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immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.12.01 15:39:00 -
[1] - Quote
This thread has been a long time in the making, just been to lazy to sit down and type it out.
The hp nerf that was added how ever many builds ago was good as it took away the huge gap between suits, and made suits better depending on the modules you use on it. This is working on assault suits perfectly, heavies is a different story tho.
The Type-II Heavy suit gets 2 high slots and 1 low slot and costs 13K. The Type-II Assault suit gets 2 high slots and 2 low slots and costs 9k. That one is not that bad. The difference between the proto suits is just fckin ******** tbh. VK.1 Heavy gets 3 high slots and 2 low slots and costs....246k (really? more than a militia tank?). The VK.1 Assault gets 4 high slots and 3 low slots and costs 91k.
Guess that is why everyone goes into assault..proto suit is actually useful. The heavy suits all need to be looked at to adjust them back to where they should be, that being the terror of the battlefield that people actually fear.
My thoughts on balancing the heavy are simple, give it more slots and also more cpu and pg.
Standard heavy should be 2 high and 1 low . Advanced should be 3 high and 2 low. Proto heavy should have 4 high slots and 3 low slots. Also, this leads to the heavy needing increased PG and CPU to match the fitting slots.
For a suit designed to be a tank, it is terribly gimped by a stupid lack of fitting slots for the ridiculous amount they cost compared to other suits.
People will complain and say that this will make the heavy op. It will only make it able to do what it is meant to do, that being either to survive a tank encounter, or to dominate infantry in cqc battles. We will still have all the same easy deaths to certain people that have figure out how easy it is to kill a heavy (which it is ridiculously easy to do). Also while we will get more hp back which we should have, we are still slow fat turds.
TL;DR Heavies NEED more slots added to the suits: Should be Standard: 2 high 1 low Advanced: 3 high 2 low Prototype: 4 high 2 low
Heavies are meant to be a scary thing to run into, however with the limited slots we have, we are more of a cruel joke that dies in secs to a decent player.
Thread is now open to other suggestions and to those that will QQ about heavies being op because they killed you in ur assault suit in a 1v1 in cqc when you tried to run right at them shooting them. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.12.01 15:47:00 -
[2] - Quote
+1 ironhide
i still find it funny tbh proto logi 8 slots proto assault 7 slots proto scout 6 slots proto heavy 5? lol
with the hp nerf shouldnt a heavy have more lows imo to buff its armor for type 2, b series, vk1 can do like assault and swap the number of lows and highs |
Brush Master
HavoK Core
163
|
Posted - 2012.12.01 16:21:00 -
[3] - Quote
I agree with the more slots to start to see how that effects the heavies. There are already modules to increase pg/cpu but you have to decide which way you will go for offensive, defensive or a balance. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.01 18:37:00 -
[4] - Quote
Yeah, I think the standard could use 2 high and 2 low, actually. Militia 2 high and 1 low, atm its not conducive to armor at all. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.01 21:04:00 -
[5] - Quote
4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire objectives. None of the suits has the same amount of slots in them so why should the heavy be different? You're trying to make a heavy 1v1 a tank cqc?
I do agree that they should bring the price down of a heavy suit. It really shouldn't be $240K ISK. I agree it should be higher because a good heavy infantry player won't (or shouldn't die as much) but not considerably. I'd say $95K-$100K ISK is reasonable for a proto heavy suit. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.12.02 08:55:00 -
[6] - Quote
Ydubbs81 RND wrote:4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire objectives. None of the suits has the same amount of slots in them so why should the heavy be different? You're trying to make a heavy 1v1 a tank cqc?
I do agree that they should bring the price down of a heavy suit. It really shouldn't be $240K ISK. I agree it should be higher because a good heavy infantry player won't (or shouldn't die as much) but not considerably. I'd say $95K-$100K ISK is reasonable for a proto heavy suit.
tbh heavies are a joke proto ARs rip them apart and lolLAVs thats what happens when ppl dont use AV nades or have any swarms
There is no incentive for a heavy to upgrade to the higher tier suits past type-II and with the HP nerf (which was a good nerf) across the board the only advantage suits have now is more fitting slots and more cpu/pg but heavies dont really get that benefit at all so while others get a significant upgrade moving to higher tier gear thus making killin **** easier the heavies dont and this become easier to kill when u upgrade ur gear
a proto logi and assault tbh can get prob more EHP from their suits than a heavy can, needs more slots |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2012.12.02 13:57:00 -
[7] - Quote
Are there any heavies with prototype armor this build? Maybe because there is no incentive. After spending that money, you'll die just as often as with your type II suit. Maybe more since you'll be a target for those high isk payouts.
I wouldn't mind seeing a tiny hp increase as you go up. I'd love an equipment slot on proto. I don't think it would make heavies overpowered. But no hp, no equipment, and one high slot makes paying 10 times more isk kinda silly.
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.02 18:15:00 -
[8] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire objectives. None of the suits has the same amount of slots in them so why should the heavy be different? You're trying to make a heavy 1v1 a tank cqc?
I do agree that they should bring the price down of a heavy suit. It really shouldn't be $240K ISK. I agree it should be higher because a good heavy infantry player won't (or shouldn't die as much) but not considerably. I'd say $95K-$100K ISK is reasonable for a proto heavy suit. tbh heavies are a joke proto ARs rip them apart and lolLAVs thats what happens when ppl dont use AV nades or have any swarms There is no incentive for a heavy to upgrade to the higher tier suits past type-II and with the HP nerf (which was a good nerf) across the board the only advantage suits have now is more fitting slots and more cpu/pg but heavies dont really get that benefit at all so while others get a significant upgrade moving to higher tier gear thus making killin **** easier the heavies dont and this become easier to kill when u upgrade ur gear a proto logi and assault tbh can get prob more EHP from their suits than a heavy can, needs more slots
This x100
People who don't take down heavies are going about it the wrong way. I die just as often per match in Heavy. I get maybe 1 more kill per death than in the assault suit, but it doesn't matter because I actually make less ISK overall because the suits cost more.
I stand by my assertion. Heavies need 1 more slot per high/low to become the equal of an assault suit. Heavies are meant to be a feared asset, currently, with logi suits attending them they are still only a challenge. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.12.02 22:24:00 -
[9] - Quote
Stinker Butt wrote:Are there any heavies with prototype armor this build? Maybe because there is no incentive. After spending that money, you'll die just as often as with your type II suit. Maybe more since you'll be a target for those high isk payouts.
I wouldn't mind seeing a tiny hp increase as you go up. I'd love an equipment slot on proto. I don't think it would make heavies overpowered. But no hp, no equipment, and one high slot makes paying 10 times more isk kinda silly.
no to HP buff module slots provide that dont need a base buff |
Finn Kempers
BetaMax.
222
|
Posted - 2012.12.02 22:30:00 -
[10] - Quote
Try going against jenza and her heavy with the HMG when paired with a logibro or 2 (I sometimes do). She stacks kills on ambush like there is no end. |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.02 22:49:00 -
[11] - Quote
Mavado V Noriega wrote:Ydubbs81 RND wrote:4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire objectives. None of the suits has the same amount of slots in them so why should the heavy be different? You're trying to make a heavy 1v1 a tank cqc?
I do agree that they should bring the price down of a heavy suit. It really shouldn't be $240K ISK. I agree it should be higher because a good heavy infantry player won't (or shouldn't die as much) but not considerably. I'd say $95K-$100K ISK is reasonable for a proto heavy suit. tbh heavies are a joke proto ARs rip them apart and lolLAVs thats what happens when ppl dont use AV nades or have any swarms There is no incentive for a heavy to upgrade to the higher tier suits past type-II and with the HP nerf (which was a good nerf) across the board the only advantage suits have now is more fitting slots and more cpu/pg but heavies dont really get that benefit at all so while others get a significant upgrade moving to higher tier gear thus making killin **** easier the heavies dont and this become easier to kill when u upgrade ur gear a proto logi and assault tbh can get prob more EHP from their suits than a heavy can, needs more slots
I don't have a problem with heavies. I, usually don't start matches with proto gear. But if I get killed by a heavy, then that problem is solved when I gear up. The LAVs wouldn't be a problem once you skill into advanced packed av grenades because standard packed doesn't work since they beef up their LAVs to withstand a grenade.
But what is the goal here? To have to have 2 people take a heavy down? If that is the ideal, then fine. But we shouldn't make all suits comparable to each other. Meaning, there's a reason logis have more cpus and slots. And scouts so fast, etc. There's pros and cons to each. And that's what makes the configuration awesome. The heavy proto is too expensive, so i'd agree with a reduction. But 4 high powered slots just because the assault has 4 just sounds like envy.
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immortal ironhide
SyNergy Gaming
80
|
Posted - 2012.12.02 23:01:00 -
[12] - Quote
Ydubbs81 RND wrote:Mavado V Noriega wrote:Ydubbs81 RND wrote:4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire objectives. None of the suits has the same amount of slots in them so why should the heavy be different? You're trying to make a heavy 1v1 a tank cqc?
I do agree that they should bring the price down of a heavy suit. It really shouldn't be $240K ISK. I agree it should be higher because a good heavy infantry player won't (or shouldn't die as much) but not considerably. I'd say $95K-$100K ISK is reasonable for a proto heavy suit. tbh heavies are a joke proto ARs rip them apart and lolLAVs thats what happens when ppl dont use AV nades or have any swarms There is no incentive for a heavy to upgrade to the higher tier suits past type-II and with the HP nerf (which was a good nerf) across the board the only advantage suits have now is more fitting slots and more cpu/pg but heavies dont really get that benefit at all so while others get a significant upgrade moving to higher tier gear thus making killin **** easier the heavies dont and this become easier to kill when u upgrade ur gear a proto logi and assault tbh can get prob more EHP from their suits than a heavy can, needs more slots I don't have a problem with heavies. I, usually don't start matches with proto gear. But if I get killed by a heavy, then that problem is solved when I gear up. The LAVs wouldn't be a problem once you skill into advanced packed av grenades because standard packed doesn't work since they beef up their LAVs to withstand a grenade. But what is the goal here? To have to have 2 people take a heavy down? If that is the ideal, then fine. But we shouldn't make all suits comparable to each other. Meaning, there's a reason logis have more cpus and slots. And scouts so fast, etc. There's pros and cons to each. And that's what makes the configuration awesome. The heavy proto is too expensive, so i'd agree with a reduction. But 4 high powered slots just because the assault has 4 just sounds like envy.
and just what is the pro to a heavy suit? being able to survive a few more rounds? being able to carry a heavy weapon?
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Finn Kempers
BetaMax.
222
|
Posted - 2012.12.02 23:02:00 -
[13] - Quote
immortal ironhide wrote:Ydubbs81 RND wrote:Mavado V Noriega wrote:Ydubbs81 RND wrote:4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire objectives. None of the suits has the same amount of slots in them so why should the heavy be different? You're trying to make a heavy 1v1 a tank cqc?
I do agree that they should bring the price down of a heavy suit. It really shouldn't be $240K ISK. I agree it should be higher because a good heavy infantry player won't (or shouldn't die as much) but not considerably. I'd say $95K-$100K ISK is reasonable for a proto heavy suit. tbh heavies are a joke proto ARs rip them apart and lolLAVs thats what happens when ppl dont use AV nades or have any swarms There is no incentive for a heavy to upgrade to the higher tier suits past type-II and with the HP nerf (which was a good nerf) across the board the only advantage suits have now is more fitting slots and more cpu/pg but heavies dont really get that benefit at all so while others get a significant upgrade moving to higher tier gear thus making killin **** easier the heavies dont and this become easier to kill when u upgrade ur gear a proto logi and assault tbh can get prob more EHP from their suits than a heavy can, needs more slots I don't have a problem with heavies. I, usually don't start matches with proto gear. But if I get killed by a heavy, then that problem is solved when I gear up. The LAVs wouldn't be a problem once you skill into advanced packed av grenades because standard packed doesn't work since they beef up their LAVs to withstand a grenade. But what is the goal here? To have to have 2 people take a heavy down? If that is the ideal, then fine. But we shouldn't make all suits comparable to each other. Meaning, there's a reason logis have more cpus and slots. And scouts so fast, etc. There's pros and cons to each. And that's what makes the configuration awesome. The heavy proto is too expensive, so i'd agree with a reduction. But 4 high powered slots just because the assault has 4 just sounds like envy. and just what is the pro to a heavy suit? being able to survive a few more rounds? being able to carry a heavy weapon? Considering they have like x3 armour and shields and that badass thing of a HMG, yes. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.03 00:37:00 -
[14] - Quote
immortal ironhide wrote:Ydubbs81 RND wrote:Mavado V Noriega wrote:Ydubbs81 RND wrote:4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire objectives. None of the suits has the same amount of slots in them so why should the heavy be different? You're trying to make a heavy 1v1 a tank cqc?
I do agree that they should bring the price down of a heavy suit. It really shouldn't be $240K ISK. I agree it should be higher because a good heavy infantry player won't (or shouldn't die as much) but not considerably. I'd say $95K-$100K ISK is reasonable for a proto heavy suit. tbh heavies are a joke proto ARs rip them apart and lolLAVs thats what happens when ppl dont use AV nades or have any swarms There is no incentive for a heavy to upgrade to the higher tier suits past type-II and with the HP nerf (which was a good nerf) across the board the only advantage suits have now is more fitting slots and more cpu/pg but heavies dont really get that benefit at all so while others get a significant upgrade moving to higher tier gear thus making killin **** easier the heavies dont and this become easier to kill when u upgrade ur gear a proto logi and assault tbh can get prob more EHP from their suits than a heavy can, needs more slots I don't have a problem with heavies. I, usually don't start matches with proto gear. But if I get killed by a heavy, then that problem is solved when I gear up. The LAVs wouldn't be a problem once you skill into advanced packed av grenades because standard packed doesn't work since they beef up their LAVs to withstand a grenade. But what is the goal here? To have to have 2 people take a heavy down? If that is the ideal, then fine. But we shouldn't make all suits comparable to each other. Meaning, there's a reason logis have more cpus and slots. And scouts so fast, etc. There's pros and cons to each. And that's what makes the configuration awesome. The heavy proto is too expensive, so i'd agree with a reduction. But 4 high powered slots just because the assault has 4 just sounds like envy. and just what is the pro to a heavy suit? being able to survive a few more rounds? being able to carry a heavy weapon?
The pro is having close to or 1000hp in total health and that insane HMG. I've foolishly tried to "rope 'a' dope" a heavy with the HMG. I thought I was successful because he couldn't hit me until I've realized he doesn't run out of bullets lol.
CQC, a heavy will take down any assault guy..proto or otherwise. Given that it is a competent heavy, of course. I've seen heavies decimate players at an objective. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.03 00:53:00 -
[15] - Quote
After thinking it over, I've revisited my position though. It is only fair to give an extra slot for protos. So, if the advanced has 3 then the heavy should have either an extra high powered or extra low powered slot. I'm just imagining proto heavies being ridiculously hard to take down if they stack shields.
But if they give that extra slot then the price needs to be higher than an assault's. $246K is still high but something around $150K is reasonable.
Edit: opinion subject to change after careful review of all dropsuits in all classes and how they differ in levels and each other |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.12.03 12:43:00 -
[16] - Quote
I completely agree with the OP on this. Giving the advanced heavy 3 high and 2 low slots and the proto heavy 4 high and 3 low slots (plus a little extra CPU/PG on both) just makes sense.
Let's look at some numbers (I'll be using the shield variants for this). With max level in Shield Management and Mechanics, the standard, advanced and proto suits would all have 400 shields and 527 armor, total 927 HP.
A standard heavy with 2 complex shield extenders and no armor plates (since the one low slot it has would probably be used for an armor repper) would get an extra 132 HP, upping the total HP to 1059.
An advanced heavy with 3 complex shield extenders and 1 complex armor plate (again, the last low slot is used for a repper) would get an extra 313 HP, upping the total HP to 1240 HP. It would also be 10% slower though.
A prototype heavy with 4 complex shield extenders and 2 complex armor plates (once again, last low slot used for a repper) would get an extra 494 HP, upping the total HP to 1421. It would also be 20% slower though.
1421 HP may seem like a lot, but in reality it's not. A proto logi can get about 900 total HP as well and the proto assault a little less. A heavy with 1421 HP would be quite slow as well, and the fitting would be expensive as hell, even with a price drop on the suit itself since it has so many modules added.
Overall I think this change would be more than fair.
Someone suggested that the proto heavy should get an equipment slot. I don't really agree with that though. I really like that the heavy doesn't have one. At least, it shouldn't be given to a proto heavy, but rather a whole new suit variant, with major drawbacks however. |
Sake Monster
Tritan-Industries Legacy Rising
353
|
Posted - 2012.12.03 12:58:00 -
[17] - Quote
I got my Proto Heavy now, and it really isn't worth it. I did it because I bought hundreds of the VK.1 suits when we had Eve money so I wanted to skill into it to give it a try. Although I am slightly harder to kill, it is only slightly compared to the Type-B. The real difference is that I repair shields and armor slightly faster than I used to. Not very useful during an engagement, but nice for after. A quarter million isk and 1.2 million SP is A LOT to pay for such a small advantage.
Basically the only advantage to Proto is ability to run more complex vs enhanced mods, 1 extra slot barely noticable
EDIT: I do look awesome in black though... |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.12.03 17:01:00 -
[18] - Quote
Why highslots.. I mean, for a suit that ARMOR tanks, even with its type 2 varient haven't more armor than shields. It should be adding slots to the lows. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.08 23:05:00 -
[19] - Quote
When it comes to heavies, people complain because they can only get a heavy down to half armour on their own before they get killed. The fact is, a heavy should win a 1v1 every single time, unless there is a massive rift in player skill and gear between the two guys. Doing that much damage to heavy by yourself is insane and it takes forever to get it back. They really need something to make them worthwhile again.
Also to the people saying they have more health- so what, if you were smart you would sit 50m away shooting the fat guy running around at 2m an hour.
I've seen proto assault suits with 400 shields and 428 armour, yet heavies can barely top this. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.08 23:49:00 -
[20] - Quote
Heavies imho should be the ones stopping traffic. lolLAVs is a new one, but seriously turning heavies into roadkill is ridiculous. As long as their shields hold up they should be able to survive a direct impact from a LAV.
And what's this proto Assaults having better tech than proto Heavies? Heresy I tell you! Heresy!!! |
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ZuluWarriorKnife RND
Ahrendee Mercenaries Legacy Rising
17
|
Posted - 2012.12.09 05:39:00 -
[21] - Quote
When I think about running into a "heavy" I should be overwhelmed with fear while praying that I have enough endurance to outrun the HMG spray. With that being said, when a squad runs into a "heavy" in Dust, you don't hear "Oh sh*t, there's a heavy, everyone get the f*** outta hear!!" Why? Because one assault gunner with even advanced weaponry could shred a heavy solo ... o_O ... that shouldn't happen, period!
I'm not saying that a "heavy" should be invincible, I'm just saying that a single assault gunner should be faced with great difficulty when it comes to dealing with the threat at hand. Please stop treating "heavies" like step-children. Fix them. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.12.09 05:56:00 -
[22] - Quote
Reimus Klinsman wrote:Why highslots.. I mean, for a suit that ARMOR tanks, even with its type 2 varient haven't more armor than shields. It should be adding slots to the lows.
this the shield variant t2, b series and vk1 could swap highs and lows like the assault shield variant does with the armor 1 but that might be a bit OP
Armor variant (t1, a series, vk0) 3 highs and 4 lows? |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2012.12.09 13:55:00 -
[23] - Quote
It should take more than one clip from a militia assault rifle to kill a prototype heavy, but I wonder if this is the case.
I don't see many assaults with more armor, but they do get a ton of shields, which are the best anyway. If you get my clone down to his armor, I'm already preparing the funeral.
If heavy prototypes can't get more hp, maybe other stats, like run speed, stamina, hp regen (base on the suit, not using slots) or even the ability to jump again. I'd be tempted to buy prototype just to jump. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.09 14:15:00 -
[24] - Quote
On the one hand they are made to go 'toe to toe' with vehicles, on the other they do have the equipment 'minigun' to shread infantry
Problem is if you buff the heavy again then it effects both features of the heavy suit, you cant make the heavy suit a better infantry suit than the assault, you cant make it more useful than the logi which it should never be and you will never make it like the scout anyways
Its already made for vehicles but it cant be made to out do the assault dropsuit
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Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2012.12.09 14:55:00 -
[25] - Quote
so you think that assaults should have as much hp as a heavy? but you feel it's balanced because of the hmg?
i don't know. duvolle assault rifles rip through me like I have no armor. I think assualt characters should be well rounded, but not be overpowered in any specific area. logi = equipment, scouts = objectives, recons, heavies = shreading whatever approaches, assaults = well rounded, little bit of everything.
But instead, prototype assault = god mode.
But i'm not complaining. I'm enjoying my lav a little more everyday. I just adjust my playstyle to whatever CCP wants. But I'll keep hoping I can advance my heavy again someday. |
Eternal Tyrant
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2012.12.10 11:52:00 -
[26] - Quote
I read about how devastating the HMG is yet when I fire at an opponent at just 5m range I'm lucky if I get him down to half health before I'm taken out. I get the impression that less than half of my round are actually arriving at the target, which makes no sense as the spread can never be that large at such short range.
Is that because of lag or something?
Just wondering Apologies for sidetracking the discussion. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.10 12:07:00 -
[27] - Quote
I completely agree. The heavy suit prices are ridiculous, and they go down in seconds (I'm speaking as an assault player that took down a proto heavy with militia gear). They need a buff and lower prices. Also, while you're at it, give back the difference in Armor/Shields between suit levels for all types, but to a lower extent. (If standard assault has 150 shields then advanced has 170 shields for example) |
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