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381. Payload delivery (TTK and weapon balance) [maths inside] - in General Discussions [original thread]
Son-Of A-Gun wrote: Rei Shepard wrote: Quote: 1v1 Rei Shepard RR Vs Rei Shepard ScR, how wins? Come on man use your head. The numbers don't lie. "So its fine that everything else is being balanced around this "TeamPlay" thing but the SC...
- by Rei Shepard - at 2014.01.08 12:59:00
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382. Payload delivery (TTK and weapon balance) [maths inside] - in General Discussions [original thread]
Quote: 1v1 Rei Shepard RR Vs Rei Shepard ScR, how wins? Come on man use your head. The numbers don't lie. "So its fine that everything else is being balanced around this "TeamPlay" thing but the SCR needs to be balanced around solo 1 vs 1 ?" ...
- by Rei Shepard - at 2014.01.08 12:15:00
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383. Payload delivery (TTK and weapon balance) [maths inside] - in General Discussions [original thread]
Son-Of A-Gun wrote: Rei Shepard wrote: Son-Of A-Gun wrote: Kingseeker Kobra wrote: Cant take on multiple people with the SCR overheating during a fight is almost a guaranteed death Good luck killing a tanked out heavy before you over...
- by Rei Shepard - at 2014.01.08 11:10:00
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384. Payload delivery (TTK and weapon balance) [maths inside] - in General Discussions [original thread]
Son-Of A-Gun wrote: Kingseeker Kobra wrote: Cant take on multiple people with the SCR overheating during a fight is almost a guaranteed death Good luck killing a tanked out heavy before you overheat Otherwise yes it will tear you apart if...
- by Rei Shepard - at 2014.01.08 10:50:00
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385. Assault bonus should be dammage, not ROF - in General Discussions [original thread]
KingBabar wrote: A free damage mod for every Assault suit? Sounds fair enough to me. The problem With the ROF bonus is that it only helps out some of the weaopns. Rail rifles and MDs most of all, and all the full auto weapons, not to mentio...
- by Rei Shepard - at 2014.01.08 08:30:00
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386. 3 second game review: DUST 514 - in General Discussions [original thread]
Onesimus Tarsus wrote: It's your time to shine as a game reviewer! Post a score on DUST 514 from 1-10 (10 being unbelievably good, 1 being it should be used as torture against serial killers). Then give the high point and the low point of your...
- by Rei Shepard - at 2014.01.08 08:21:00
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387. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
CCP Logibro wrote: I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final. On another note, th...
- by Rei Shepard - at 2014.01.08 08:20:00
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388. To all of you panicking about your scrambler rifles - in General Discussions [original thread]
Aero Yassavi wrote: I'm moreso upset that the Amarr Assault is getting a racial bonus for something that doesn't really apply to us. Armor repair module efficiency? You kidding me? Amarr assaults suits don't have enough modules to take advantag...
- by Rei Shepard - at 2014.01.08 08:16:00
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389. Amarr=Armor NOT 2% REP PER LEVEL - in General Discussions [original thread]
Aero Yassavi wrote: KenKaniff69 wrote: Aero Yassavi wrote: KenKaniff69 wrote: lol complex rep w/ maxed skill. 6.25 hp/s exclusive to the race with the fewest slots. Can you say pathetic? Armor reps are a complete joke. CCP Lo...
- by Rei Shepard - at 2014.01.08 07:59:00
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390. The new suit bonuses are going to suck - in General Discussions [original thread]
Mobius Kaethis wrote: I think you are vastly overstating the potential impact of these bonuses. Mind you I could be wrong, it has happened before, but I feel like with the extremely short TTK the extra HP the Cal and Gal assaults are getting wi...
- by Rei Shepard - at 2014.01.08 07:48:00
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391. Assaults will be the new FOTY - in General Discussions [original thread]
Aisha Ctarl wrote: These are major nerfs to the Amarr Assault suit...I'm beyond livid right now. Yepz, All the other suits get bonusses that are usefull "During" combat, extra shields, extra armor and extra damage but the Amarr suit gets ...
- by Rei Shepard - at 2014.01.08 07:38:00
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392. Payload delivery (TTK and weapon balance) [maths inside] - in General Discussions [original thread]
Son-Of A-Gun wrote: The following numbers represent how long it takes each weapon to output 600 HP damage on a level field (no efficacy bonuses) with the exception of the ACR. ACR 1.36363636 seconds (need more info on the vanilla CR in order t...
- by Rei Shepard - at 2014.01.07 20:49:00
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393. A major issue with the SCR that is in need of immediate repair - in General Discussions [original thread]
Quote: Thats cuz you actually aim yourself with the guns. The AA is what unbalances DUST in almost every aspect of gameplay. newplayers to vets the worst. Either ive become so used to most people using AA or it leveled my reaction speed b...
- by Rei Shepard - at 2014.01.07 19:19:00
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394. A major issue with the SCR that is in need of immediate repair - in General Discussions [original thread]
ReGnYuM wrote: Atiim wrote: BuTtHuRtPEepZ wrote: ReGnYuM wrote: What needs to be fixed is the Hip Fire Spread. lol someone is butthurt. It's stating the obvious. Ironically, I have an AK.0 with Maxed out ScR skills ... who is ...
- by Rei Shepard - at 2014.01.07 16:53:00
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395. let's talk dust: long range rifles: how to balence in CQC? - in General Discussions [original thread]
Aisha Ctarl wrote: RR and SCR are both fine. This is pure T_T I would even like to add the CR, RR and SCR are all fine, my CR outperforms any other gun on the field in CQC, my Rail Rifle does the same and my Scrambler has been doing it sin...
- by Rei Shepard - at 2014.01.07 08:53:00
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396. If MLT tanks get nerfed, that could be bad for non tankers - in General Discussions [original thread]
Takahiro Kashuken wrote: If MLT gets nerfed you can bet that everything vehicle will get nerfed back to the dark ages And there was much rejoice from the Infantry!
- by Rei Shepard - at 2014.01.06 20:01:00
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397. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
stlcarlos989 wrote: Melchiah ARANeAE wrote: That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too...
- by Rei Shepard - at 2014.01.06 19:51:00
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398. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
stlcarlos989 wrote: Increase the charge time to 1 second for the scoped variant and .5 seconds for the assault variant. It will still be just as effective in long range but the 1 second charge will reduce its CQC effectiveness and the .5 second...
- by Rei Shepard - at 2014.01.06 19:43:00
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399. Reactive Armor Plates - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Rei Shepard wrote: CommanderBolt wrote: It has always been my understanding that you are always better off fitting plates / reps instead of any of the funky newer plate types as they use the same if not less PG/CP...
- by Rei Shepard - at 2014.01.06 16:26:00
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400. Come on Tankers, Give me a Straight Answer - in General Discussions [original thread]
Spkr4theDead wrote: Rei Shepard wrote: Monkey MAC wrote: Reav Hannari wrote: Monkey MAC wrote: We had an Aver, you assume no enemy infantry, if had meant that id would have said that. So basically you expect us to sit it 2m squared ...
- by Rei Shepard - at 2014.01.06 11:46:00
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