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121. Weapon reviews (what's hot and what's not) - in General Discussions [original thread]
Bubba Brown wrote: almost no bullet spread Hey, you should update to chromesome where the Tac AR bullet spread renders your second shot ineffective at the TACs long range. It really makes facing anyone with a Tac a nonissue. Notice how next...
- by Reimus Klinsman - at 2012.12.28 18:00:00
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122. Next up on the hot plate: GERNADAS - in General Discussions [original thread]
xAckie wrote: Agree. Grenade mechanics are wrong this build. You should cook a grenade if you want a shorter timer. And the arc of throwing should determine distance / placement. Instead we have hold L2 for distance. Result ? Stupid spam Se...
- by Reimus Klinsman - at 2012.12.28 17:55:00
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123. level 1 heavy bpo. - in Feedback/Requests [original thread]
Isk is so overwhelmingly easy to get in this built. It's kind of sad. I've been able to stock all my suits to 100 which includes a few suits worth over 100k isk (And heavies are included in them) and still hold a profit. If you can't make a profit...
- by Reimus Klinsman - at 2012.12.28 17:51:00
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124. SMGs are getting worse with every build - in Feedback/Requests [original thread]
Chunky Munkey wrote: Increasing the accuracy of a close-quarters, high rof weapon, is basically a nerf. I'm not sure about you, but when I want to kill something, I aim at it, not near it. When I aim at something, I want the bullets to hit ...
- by Reimus Klinsman - at 2012.12.28 17:39:00
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125. Free LAVs need to go - in General Discussions [original thread]
Sentient Archon wrote: KryptixX wrote: You can pry my Angel Cartel Sage from my cold dead hands. Talking about okinumas. Though really, everything thats not militia should have a cost. Being free was the intended perk of Militia ge...
- by Reimus Klinsman - at 2012.12.28 17:31:00
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126. [Request/Feedback] Forge gun/Railgun Damage - in Feedback/Requests [original thread]
Sir Meode wrote: Currently the top end Forge guns do more damage than the top end Railguns, i mean WTF? i dont know how you would come up with this decision its pretty crazy. I suggest reducing the damage to at least the same level, in realit...
- by Reimus Klinsman - at 2012.12.28 08:31:00
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127. SIgnature petition, weekly cap - in Feedback/Requests [original thread]
no
- by Reimus Klinsman - at 2012.12.28 08:28:00
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128. Carbon Engine - in General Discussions [original thread]
Cerebral Wolf Jr wrote: Reimus Klinsman wrote: ITT: People who think they know more about game engines than game developers. Maybe some people in this thread are game dev's elsewhere?... You're making assumptions. Chances are small, a...
- by Reimus Klinsman - at 2012.12.27 20:30:00
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129. Carbon Engine - in General Discussions [original thread]
ITT: People who think they know more about game engines than game developers.
- by Reimus Klinsman - at 2012.12.27 19:56:00
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130. LFOB Party Bus - in General Discussions [original thread]
in 20 hours I'll be in the Minmatar Militia and can join you
- by Reimus Klinsman - at 2012.12.27 01:12:00
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131. Representation of Women in Dust - in General Discussions [original thread]
I'm male and I chose to make my character female because I genuinely like characters I make being female, not just because it's something to look at. I am displeased with how the females walk. I am also displeased with out there seems to be more ...
- by Reimus Klinsman - at 2012.12.25 01:27:00
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132. so I love the new game build because.. - in General Discussions [original thread]
G-SLicK wrote: this new build is so awesome i mean god-lee i think aiming with the iron sights are easier than actual sights , this build is awesome why? cause its awesome thats why. Meanwhile, in another thread: G-SLicK wrote: i agree ...
- by Reimus Klinsman - at 2012.12.24 07:15:00
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133. Forge guns and swarms vs tanks .... - in General Discussions [original thread]
Sev Alcatraz wrote: I hate em, they do almost the same damage as a large rail gun and are more mobile then a tank. I have a 1.1 million gunlogi and if i get 1 guy from far away with a forge gun i am literately screwed because that one guy can ...
- by Reimus Klinsman - at 2012.12.23 09:18:00
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134. Crushing speed - in General Discussions [original thread]
Yeah. This is getting very annoying. Plus militia LAVs shouldn't be able to crush people.
- by Reimus Klinsman - at 2012.12.22 06:03:00
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135. CCP - SP system explanation please - for players edification - in General Discussions [original thread]
People have the wrong idea. Its not the SP cap thats irritating, its the way they have diminishing returns. In your first 10 games you get half your weekly SP. Then for the next 100 games, you get ****. For the following games you get less than **...
- by Reimus Klinsman - at 2012.12.22 06:02:00
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136. [Minor Bug] Audio repeats on neocom with select - in Technical Support/Bugs [original thread]
The menu change sound effect will repeat infinitely under certain circumstances if you hit select. Steps to reproduce: Open Neocom Hold the down or up button until you hit the top or bottom of the neocom. You will hear the sound repeat. Press sel...
- by Reimus Klinsman - at 2012.12.21 22:56:00
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137. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
charlesnette dalari wrote: isk rewards are finally perfect. i had made threads on codex about them being so low that i was spending too much aurum to play. i know get good blah blah blah. but my kdr is positive and if the game costs me more tha...
- by Reimus Klinsman - at 2012.12.21 19:19:00
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138. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
Ludvig Enraga wrote: Too much ISK is a bad thing - no incentive for ppl to band in corps and play together to survive since loadouts are dirt cheap and loosing a game with a terrible KDR is ok. I think CCP may be doing the cheap isk reward on p...
- by Reimus Klinsman - at 2012.12.21 08:24:00
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139. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
The dark cloud wrote: Oh dear do you have any idea how expensive a full proto suit is? Obviously not. I get between 200-300k ISK (usually 1st or 2nd place on my team) per match. Its not to much its allright how it is at the moment. After all on...
- by Reimus Klinsman - at 2012.12.21 02:03:00
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140. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
Nova Knife wrote: What you're asking for is an ISK barrier for item usage, it sounds like. There is only one problem with ISK barriers. They hurt brand new players and buff established ones. Titans in Eve are the best example of this. CCP crea...
- by Reimus Klinsman - at 2012.12.20 21:48:00
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