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Hawkin P
Molon Labe. League of Infamy
74
|
Posted - 2013.06.30 05:33:00 -
[1] - Quote
Grrr, new game modes, Need New Gamemodes!
How long do they think people will grind every week to the same 3 gamemodes?
Do something to make this game different, less of the same old boring and more fun again. Adding new heavy suits, that will only be used for camping, not going to make this game any better. At best it's a sideways move. |
Reimus Klinsman
BetaMax. CRONOS.
330
|
Posted - 2013.06.30 05:36:00 -
[2] - Quote
We need skirmish 1.0 where **** actually happens. |
Iron Wolf Saber
Den of Swords
5476
|
Posted - 2013.06.30 05:54:00 -
[3] - Quote
Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. |
Kane Fyea
DUST University Ivy League
501
|
Posted - 2013.06.30 05:57:00 -
[4] - Quote
Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Is there an ETA on skirmish 3.0? |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.06.30 06:19:00 -
[5] - Quote
imagine a RAID mode, a team needs to plant and detonate several objectives while the other protect the objectives, respawn by waves (once an objective is detonated the raiding team can respawn again), and the defending team respawn by waves on timer, if a team is completedly neutralize from the battlefield the game is over, the defending team has no idea where the raiding team spawns, the defending team only knows the area in where the objectives are, by this i mean the defending team doent know what the raiding team is targeting, there are several areas with an objective on the map, now imagine it on a city, a big city, the defending team has structures set for defense, always set at night, 48 mercs at once on that mode, awesome? |
Iron Wolf Saber
Den of Swords
5477
|
Posted - 2013.06.30 06:20:00 -
[6] - Quote
Kane Fyea wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Is there an ETA on skirmish 3.0?
Unfortunately not yet. |
Avinash Decker
BetaMax. CRONOS.
51
|
Posted - 2013.06.30 06:24:00 -
[7] - Quote
Iron Wolf Saber wrote:Kane Fyea wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Is there an ETA on skirmish 3.0? Unfortunately not yet.
so is it like rush from bf3 |
xAckie
Ahrendee Mercenaries Omega Commission
202
|
Posted - 2013.06.30 06:26:00 -
[8] - Quote
Iron Wolf Saber wrote:Kane Fyea wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Is there an ETA on skirmish 3.0? Unfortunately not yet.
2017. Maybe. Possibly 2018 |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
279
|
Posted - 2013.06.30 06:52:00 -
[9] - Quote
So no new game modes for 4-5 years? |
dday3six
Intrepidus XI Omega Commission
35
|
Posted - 2013.06.30 06:56:00 -
[10] - Quote
Suck as it may, it's best to focus on stabilizing the core issues with Dust, like aiming before adding additional game modes. Basically would it translate to more code that is not functioning as intended. |
|
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
552
|
Posted - 2013.06.30 06:57:00 -
[11] - Quote
Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0.
Translation: we were lied to?
There is no such thing as "buried source code" .
A real new map can enable skirmish 1.0 .
Sighs and looks at PS4 preorder and decides it no longer matters what is promised. |
xAckie
Ahrendee Mercenaries Omega Commission
202
|
Posted - 2013.06.30 06:58:00 -
[12] - Quote
Allah's Snackbar wrote:So no new game modes for 4-5 years?
More maps more important than new game modes IMHO. Though would prefer skirmish 1.0 /3.0 quickly as it provides a better playing /objective based experience than the run run round the circle and cap points we have now. |
Kane Fyea
DUST University Ivy League
511
|
Posted - 2013.06.30 07:02:00 -
[13] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If it is connected to a lot of other functions and spread around many files then yes it can be buried. I've done it a few times in my projects. |
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
280
|
Posted - 2013.06.30 07:13:00 -
[14] - Quote
Kane Fyea wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If it is connected to a lot of other functions and spread around many files then yes it can be buried. I've done it a few times in my projects. You have to wonder how software would be architected in such a way these days. "Buried code". Sounds like "code" for we destroyed it to get other stuff done. |
dday3six
Intrepidus XI Omega Commission
35
|
Posted - 2013.06.30 07:14:00 -
[15] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised.
If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. |
Iron Wolf Saber
Den of Swords
5478
|
Posted - 2013.06.30 07:16:00 -
[16] - Quote
Allah's Snackbar wrote:Kane Fyea wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If it is connected to a lot of other functions and spread around many files then yes it can be buried. I've done it a few times in my projects. You have to wonder how software would be architected in such a way these days. "Buried code". Sounds like "code" for we destroyed it to get other stuff done.
This is probably a more accurate translation of it. There are a few things that need to get wrecking ball treatment done to it. I mean I knew since Fanfest that Skirmish 1.0 is turned off. |
Iron Wolf Saber
Den of Swords
5478
|
Posted - 2013.06.30 07:17:00 -
[17] - Quote
dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4.
http://www.youtube.com/watch?v=uepAJ-rqJKA |
Kane Fyea
DUST University Ivy League
511
|
Posted - 2013.06.30 07:17:00 -
[18] - Quote
dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. To switch back to the Carbon engine would take up WAY too much time and money. So I highly doubt they'll use the Carbon engine. Well at least for quite a few years. (Changing from one engine to another is pretty much like making a brand new game) |
Kane Fyea
DUST University Ivy League
511
|
Posted - 2013.06.30 07:18:00 -
[19] - Quote
Iron Wolf Saber wrote:dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. http://www.youtube.com/watch?v=uepAJ-rqJKA People need to start watching the videos by them. I personally LOVE that channel. |
Iron Wolf Saber
Den of Swords
5479
|
Posted - 2013.06.30 07:26:00 -
[20] - Quote
Kane Fyea wrote:
People need to start watching the videos by them. I personally LOVE that channel.
Yeah almost caught up myself also been reading a bunch of 'boring' papers.
http://research.microsoft.com/pubs/67956/NIPS2006_0688.pdf |
|
Pseudogenesis
Subdreddit Test Alliance Please Ignore
37
|
Posted - 2013.06.30 07:29:00 -
[21] - Quote
Extra Credits is an absolutely beautiful show. That link was in agreement with the quoted, correct? Better mechanics translates into smoother dynamics, which in turn translates to a more satisfying aesthetic. |
hooc roht
Deep Space Republic
142
|
Posted - 2013.06.30 07:30:00 -
[22] - Quote
Quote: Dust 1.2 Still Playing the same 3 games.
CCP should add fishing so it can be a real RPGMMO. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
554
|
Posted - 2013.06.30 07:40:00 -
[23] - Quote
Iron Wolf Saber wrote:Allah's Snackbar wrote:Kane Fyea wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If it is connected to a lot of other functions and spread around many files then yes it can be buried. I've done it a few times in my projects. You have to wonder how software would be architected in such a way these days. "Buried code". Sounds like "code" for we destroyed it to get other stuff done. This is probably a more accurate translation of it. There are a few things that need to get wrecking ball treatment done to it. I mean I knew since Fanfest that Skirmish 1.0 is turned off.
Yeah, sure 2013 02 07 feedback : reintroduciong one and only game mode update DEV team agrees and this map will be coming back in the near future
|
dday3six
Intrepidus XI Omega Commission
38
|
Posted - 2013.06.30 07:47:00 -
[24] - Quote
Kane Fyea wrote:dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. To switch back to the Carbon engine would take up WAY too much time and money. So I highly doubt they'll use the Carbon engine. Well at least for quite a few years. (Changing from one engine to another is pretty much like making a brand new game)
Dust is not likely to last if it's still going to run on Unreal 3 for too long, it's old, out dated, and 4 is just around the corner. Furthermore it's not CCP's main experience in regards to programming. Familiarity with an engine cuts way down on man hours needed to program for said engine, and out-sourcing is often more expensive then in-house labor. Also Dust originally ran on Carbon, so it's not inconceivable given Dust's longterm road map that it's being developed for the long run on Carbon while in the short term for Unreal. |
Kane Fyea
DUST University Ivy League
513
|
Posted - 2013.06.30 07:52:00 -
[25] - Quote
dday3six wrote:Kane Fyea wrote:dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. To switch back to the Carbon engine would take up WAY too much time and money. So I highly doubt they'll use the Carbon engine. Well at least for quite a few years. (Changing from one engine to another is pretty much like making a brand new game) Dust is not likely to last if it's still going to run on Unreal 3 for too long, it's old, out dated, and 4 is just around the corner. Furthermore it's not CCP's main experience in regards to programming. Familiarity with an engine cuts way down on man hours needed to program for said engine, and out-sourcing is often more expensive then in-house labor. Also Dust originally ran on Carbon, so it's not inconceivable given Dust's longterm road map that it's being developed for the long run on Carbon while in the short term for Unreal. UE3 is still being updated to this day. Also CCP modifies the engine to work better. Seriously there have been MANY games made with the UE3 engine in recent years. They just modify it to make it better.
Switching back to their Carbon engine would cause more problems then it's worth. If they do go back it won't be for at the very least 5 years (Probably quite a few more actually which by then CCP would know UE3 like the back of their hands. ) |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
37
|
Posted - 2013.06.30 07:55:00 -
[26] - Quote
dday3six wrote:Kane Fyea wrote:dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. To switch back to the Carbon engine would take up WAY too much time and money. So I highly doubt they'll use the Carbon engine. Well at least for quite a few years. (Changing from one engine to another is pretty much like making a brand new game) Dust is not likely to last if it's still going to run on Unreal 3 for too long, it's old, out dated, and 4 is just around the corner. Furthermore it's not CCP's main experience in regards to programming. Familiarity with an engine cuts way down on man hours needed to program for said engine, and out-sourcing is often more expensive then in-house labor. Also Dust originally ran on Carbon, so it's not inconceivable given Dust's longterm road map that it's being developed for the long run on Carbon while in the short term for Unreal.
Shanghai team =/= Reykjavik team |
Duran Lex
Silver Talon Corporation
26
|
Posted - 2013.06.30 09:13:00 -
[27] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised.
Damn son, you are awesome...being able to develop and code all that **** so easily. You obviously know more then people who make a living at it. Maybe you should try and help out CCP since its just so easy with your extended, real life experience with this sort of thing.
|
Duran Lex
Silver Talon Corporation
26
|
Posted - 2013.06.30 09:22:00 -
[28] - Quote
Kane Fyea wrote: UE3 is still being updated to this day. Also CCP modifies the engine to work better. Seriously there have been MANY games made with the UE3 engine in recent years. They just modify it to make it better.
Switching back to their Carbon engine would cause more problems then it's worth. If they do go back it won't be for at the very least 4 years (Probably quite a few more actually which by then CCP would know UE3 like the back of their hands. )
The developers that created those games using the UE3 engine have been tinkering with it for YEARS. They know its dirty little secrets, they know how to coerce it into performing to the best of its sexy abilities.
CCP took the UE3 without ever using it, not knowing how to use it, and then proceeded to learn how to use it, because they had no other choice if they were going to provide us with their game.
Switching to the engine CCP themselves created will cause ZERO problems, as long as the PS4 can handle it...which judging by the specs...it can.
UE3 is the readheaded step child in the CCP family, and it WILL get put up for adoption.
Edit - UE3 is still an old dog, regardless of how many tricks it can do. |
Kane Fyea
DUST University Ivy League
514
|
Posted - 2013.06.30 09:28:00 -
[29] - Quote
Duran Lex wrote:Kane Fyea wrote: UE3 is still being updated to this day. Also CCP modifies the engine to work better. Seriously there have been MANY games made with the UE3 engine in recent years. They just modify it to make it better.
Switching back to their Carbon engine would cause more problems then it's worth. If they do go back it won't be for at the very least 4 years (Probably quite a few more actually which by then CCP would know UE3 like the back of their hands. )
The developers that created those games using the UE3 engine have been tinkering with it for YEARS. They know its dirty little secrets, they know how to coerce it into performing to the best of its sexy abilities. CCP took the UE3 without ever using it, not knowing how to use it, and then proceeded to learn how to use it, because they had no other choice if they were going to provide us with their game. Switching to the engine CCP themselves created will cause ZERO problems, as long as the PS4 can handle it...which judging by the specs...it can. UE3 is the readheaded step child in the CCP family, and it WILL get put up for adoption. Edit - and anyways, UE3 is still an old dog, regardless of how many tricks it can do. If CCP can't utilize one of the simplest engines for consoles then there is no hope for them. For now i'm going to stop arguing because clearly you don't know nothing about game development and marketing. |
Duran Lex
Silver Talon Corporation
26
|
Posted - 2013.06.30 09:39:00 -
[30] - Quote
Kane Fyea wrote:Duran Lex wrote:Kane Fyea wrote: UE3 is still being updated to this day. Also CCP modifies the engine to work better. Seriously there have been MANY games made with the UE3 engine in recent years. They just modify it to make it better.
Switching back to their Carbon engine would cause more problems then it's worth. If they do go back it won't be for at the very least 4 years (Probably quite a few more actually which by then CCP would know UE3 like the back of their hands. )
The developers that created those games using the UE3 engine have been tinkering with it for YEARS. They know its dirty little secrets, they know how to coerce it into performing to the best of its sexy abilities. CCP took the UE3 without ever using it, not knowing how to use it, and then proceeded to learn how to use it, because they had no other choice if they were going to provide us with their game. Switching to the engine CCP themselves created will cause ZERO problems, as long as the PS4 can handle it...which judging by the specs...it can. UE3 is the readheaded step child in the CCP family, and it WILL get put up for adoption. Edit - and anyways, UE3 is still an old dog, regardless of how many tricks it can do. If CCP can't utilize one of the simplest engines for consoles then there is no hope for them. For now i'm going to stop arguing because clearly you don't know nothing about game development. Bye.
So what game have you developed on the UE3? Clearly you have the knowledge. |
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