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Jadek Menaheim
Xer Cloud Consortium
1548
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Posted - 2014.01.07 23:15:00 -
[31] - Quote
Has there been any word of bonuses being applied through the basic suit skill tree line?
Borne Velvalor, bested my last signature with style. I present a new challenge.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2575
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Posted - 2014.01.07 23:16:00 -
[32] - Quote
Arkena Wyrnspire wrote:Cyrius Li-Moody wrote:Arkena Wyrnspire wrote:Cyrius Li-Moody wrote:Spademan wrote:Firstly, whats brought this up? Secondly, combat rifle reloads faster. Third, I dont know about assault suits, but that overheat gets in the way.
So yeah, is something being changed? Base SCR reload is 2.5 Base CR reload is 2.6 Overheat seizure is 5 seconds. It also does damage. Which will now make this weapon slightly less infurating to fight against in CQC. Of course it's infuriating for you to fight in CQC. It is your hardest counter. An anti-shield, high alpha weapon against a low HP ceiling shielded suit. I do not see the problem with this.
Exactly...?
I'm confused are we arguing or agreeing. Honestly I think it makes the SCR more balanced for CQC in a sort of indirect way as the SCR should be used as a range weapon instead of a CQC beast like a lot people use it as.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7626
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Posted - 2014.01.07 23:24:00 -
[33] - Quote
Cyrius Li-Moody wrote:Arkena Wyrnspire wrote: Of course it's infuriating for you to fight in CQC. It is your hardest counter. An anti-shield, high alpha weapon against a low HP ceiling shielded suit.
I do not see the problem with this.
Exactly...? I'm confused are we arguing or agreeing. Honestly I think it makes the SCR more balanced for CQC in a sort of indirect way as the SCR should be used as a range weapon instead of a CQC beast like a lot people use it as.
Sometimes I'm agreeing with you in this thread, sometimes I'm disagreeing.
I'll just explain my view then.
I do not believe the SCR is notable for outclassing other weapons currently. This is mostly due to the new rifles - the CR in particular can get competitive DPS with the SCR whilst not being hindered by an overheat mechanic.
I am of the opinion that high DPS long range weapons should not be good in CQC - essentially, hipfire spread would be nice. However, I think that with other weapons on field that do similar damage in a more versatile fashion such a nerf would simply kill off usage of the weapon.
Regarding the removal of the overheat bonus on the Amarr assault - I don't think it'll kill the weapon. I highly doubt it will. It will, however, screw over people who chose specifically to spec into that suit for the role it offered in the form of that overheat bonus. There are many better suits if you disregard the overheat bonus, and I'm sure lots of SCR + Amarr assault users chose that combination specifically for the overheat bonus.
By removing that bonus, suddenly you have a lot of disgruntled SCR specialists who now have a suit which can no longer fill the role they specced into it for.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1553
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Posted - 2014.01.07 23:29:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:Monkey MAC wrote:KAGEHOSHI Horned Wolf wrote:Last I checked alpha damage isn't everything, a sniper rifle can one-shot kill someone depending on the suit, but if the sniper rifle got nerfed It would still be unjustified.
Last I checked, the ROF of automatic weapons was much higher than as-fast-as-you-can-pull-the-trigger speed, so I'm not sure why you even mentioned that.
Last I checked, the scrambler rifle overheats after 15 or so shots, or even after just a small handful of shots if it was a charge shot, and you can't kill a medium suit in 2 or 3 shots without charging (charging is a risk, and puts all your eggs in one basket, if you miss you're screwed).
Last I checked, the time it takes to charge the high alpha damage shot, another rifle could have already killed someone. And what is the average damage per shot? 60? 15+ù60 = 900 it's not that bad. 34 x 60 = 2040, this is for the AR. 900 is not impressive by comparison. Other rifles just have to reload, the SCR paralyzes you from sprinting and switching weapons; basically a death sentence.
Not if you are at range.
People keep trying to use the ScR as an all around weapon. It isn't.
If you wanna keep tearing face in short-mid range combat as an Amarr, use the Assault ScR. It will actually benefit from that ROF increase. Also, I can go through a clip and a half without overheating without bonuses. You should be fine.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Larry The L0BSTER
Living Like Larry Schwag
0
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Posted - 2014.01.08 00:01:00 -
[35] - Quote
Atiim wrote:mr musturd wrote:I get one shotted This ^^^ A while back, I played about 5-6 matches with you in it. All I had was a basic SCR and 1 Enhanced Light Damage Mod and I was 1-4 shotting pretty much everything. Heck, my only 3 deaths came from an OB, you sneaking up behind me, and me overheating trying to match your strafe speed. But yeah, it's not the strongest rifle at all.
figured it out
"They called me crazy when I made a scout.....Who laughing now! oh...Wait they are stll?!"
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Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
133
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Posted - 2014.01.08 00:09:00 -
[36] - Quote
KAGEHOSHI Horned Wolf wrote:Last I checked alpha damage isn't everything, a sniper rifle can one-shot kill someone depending on the suit, but if the sniper rifle got nerfed It would still be unjustified.
Last I checked, the ROF of automatic weapons was much higher than as-fast-as-you-can-pull-the-trigger speed, so I'm not sure why you even mentioned that.
Last I checked, the scrambler rifle overheats after 15 or so shots, or even after just a small handful of shots if it was a charge shot, and you can't kill a medium suit in 2 or 3 shots without charging (charging is a risk, and puts all your eggs in one basket, if you miss you're screwed).
Last I checked, the time it takes to charge the high alpha damage shot, another rifle could have already killed someone.
Last I checked you repeated it 4 times.
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Let's gank Scotty.
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Dirks Macker
Enlightened Infantries Special Planetary Emergency Response Group
110
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Posted - 2014.01.08 00:16:00 -
[37] - Quote
Cyrius Li-Moody wrote:Sorry guys but I have to say this:
Most of you I see don't actually run it with Amarr and murder people like crazy. I run it on my minmatar assault and murder people like crazy. Most people I see run it on goddamn logi suits. It kills people. The suit losing its bonus doesn't make the weapon useless so stop acting like it does.
Why should an Amarr suit get bonuses that only benefit non-Amarr weapons? |
Kigurosaka Laaksonen
Isuuaya Tactical Caldari State
60
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Posted - 2014.01.08 00:21:00 -
[38] - Quote
What's all this about? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7887
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Posted - 2014.01.08 00:23:00 -
[39] - Quote
Valmorgan Aubaris wrote:KAGEHOSHI Horned Wolf wrote:Last I checked alpha damage isn't everything, a sniper rifle can one-shot kill someone depending on the suit, but if the sniper rifle got nerfed It would still be unjustified.
Last I checked, the ROF of automatic weapons was much higher than as-fast-as-you-can-pull-the-trigger speed, so I'm not sure why you even mentioned that.
Last I checked, the scrambler rifle overheats after 15 or so shots, or even after just a small handful of shots if it was a charge shot, and you can't kill a medium suit in 2 or 3 shots without charging (charging is a risk, and puts all your eggs in one basket, if you miss you're screwed).
Last I checked, the time it takes to charge the high alpha damage shot, another rifle could have already killed someone. Last I checked you repeated it 4 times. Was derisively mimicking the OP who began his post with "Last I checked"
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Nocturnal Soul
Immortal Retribution
1534
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Posted - 2014.01.08 00:56:00 -
[40] - Quote
Atiim wrote:mr musturd wrote:I get one shotted This ^^^ A while back, I played about 5-6 matches with you in it. All I had was a basic SCR and 1 Enhanced Light Damage Mod and I was 1-4 shotting pretty much everything. Heck, my only 3 deaths came from an OB, you sneaking up behind me, and me overheating trying to match your strafe speed. But yeah, it's not the strongest rifle at all. Alright Atimm I want you to take on 2-3 proto suits one right after another and then tell me how you did. Anyone can equip the damn weapon but it just takes that one moment when a group of armor tanked logis enter the area and your finger decides to go AWOL.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Midas Fool
Black Phoenix Mercenaries Legacy Rising
316
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Posted - 2014.01.08 01:04:00 -
[41] - Quote
Ghost Kaisar wrote:They need to flip the Amarr and Gallente bonuses.
Amarr should armor tank. Gallente should Rep tank, and rely on their amazing base Armor and multiple low slots to run a solid, regenerative tank.
This x 100000
I hope that those new bonuses were just a typo on CCPs part....
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
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True Adamance
Kameira Lodge Amarr Empire
5446
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Posted - 2014.01.08 01:27:00 -
[42] - Quote
Cyrius Li-Moody wrote:Last I checked I get murdered in 2 to 3 shots by these no matter what suit they are on. Last I checked they have the highest alpha out of any rifle, they fire as fast as you can pull the trigger, you rarely have to reload them, and when you do they have the fastest reload out of all rifles.
Soooo...
calm down.
2 CR bursts at anywhere up to 60m and you have me.....and I only have a 10m area where I can effectively combat you....not to mention the potency of min assault speed, coupled with shield regen.... yeah I have used your suits on alts....they are amazingly good...don't bother complaining.
(( gameplay wise the MInmatar have a pretty cool system, I like that style better than caldari, less so than Amarrian.))
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Kahn Zo
Furyan Alpha
188
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Posted - 2014.01.08 01:29:00 -
[43] - Quote
I'm cool
" No no no no. I can't just fit willy nilly on my suit." ~ mollerz
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Mordecai Sanguine
What The French
254
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Posted - 2014.01.08 05:57:00 -
[44] - Quote
TranquilBiscuit ofVaLoR wrote:Mordecai Sanguine wrote:Cyrius Li-Moody wrote:Last I checked I get murdered in 2 to 3 shots by these no matter what suit they are on. Last I checked they have the highest alpha out of any rifle, they fire as fast as you can pull the trigger, you rarely have to reload them, and when you do they have the fastest reload out of all rifles.
Soooo...
calm down. They don't shoot as fast as you pull the trigger they have big burst of damage but really short. They overheat in 10 shots so spam it and you're stunned during 6-7 sec without being able to run shoot or change weapon/equipements (Death.). They have 20% less damage on armor and armor is actually REALLY BIGGER than shield. So you get 20% less damage on almost every ennemy. And Finally they take more than TWICE more PG than others rifles. This is a weapons who takes 11 PG at STANDARD LEVEL. Even your proto weapons takes less PG/CPU than a standard scrambler. Now stop whining about what's killing you if you don't have objective opinion. (Rage thread). Give REAL opinion from someone that USED the weapon and all the weapon of the category. And if you have been killed in 3 shots by an Scrambler rifle then it means you have less than 300 ehp and EVERYTHING in shield and it was proto rifle WITH damagers or proficiency. Assault Rifle fires twelve and a half shot in ONE second. Combat Rifle fires 5 shot in less than one second. Rail Rifle fires 7.5 shot per second with the carge up spool. NOBODY can hit the trigger 12 time in one second or even 7.5 shot. RoF is REALLY lower than others rifle. The only thing we could do to the scrambler rifle without making useless (If the weapon need to overheat before killing someone that's useless.) it would be to make the magazine lower (20-25). yeah just thought i'd tell you how invalid this pointless (albeit well constructed) defense of scrambler rifles. it DOES in fact fire as fast as you can pull the trigger. if you can fire faster than 700 rpm, then you're using a modded controller, end of story. and no matter how you try to defend your precious little scrambler, the fact of the matter is that it WRECKS anything in front of it, shield and armor alike. and i can GUARANTEE you i've seen CK.0s and GK.0s wreck with it just as good as an amarr assault. i do believe that respecs should be warranted because of the suit. there are people who have built their entire build around that bonus, and to take it away with a respec would take out the reason they skilled into the suit.
To be honest i don't really defend any of these rifles all of these are OP for me. The scrambler is not more op than the others that's all i say. |
Lynn Beck
Granite Mercenary Division Top Men.
513
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Posted - 2014.01.08 07:04:00 -
[45] - Quote
You scr eficianados saying that it's fine for a Scr to win any solo V solo are probably also the ones saying you need 3 people to take out 1 tank. What happens then if you have 2 people covering eachother with scr's? The. You need a minimum of 3 to kill them. What if it's a squad of them? Then you need your whole team, attacking simultaneously, to stop those amarr assaults. Scrambler should NOT be the #1 in 1v1, that's not it's role, as that's bullshit and deserves to be nerfed.
A scrambler is ideal for charged strikes over moderately long ranges(e.g, shooting from behind that box to hit a minmatar from 68 meters.) stop complaining that your crutch contingency for bad positioning is being fixed.
Last i checked, shotguns should be CQC, not the Shotgun-Sniper hybrid of a SCR.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Rei Shepard
The Rainbow Effect
1363
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Posted - 2014.01.08 08:16:00 -
[46] - Quote
Aero Yassavi wrote:I'm moreso upset that the Amarr Assault is getting a racial bonus for something that doesn't really apply to us. Armor repair module efficiency? You kidding me? Amarr assaults suits don't have enough modules to take advantage of that. If you're going to take advantage of that, you need to put at least two of them. That leaves the advanced suit with no room for armor plates and the proto suit only gets one slot for armor plates. This means in order to get some tanking in you have to shield tank.
So Amarr Assault suits will be shield tankers with a soft but semi-fast regenerating armor inner layer. I mean, maybe it could work but it sounds bad.
I agree completely, though the bad part is that before you get to your reps with that rediculous little Armor EHP, youll be dead before you get to reps, ive tried playing a super rep suit with the current Amarr Logistics 1 plate, 3 repps or 2/2 and your just more liable to die under fire then to get out of one and rep back up and with a big shield layer you underlying layer is constantly doing nothing.
The suit isnt gonna have enough Slots to do what it needs to be doing, youll be better off with a Gallente Assault suit 3 normal plates and one repper or 4 plates with nanohives because that 25% extra armor is going to be ALLOT of armor, who cares about 1.6 extra Reps/second?
Can we say Hello +- 1111 EHP Gallentes, thats gonna be fun to try and outrep that buffer with your 747 EHP and 8 ish reps, also my SCR is gonna Heat Seize before i get him down to 35%.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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castba
Penguin's March
282
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Posted - 2014.01.08 10:57:00 -
[47] - Quote
Assuming reports stay as is |
Lea Silencio
0uter.Heaven
1018
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Posted - 2014.01.08 12:26:00 -
[48] - Quote
Cyrius Li-Moody wrote:Sorry guys but I have to say this:
Most of you I see don't actually run it with Amarr and murder people like crazy. I run it on my minmatar assault and murder people like crazy. Most people I see run it on goddamn logi suits. It kills people. The suit losing its bonus doesn't make the weapon useless so stop acting like it does.
Every rifle kills people. For us, losing that bonus is the suit and the player losing its niche/identity. I'm not happy about it since now any person in ANY racial suit varient will have the same heat build up. It took away the uniqueness of being Amarr and being able to fire a few more shots because I took the time to skill it all of the way there. THAT is what makes me upset. CCP was on the right path with Amarr and I HOPED that actually getting a benefit for choosing a specific racial suit (i.e. Cal assault reducing Rail rifle spool up time per level) would push them to make each race unique with the current Amarr bonus setting the example.
Now, any scrub picking up the weapon, even in a dirty Minmatar suit, will have the same overheat that I do. Not right, considering the amount of SP I invested in it for that SPECIFIC reason. It's not that it is making the weapon useless (as you stated above); it's that it is taking away a bonus that set it apart from other suits and it is a bonus we were glad to have.
Now, Amarr assault is just like any other plain suit. It will have absolutely ZERO individuality.
PurificationGäó
It's what I do.
Amarr Victor
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