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stlcarlos989
SVER True Blood Public Disorder.
893
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Posted - 2014.01.06 19:35:00 -
[1] - Quote
Increase the charge time to 1 second for the scoped variant and .5 seconds for the assault variant. It will still be just as effective in long range but the 1 second charge will reduce its CQC effectiveness and the .5 seconds is still short enough for mid range engagements of the assault variant.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Delta 749
Kestrel Reconnaissance
2411
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Posted - 2014.01.06 19:40:00 -
[2] - Quote
No, stop being stupid If the spool up isnt giving you enough of an advantage against them you are just bad and have slow reaction times
Im not drunk, the planet just happens to be especially wobbly today.
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
412
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Posted - 2014.01.06 19:41:00 -
[3] - Quote
That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%).
We want cake and tea.
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stlcarlos989
SVER True Blood Public Disorder.
893
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Posted - 2014.01.06 19:43:00 -
[4] - Quote
Delta 749 wrote:No, stop being stupid If the spool up isnt giving you enough of an advantage against them you are just bad and have slow reaction times You must not know who I am. I also use the Rail Rifle and I'm not oblivious its CQC is too effective.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Rei Shepard
The Rainbow Effect
1357
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Posted - 2014.01.06 19:43:00 -
[5] - Quote
stlcarlos989 wrote:Increase the charge time to 1 second for the scoped variant and .5 seconds for the assault variant. It will still be just as effective in long range but the 1 second charge will reduce its CQC effectiveness and the .5 seconds is still short enough for mid range engagements of the assault variant.
Looks like i need to play with my SCR again....but for old times sake "holds the Doll" ...tell us where the RR hurt you.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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stlcarlos989
SVER True Blood Public Disorder.
893
|
Posted - 2014.01.06 19:44:00 -
[6] - Quote
Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Jacques Cayton II
Providence Guard Templis CALSF
456
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Posted - 2014.01.06 19:47:00 -
[7] - Quote
stlcarlos989 wrote:Increase the charge time to 1 second for the scoped variant and .5 seconds for the assault variant. It will still be just as effective in long range but the 1 second charge will reduce its CQC effectiveness and the .5 seconds is still short enough for mid range engagements of the assault variant. Nerf all Caldari stuff forge gun nerf it swarm launcher nerf it make it useless. RR nerf it make it the new sniper rifle. Nerf the sniper rifle it shoots to far and I can't touch him with my rifle. Nerf the nova knifes I can't melee that much why should he.
We fight for the future of the State not our
personal goals
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Jacques Cayton II
Providence Guard Templis CALSF
456
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Posted - 2014.01.06 19:48:00 -
[8] - Quote
Btw I'm a heavy and I can break the auto aim on the rail rifle strafe bro strafe
We fight for the future of the State not our
personal goals
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stlcarlos989
SVER True Blood Public Disorder.
893
|
Posted - 2014.01.06 19:48:00 -
[9] - Quote
Jacques Cayton II wrote:stlcarlos989 wrote:Increase the charge time to 1 second for the scoped variant and .5 seconds for the assault variant. It will still be just as effective in long range but the 1 second charge will reduce its CQC effectiveness and the .5 seconds is still short enough for mid range engagements of the assault variant. Nerf all Caldari stuff forge gun nerf it swarm launcher nerf it make it useless. RR nerf it make it the new sniper rifle. Nerf the sniper rifle it shoots to far and I can't touch him with my rifle. Nerf the nova knifes I can't melee that much why should he. Seriously dude, I use Cal Logi and I'm thinking about balance, the rail rifle is not meant to be used in CQC. 1 second won't change its long range game.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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jerrmy12 kahoalii
The Phoenix Federation
229
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Posted - 2014.01.06 19:51:00 -
[10] - Quote
Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). No they already did and stop armor tanking, oh wait shields still suck so bad the CR and the RR pwn them
I use a tablet so beware of typos
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Rei Shepard
The Rainbow Effect
1357
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Posted - 2014.01.06 19:51:00 -
[11] - Quote
stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC, a longer spool up time reduces its CQC effectiveness. Count 1 second in your head its not that long.
Ive got RR, CR and SCR at Proto level, its not the gun, its just equasion of Air + No Hit = 0 Damage Done, i know its a complex one and hard to get your mind wrapped around it, but if you cannot win from a RR with any of the other weapons in cqc ....just do us a favor and kill yourself repeadedly for 1000 clones or so.
Quote:You must not know who I am. I also use the Rail Rifle and I'm not oblivious its CQC is too effective.
Even i don't know you...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
412
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Posted - 2014.01.06 19:52:00 -
[12] - Quote
stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC. It has a really tight spread which, when hip-fired, allows you to make a lot more bullets connect in CQC. Make it harder to hit when hip-fired and you'll reduce it's effectiveness in CQC. It's the same reason why the Tac AR has such a large Hip-fire spread.
We want cake and tea.
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Ryder Azorria
Amarr Templars Amarr Empire
780
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Posted - 2014.01.06 19:52:00 -
[13] - Quote
stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC, a longer spool up time reduces its CQC effectiveness. Count 1 second in your head its not that long. It is in FPS games - next time you sight up a target, wait a full second before pulling the trigger (this is extra hilarious if they happen to be shooting back)
Change the hipfire spread, either tighter (the HMG regained its role as a CQC beast when it got a larger spread - stands to reason that the opposite might hold true) or much larger, and maybe a small damage nerf. |
stlcarlos989
SVER True Blood Public Disorder.
893
|
Posted - 2014.01.06 19:59:00 -
[14] - Quote
Rei Shepard wrote:stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC, a longer spool up time reduces its CQC effectiveness. Count 1 second in your head its not that long. Ive got RR, CR and SCR at Proto level, its not the gun, its just equasion of Air + No Hit = 0 Damage Done, i know its a complex one and hard to get your mind wrapped around it, but if you cannot win from a RR with any of the other weapons in cqc ....just do us a favor and kill yourself repeadedly for 1000 clones or so. Quote:You must not know who I am. I also use the Rail Rifle and I'm not oblivious its CQC is too effective. Even i don't know you... I use the CR on close quarters maps and the RR on open maps but I can still use the RR on close quarters maps because it has no weakness other than an insignificant spool up time.
You must not know me because of your corp's lack of districts, meet me in PC and I'll show you who I am.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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stlcarlos989
SVER True Blood Public Disorder.
893
|
Posted - 2014.01.06 20:00:00 -
[15] - Quote
Ryder Azorria wrote:stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC, a longer spool up time reduces its CQC effectiveness. Count 1 second in your head its not that long. It is in FPS games - next time you sight up a target, wait a full second before pulling the trigger (this is extra hilarious if they happen to be shooting back) Change the hipfire spread, either tighter (the HMG regained its role as a CQC beast when it got a larger spread - stands to reason that the opposite might hold true) or much larger, and maybe a small damage nerf. Again, long range that 1 second won't mean much in CQC it will.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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BL4CKST4R
WarRavens League of Infamy
1482
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Posted - 2014.01.06 20:02:00 -
[16] - Quote
stlcarlos989 wrote:Increase the charge time to 1 second for the scoped variant and .5 seconds for the assault variant. It will still be just as effective in long range but the 1 second charge will reduce its CQC effectiveness and the .5 seconds is still short enough for mid range engagements of the assault variant.
Easier way. Lower DPS and increase damage per shot and increase hip fire spread. Scale weapons so that long range weapon have the lowest dps and the highest damage per shot. While short range weapons have the highest DPS, lowest damage per shot, and lowest hip fire spread (not laser tight but a lot tighter than the ScR and the RR) |
GET ATMESON
Dem Durrty Boyz Renegade Alliance
204
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Posted - 2014.01.06 20:02:00 -
[17] - Quote
stlcarlos989 wrote:Increase the charge time to 1 second for the scoped variant and .5 seconds for the assault variant. It will still be just as effective in long range but the 1 second charge will reduce its CQC effectiveness and the .5 seconds is still short enough for mid range engagements of the assault variant.
Why not leave it alone and change its optimal to 18m-30m. That way in CQC it does less damage? The charge up time is nothing more then a joke. 1 second to start shooting your gun sounds good on paper but in action you will out DPS the other player even with the 1 second delay. You could also double its hipfire but that might be doing to much.
1.7 HMG hotfix works great. Now for more Heavy suits or guns soonGäó
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Nitrobeacon
Freek Coalition Freek Alliance
201
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Posted - 2014.01.06 20:06:00 -
[18] - Quote
Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). Wouldn't make sense, I'd say something like making it pinpoint accuracy in order to reduce effectiveness at close range - also agrees with lore better, rail tech shouldn't spray in a different location of where the gun points at. |
Ryder Azorria
Amarr Templars Amarr Empire
780
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Posted - 2014.01.06 20:08:00 -
[19] - Quote
stlcarlos989 wrote:Ryder Azorria wrote:stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC, a longer spool up time reduces its CQC effectiveness. Count 1 second in your head its not that long. It is in FPS games - next time you sight up a target, wait a full second before pulling the trigger (this is extra hilarious if they happen to be shooting back) Change the hipfire spread, either tighter (the HMG regained its role as a CQC beast when it got a larger spread - stands to reason that the opposite might hold true) or much larger, and maybe a small damage nerf. Again, long range that 1 second won't mean much in CQC it will. Again, I beg to differ - it makes a hell of a difference when targets are running to and from cover, or shooting back.
Don't nerf it's long range capabilities with it's short. |
stlcarlos989
SVER True Blood Public Disorder.
893
|
Posted - 2014.01.06 20:08:00 -
[20] - Quote
Fine forget it I'll just laugh when CCP nerfs it into the ground, I'll keep destroying with my CR and stop using the RR all together.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
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Jacques Cayton II
Providence Guard Templis CALSF
457
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Posted - 2014.01.06 20:08:00 -
[21] - Quote
Melchiah ARANeAE wrote:stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC. It has a really tight spread which, when hip-fired, allows you to make a lot more bullets connect in CQC. Make it harder to hit when hip-fired and you'll reduce it's effectiveness in CQC. It's the same reason why the Tac AR has such a large Hip-fire spread. No the tac ar could be fired like a smg that's what broke it bro ski
We fight for the future of the State not our
personal goals
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jerrmy12 kahoalii
The Phoenix Federation
229
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Posted - 2014.01.06 20:10:00 -
[22] - Quote
stlcarlos989 wrote:Ryder Azorria wrote:stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC, a longer spool up time reduces its CQC effectiveness. Count 1 second in your head its not that long. It is in FPS games - next time you sight up a target, wait a full second before pulling the trigger (this is extra hilarious if they happen to be shooting back) Change the hipfire spread, either tighter (the HMG regained its role as a CQC beast when it got a larger spread - stands to reason that the opposite might hold true) or much larger, and maybe a small damage nerf. Again, long range that 1 second won't mean much in CQC it will. Stop your bitching and stop just armor tanking, the RR beats it in cqc and it has less fitting reqiirement
I use a tablet so beware of typos
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Jacques Cayton II
Providence Guard Templis CALSF
457
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Posted - 2014.01.06 20:11:00 -
[23] - Quote
Ryder Azorria wrote:stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC, a longer spool up time reduces its CQC effectiveness. Count 1 second in your head its not that long. It is in FPS games - next time you sight up a target, wait a full second before pulling the trigger (this is extra hilarious if they happen to be shooting back) Change the hipfire spread, either tighter (the HMG regained its role as a CQC beast when it got a larger spread - stands to reason that the opposite might hold true) or much larger, and maybe a small damage nerf. Yea let's nerf the rr because it's to accurate and it shoots to hard even though in PC they use cr. So if it was so good in cqc then explain that. Like I said before I'm a heavy I can out strafe a rr but the AR and cr are much much deadlier in cqc
We fight for the future of the State not our
personal goals
|
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
412
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Posted - 2014.01.06 20:13:00 -
[24] - Quote
stlcarlos989 wrote:Rei Shepard wrote:stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC, a longer spool up time reduces its CQC effectiveness. Count 1 second in your head its not that long. Ive got RR, CR and SCR at Proto level, its not the gun, its just equasion of Air + No Hit = 0 Damage Done, i know its a complex one and hard to get your mind wrapped around it, but if you cannot win from a RR with any of the other weapons in cqc ....just do us a favor and kill yourself repeadedly for 1000 clones or so. Quote:You must not know who I am. I also use the Rail Rifle and I'm not oblivious its CQC is too effective. Even i don't know you... I use the CR on close quarters maps and the RR on open maps but I can still use the RR on close quarters maps because it has no weakness other than an insignificant spool up time. You must not know me because of your corp's lack of districts, meet me in PC and I'll show you who I am. I've never heard of you and nor do I care about you. Rei, on the other hand, I am quite familiar with. Get over yourself.
We want cake and tea.
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Summ Dude
Altyr Initiative
94
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Posted - 2014.01.06 20:14:00 -
[25] - Quote
I'd rather that both variants just got a 0.5 second charge-up time. But then also reduce the clip size a bit (I have no idea why it's so large for a weapon with that rate of fire), and greatly increase hip-fire recoil. Then it wouldn't be so great in CQC. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
412
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Posted - 2014.01.06 20:14:00 -
[26] - Quote
Jacques Cayton II wrote:Melchiah ARANeAE wrote:stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC. It has a really tight spread which, when hip-fired, allows you to make a lot more bullets connect in CQC. Make it harder to hit when hip-fired and you'll reduce it's effectiveness in CQC. It's the same reason why the Tac AR has such a large Hip-fire spread. No the tac ar could be fired like a smg that's what broke it bro ski I'm taking about it's spread now.
We want cake and tea.
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jerrmy12 kahoalii
The Phoenix Federation
229
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Posted - 2014.01.06 20:15:00 -
[27] - Quote
Summ Dude wrote:I'd rather that both variants just got a 0.5 second charge-up time. But then also reduce the clip size a bit (I have no idea why it's so large for a weapon with that rate of fire), and greatly increase hip-fire recoil. Then it wouldn't be so great in any form. Fixed
I use a tablet so beware of typos
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Summ Dude
Altyr Initiative
94
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Posted - 2014.01.06 20:17:00 -
[28] - Quote
jerrmy12 kahoalii wrote:Summ Dude wrote:I'd rather that both variants just got a 0.5 second charge-up time. But then also reduce the clip size a bit (I have no idea why it's so large for a weapon with that rate of fire), and greatly increase hip-fire recoil. Then it wouldn't be so great in any form. Fixed
Mature. Instead of being childish, could you please explain your problems with my suggestion? 0.5 seconds is not a long time at all, and right now I tend to forget the RR's charge-up is even there. If it's gonna be part of the weapon, let's actually make it a noticeable thing. |
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