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41. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
iliel wrote: For rifles other than AScR, just balance the damage profile of the AR - - give it the opposite of the CR or +10% to shield, - 5% to armor. snip Sometimes when the insomnia hits I actually lay in bed thinking about that. Intere...
- by Rusty Shallows - at 2014.08.28 01:17:00
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42. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I-Shayz-I wrote: Again, Those bonuses were just IDEAS, I never said that they were balanced by any means or that that's how it should be set up. I just think it would be cool to have each logi focused on one type of playstyle rather than ever...
- by Rusty Shallows - at 2014.08.28 00:51:00
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43. Damage Modules should Passive in the Low Slots CCP.... - in Feedback/Requests [original thread]
ZDub 303 wrote: And move Kinetic Catalyzers to high slots. snip My Minja ALT says, "Yes, please, and thank you."
- by Rusty Shallows - at 2014.08.28 00:25:00
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44. Linking CPU/PG fitting requirements of Damage Modifiers to efficienc... - in Feedback/Requests [original thread]
As of Hotfix Charlie CCP Logibro wrote: Sidearm and Light Weapon Damage Modifiers have been increased from 3%/4%/5% damage bonus to 4%/6%/8% and 3%/5%/7% respectively. Heavy Weapon Damage Modifiers remain unchanged If a module is going to be ...
- by Rusty Shallows - at 2014.08.27 03:27:00
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45. Regarding SMGs - in Feedback/Requests [original thread]
Haerr wrote: Haerr wrote: Spademan wrote: The assault variant has no right to exist, there's just no reason for a variant to be better in every way than the base version. ^ This. +1 How would anyone feel about an Assault "Assault Rifl...
- by Rusty Shallows - at 2014.08.26 21:26:00
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46. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
In answer to Post #1 Classic Logi Bro alternating with a Combat Engineer fit on Minmatar after Logistics
No suggestions to equipment
Effectiveness when measured in a support role can be tricky. My biggest concern is the aforementioned co...
- by Rusty Shallows - at 2014.08.26 02:02:00
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47. Factional Warefare "Punish" button - in Feedback/Requests [original thread]
True Adamance wrote: Derpty Derp wrote: Does absolutely **** all... How about a button that if you teamkill or blow up my vehicle, charges you the price of everything... If you don't have the isk it takes away your most valuable assets, if y...
- by Rusty Shallows - at 2014.08.15 06:45:00
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48. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
One Eyed King wrote: Shinobi MumyoSakanagare ZaShigurui wrote: One Eyed King wrote: Alena Ventrallis wrote: Tie active scans to suit precision, and you have a deal. Gal Logis might hate that. snip Get gud scrubs . Snip I wa...
- by Rusty Shallows - at 2014.07.30 23:59:00
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49. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
SponkSponkSponk wrote: BlazeXYZ wrote: I just added that as a suggestion. I'm more leaning into an increased damage in the flaylock and retaining the blast radius. This is the only sidearm that requires skill and we have to keep it like tha...
- by Rusty Shallows - at 2014.07.30 20:02:00
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50. Ok, I'm kind not for the extra assault slot... - in Feedback/Requests [original thread]
Cody Sietz wrote: snip Also, I know Logis are already losing that crap over this... snip Right up in the Hotfix Charlie Update sticky our favorite rock star Dev said: CCP Rattati wrote: snip Hotfix Delta or later *Sidearm rebal...
- by Rusty Shallows - at 2014.07.26 03:49:00
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51. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Nirwanda Vaughns wrote: CCP Rattati wrote: * Remove Ambush OMS or remove Vehicles from Ambush OMS , Ambush OMS stays with vehicles and buffed installations, revisited in Delta based on new feedback. worse decision ever! at least spli...
- by Rusty Shallows - at 2014.07.26 02:53:00
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52. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
David Spd wrote: Glad this will be a thing, to be honest. They were pointless before. Free WP for experienced players, and just problematic for new players. With these changes people will need to actually pay attention to them and plan aroun...
- by Rusty Shallows - at 2014.07.26 02:32:00
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53. If injectors were made by the caldari... - in Feedback/Requests [original thread]
I-Shayz-I wrote: Caldari have nova knives...the shortest range weapon in the game. Explain that one. They were originally developed for short order cooks. When not eating Food Bars (they have no yum) the alternative is quickly prepared dinne...
- by Rusty Shallows - at 2014.07.25 16:45:00
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54. If injectors were made by the caldari... - in Feedback/Requests [original thread]
Isn't it rather impressive that across interstellar civilizations a network of corporations are somehow maintaining monopolies? This is in lieu of wars for entire worlds, solar systems, constellations, even stellar regions. What are the odds, wha...
- by Rusty Shallows - at 2014.07.25 04:46:00
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55. Seriously,what buffs are logis getting in charlie. - in Feedback/Requests [original thread]
Your posting Meee One reminds me of what Light and Heavy Frame users ended up going through most of 2013. Do not expect an answer. CCP is notorious for being oblivious. In the Eve Online game they had an exploit involving Moon Mining, it was negat...
- by Rusty Shallows - at 2014.07.24 06:25:00
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56. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: I'm not amazed with how you're succumbing to the QQ about heavies but... I think you handled it well. If this doesn't silence the QQ nothing will. PLEASE do not touch turn speed and damage. These changes don'...
- by Rusty Shallows - at 2014.07.20 22:33:00
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57. Forge Gun Zoom - in Feedback/Requests [original thread]
wiseguy12 wrote: The point of a forge gun is taking out vehicles at range. No zoom makes that hard. vehicles run soon as they get hit and run and escape because I miss one shot because he is so far away. The relationship between charge-to-fir...
- by Rusty Shallows - at 2014.07.20 22:09:00
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58. Since the GalSentinel is losing a low, can we get a buff to repair? - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Damage mods are still a thing for heavies. That's why I love the slot layout at the Amarr prototype. Two stacked damage mods are still a beautiful thing.
- by Rusty Shallows - at 2014.07.20 21:35:00
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59. (REQUEST) basic pve - in Feedback/Requests [original thread]
Because it's already too late. The best thing to hope for now is Dust 514 getting a good polish on its Lobby Shooter status. Edit: I respect your passion on this. +2
- by Rusty Shallows - at 2014.07.13 23:05:00
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60. No More Forced Inertia Dampeners - in Feedback/Requests [original thread]
RIP days of not hitting "x" in my Dren Sentinel. There was no rush like having a Dropship take you to the ceiling of Line Harvest and jump out, eventually hit terra-firma, and survive. It made one feel totally BOSS.
- by Rusty Shallows - at 2014.07.13 22:51:00
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