Pages: 1 2 3 4 5 6 7 8 [9] 10 20 |
161. Brand New Map - in General Discussions [original thread]
That maps been there since replication and its one of my favorites.
- by Reimus Klinsman - at 2012.12.15 00:03:00
|
162. Planet Type Affects Battle Style - in Feedback/Requests [original thread]
I'd like to see each planets gravity and other attributes effect battles. Though CCP would need to fix all those stats because I remember seeing some planets that should really be black holes.
- by Reimus Klinsman - at 2012.12.14 16:02:00
|
163. Your connection to the host has been lost. - in Technical Support/Bugs [original thread]
MATTICs wrote: Hate to b a ****-hole but can we at least get a "we r working on it" post from you guys? Local chat is full of people that don't realise this IS a beta after all. There are two posts in announcements from the Devs on this and ...
- by Reimus Klinsman - at 2012.12.14 13:46:00
|
164. BPO's and the future of Dust. (long read) - in General Discussions [original thread]
Quote: In conclusion, I truly believe BPO's are going to be the key to making Dust more popular, mainstreamed, and fun. As I can't see myself enjoying this game for too long if upgrading my suits and weapons, means I lose more and more ISK each...
- by Reimus Klinsman - at 2012.12.14 06:52:00
|
165. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
As a TAC AR user, I LOVE seeing a persons shots disappear meters they hit me while they are still in my optimal and hitting them for 60 damage a shot. BUT, it is dumb that theres a hard cap to range. Really, natural firing dispersion should be th...
- by Reimus Klinsman - at 2012.12.13 19:39:00
|
166. [Request] Boarding and Dis-boarding animations for vehicles. - in Feedback/Requests [original thread]
I don't understand peoples obsession with Iron sights. They'd be nice but the emorage everyone is having is idiotic. Animations for changing seats and getting into or out of a vehicle is vital.
- by Reimus Klinsman - at 2012.12.13 19:36:00
|
167. [req] Dual Comms for Squad Leaders - in Feedback/Requests [original thread]
This is definitely needed.
- by Reimus Klinsman - at 2012.12.13 19:36:00
|
168. weapon switching is to finicky - in Feedback/Requests [original thread]
+1000000 Its a pain in the ass being a forge gunner and having to struggle to get to my sidearm to kill an infantry. It sucks losing a 110k suit because the game can't see that I'm switching weapons.
- by Reimus Klinsman - at 2012.12.13 19:34:00
|
169. Shotgun skills - in Feedback/Requests [original thread]
At very close ranges and pin point aiming, the shotgun can miss at stationary target. The spread is far too large to hit anything. The skill itself is fine and definitely worth getting to Lv5. The tighter the shot, the higher chance you have to hi...
- by Reimus Klinsman - at 2012.12.13 19:33:00
|
170. Exile AR - First Look - in General Discussions [original thread]
Necrodermis wrote: The dark cloud wrote: oh wow a AR without that camera thing on top. I would like to see what stats it actually will have but i think it will be just a simple militia AR with a different name. Just like with the skinweave s...
- by Reimus Klinsman - at 2012.12.13 03:52:00
|
171. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Yeah. Partial damage needs to be brought back and it needs to be based on the tanks primary defensive systems rather than just armor. Previously it seemed like attacking armor tankers was much more profitable than shield tankers. Also they could i...
- by Reimus Klinsman - at 2012.12.12 23:04:00
|
172. Will we ever "See" EVE players? - in General Discussions [original thread]
I'd love for them to implement this. It would be hard, but do-able. If there are ships over a planet it could translate their position to the dust servers, calculate where they would be, and relay that to the dust clients. If they make it lag by 1...
- by Reimus Klinsman - at 2012.12.12 21:31:00
|
173. Internal Error in distributing skill points - in Technical Support/Bugs [original thread]
Earlier I went to add my SP to a skill. Right when I confirmed it I had started loading into a game. Later when I was back in MQs I noticed that the SP wasn't spent nore did I have that level in the skill I wanted. I decided to put my SP into anot...
- by Reimus Klinsman - at 2012.12.11 23:37:00
|
174. I just got my HAV back to the rep depot at 26 health - in General Discussions [original thread]
Elijah Sol' Dzusaki wrote: Bragging should go into The Locker Room I thought lockerroom was intended for chat about non Dust related stuff.
- by Reimus Klinsman - at 2012.12.11 19:35:00
|
175. SP AND ISK ARE TOO LOW - in Technical Support/Bugs [original thread]
Actually its too high. Don't expect to level up a skil lafter every game. In Eve I spend a month per skill I want to upgrade now.
- by Reimus Klinsman - at 2012.12.11 08:59:00
|
176. sniper defensive measures 101 - in General Discussions [original thread]
I often forget that snipers are even in this game. When I do notice them, its when I have a TAC AR and I see them purely as prey.
- by Reimus Klinsman - at 2012.12.11 08:51:00
|
177. NDA! Its Child's Play! (charity event) - in General Discussions [original thread]
angelarch wrote: This looks like a really great cause. But is a Space Murder Game like Dust really appropriate to raise money for hospitalized children? Maybe it is, . . . just posing the question. My girlfriend was apart of a zombie...
- by Reimus Klinsman - at 2012.12.11 08:50:00
|
178. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
Jetpacks just scream 50s scifi. I'd add a sadface to this post but I know every single one of you now has a sadface after thinking about that.
- by Reimus Klinsman - at 2012.12.11 08:30:00
|
179. [Idea] Conquering EVE Spaceships - in Feedback/Requests [original thread]
This is an interesting Idea, but it has one major problem. There is no advantage to the players in Eve for this mechanic. Even the player whose ship is being invaded needs to have some advantage and way to fight back. I think that in Eve, exotic d...
- by Reimus Klinsman - at 2012.12.11 08:28:00
|
180. [request] more militia gear. - in Feedback/Requests [original thread]
I'd have loved a militia Forge gun before I put SP into it. Turns out that I like using it despite how unprofitable it is to use. They also need militia varients of the weapon varients... Like Tac AR, Burst AR, etc.
- by Reimus Klinsman - at 2012.12.11 08:25:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 20 |
First page | Previous page | Next page | Last page |