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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
160
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Posted - 2013.08.25 00:19:00 -
[1] - Quote
If I use 2 complex damage mods, I should do around 18 percent more damage, and if I add an enhanced damage mod, does it count for penalties? Or does it count as a different module. I'm confused |
Casius Hakoke
Molon Labe. League of Infamy
292
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Posted - 2013.08.25 00:21:00 -
[2] - Quote
Tectonic Fusion wrote:If I use 2 complex damage mods, I should do around 18 percent more damage, and if I add an enhanced damage mod, does it count for penalties? Or does it count as a different module. I'm confused
It counts because it modifies the same stat. |
Sgt Kirk
SyNergy Gaming EoN.
1294
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Posted - 2013.08.25 00:22:00 -
[3] - Quote
It still stacks.
This is the equation for you:
(Base Damage*Skill proficiency bonus if present)*(1 + (0.1*1))*(1+(0.1*0.869119981))*(1+(0.05*0.570583143)) |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
148
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Posted - 2013.08.25 00:24:00 -
[4] - Quote
Stacking Bonus Calculator |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
160
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Posted - 2013.08.25 00:25:00 -
[5] - Quote
Um... when I did 10,10,10,5 it says 28.17% and when I did 10,10,10,10 it says 29.96%. That isn't alot of difference... |
Sgt Kirk
SyNergy Gaming EoN.
1294
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Posted - 2013.08.25 00:27:00 -
[6] - Quote
You may not believe it but 2 points of damage is actually alright if you use a rapid fire weapon, like AR, Scrambler, or SMG.
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
160
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Posted - 2013.08.25 00:30:00 -
[7] - Quote
Sgt Kirk wrote:You may not believe it but 2 points of damage is actually alright if you use a rapid fire weapon, like AR, Scrambler, or SMG.
I don't notice the difference on a Duvolle or SMG. |
Sgt Kirk
SyNergy Gaming EoN.
1296
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Posted - 2013.08.25 00:39:00 -
[8] - Quote
Tectonic Fusion wrote:Sgt Kirk wrote:You may not believe it but 2 points of damage is actually alright if you use a rapid fire weapon, like AR, Scrambler, or SMG.
I don't notice the difference on a Duvolle or SMG. haha I did say you might not.
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
161
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Posted - 2013.08.25 00:42:00 -
[9] - Quote
Sgt Kirk wrote:Tectonic Fusion wrote:Sgt Kirk wrote:You may not believe it but 2 points of damage is actually alright if you use a rapid fire weapon, like AR, Scrambler, or SMG.
I don't notice the difference on a Duvolle or SMG. haha I did say you might not. huehuehuehuehue I mean it doesn't really effect me when there is 7 proto guys swarming me or something. I'll only be able to take out 1 or two. Doesn't give me a big advantage. |
Sgt Kirk
SyNergy Gaming EoN.
1297
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Posted - 2013.08.25 00:55:00 -
[10] - Quote
lol no, when it comes to that it might be better to put a basic shield up, but I'm just a damage junki.e |
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
161
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Posted - 2013.08.25 00:56:00 -
[11] - Quote
Sgt Kirk wrote:lol no, when it comes to that it might be better to put a basic shield up, but I'm just a damage junki.e 2 damage mods and a complex shield is the most I'm willing to go. |
low genius
the sound of freedom Renegade Alliance
352
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Posted - 2013.08.25 01:39:00 -
[12] - Quote
Tectonic Fusion wrote:If I use 2 complex damage mods, I should do around 18 percent more damage, and if I add an enhanced damage mod, does it count for penalties? Or does it count as a different module. I'm confused
normally any mod that affects the same aspect of a weapon or module will accrue a stacking penalty |
S Park Finner
Guardian Solutions DARKSTAR ARMY
212
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Posted - 2013.08.25 01:46:00 -
[13] - Quote
FWIW, the long-standing EVE rule of thumb for stacking penalties is the third mod is marginal and the forth is not worth it. |
low genius
the sound of freedom Renegade Alliance
352
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Posted - 2013.08.25 01:46:00 -
[14] - Quote
this doesn't work properly, or at least not with eve-sized numbers. might work with 5's and 10's.
Multi-modules penalty: 1st mod: c(1) = 100,000% effectiveness (this should be effecacy, not effectiveness, but i took this from a russian dude.) 2nd mod: c(2) = 86,912% effect 3d mod: c(3) = 57,104% effect 4th mod: c(4) = 28,247% effect 5th mod: c(5) = 10,599% effect 6th mod: c(6) = 2,999% effect |
low genius
the sound of freedom Renegade Alliance
352
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Posted - 2013.08.25 01:47:00 -
[15] - Quote
S Park Finner wrote:FWIW, the long-standing EVE rule of thumb for stacking penalties is the third mod is marginal and the forth is not worth it.
that's mod dependent, and not exactly true. |
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