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61. War Points - The ins and outs? - in General Discussions [original thread]
Being around a Squad leaders order will give you a 10% increase to WP earned.. The SL gets 10% for each squad mate that gets WPs. 50 kill 25 assist 100 capture 10 team restock etc. WP gets you OBs and SP. It is also the factor used to determine...
- by Reimus Klinsman - at 2013.01.26 01:26:00
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62. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
Don Von Hulio wrote: Why number 2... when 5 is just a better version of it? It rewards those who play well and as a team. Not the ones who grind until the weekly cap then just stop. Edit: Thought #5 was no cap... Disregard. It will create ...
- by Reimus Klinsman - at 2013.01.25 03:45:00
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63. Upsizing - in General Discussions [original thread]
VirtualxBucaneer wrote: I saw a squad of 6 Players already, how is this possible? I believe that sometimes when people join a battle solo, a single 6 man squad is created (usually its squad 0). It's a weird glitch and I haven't see whether i...
- by Reimus Klinsman - at 2013.01.25 02:48:00
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64. [Bug] Uneven teams - in Technical Support/Bugs [original thread]
Yeah. I'm reporting this as a bug.. Actually its because our team started with 21 players while the opposing team had only 14... And I though skirmish only did 16v16... Match was played at about 14:30 PDT with this character. Sadly I can't give a...
- by Reimus Klinsman - at 2013.01.24 22:49:00
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65. The newbie "standing syndrome" - in General Discussions [original thread]
SoTa PoP wrote: Shadow Katana wrote: not a disease its call aiming they're acutally using FPS instinct where standing still give you the best accuracy and its true they're not use to the typical Run and gun / Spray and pray of the Dust world...
- by Reimus Klinsman - at 2013.01.24 22:27:00
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66. [Bug] Y Axis is fast on standard Tac rifle - in Technical Support/Bugs [original thread]
Seriously, this has been a bug for at least 3 months. When ADS the y axis is extremely fast. This is effective on a mouse, not sure about DS3
- by Reimus Klinsman - at 2013.01.23 02:49:00
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67. [Request] Do not remove the SP cap - in Feedback/Requests [original thread]
DarkShadowFox wrote: no cap will allow people to level quicker without grinding, I dont see a problem with that as every other FPS dosent have cap. There will be a grind.. CCP will need to substantally slow down SP gains. See the first post...
- by Reimus Klinsman - at 2013.01.23 02:07:00
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68. BPO Items Should be removed entirely - in Feedback/Requests [original thread]
Val'herik Dorn wrote: because CCP has to make money and the more people that buy that gear the more they make it is not an ideal situation but nonetheless the situation we find ourselves in. Something tells me they'll make more money from B...
- by Reimus Klinsman - at 2013.01.23 01:52:00
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69. BPO Items Should be removed entirely - in Feedback/Requests [original thread]
Quote: [FEEDBACK/DISCUSSION] BPO Items: Should they be removed entirely? Update: Militia gear is meant to help rookies to get on their feet when they first start out. We are making changes on the militia BPO prices and will be monitoring player...
- by Reimus Klinsman - at 2013.01.23 01:42:00
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70. Weapon switching is slow/flawed - in Feedback/Requests [original thread]
Looks like this bug issue didn't make it into the weekly bug reports CCP has. What a shame.
- by Reimus Klinsman - at 2013.01.23 01:28:00
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71. [Glitch] Drop uplinks not displaying - in Technical Support/Bugs [original thread]
On line harvest there is a way to place a drop uplink where the spawn is ontop of one of the northern rooftops but the dropuplink will not appear there. It leaves no way of eliminating or even locating the dropuplink. Unfortunately I do not know h...
- by Reimus Klinsman - at 2013.01.23 01:18:00
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72. [Request] Do not remove the SP cap - in Feedback/Requests [original thread]
CCP is going to experiment with removing the SP cap entirely due to many complaints by the community. For those of you who have wanted the SP Cap removed, I am sure you will all be dissapointed with the results. CCP wants Dust to have a lifespan...
- by Reimus Klinsman - at 2013.01.22 14:57:00
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73. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
So, all the people who've been complaining about the SP cap are truly idiots. CCP wants this game to have a lifespan of several years if not reach decades. They will not compromise that lifespan. An SP cap is a system to ensure that those casual p...
- by Reimus Klinsman - at 2013.01.22 14:40:00
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74. dust needs a respec system - in Feedback/Requests [original thread]
Respec is an awful idea and will result in a loss of money. If people could respec, it'd take just a few months to max out the SP you need for a build, then when you want to switch builds you just respec and you're set. The lifetime of the game w...
- by Reimus Klinsman - at 2013.01.22 07:19:00
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75. Weapon switching is slow/flawed - in Feedback/Requests [original thread]
CCP did mention that they are adding a quickdraw skill into the game, But that doesn't address the buggy nature of weapon/equipment switching.
- by Reimus Klinsman - at 2013.01.21 19:25:00
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76. Dropsuits : one for each races and roles - in General Discussions [original thread]
Really, They should already have some of these cross suit/weapons already. It's a shame that they don't because people will get the wrong impression of the game and backstory.
- by Reimus Klinsman - at 2013.01.21 19:16:00
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77. Weapon switching is slow/flawed - in Feedback/Requests [original thread]
Inkcus Toknok wrote: Weapon switching doesn't seem to work after you empty your primary weapons clip. you should be able to switch to your backup after your primary weapon is spent. Yeah, that's pretty much the purpose of a secondary weapon ...
- by Reimus Klinsman - at 2013.01.20 20:43:00
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78. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
xXDust BunnyXx wrote: I support the OP's message. if anyone really thinks av vs vehicles are balanced. please drive a tank and find out for yourself. For anyone who thinks AV is OP, try fielding swarms or a forge gun. Right now, things are ...
- by Reimus Klinsman - at 2013.01.19 21:59:00
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79. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Forge guns need their range increased and accuracy improved. Hitting a tank at 200m can be difficult because of the inaccuracy, especially when you have to worry about avoiding all infantry and the tank itself. Stack that on the fact that the roun...
- by Reimus Klinsman - at 2013.01.19 20:59:00
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80. Weapon switching is slow/flawed - in Feedback/Requests [original thread]
Switching between weapons has a few frustrating flaws. It is too slow most of the time. Sometimes it takes several attempts to switch. Sometimes it lags and switch more than once after a period of time. I only use a mouse and have not tested if ...
- by Reimus Klinsman - at 2013.01.19 20:54:00
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