and a bit of design logistics to take care of there.
The aiming camera on the dropship is also being worked on in general. I want to enable the camera to be more responsive to players' direct input while still allowing the camera to gently and seamlessly ease back to its neutral position when no input is provided (in case you were wondering, the reason for the ease is so that players don't have to fumble by manually moving it back to the neutral position). These improvements require code fixes that I am working directly with a programmer on (alas Blam! is a Game Designer ;) )
More dropship improvements
CCP Blam! wrote:This scheme doesn't seem to restore control to a gun camera. Opening up control customization is a bit of a task since we need to provide a whole new menu for this, and also implement the logic to ensure that mappings that cannot work with particular actions cannot be assigned - say for example putting infantry aiming on "X". Open customization is on the roadmap as part of a future release.
We do have plans for a full dropship HUD as well as HUD updates to all other vehicles. We also have plans to do Lock-On warning indicators, countermeasures, and lock-on for a certain subset of turrets.
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
71
|
Posted - 2013.06.08 11:47:00 -
[3] - Quote
Basic Suit Racial Bonus
CCP Remnant wrote:crazy space 1 wrote:Plus sometimes, we only think were right. But mm. In a lot of cases yeah you could be doing a better job no offence, its your art and I'm telling what ate the weakest parts in my opinion .
Dropsuit balance and bonuses . You should give the basic suits a single bonus btw something the same across race. And they would stack with the nee bonuses and give a reason to bring basic to 5 becuase it would increase the bonus on all suits. Yeah, we're going to be bringing the race bonus down onto the basic suits. It's one of a few adjustments to the dropsuit progression we'll be outlining in the next few days. Some adjustments we'll be making very shortly, but others will be a fair bit later.
Direct Looting System
CCP Blam! wrote:This is a great thread. Let me provide some background.
We have discussed allowing players to directly salvage items - not just for vehicles, on the battlefield. I really like the proposal for the vehicle salvage, where hacked vehicles can be recalled into the hacker's inventory. To do this however, we would have to resolve a couple of technical issues:
1. Rather than making a vehicle usable by a particular team/individual after being hacked, enforce the concept of a new "owner" of the vehicle, so that the vehicle knows where to go to when being recalled.
2. Each blueprint and corresponding item would need to be linked. It wouldn't be feasible (or make much sense) to allow players who have hacked a vehicle that is a blueprint or has blueprints on it to inherit that blueprint. Rather, we would want a recall to place a blueprint's corresponding consumable item in the player's inventory.
This isn't a gargantuan task, but it's not something we can quickly deploy as part of a hotfix.
Thanks for the feedback guys, I will see what I can do.
List of Weapon Classification
CCP Remnant wrote:Hybrid (plasma) - assault rifle, plasma cannon, ion pistol (not yet released), shotgun Hybrid (railgun) - forge gun, sniper rifle, magsec SMG (not yet released), rail rifle (not yet released), bolt pistol (not yet released) Laser (beam) - laser rifle Laser (pulse) - scrambler pistol, scrambler rifle Projectile - SMG, HMG, combat rifle (not yet released), precision rifle (not yet released) Explosive - mass driver, swarm launcher, flaylock pistol
How Active and Passive Scanning Works
CCP Wolfman wrote:Hi guys,
I thought IGÇÖd collate a bunch of info on the scanner and scanning to answer some of the questions IGÇÖve seen and was getting a bit too sleepy to answer last night. Hopefully this will clear things up.
Every active scanner has its own scan precision value. Every dropsuit has a scan profile value. If the precision is a lower value than the scan profile of the dropsuit, the scan will succeed and the scanned players will be shown on the players minimap, 3D HUD and that of his squad mates. Profile size from largest to smallest is Heavy Frame, Medium Frame, Light Frame.
Scanners are a point and shoot weapon, have a range, an angle, a scan duration, and a target visibility once scanned duration.
Dropsuits also have a passive scanning function that works in the same way as the scanner but is radial and always on. Your profile is not dynamic so it is not affected by movements such as crouching, sprinting or actions such as shooting. Nor does your ratio of shield to armour have any effect. This is something we might consider developing further in the future.
The scan profile of a dropsuit can be reduced by fitting profile dampeners which will protect users from both passive and active scanning by reducing their scan profile. The Profile Dampening skill will also give you a 2% reduction to your profile per level. Precision Enhancement (2% dropsuit precision bonus) and Range Amplification (10% dropsuit scan range) skills do not effect active scans, they only effect passive scans. Dropsuit command will no longer have a scan bonus associated with it.
The initial implementation of the scanner does not reveal the location of or change the profile of the dropsuit using it. We will consider adding this feature if it shows itself to be necessary. It will also not include scan specific WP rewards but we do want to intorduce them at some point.
Hope that helps clear things up :-)
CCP Wolfman
If I missed anything or you catch something else in the dark corners of the forums, please share it here.
|
Cody Sietz
The Tritan Industries RISE of LEGION
203
|
Posted - 2013.06.08 12:23:00 -
[4] - Quote
Great info gathering. |
True Adamance
Ametat Security Amarr Empire
97
|
Posted - 2013.06.08 12:31:00 -
[5] - Quote
Praise the Empress! http://25.media.tumblr.com/tumblr_m4rjy1BiuC1ronwp3o1_500.jpg |
PonyClause Rex
TRAMADOL KNIGHTS
49
|
Posted - 2013.06.08 12:35:00 -
[6] - Quote
Nice one |
hydraSlav's
Ostrakon Agency Gallente Federation
198
|
Posted - 2013.06.08 12:59:00 -
[7] - Quote
Very informative, keep it coming |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
89
|
Posted - 2013.06.08 13:44:00 -
[8] - Quote
I'll try to add anything new I come across, but I'll probably miss something so hopefully y'all can help too. |
Abron Garr
Amarr Templars Amarr Empire
399
|
Posted - 2013.06.08 14:01:00 -
[9] - Quote
I like how you just did Mintchip's job. |
S Park Finner
BetaMax. CRONOS.
133
|
Posted - 2013.06.08 14:49:00 -
[10] - Quote
I certainly appreciate that you pulled everything together like that but isn't that what the DEV POSTS link on the first page of the forums does?
|
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
101
|
Posted - 2013.06.08 18:04:00 -
[11] - Quote
S Park Finner wrote:I certainly appreciate that you pulled everything together like that but isn't that what the DEV POSTS link on the first page of the forums does? Not really. The DEV POSTS tab contains all the back and forth between devs between bugs, balance, server instabilities, general chit chat, and what not. My post here only contains the posts where they say something informative about what we can expect from Dust in the future or how a poorly described mechanic currently in the game works (scanning, hybrid weapons). |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
109
|
Posted - 2013.06.09 16:14:00 -
[12] - Quote
For more to see some good info |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |