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121. Balancing the Massdriver (MD / Noob-tube / whatever) - in Feedback/Requests [original thread]
izmurph wrote: Ask any MD user how many times they killed themselves in CQ.......... Half the fun of blowing yourself up is denying some deserving red dot a kill for his KDR. If anything blowing up oneself with MD, grenade, or a jumping LA...
- by Rusty Shallows - at 2013.04.27 04:05:00
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122. Farming Pt.1 - Into the Cornfield - in Feedback/Requests [original thread]
You may be onto something here Knapse. Heck, maybe Dust farming could be linked to Eve booster production.... One Universe, one drug trade.
- by Rusty Shallows - at 2013.04.15 06:49:00
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123. Nerf militia items - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: \Considering that any half-decent tanker shoots from behind cover and any half-wit drop-ship pilot flies from tall building to tall building... I would say it would defeat the purpose of the Swarm Launcher (A light AV weapo...
- by Rusty Shallows - at 2013.04.13 05:22:00
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124. A Training Area for Learning to Fly Would Be Nice - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: I can see another way out of this... Let us receive a militia dropship blueprint. Like the one everybody has for a LAV... Nah. We need to get rid of the free LAV BPO! Although that might end Dust for heavies. My ...
- by Rusty Shallows - at 2013.04.11 03:58:00
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125. Shotgun turret for tanks - in Feedback/Requests [original thread]
Or HAVs one shooting each other.
- by Rusty Shallows - at 2013.04.07 05:05:00
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126. Corporation Tax - in Feedback/Requests [original thread]
TODDSTER024 wrote: NPC corps then I will just make my own corp and keep all my money. Just like Eve. Of course unlike Eve there isn't PvE to fund corporation warfare. Is the name Cayman Islands open?
- by Rusty Shallows - at 2013.04.07 04:16:00
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127. Vehicle 'Trash' Camoflauge - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Godin Thekiller wrote: Can I turn into a purple dildo? Your request has been granted. ETA fifteen seconds. Getting back on topic those rebels on the Millennium Falcon once out foxed the Imperial Navy by pretending ...
- by Rusty Shallows - at 2013.04.06 06:19:00
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128. Grenade Spam - in Feedback/Requests [original thread]
slypie11 wrote: BOZ MR wrote: Garrett Blacknova wrote: Eris Ernaga wrote: It makes them more effective then a forge gunner If this was true, then you'd be right, and AV Grenade spam would be OP. Fortunately, no matter how many AV Gr...
- by Rusty Shallows - at 2013.04.04 04:12:00
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129. Regarding dropships - in Feedback/Requests [original thread]
Kind of happy no one jumped in and @sshated Ioumanchew's post with "Use the search engine jerk." loumanchew wrote: -I really think this should be a heavy class with all the armor thingys of a tank, they are far too weak for the price. Militia...
- by Rusty Shallows - at 2013.04.04 04:02:00
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130. Railgun ARs - in Feedback/Requests [original thread]
Jathniel wrote: I'd prefer "automatic rail rifle". Or maybe, "serial railgun" (since rounds are fired in series.) Or even, "Burst Sniper Rifle" that would be nice. An Automatic Rail Rifle would be more a more accurate term. I was thinking Aut...
- by Rusty Shallows - at 2013.04.04 03:46:00
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131. Grenade Spam - in Feedback/Requests [original thread]
Solarisjock wrote: they deplete those really quick Yeah no joke. I've seen it backfire with someone spamming locus grenades while my HMG is feeling light in the ammo drum.
- by Rusty Shallows - at 2013.04.03 03:49:00
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132. Assault Forge Guns - in Feedback/Requests [original thread]
Four High Slots : A heavy suit with four high slots. Man that's a nice dream. Strictly limiting the highs and lows (no equipment) is one of the balancing points on Heavies. I'll have to get my Amar Dropsuit skill to three before they will even gi...
- by Rusty Shallows - at 2013.03.30 06:17:00
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133. Heavy's are OP - in Feedback/Requests [original thread]
slypie11 wrote: Cat Merc wrote: slypie11 wrote: You, good sir, are an idiot. More slower? Dumbass. Two, heavies are very slow already, especially when decked out with armor plates. If they have heavy shields, use flux bases. Also, a milit...
- by Rusty Shallows - at 2013.03.30 05:40:00
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134. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
Hunter Junko wrote: Make the dropships more capable of surviving, then we can talk Swarm launchers Yesterday (Friday March 29th) I fired 5 salvos with two complex light weapon damage modifiers on a green dropship in short order. My vantage wa...
- by Rusty Shallows - at 2013.03.30 05:14:00
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135. Change Armor & Extenders to % rather than fixed value - in Feedback/Requests [original thread]
What if the question was flipped. "All damage modifiers should have fixed numbers instead of a percentage." Some peoples apples are other peoples oranges.
- by Rusty Shallows - at 2013.03.29 08:42:00
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136. {{REQUEST Blueprint HMG}} - in Feedback/Requests [original thread]
I'm happy enough with the Militia Forge on my Dire Sentinel free fit. Not sure if any heavy weapon getting a bpo is a good idea.
- by Rusty Shallows - at 2013.03.29 08:33:00
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137. Material Gëá Materiel - in Feedback/Requests [original thread]
RoundEy3 wrote: I love the "experts" that wiki and google produce. I'm sure if someone found a wiki page that says your d**k is a doorstop it would be the undisputable truth. Fun side fact. Wikepedia does not count themselves a primary inform...
- by Rusty Shallows - at 2013.03.27 08:14:00
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138. crashed titan background - in Feedback/Requests [original thread]
ARF 1049 wrote: O_O oh my gosh... scariest idea ever!!! so the mission timer is the time from when the titan gets shot down to the time it hits the battle area while pieces of crap are falling around you causing AoE damage Was thinking someth...
- by Rusty Shallows - at 2013.03.26 04:51:00
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139. [Suggestion] Training Multiplier on Shield Control - in Feedback/Requests [original thread]
Cat Merc wrote: Yeah, but shields are all around better for infantry. ALWAYS. NO EXCEPTIONS. Seriously. Unless you are in a Heavy suit with Field Mechanics 5 and Shield Control 3 (or anything less than 5). I lose 32 hit points going from a He...
- by Rusty Shallows - at 2013.03.25 09:06:00
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140. [Suggestion] Training Multiplier on Shield Control - in Feedback/Requests [original thread]
Harpyja wrote: Current Shield Control (3x) - +5% to dropsuit and vehicle maximum shield. Field Mechanics(1x) - same bonus but to armor The current approach is a carry over from Eve Online. The steep pre-req and 3x may be on the high side bu...
- by Rusty Shallows - at 2013.03.25 09:03:00
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