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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
KingBabar
Ancient Exiles
1057
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Posted - 2013.08.23 13:32:00 -
[61] - Quote
When? |
Cody Sietz
Bullet Cluster
760
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Posted - 2013.08.23 13:33:00 -
[62] - Quote
daishi mk03 wrote:Cody Sietz wrote:Wait...so how many rounds does my swarm launcher have before having to reload? Doesn't matter, because you can empty you clip and reload faster in 1.4, than shooting you clip without reloading in 1.3. I had 5 rounds before, and before that I had 4...guess I only have 2 now...
2 rounds into a Maddy...3 sec reload...he kills me or runs away and reps. I don't even wanna talk about shield logi LLAVs... |
Forlorn Destrier
Bullet Cluster
1455
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Posted - 2013.08.23 13:34:00 -
[63] - Quote
Beren Hurin wrote:Forlorn Destrier wrote:Beren Hurin wrote:If I've done my math right, that makes 6 maps with rotating sockets and 3 with static/no/ or medium sockets. And with 4 outposts/large sockets...
In skirmish that's 27 different map combinations if you don't count medium socket variety. This build we had 12.
IOW you will play the same map in a row half as often, and even then, it probably won't look quite the same given moods (which aren't in the notes), skyboxes, and medium sockets. That actually makes it 9 maps sir. Here is a list, with links to the skirmish mode for those currently available, along with a list of the Outposts available and the new one added. Maps: AshlandBorder Gulch (new) Fracture Road (new) Impact Ridge (new) Iron DeltaLine HarvestManus PeakSkim JunctionSpine CrescentOutposts: BiomassCommunicationsOrbital ArtilleryResearch Facility (new) read... 6 maps with rotating sockets (large) then three Ashland, Line harvest, and manus peak don't have large sockets. 6x4 = 24 + 3 w/o large = 27
You're right - I misread your first sentence. Still, it's good to list them all out - I've seen a lot of people say we only have 3 total maps, which is why I probably misread yours thinking you were saying the same thing. |
Delta 749
Kestrel Reconnaissance
1807
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Posted - 2013.08.23 13:36:00 -
[64] - Quote
N1ck Comeau wrote:If swarms can empty there clip in like a second tanks are ruined. Please break lock or something in between shots.
Lock already breaks between shots, actually learn about the swarms before complaining |
Knight Soiaire
Better Hide R Die
1974
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Posted - 2013.08.23 13:37:00 -
[65] - Quote
Cody Sietz wrote:daishi mk03 wrote:Cody Sietz wrote:Wait...so how many rounds does my swarm launcher have before having to reload? Doesn't matter, because you can empty you clip and reload faster in 1.4, than shooting you clip without reloading in 1.3. I had 5 rounds before, and before that I had 4...guess I only have 2 now... 2 rounds into a Maddy...3 sec reload...he kills me or runs away and reps. I don't even wanna talk about shield logi LLAVs...
You have 3 shots in a clip now.
Unless you're using Militia. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
325
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Posted - 2013.08.23 13:37:00 -
[66] - Quote
KAGEHOSHI Horned Wolf wrote:GTA-V FTW wrote:Still no WP for using active scanner huh? So basically why use them? Just so your squad can see enemy now but you still are not rewarded for using them, booooo! WP changes are coming in 1.5, this includes WP for scan assists. I hope so. |
InsidiousN
KILL-EM-QUICK RISE of LEGION
140
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Posted - 2013.08.23 13:41:00 -
[67] - Quote
Absolute Idiom II wrote:InsidiousN wrote:See, but that's my point- these small monthly updates should not still be tinkering with the 'core' of a fully released Triple A shooter 3 months after full release and after a year and a half in beta, that's what beta is for, to perfect the core before release. Nothing in a full release Triple A shooter should still need to be "rebuilt from the ground up" especially something as basic as matchmaking.
Right now there is no 'core' because in 5 updates from now the way aiming works and the way hit-detection works will be completely different. Therefore, the weapon balances released here in 1.4 will become unbalanced again when aiming, hit-detection, and movement are inevitably "rebuilt from the ground up". If you don't like the game, just **** off and play something else.
I like the idea of this game and I'm trying to explain how it can be fixed in an efficient manner with the least amount of headaches- by shutting it down to fix it.
If everyone listened to your asinine yelling there wouldn't be a game for you to play. I hoping that CCP can avoid having everyone **** off and play something else and you should too. |
Lt Royal
Subdreddit Test Alliance Please Ignore
764
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Posted - 2013.08.23 13:41:00 -
[68] - Quote
3rd of September. |
hydraSlav's
Ostrakon Agency Gallente Federation
267
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Posted - 2013.08.23 13:42:00 -
[69] - Quote
I am impressed with these change notes.
Thank you CCP! |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
190
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Posted - 2013.08.23 13:43:00 -
[70] - Quote
Ya reload now cost less a 6x for old mod was to much. |
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Heligg
LA 501 eme Citizens of Nowhere
19
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Posted - 2013.08.23 13:44:00 -
[71] - Quote
That is huge work, congratulation CCP guys!! |
Kevall Longstride
DUST University Ivy League
484
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Posted - 2013.08.23 13:48:00 -
[72] - Quote
A very good solid patch.
I just have a couple of concerns/questions.
KB&M. This looks like it might mean that DS3 users might get royally shafted here. Are you going to carefully monitor the metrics on this and have hot fixes ready if it goes wrong. If you've over buffed KB&M and wait as long as its taken to fix murder taxis, you'll find player numbers dropping like a lead balloon.
AFK fix. Please define non PVP actions. I know you'll not want to tell us so the ****tards that do it don't try and figure out a way to get round it. But some info would be good.
Matchmaking. If there was ever a feature demanding of a very detailed Dev blog, its this one.
This player info hub. Is very any chance that CEO and directors can see this info when processing applicants?
That's all for now but if I think of anything else.. |
thereal Gmofthugga
Ametat Security Amarr Empire
0
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Posted - 2013.08.23 13:49:00 -
[73] - Quote
Great Patch, next you can disable the HUD, please CCP, make this available. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
658
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Posted - 2013.08.23 13:50:00 -
[74] - Quote
Another huge f@#k you to vehicle operatives. Coukd tge swarm buff not have waited untill the vehicle balance or dose ccp really want to turn this into cod514. 1.5 better bring some actual balance as far as vehicles are concerned or else ccp will loose allot more players. Not everyone wants this game to be another cod clone. |
Niuvo
The Phoenix Federation
393
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Posted - 2013.08.23 13:52:00 -
[75] - Quote
This patch sounded so badass, I had to read it in spanish first. |
Soraya Xel
New Eden's Most Wanted Top Men.
355
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Posted - 2013.08.23 13:53:00 -
[76] - Quote
We definitely need detail on what "PvP Action" is.
- Being within a certain distance from any objective should keep you good. You can't safely AFK on an objective, but you shouldn't boot someone for guarding a point, even if it's not currently being attacked. - I assume this needs to account for people who are a bad shot, so inflicting damage can't be the only marker. Shooting at people needs to be enough. - Does this affect Planetary Conquest? What if there's no opponent? |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
326
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Posted - 2013.08.23 13:53:00 -
[77] - Quote
September 3rd. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1568
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Posted - 2013.08.23 13:55:00 -
[78] - Quote
Woot! These patch notes look good. Can't wait to play with the new build.
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Funkmaster Whale
0uter.Heaven
268
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Posted - 2013.08.23 13:59:00 -
[79] - Quote
Nice changes but I'm a bit saddened nothing is really being done to balance infantry combat. Even with the armor buff, explosion spam is so rampant, especially in PC, that that little bit of extra health won't stop a Core Locus Nade or MD.
CCP, if there's one thing I could ask of you as someone who is getting fed up with PC because of the insane AoE spam tactics is this: please remove grenade restocking from Nanohives and retune the damage scaling on grenades from STD to PRO level. Core Locus has become everyone's favorite weapon in PC, even so far as people choosing to cook grenades in CQC instead of shooting because lag and hit detection have been so awful. |
Beren Hurin
The Vanguardians
1189
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Posted - 2013.08.23 14:00:00 -
[80] - Quote
pegasis prime wrote:Another huge f@#k you to vehicle operatives. Coukd tge swarm buff not have waited untill the vehicle balance or dose ccp really want to turn this into cod514. 1.5 better bring some actual balance as far as vehicles are concerned or else ccp will loose allot more players. Not everyone wants this game to be another cod clone.
The scanning changes will be a huge buff to vehicle operatives. It will cut both ways though. You will want your squad to find targets for you rather than roaming around solo hoping your team reveals enemies. For the most part though, I think it will work in vehicles favor that even having another squad member looking at you wont actually mean the rest of the squad sees you on their map. |
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Niuvo
The Phoenix Federation
393
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Posted - 2013.08.23 14:00:00 -
[81] - Quote
What if they take off the mini-map and have everything show in-game like enemy outlines through walls. That way it will look real cool if the game made you focus more on what's in front of you. You'll be aware of your surroundings without having to rely on the mini-map. |
Epicsting pro
Planetary Response Organization Test Friends Please Ignore
191
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Posted - 2013.08.23 14:02:00 -
[82] - Quote
I'm not ccp so I thank the PvP action is. In combat zone not red, movement even mouse movement every 100sec it probably warn u, hacking fight all that non since. Why this doesn't hurt redline snipeing or tanks is, the minute movement you make to fire and uselessly they hit someone when they fire. Also active war point are stop after 1m in redline but once on the battlefield active points will return. |
Reimus Klinsman
Guardian Solutions DARKSTAR ARMY
344
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Posted - 2013.08.23 14:07:00 -
[83] - Quote
Quote: * Implemented idle timer to prevent AFK farming in battle ground or MCC. Players not performing any PVP action in a certain period of time will be kicked out of the game
Skills * New daily activity bonus: 3000SP for the first day, increasing by 500SP every consecutive day. Daily bonus is capped at 6000SP (attained after 7 days of consecutive logins)
This game has become more work than it already is. Either implement an SP roll over system, some way to automatically gain the active SP, or keep the stupid AFK farming. In order to keep the pace with the reset of the community or EVEN CATCH UP, we are required to play this broken game for 10+ hours every week.
Plus what constitutes as PVP actions? Are Logibros nerfed now and need to fight in addition to providing support? |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
658
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Posted - 2013.08.23 14:08:00 -
[84] - Quote
Beren Hurin wrote:pegasis prime wrote:Another huge f@#k you to vehicle operatives. Coukd tge swarm buff not have waited untill the vehicle balance or dose ccp really want to turn this into cod514. 1.5 better bring some actual balance as far as vehicles are concerned or else ccp will loose allot more players. Not everyone wants this game to be another cod clone. The scanning changes will be a huge buff to vehicle operatives. It will cut both ways though. You will want your squad to find targets for you rather than roaming around solo hoping your team reveals enemies. For the most part though, I think it will work in vehicles favor that even having another squad member looking at you wont actually mean the rest of the squad sees you on their map.
The buffs to the swarms and forge are unnessasery untill the balanceing in 1.5 . I verry verry rarely run solo 90% in a full squad as suoport. I do dig the scanning buffs however they work for and against me as they will everyone so thats a irrelevent argument . I just think the av weponary buff could have waited till the balancing in 1.5. |
Takahiro Kashuken
Red Star. EoN.
992
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Posted - 2013.08.23 14:08:00 -
[85] - Quote
You have killed vehicles for the next month
I hope 1.5 is ******* special because its going to need vehicles which can tank at least swarms which can fire 3 volleys at you and not insta pop in 1 second |
Reimus Klinsman
Guardian Solutions DARKSTAR ARMY
344
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Posted - 2013.08.23 14:09:00 -
[86] - Quote
Also weapon switching needs to be fixed. Often times when you switch primary/sidearm the game switches your right back. glitchiness increases with lag also. |
xAckie
Ahrendee Mercenaries EoN.
296
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Posted - 2013.08.23 14:11:00 -
[87] - Quote
so no changes to the DS3? but to mouse?? On a console? |
Robert JD Niewiadomski
NULLIMPEX INC
435
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Posted - 2013.08.23 14:15:00 -
[88] - Quote
Beren Hurin wrote:Robert JD Niewiadomski wrote:In that case it's ok. The only issue i have with HP/name tags nerf is change to sequential access to the info. Ie. instead to just do "passive" look around the screen with your eyes (faster) you will have to do an "active" weapon scan (slower) . This is impairing on decision making imho. On the one hand it will draw more concentration for the logi, but imagine how it will affect attackers as well. You won't be able to see among 5-6 players who has shields and who doesn't necessarily. I've been saying this for a while, that this is a small nerf to the mass driver, especially since their proper aim does not reveal any target intel. To deal with targets most efficiently, more 'fires direction' will have to be verbal or with squad commands. And we've been told that squad commands are being iterated on here fairly soon. After consideration i think i can accept this nerf. But name tags should remain. When they are gone now for non aiming teammates i can't say shoot at Beren Hurin, cos currently only i know where Beren stands among other five reds... And everybody else have to scan the scene with their weapons to pick Beren out...
Another scenario. You run in particular direction. You spot a red. Now you have to aim your weapon to know more ...AND CHANGE your movement direction. Or pause for a while, just to take a scan. And score a bullet to your head...
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ZDub 303
TeamPlayers EoN.
1777
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Posted - 2013.08.23 14:18:00 -
[89] - Quote
so after reading the patch notes its safe to assume that medium suit bonuses wont be changing in the foreseeable future?
Nothing said yet on drop suit changes for 1.5 (given that its a vehicle focused patch) so we can assume dropsuit stats will remain this way until 1.6 at the earliest? |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
16
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Posted - 2013.08.23 14:23:00 -
[90] - Quote
CCP Team...great patch, thanks for the work.
You hit several big marks for the community and a bunch of small ones that really start to add up. Kudos and keep patches rolling in.
Ps...I'm a assault scrambler and swarm user so I'm all about the upgrades! |
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