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SHOCKNOFSKY
G.R.A.V.E
2
|
Posted - 2013.08.15 05:33:00 -
[61] - Quote
If you have an issue...grab a tissue... |
Robocop Junior
The Surrogates Of War
205
|
Posted - 2013.08.15 05:36:00 -
[62] - Quote
SHOCKNOFSKY wrote:If you have an issue...grab a tissue...
When life gets too hard....jerk it off. |
Necandi Brasil
Conspiratus Immortalis Covert Intervention
276
|
Posted - 2013.08.15 05:42:00 -
[63] - Quote
Back when BETA was presented, everybody asked "Is that all?"; "Does CCP have a Ace waiting for the right moment , hidden in their sleeves?"
To my (and I think everybody's) suprise, THAT WAS ALL... So I stopped playing march 2013... Came back thinking that content like PvE, Industry, etc where at least partially added. nope... nothing new really apart for some cool new dropsuits and better graphics. I somehow share the same view from the OP, We really were expecting more... They lost a very long time trying to fix the game and not adding new content. |
Operative 1171 Aajli
Bragian Order Amarr Empire
136
|
Posted - 2013.08.15 13:11:00 -
[64] - Quote
Noc Tempre wrote:This is just a reflection on what I came to DUST looking for and how it has so far failed to accomplish. It had the potential of AAA in concept, but the execution was D-listers running the show and the proof is the state of the game now. I can think of three features that were uniquely DUST 514 that made it worthy of attention and honestly, connection to eve wasn't one of them. That was always a gimmick.
1) Multiple genres of game modes, all with a persistent character
You had promises of the same "merc" hoping between npc missions, horde defense, arena battles, territory management, and promises for more over time, all with a character that persisted. A simple parallel is if CoD single player, multiplayer, spec ops, and zombies all shared the same character with rewards from winning granting progression in all, not just one
2) Infinite map variation
The promise of never having the same fight twice. We were told to expect PGE maps, player selected facilities tied to the importance of the map, player designed defenses, even radically different environments. None of that happened, laughably DUST has less unique map area, let alone detail, than a typical CoD fare - don't even bother comparing to BF3 or PS2 (area being literal by the way).
3) Deep, tactical FPS mechanics
Capacitor, overheating, ammo types, 5 types of ewar, remote repairing, resists vs health vs regen ... all were pitched as uniquely DUST takes on the FPS genre. And best of all, we were expecting to be able to mix them up, classless customization. In the end, CoD: BO2 has more meaningful customization, and usable equipment before you even touch on the kill-streaks. After all, the OBs were always about appeasement to EVE, to mollify all the money funneled from the sub fees.
As it stands now, DUST is just DPS and HP, weapons are silly easy to control (but too much RBS), and none of the deeper combat, tactical, nor stategic options are there. PS2 has cloaks, jetpacks, turrets, overshields, hots, explosives, sensors ... the tactical choices in DUST 514 are spartan compared to CoD, let alone the real genre competition for MMOFPS. And what we have to look forward to is ... fixed aiming and balanced weapons, assuming everything goes perfectly for once.
So without even the failure of EVE interaction, DUST doesn't even ASPIRE to live up to what made it "the game to watch" since 2009 and that makes me sad. A BF2142 third-rate knock-off with less depth and polish and a wholly unsustainable monetization scheme.
Can DUST aspire to greatness again? All I see is plans to continue down the "me-too" path. I challenge you to all to show evidence (not speculation or wishful thinking) that it may yet become a unique game worth playing.
TL;DR
Welcome to CCP
You think DUST is bad. You should have seen the massive five or so year FAIL of Walking In Stations that became Incarna. Slick advertising and promises that did not produce results.
EVE players saw this FAIL coming from a mile away. I consider EVE development to be largely FAIL. Shiny graphics but little in the way of the immersive gameplay they like to market.
CCP is good at making animated ad movies. That is all. |
Noc Tempre
Imperfects Negative-Feedback
2406
|
Posted - 2013.08.15 16:03:00 -
[65] - Quote
Operative 1171 Aajli wrote:Noc Tempre wrote:This is just a reflection on what I came to DUST looking for and how it has so far failed to accomplish. It had the potential of AAA in concept, but the execution was D-listers running the show and the proof is the state of the game now. I can think of three features that were uniquely DUST 514 that made it worthy of attention and honestly, connection to eve wasn't one of them. That was always a gimmick.
1) Multiple genres of game modes, all with a persistent character
You had promises of the same "merc" hoping between npc missions, horde defense, arena battles, territory management, and promises for more over time, all with a character that persisted. A simple parallel is if CoD single player, multiplayer, spec ops, and zombies all shared the same character with rewards from winning granting progression in all, not just one
2) Infinite map variation
The promise of never having the same fight twice. We were told to expect PGE maps, player selected facilities tied to the importance of the map, player designed defenses, even radically different environments. None of that happened, laughably DUST has less unique map area, let alone detail, than a typical CoD fare - don't even bother comparing to BF3 or PS2 (area being literal by the way).
3) Deep, tactical FPS mechanics
Capacitor, overheating, ammo types, 5 types of ewar, remote repairing, resists vs health vs regen ... all were pitched as uniquely DUST takes on the FPS genre. And best of all, we were expecting to be able to mix them up, classless customization. In the end, CoD: BO2 has more meaningful customization, and usable equipment before you even touch on the kill-streaks. After all, the OBs were always about appeasement to EVE, to mollify all the money funneled from the sub fees.
As it stands now, DUST is just DPS and HP, weapons are silly easy to control (but too much RBS), and none of the deeper combat, tactical, nor stategic options are there. PS2 has cloaks, jetpacks, turrets, overshields, hots, explosives, sensors ... the tactical choices in DUST 514 are spartan compared to CoD, let alone the real genre competition for MMOFPS. And what we have to look forward to is ... fixed aiming and balanced weapons, assuming everything goes perfectly for once.
So without even the failure of EVE interaction, DUST doesn't even ASPIRE to live up to what made it "the game to watch" since 2009 and that makes me sad. A BF2142 third-rate knock-off with less depth and polish and a wholly unsustainable monetization scheme.
Can DUST aspire to greatness again? All I see is plans to continue down the "me-too" path. I challenge you to all to show evidence (not speculation or wishful thinking) that it may yet become a unique game worth playing. TL;DR Welcome to CCP You think DUST is bad. You should have seen the massive five or so year FAIL of Walking In Stations that became Incarna. Slick advertising and promises that did not produce results. EVE players saw this FAIL coming from a mile away. I consider EVE development to be largely FAIL. Shiny graphics but little in the way of the immersive gameplay they like to market. CCP is good at making animated ad movies. That is all.
I did experience the WiS mess. I (faslely) believed the lessons learned would transfer to DUST development. |
xjumpman23
Royal Uhlans Amarr Empire
434
|
Posted - 2013.08.15 16:19:00 -
[66] - Quote
GTA online |
Forlorn Destrier
Bullet Cluster
1399
|
Posted - 2013.08.15 16:38:00 -
[67] - Quote
ReGnYuM wrote:Forlorn Destrier wrote:If you have no faith Noc, you are welcome to leave. I enjoy the game and hope it improves, but won't be heartbroken if this is all we get. Though when I do reach the point where I don't enjoy as is, I will find something else.
I guess my point is that I in general I don't let little things bother me - and a video game is awfully small overall when compared with other things that matter more.
Like bacon.
EDIT: Also, CCP always said this would be a long development path, just like Eve has been. If you expect something more quickly, then play a game deveoped by a company that has a track record for putting things out more quickly. 1. At this point telling anybody to leave the game is foolish... oh you're trying to be cool 2. CCP says a lot of things
Baron of General Discussion Winner of Closed Beta Tester TournamentWinner of Eve/Dust 514 PvP Fanfest Tournament KDR > EVERYTHING
1. Your opinion, and not I'm not. 2. Yes they do, and they should be held accountable for all of what the say - perhaps you are one of the people who pick what part of the Bible that they should listen to, instead of the entire thing. |
mikegunnz
A.N.O.N.Y.M.O.U.S.
636
|
Posted - 2013.08.15 17:11:00 -
[68] - Quote
In a nutshell...
Dust has failed/is failing (depending on your perspective) because CCP has committed the cardinal sin of any business.
OVER promising
and
UNDER delivering.
|
Midas Fool
Guardian Solutions DARKSTAR ARMY
144
|
Posted - 2013.08.15 18:04:00 -
[69] - Quote
Meh. I don't care. I still like this game.
It's gonna get better over time. Slowly, but surely.
Besides I knew they weren't going to hold fast to all the promises they made. Nobody ever does. Believing they would was your first mistake and that is why you feel the way you do. Now I know you're gonna be lke "so now I just have to expect things to be less than they are?" but yeah It's just the unfortunate reality of the world.
Have fun. |
Telcontar Dunedain
Imperfects Negative-Feedback
541
|
Posted - 2013.08.15 20:01:00 -
[70] - Quote
Midas Fool wrote:Meh. I don't care. I still like this game.
It's gonna get better over time. Slowly, but surely.
Besides I knew they weren't going to hold fast to all the promises they made. Nobody ever does. Believing they would was your first mistake and that is why you feel the way you do. Now I know you're gonna be lke "so now I just have to expect things to be less than they are?" but yeah It's just the unfortunate reality of the world.
Have fun.
The point of this thread is that CCP failed to deliver ANY of its promises...
It's nice that you "like" the game though. |
|
Ninjanomyx
Imperfects Negative-Feedback
182
|
Posted - 2013.08.15 20:15:00 -
[71] - Quote
Midas Fool wrote:Meh. I don't care. I still like this game.
It's gonna get better over time. Slowly, but surely.
Besides I knew they weren't going to hold fast to all the promises they made. Nobody ever does. Believing they would was your first mistake and that is why you feel the way you do. Now I know you're gonna be lke "so now I just have to expect things to be less than they are?" but yeah It's just the unfortunate reality of the world.
Have fun.
BZZZZZZZZZZZZZT, WRONG!!!!! Hideo Kojima promises & delivers. Hope to not see you on MGS5.......HEATHEN!!!!!!!!! |
Telcontar Dunedain
Imperfects Negative-Feedback
541
|
Posted - 2013.08.15 20:21:00 -
[72] - Quote
Ninjanomyx wrote:Midas Fool wrote:Meh. I don't care. I still like this game.
It's gonna get better over time. Slowly, but surely.
Besides I knew they weren't going to hold fast to all the promises they made. Nobody ever does. Believing they would was your first mistake and that is why you feel the way you do. Now I know you're gonna be lke "so now I just have to expect things to be less than they are?" but yeah It's just the unfortunate reality of the world.
Have fun. BZZZZZZZZZZZZZT, WRONG!!!!! Hideo Kojima promises & delivers. Hope to not see you on MGS5.......HEATHEN!!!!!!!!!
Get in skype you scrub |
Midas Fool
Guardian Solutions DARKSTAR ARMY
145
|
Posted - 2013.08.15 20:29:00 -
[73] - Quote
Telcontar Dunedain wrote:The point of this thread is that CCP failed to deliver ANY of its promises...
It's nice that you "like" the game though. The point in my response is that I don't know what you expected.
I do "like" the game. Quote end quote
Besides this topic comes up every other day. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
145
|
Posted - 2013.08.15 20:31:00 -
[74] - Quote
Ninjanomyx wrote:Hope to not see you on MGS5
|
Telcontar Dunedain
Imperfects Negative-Feedback
541
|
Posted - 2013.08.15 20:34:00 -
[75] - Quote
Midas Fool wrote:Telcontar Dunedain wrote:The point of this thread is that CCP failed to deliver ANY of its promises...
It's nice that you "like" the game though. The point in my response is that I don't know what you expected. I do "like" the game. Quote end quote Besides this topic comes up every other day.
Actually read the OP and you'll know exactly what many many people expected.
So far your drive by comment that doesn't respond to the OP isn't worth much. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
145
|
Posted - 2013.08.15 20:56:00 -
[76] - Quote
Telcontar Dunedain wrote:Actually read the OP and you'll know exactly what many many people expected.
So far your drive by comment that doesn't respond to the OP isn't worth much. I read the entire OP. Sorry that I didn't fervently coddle him and praise his unique and original point.
I also apologize for not making my '2 cents' input a long-winded, carefully crafted rebuttal.
Here's another bump, OP. For the record I agree with you, but love of the Eve universe keeps me interested regardless. I don't particularly care where CCP decides to take this game in the future. I just hope I'm not the only one still playing. |
Noc Tempre
Imperfects Negative-Feedback
2415
|
Posted - 2013.08.15 21:03:00 -
[77] - Quote
Midas Fool wrote:Telcontar Dunedain wrote:Actually read the OP and you'll know exactly what many many people expected.
So far your drive by comment that doesn't respond to the OP isn't worth much. I read the entire OP. Sorry that I didn't fervently coddle him and praise his unique and original point. I also apologize for not making my '2 cents' input a long-winded, carefully crafted rebuttal. Here's another bump, OP. For the record I agree with you, but love of the Eve universe keeps me interested regardless. I don't particularly care where CCP decides to take this game in the future. I just hope I'm not the only one still playing.
Actually it was an open ended question. I'm far more interested in what you think DUST is supposed to be than anyone's analysis of what it is today, because that is a beaten to death topic. Is a game with guns that says CCP somewhere in the credits the sum total of what it means to be DUST 514 to you? Or is there more to it than that, even if the original promises are gone? |
Midas Fool
Guardian Solutions DARKSTAR ARMY
145
|
Posted - 2013.08.15 21:32:00 -
[78] - Quote
Noc Tempre wrote:Actually it was an open ended question. I'm far more interested in what you think DUST is supposed to be than anyone's analysis of what it is today, because that is a beaten to death topic. Is a game with guns that says CCP somewhere in the credits the sum total of what it means to be DUST 514 to you? Or is there more to it than that, even if the original promises are gone? I don't want a "unique first-person shooter experience", mostly because in 2013 there's no such thing. Dust is at best a 7/10 shooter, and at worst a buggy piece of free-to-play shovelware. It's gonna be like this 2, 5, 10 years from now.
CCP should refocus from this "unique FPS game" concept and focus on what the real purpose of this game is, which is to be a fully integrated part of EVE ONLINE. I want more and more and more Eve-to-Dust interactivity and functionality. The idea was supposed to be to make Dust and Eve 100% synonymous, and that is what I want the short/mid to long term goal to be.
I don't care what they decide to do with the overall meta of Dust 514, and putting in all this gimmicky crap you listed like infinite maps and ewar/capacitor mechanics would be nice and pretty and marketable but should really be on the backburner. All of that should be written down somewhere and put in a folder called "possible expansions in 5 years".
Their short term goal should be to completely fill the game with content within everyone's attention spans so that everyone can be at least mildly entertained, obviously making sure it all works in the process. All racial varieties of all weapons/vehicles/dropsuits of all variations etc. so they can at least keep the Eve-like customization gimmick that they can't really market because everyone is expecting/accustomed to customization systems like the one in COD:BO2. That way it can at the very least be a challenging play-for-fun-with-internet-friends shooter until they put in the whole "you're a merc fighting alongside capsuleers" concept me and other Eve players are waiting for.
In the meantime you and I should kick back and enjoy this relatively shallow shooter by meeting corps and creating alliances and ignoring everyone who thinks that CCPs prorities should revolve around changing DPS and HP statistics. If it's really bothering you (not directly you, OP, mostly all of the gripers) that this game is paper-thin, then COD:BO2 just released a new map pack my little brother tells me is pretty good. Also Planetside 2 (another paper-thin game) is going to be free-to-play on PS4, and that's right around the corner. That should entertain you long enough for this game to be seriously significant.
There is my 2 cents. I hope that is a worthy answer to your question. |
Noc Tempre
Imperfects Negative-Feedback
2415
|
Posted - 2013.08.15 21:39:00 -
[79] - Quote
Midas Fool wrote:Noc Tempre wrote:Actually it was an open ended question. I'm far more interested in what you think DUST is supposed to be than anyone's analysis of what it is today, because that is a beaten to death topic. Is a game with guns that says CCP somewhere in the credits the sum total of what it means to be DUST 514 to you? Or is there more to it than that, even if the original promises are gone? I don't want a "unique first-person shooter experience", mostly because in 2013 there's no such thing. Dust is at best a 7/10 shooter, and at worst a buggy piece of free-to-play shovelware. It's gonna be like this 2, 5, 10 years from now. CCP should refocus from this "unique FPS game" concept and focus on what the real purpose of this game is, which is to be a fully integrated part of EVE ONLINE. I want more and more and more Eve-to-Dust interactivity and functionality. The idea was supposed to be to make Dust and Eve 100% synonymous, and that is what I want the short/mid to long term goal to be. I don't care what they decide to do with the overall meta of Dust 514, and putting in all this gimmicky crap you listed like infinite maps and ewar/capacitor mechanics would be nice and pretty and marketable but should really be on the backburner. All of that should be written down somewhere and put in a folder called "possible expansions in 5 years". Their short term goal should be to completely fill the game with content within everyone's attention spans so that everyone can be at least mildly entertained, obviously making sure it all works in the process. All racial varieties of all weapons/vehicles/dropsuits of all variations etc. so they can at least keep the Eve-like customization gimmick that they can't really market because everyone is expecting/accustomed to customization systems like the one in COD:BO2. That way it can at the very least be a challenging play-for-fun-with-internet-friends shooter until they put in the whole "you're a merc fighting alongside capsuleers" concept me and other Eve players are waiting for. In the meantime you and I should kick back and enjoy this relatively shallow shooter by meeting corps and creating alliances and ignoring everyone who thinks that CCPs prorities should revolve around changing DPS and HP statistics. If it's really bothering you (not directly you, OP, mostly all of the gripers) that this game is paper-thin, then COD:BO2 just released a new map pack my little brother tells me is pretty good. Also Planetside 2 (another paper-thin game) is going to be free-to-play on PS4, and that's right around the corner. That should entertain you long enough for this game to be seriously significant. There is my 2 cents. I hope that is a worthy answer to your question.
Um, where to begin. This is an honestly frightening answer. You leave me flabbergasted with tons of questions.
If you want EVE and DUST to be synonomous, and the gunplay means absolutely nothing to you, why should DUST exist at all? All the territory conquest could be done with new spaceships and EVE mechanics. Please tell me if I'm wrong, but you seem to be saying you want integration for integration's sake, without any definition of what gameplay that actually produces. |
Midas Fool
Guardian Solutions DARKSTAR ARMY
145
|
Posted - 2013.08.15 21:53:00 -
[80] - Quote
Noc Tempre wrote:Um, where to begin. This is an honestly frightening answer. You leave me flabbergasted with tons of questions.
If you want EVE and DUST to be synonomous, and the gunplay means absolutely nothing to you, why should DUST exist at all? All the territory conquest could be done with new spaceships and EVE mechanics. Please tell me if I'm wrong, but you seem to be saying you want integration for integration's sake, without any definition of what gameplay that actually produces. I would take an RTS. Hell, I would take a shtty RPG. They've decided to make an FPS as an extension to the 'real game', and that's fine. It makes it epic and fast-paced and ties well with the violent nature of Eve. Should it have good mechanics and stuff? Sure, like I stated, the game has to be enthralling somehow.
Nobody should be playing this game for skilled shooting. That simply is not the point of Dust 514. If they're playing this game expecting it to be Counter-Strike meets Tribes, that explains why everyone is griping all the time.
Coming from Eve, I really want to make Dust my main game in the Eve universe. I like to bounce between the two. I don't want "integration for integration's sake", whatever that implies...I want true meaningful Eve-to-Dust synonymy. Your corp in Eve wants to start some PI? Better hire some Dust mercs. Your corp in Eve wants to buy 1000 dropships for that PI contract? Better hire an Eve player to go mine and manufacture them. Don't like to FPS? Sit in Jita er...your merc quarters and trade on the market all day to get rich.
Edit: Then when your rich overinflate the market with Mass Drivers and Flaylocks and make them cheap to screw over the Gallente FWers |
|
Ninjanomyx
Imperfects Negative-Feedback
184
|
Posted - 2013.08.15 22:35:00 -
[81] - Quote
Telcontar Dunedain wrote:Ninjanomyx wrote:Midas Fool wrote:Meh. I don't care. I still like this game.
It's gonna get better over time. Slowly, but surely.
Besides I knew they weren't going to hold fast to all the promises they made. Nobody ever does. Believing they would was your first mistake and that is why you feel the way you do. Now I know you're gonna be lke "so now I just have to expect things to be less than they are?" but yeah It's just the unfortunate reality of the world.
Have fun. BZZZZZZZZZZZZZT, WRONG!!!!! Hideo Kojima promises & delivers. Hope to not see you on MGS5.......HEATHEN!!!!!!!!! Get in skype you scrub
I still has no computer brochacho.....& my mic is dead as a doornail Buy me a computer/mic |
Wicked Glory
Kang Lo Directorate Gallente Federation
206
|
Posted - 2013.08.15 22:57:00 -
[82] - Quote
|
Telcontar Dunedain
Imperfects Negative-Feedback
542
|
Posted - 2013.08.18 23:03:00 -
[83] - Quote
Noc Tempre wrote:This is just a reflection on what I came to DUST looking for and how it has so far failed to accomplish. It had the potential of AAA in concept, but the execution was D-listers running the show and the proof is the state of the game now. I can think of three features that were uniquely DUST 514 that made it worthy of attention and honestly, connection to eve wasn't one of them. That was always a gimmick.
1) Multiple genres of game modes, all with a persistent character
You had promises of the same "merc" hoping between npc missions, horde defense, arena battles, territory management, and promises for more over time, all with a character that persisted. A simple parallel is if CoD single player, multiplayer, spec ops, and zombies all shared the same character with rewards from winning granting progression in all, not just one
2) Infinite map variation
The promise of never having the same fight twice. We were told to expect PGE maps, player selected facilities tied to the importance of the map, player designed defenses, even radically different environments. None of that happened, laughably DUST has less unique map area, let alone detail, than a typical CoD fare - don't even bother comparing to BF3 or PS2 (area being literal by the way).
3) Deep, tactical FPS mechanics
Capacitor, overheating, ammo types, 5 types of ewar, remote repairing, resists vs health vs regen ... all were pitched as uniquely DUST takes on the FPS genre. And best of all, we were expecting to be able to mix them up, classless customization. In the end, CoD: BO2 has more meaningful customization, and usable equipment before you even touch on the kill-streaks. After all, the OBs were always about appeasement to EVE, to mollify all the money funneled from the sub fees.
As it stands now, DUST is just DPS and HP, weapons are silly easy to control (but too much RBS), and none of the deeper combat, tactical, nor stategic options are there. PS2 has cloaks, jetpacks, turrets, overshields, hots, explosives, sensors ... the tactical choices in DUST 514 are spartan compared to CoD, let alone the real genre competition for MMOFPS. And what we have to look forward to is ... fixed aiming and balanced weapons, assuming everything goes perfectly for once.
So without even the failure of EVE interaction, DUST doesn't even ASPIRE to live up to what made it "the game to watch" since 2009 and that makes me sad. A BF2142 third-rate knock-off with less depth and polish and a wholly unsustainable monetization scheme.
Can DUST aspire to greatness again? All I see is plans to continue down the "me-too" path. I challenge you to all to show evidence (not speculation or wishful thinking) that it may yet become a unique game worth playing.
I think you've nailed the basics of why Dust514 has failed.
CCP failed to ship any single item on this list in anything approaching an interesting or even acceptable state.
What shipped was a thin version of bf2142 riddled with bugs and a work in progress/ seat of the pants integration with Eve.
I think what you have missed is the 4th leg of what serious gamers expected. The Eve link is currently a "gimmick" but it had a serious purpose originally.
4) Team based battles against serious organized opponents 24x7.
In most fps shooters full organized teams facing each other are the exception not the rule. The Eve link of Dust514 should have created an environment in which organized teams had the influence of Eve politics, economics and plain old griefing to drive more or less constant fighting.
We should have had a way to login to Dust, ask for a spot in group in corp or a chat channel of friends and get a fight with your TEAM that you could play for as many matches as you wanted (you need a working featureful FW for this at a minimum).
Planetary Conquest killed this game with annoying timers, scheduled fights and having to pay ISK to actually fight with each other. So many things wrong with the CCP concept of "eve-lite" in Dust that it's a long long topic of it's own.
Dust has none of the key features to make it a unique and interesting game. No particular reason for why you can tell your friends they should play it.
Dust is bad and CCP should feel bad.
|
hgghyujh
Expert Intervention Caldari State
79
|
Posted - 2013.08.18 23:52:00 -
[84] - Quote
Noc Tempre wrote:Forlorn Destrier wrote:Noc Tempre wrote:Forlorn Destrier wrote:If you have no faith Noc, you are welcome to leave. I enjoy the game and hope it improves, but won't be heartbroken if this is all we get. That is your reply? Blind faith or GTFO? It is deliberately a trap statement; there is no rational dialogue that can follow by accepting your premise as reasonable. Forlorn Destrier wrote: I guess my point is that I in general I don't let little things bother me - and a video game is awfully small overall when compared with other things that matter more.
Like bacon.
EDIT: Also, CCP always said this would be a long development path, just like Eve has been. If you expect something more quickly, then play a game deveoped by a company that has a track record for putting things out more quickly.
I have a minimalist world-view. I don't think it is acceptable to lack a justification for existence. Even at the price-point of free, I am struggling to understand why DUST 514 should continue to exist, use up energy and time and talent. And CCP said they had 5 years of content. We have spent 2 years redoing the first 6 months of the original content. In fact, the amount of unique features has actually deteriorated since the earliest states of beta. I question the value of intentions against such haphazard execution. This is something you are welcome to do - but my question still remains. If you don't enjoy it, why are you playing it? Why spend your time on something that you are unhappy with? What good comes from that? Why not go and play something else you enjoy more? I'd like an honest answer - if the relationship is over, just get the break up over with, and find a new girl. I did. I play PS2 on TR Connery for the time being; unsure if I will hop onto PS4 in the end but looks likely. The dev-player relationship is night and day, at least right now. Thing was a year ago it was opposite. PS2 was bland and spartan, DUST was fresh and unique and good dev communication. Things have changed once, mayhaps they change again. Ultimately CCP as a studio has recieved more money than ANY other company in history from me, and I don't want to be accessory to waste. So I still chime in with insights and analysis hoping it helps. So I'm hopelessly naive I suppose
Thats about where I am, I am hoping that new leadership will help as well. Frankly the leadership replacement gives me more hope then most things. It's sad that only one section of the DCCP studio is known I any way, and really thats only because individuals in that department went out of it way to talk to us, even bending the rules to do so. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3162
|
Posted - 2013.08.18 23:56:00 -
[85] - Quote
Noc Tempre wrote:Forlorn Destrier wrote:If you have no faith Noc, you are welcome to leave. I enjoy the game and hope it improves, but won't be heartbroken if this is all we get. That is your reply? Blind faith or GTFO? It is deliberately a trap statement; there is no rational dialogue that can follow by accepting your premise as reasonable. I don't think he's saying you should have blind faith, I think he's pointing out the fact that you seem to have none at all.
You have, however, addressed an even more important point that there seem to be only two acceptable viewpoints on this game:
Blind Faith.
No Faith.
Life is full of shades of gray, people. Is it really that hard to keep it to the middle? |
Noc Tempre
Imperfects Negative-Feedback
2432
|
Posted - 2013.08.19 00:21:00 -
[86] - Quote
Mobius Wyvern wrote:Noc Tempre wrote:Forlorn Destrier wrote:If you have no faith Noc, you are welcome to leave. I enjoy the game and hope it improves, but won't be heartbroken if this is all we get. That is your reply? Blind faith or GTFO? It is deliberately a trap statement; there is no rational dialogue that can follow by accepting your premise as reasonable. I don't think he's saying you should have blind faith, I think he's pointing out the fact that you seem to have none at all. You have, however, addressed an even more important point that there seem to be only two acceptable viewpoints on this game: Blind Faith. No Faith. Life is full of shades of gray, people. Is it really that hard to keep it to the middle?
*slow clap*
Congratulations for what I am sure was unintended hypocrisy. The only one seriously dealing in false dichotomies is you. |
Telcontar Dunedain
Imperfects Negative-Feedback
542
|
Posted - 2013.08.19 00:34:00 -
[87] - Quote
Mobius Wyvern wrote:Noc Tempre wrote:Forlorn Destrier wrote:If you have no faith Noc, you are welcome to leave. I enjoy the game and hope it improves, but won't be heartbroken if this is all we get. That is your reply? Blind faith or GTFO? It is deliberately a trap statement; there is no rational dialogue that can follow by accepting your premise as reasonable. I don't think he's saying you should have blind faith, I think he's pointing out the fact that you seem to have none at all. You have, however, addressed an even more important point that there seem to be only two acceptable viewpoints on this game: Blind Faith. No Faith. Life is full of shades of gray, people. Is it really that hard to keep it to the middle?
Is this a serious comment dude?
What does "faith" have to do with this?
Noc laid out some pretty clear pillars of what -even you- expected out of this game yet is nowhere in sight.
Which of the four pillars that he laid out do you think are going to actually arrive IN GAME in the next 12 months?
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Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
549
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Posted - 2013.08.19 00:39:00 -
[88] - Quote
Forlorn Destrier is the man!! I wholeheartedly agree. A dose of mental maturity needs to hit this forum. It's the same folks who log into this site just to complain. Meanwhile the voices that needs to be heard, the ones who want to see this game thrive and give constructive criticism, don't even venture onto these boards.
You naysayers must be some real lonely people outside of this. Cause I just can't fathom how the same folks post day after day about their dislike about this game and they haven't left yet. It's utterly dumb |
S Park Finner
Guardian Solutions DARKSTAR ARMY
210
|
Posted - 2013.08.19 02:09:00 -
[89] - Quote
Noc Tempre wrote:... Actually it was an open ended question. I'm far more interested in what you think DUST is supposed to be than anyone's analysis of what it is today, because that is a beaten to death topic. Is a game with guns that says CCP somewhere in the credits the sum total of what it means to be DUST 514 to you? Or is there more to it than that, even if the original promises are gone? To this point, and even though it's shown up in other posts...
Eve has this mini-game, Planetary Interaction, where players build networks of structures on planets that allow them to mine resources that then feed into Eve's economy. While it is not a big part of the game and arguably has problems of it's own it is established in EVE and the people that do Planetary Interaction care about it.
My vision was that the facilities that PI folks put down on the planets would be the things Mercs could fight over - that they could capture them for EVE players, capture them and hold them hostage, or be the defenders for Eve players or when they captured them themselves.
The "facilities" would first be the PI structures themselves and they would be augmented by more military facilities over time.
Since there is a "layout" system in PI I saw them expanding it so the EVE players could lay out the "battlefields" and the DUST 514 players would fight on them. The EVE players that made good maps would get more DUST 514 players to play them and find it easier or harder to hold territory based on the quality of their maps. Resource constraints (cost of building facilities) would keep the EVE players from going too wild with their designs. Initially DUST 514 level designers would kick-start the facilities and would always develop the components the EVE players would mix-and-match in their designs.
Pickup games would grow out of lobbies where the EVE players set up ISK rewards for attack or defence -- if no defence reward was put in place a facility would be open for random attacks.
There are tiers of facilities in PI (some are higher level facilities or more costly) so there is ample opportunity for higher level strategies when planning attacks.
So that's where, early on, I thought it was going. I was wrong -- but to the OP's point it's where I'd hoped it would and I still think it's a pretty good idea.
And as an aside -- I don't think it would have worked that way without a credible FPS experience to back it up. But at least we would have had a lot of maps -- even if a most of them were terrible -- and we would have had built-in impact on EVE -- even though a lot of folks in EVE would have raged at it.
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Alldin Kan
TeamPlayers EoN.
518
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Posted - 2013.08.19 02:33:00 -
[90] - Quote
Noc Tempre wrote:This is just a reflection on what I came to DUST looking for and how it has so far failed to accomplish. It had the potential of AAA in concept, but the execution was D-listers running the show and the proof is the state of the game now. I can think of three features that were uniquely DUST 514 that made it worthy of attention and honestly, connection to eve wasn't one of them. That was always a gimmick.
1) Multiple genres of game modes, all with a persistent character
You had promises of the same "merc" hoping between npc missions, horde defense, arena battles, territory management, and promises for more over time, all with a character that persisted. A simple parallel is if CoD single player, multiplayer, spec ops, and zombies all shared the same character with rewards from winning granting progression in all, not just one
2) Infinite map variation
The promise of never having the same fight twice. We were told to expect PGE maps, player selected facilities tied to the importance of the map, player designed defenses, even radically different environments. None of that happened, laughably DUST has less unique map area, let alone detail, than a typical CoD fare - don't even bother comparing to BF3 or PS2 (area being literal by the way).
3) Deep, tactical FPS mechanics
Capacitor, overheating, ammo types, 5 types of ewar, remote repairing, resists vs health vs regen ... all were pitched as uniquely DUST takes on the FPS genre. And best of all, we were expecting to be able to mix them up, classless customization. In the end, CoD: BO2 has more meaningful customization, and usable equipment before you even touch on the kill-streaks. After all, the OBs were always about appeasement to EVE, to mollify all the money funneled from the sub fees.
As it stands now, DUST is just DPS and HP, weapons are silly easy to control (but too much RBS), and none of the deeper combat, tactical, nor stategic options are there. PS2 has cloaks, jetpacks, turrets, overshields, hots, explosives, sensors ... the tactical choices in DUST 514 are spartan compared to CoD, let alone the real genre competition for MMOFPS. And what we have to look forward to is ... fixed aiming and balanced weapons, assuming everything goes perfectly for once.
So without even the failure of EVE interaction, DUST doesn't even ASPIRE to live up to what made it "the game to watch" since 2009 and that makes me sad. A BF2142 third-rate knock-off with less depth and polish and a wholly unsustainable monetization scheme.
Can DUST aspire to greatness again? All I see is plans to continue down the "me-too" path. I challenge you to all to show evidence (not speculation or wishful thinking) that it may yet become a unique game worth playing.
My response. |
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