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101. Balancing Swarm launchers - in General Discussions [original thread]
OP wrote: and vehicles arnt effective enough with anti infantry Then why do so many vehicles can go 20 and 0 without issue?
- by Reimus Klinsman - at 2013.01.07 21:39:00
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102. make armor infantrying a viable option. - in General Discussions [original thread]
Armor plates are a joke. Not only is the speed penalty huge, it also effects your ability to jump which makes you far more immobile than you'd thing. Most railings and rubble can't be jumped. Armor plates on heavies hardly have any real effect an...
- by Reimus Klinsman - at 2013.01.07 21:33:00
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103. Is it just me or.. - in General Discussions [original thread]
SoTa PoP wrote: Don't railguns need a buff? seems strange infantry can wield forgeguns more powerful then Large Railguns. They are more powerful from a balance point of view. A railgun can one hit any heavy. A forge (even breach) can't one h...
- by Reimus Klinsman - at 2013.01.05 22:10:00
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104. This next update is the most important. - in General Discussions [original thread]
I want to test: Planet Conquest Dynamic Maps (Or at least a lot of new maps) New weapons New dropsuits Racial variety Get just a few of these and I'll be a happy camper for a few months.
- by Reimus Klinsman - at 2013.01.05 17:45:00
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105. The crap dusters say thread! - in The Locker Room [original thread]
"Fix lag" It always baffles me when people suggest something like this. Lag isn't something that can be fixed, just reduced if its a problem with programming or hardware.
- by Reimus Klinsman - at 2013.01.03 03:34:00
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106. BPO standard AR AKA "exile" - in General Discussions [original thread]
Rasatsu wrote: Reimus Klinsman wrote: This is why I've been trying to fight all standard BPOs (The tribute suits and merc pack items.) My threads on features have been swarmed with people who want Pay to win. Some people on there actually wa...
- by Reimus Klinsman - at 2013.01.02 22:05:00
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107. So, the entire map is "rendered" - in General Discussions [original thread]
I'm thinking that either the whole map will be opened to us, or there will be multiple battles on the map at the same time. When you when/lose a battle you can move to support another fight.
- by Reimus Klinsman - at 2013.01.02 01:54:00
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108. BPO standard AR AKA "exile" - in General Discussions [original thread]
Xander Mercy wrote: is the dumbest idea ever combined with the flattened damage rates on all guns there is next to no reason for anyone to use higher tier weapons besides AV weopons because it's 1000x cheaper to use the exile then just slap a d...
- by Reimus Klinsman - at 2013.01.02 00:37:00
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109. Reset - in General Discussions [original thread]
Spreading your SP out isn't a bad thing. It won't cripple your character like it does in other games. In other games you can get locked out of the best builds if you choose the wrong skills/branches. I Eve/Dust you just train what you'd like to sp...
- by Reimus Klinsman - at 2012.12.30 21:31:00
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110. Every Map is a bowl...why? - in General Discussions [original thread]
I live in a bowl of mountains. Infact I have everywhere I've lived so it's seemed natural to me that the terrain is surrounded in mountains but I see your point. It'd be nice to have the variety.
- by Reimus Klinsman - at 2012.12.30 21:15:00
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111. The SP - in General Discussions [original thread]
Sounds like a troll but I actually like the idea of 100k weekly SP caps.
- by Reimus Klinsman - at 2012.12.30 17:31:00
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112. I love the bug fixes - in General Discussions [original thread]
Really, compared to last patch and all the patches before, there have been so few disconnects and crashes. The mic bug hasn't happened. No more glass walls or player hooking. Best of all, no more frame lag. Woo.
- by Reimus Klinsman - at 2012.12.30 08:19:00
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113. Possible Simple solution to Vehicle SPAMMING - in Feedback/Requests [original thread]
The dark cloud wrote: Reimus Klinsman wrote: Originally CCP intended for vehicles to be bought on the battlefield with WP (You buy for the vehicles, but to get them there you need the WP). Really, thye just need to make all vehicles require...
- by Reimus Klinsman - at 2012.12.30 08:10:00
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114. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Tiel Syysch wrote: Reimus Klinsman wrote: Rocking higher tier weapons still puts you well ahead of your opposition and it's saved me plenty of times. I fail to see how using vastly more fitting space and ISK to kill someone in 1 less bull...
- by Reimus Klinsman - at 2012.12.30 08:02:00
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115. Assault Rifle Recoil - in Feedback/Requests [original thread]
There is a glitch where you'll be shooting but no ammo is being consumed. You'll see their shield flare. To fix it, switch weapons and back.
- by Reimus Klinsman - at 2012.12.30 07:44:00
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116. Possible Simple solution to Vehicle SPAMMING - in Feedback/Requests [original thread]
Originally CCP intended for vehicles to be bought on the battlefield with WP (You buy for the vehicles, but to get them there you need the WP). Really, thye just need to make all vehicles require a cost so people lose something when they die.
- by Reimus Klinsman - at 2012.12.30 07:39:00
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117. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Tiel Syysch wrote: Belzeebub Santana wrote: Ok so the point of the spreadsheet is to show that as a person running proto or adv. suits and have the SP in the correct spots don't need to run adv. or proto. guns, saving said player isk. So a ...
- by Reimus Klinsman - at 2012.12.30 07:34:00
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118. congratulations ccp - in General Discussions [original thread]
Chao Wolf wrote: You have officially taken all drive to play dust out. I have been here since replication, I have put up with hard freezes, cross coms, the invalid bug, extreme lag, and dozen of other glitches. But now between weapon damage fla...
- by Reimus Klinsman - at 2012.12.30 07:21:00
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119. SP Cap Per Character or Per Account - in General Discussions [original thread]
Per character
- by Reimus Klinsman - at 2012.12.30 02:20:00
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120. Total weekly SP cap is 300k - in General Discussions [original thread]
Logi Bro wrote: What it really NEEDS to be is 1,000,000, then we wouldn't max in just a couple of days. Yes we would cap in a few days. We'd just be getting higher payouts each game. In no time we'd be getting les than 1000 sp. What people ...
- by Reimus Klinsman - at 2012.12.29 08:15:00
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