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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  HYENAKILLER X
 AGGRESSIVE TYPE
 
 468
 
 
      | Posted - 2014.01.08 04:19:00 -
          [91] - Quote 
 Lol. Always been strictly assault. Good for me.
 
 You are welcome for my leadership *Proven Aggressive Type | 
      
      
        |  LEHON Xeon
 Pradox XVI
 
 22
 
 
      | Posted - 2014.01.08 04:33:00 -
          [92] - Quote 
 I guess here's another concern of mine that there's no answers to necessarily at this time which has a very large importance. According to these new findings, for gallente and caldari assault suits, there's supposed to be a 5% per level add on to all respective armor and shielding dropsuit modules. Does this compound now with already existing skills? We will end up with a cumulative total of armor or will existing skills become removed and obsolete? Because under this principle we'd have the following:
 
 Gallente suits
 
 Gallente Assault Bonus: +5% to HP bonus of armor plate modules per level. +5% per level to maximum armor, +2% armor module efficacy per level
 
 Caldari Suits
 
 Caldari Assault Bonus: +5% to bonus of shield extender modules per level. +5% per level to maximum shields, +2% shield extender efficacy per level
 
 Or now will the overall maximum increase skills be removed and replaced by these suit bonuses? If those skills disappear, are we going to get that SP back or is it just going to disappear entirely as some people have had happen to them prior?
 
 All things I keep thinking about...
 
 Other inputs?????
 
 If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut? | 
      
      
        |  demonkiller 12
 G.L.O.R.Y
 Public Disorder.
 
 315
 
 
      | Posted - 2014.01.08 04:36:00 -
          [93] - Quote 
 assaults should always be majority of your team, your objective is to kill, assaults are meant to excel at that better than any other role (no tanks are meant to support your team, they are just good at killing as well)
 | 
      
      
        |  Lorhak Gannarsein
 
 1141
 
 
      | Posted - 2014.01.08 04:41:00 -
          [94] - Quote 
 Specced into GalLogi when it was sh*t, it's getting nerfed. Specced into Amarr Assault because I expected a GalLogi nerf and I liked ScR. Losing my ScR bonus.
 
 What is the point of a repair bonus for an assault suit with three lows? Hoping to god that there's either a slot reshuffle to go with the skill changes, or a respec.
 
 PRO tanker and proud. Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD) | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 2804
 
 
      | Posted - 2014.01.08 04:50:00 -
          [95] - Quote 
 
 Patrick57 wrote: wrote:Skill at operating Amarr Assault dropsuits.
 Unlocks access to Amarr Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.
 
 Assault Suit Bonus: +2% to light weapon RoF per level.
 Amarr Assault Bonus: +5% to repair rate of armor repair modules per level.
 
 Skill at operating Caldari Assault dropsuits.
 
 Unlocks access to Caldari Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.
 
 Assault Suit Bonus: +2% to light weapon RoF per level.
 Caldari Assault Bonus: +5% to HP bonus of shield extender modules per level.
 
 Skill at operating Gallente Assault dropsuits.
 
 Unlocks access to Gallente Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.
 
 Assault Suit Bonus: +2% to light weapon RoF per level.
 Gallente Assault Bonus: +5% to HP bonus of armor plate modules per level.
 
 Skill at operating Minmatar Assault dropsuits.
 
 Unlocks access to Minmatar Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.
 
 Assault Suit Bonus: +2% to light weapon RoF per level.
 Minmatar Assault Bonus: +5% to damage bonus of damage modifier modules per level.
 Thanks to The Robot Devil for the information. Looks like Amarr Assaults will be useless, and Minmatar Assault will be the new FOTM. On the bright side, guess who's going Caldari Assault!!   Original post- https://forums.dust514.com/default.aspx?g=posts&t=134232&find=unread 
 Great, I got my Amarr Assault because I wanted the best laser. Then the laser got f*cked so I got a Scrambler Rifle to have something to use on the suit. Now I needn't have bothered with any of it.
 
 The only bonuses that needed changing were the shield recharge, the Caldari's UP shield extender, and the Gallente's useless PG reduction.
 We were happy with the rest.
 Every day that I consider how f*cking moronic the devs making these decisions have to be, I always wonder if the real incentive is simply to keep us in a constant need of more SP.
 
 No. | 
      
      
        |  Derrith Erador
 Fatal Absolution
 Covert Intervention
 
 561
 
 
      | Posted - 2014.01.08 04:50:00 -
          [96] - Quote 
 Any people from CCP listen to me. DO NOT CHANGE THE AMARR assault suit bonus, keep it the way it is. Everything else I'm for.
 
 I love kittens with mittens | 
      
      
        |  LEHON Xeon
 Pradox XVI
 
 22
 
 
      | Posted - 2014.01.08 04:51:00 -
          [97] - Quote 
 
 Chunky Munkey wrote:Patrick57 wrote: wrote:Skill at operating Amarr Assault dropsuits.
 Unlocks access to Amarr Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.
 
 Assault Suit Bonus: +2% to light weapon RoF per level.
 Amarr Assault Bonus: +5% to repair rate of armor repair modules per level.
 
 Skill at operating Caldari Assault dropsuits.
 
 Unlocks access to Caldari Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.
 
 Assault Suit Bonus: +2% to light weapon RoF per level.
 Caldari Assault Bonus: +5% to HP bonus of shield extender modules per level.
 
 Skill at operating Gallente Assault dropsuits.
 
 Unlocks access to Gallente Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.
 
 Assault Suit Bonus: +2% to light weapon RoF per level.
 Gallente Assault Bonus: +5% to HP bonus of armor plate modules per level.
 
 Skill at operating Minmatar Assault dropsuits.
 
 Unlocks access to Minmatar Assault dropsuits. Standard at lvl.1; advanced at lvl.3; prototype at lvl.5.
 
 Assault Suit Bonus: +2% to light weapon RoF per level.
 Minmatar Assault Bonus: +5% to damage bonus of damage modifier modules per level.
 Thanks to The Robot Devil for the information. Looks like Amarr Assaults will be useless, and Minmatar Assault will be the new FOTM. On the bright side, guess who's going Caldari Assault!!   Original post- https://forums.dust514.com/default.aspx?g=posts&t=134232&find=unread Great, I got my Amarr Assault because I wanted the best laser. Then the laser got f*cked so I got a Scrambler Rifle to have something to use on the suit. Now I needn't have bothered with any of it. The only bonuses that needed changing were the shield recharge, the Caldari's UP shield extender, and the Gallente's useless PG reduction. We were happy with the rest. Every day that I consider how f*cking moronic the devs making these decisions have to be, I always wonder if the real incentive is simply to keep us in a constant need of more SP. 
 Perhaps that's their pathetic idea of attempting to extend this already majority failure of a FPS. They think if they keep restructuring SP requirements that people will stay around longer and stop the hemorrhaging of people leaving.
 
 If Walking Is So Good For You, Then Why Does My Mailman Look Like Jabba The Hut? | 
      
      
        |  Pvt Numnutz
 Black Phoenix Mercenaries
 Legacy Rising
 
 620
 
 
      | Posted - 2014.01.08 04:59:00 -
          [98] - Quote 
 Calling it now, minmatar assault suit damage mods and cobat rifle next fotm
 | 
      
      
        |  Emo Ghost
 
 40
 
 
      | Posted - 2014.01.08 05:46:00 -
          [99] - Quote 
 Never going Amarr assault then.....
 
 -ê(n+ÇGêç´)-ê | 
      
      
        |  Rasatsu
 Much Crying Old Experts
 
 976
 
 
      | Posted - 2014.01.08 06:55:00 -
          [100] - Quote 
 
 Patrick57 wrote:Aisha Ctarl wrote:These are major nerfs to the Amarr Assault suit...I'm beyond livid right now.  I sense a full respec coming from these changes. My Crystal Ball says; Nope.
 | 
      
      
        |  McFurious
 TeamPlayers
 Negative-Feedback
 
 420
 
 
      | Posted - 2014.01.08 07:09:00 -
          [101] - Quote 
 It's about dam time assaults got some dev attention. I'm tired of logi's taking over the killer role when they're supposed to be doing logi stuff.
 
 Glad I stuck with Gallente and Minmatar as well. Especially Minmatar. This might make me start playing again. Need to start earning FW loyalty points.
  
 Half Irish. Often angry. Closed Beta Masshole | 
      
      
        |  Rei Shepard
 The Rainbow Effect
 
 1363
 
 
      | Posted - 2014.01.08 07:38:00 -
          [102] - Quote 
 
 Aisha Ctarl wrote:These are major nerfs to the Amarr Assault suit...I'm beyond livid right now.  
 Yepz,
 
 All the other suits get bonusses that are usefull "During" combat, extra shields, extra armor and extra damage but the Amarr suit gets a bonus thats only good for After the Fight (Assuming you can get through those 25% extra EHP) and those 25% on 7 armor reps is bringing it to a whopping 8.75 and it makes using reactive plates impposible because then your not using the bonus at all.
 
 Minmatar however also draws a short straw, because they will "need" to equip damage mods now or be totally useless, same as Amarr needing to fit a repper, where with the other 2 suits, everyone on those has Shields are Armor plates anyhow.
 
 
 Best Assault suit will now be the Gallente with its extra 25% Armor, so you can fit something else and be faster then everyone else while having more armor.
 
 
 Guess its time to say bye bye to the Amarr Assault.
 
 Winner of the EU Squad Cup "Go Go Power Rangers!" "Accuracy" | 
      
      
        |  Lorhak Gannarsein
 
 1145
 
 
      | Posted - 2014.01.08 12:09:00 -
          [103] - Quote 
 
 Rei Shepard wrote:Aisha Ctarl wrote:These are major nerfs to the Amarr Assault suit...I'm beyond livid right now.  Yepz,  All the other suits get bonusses that are usefull "During" combat, extra shields, extra armor and extra damage but the Amarr suit gets a bonus thats only good for After the Fight (Assuming you can get through those 25% extra EHP) and those 25% on 7 armor reps is bringing it to a whopping 8.75 and it makes using reactive plates impposible because then your not using the bonus at all. Minmatar however also draws a short straw, because they will "need" to equip damage mods now or be totally useless, same as Amarr needing to fit a repper, where with the other 2 suits, everyone on those has Shields are Armor plates anyhow. Best Assault suit will now be the Gallente with its extra 25% Armor, so you can fit something else and be faster then everyone else while having more armor. Guess its time to say bye bye to the Amarr Assault. 
 Not like it was a good suit anyway, aside from the bonus.
 
 PRO tanker and proud. Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD) | 
      
      
        |  Charlotte O'Dell
 Fatal Absolution
 Covert Intervention
 
 1477
 
 
      | Posted - 2014.01.08 13:10:00 -
          [104] - Quote 
 FOTY? Being a slayer has always been the FOTM, but now it has changed from being a logi suit to an assault suit.
 
 Charlotte O'Dell is the highest level unicorn! | 
      
      
        |  m621 zma
 OMFGZOMBIESRUN
 
 94
 
 
      | Posted - 2014.01.08 13:43:00 -
          [105] - Quote 
 
 Patrick57 wrote:Looks like Amarr Assaults will be useless, and Minmatar Assault will be the new FOTM. 
 Mini assault new FOTM? ha ha ha ha...
 
 NO.. it won't - that suit is fundamentally crippled.
 | 
      
      
        |  Roy Ventus
 Foxhound Corporation
 General Tso's Alliance
 
 820
 
 
      | Posted - 2014.01.08 16:28:00 -
          [106] - Quote 
 
 Rei Shepard wrote:Aisha Ctarl wrote:These are major nerfs to the Amarr Assault suit...I'm beyond livid right now.  Yepz,  All the other suits get bonusses that are usefull "During" combat, extra shields, extra armor and extra damage but the Amarr suit gets a bonus thats only good for After the Fight (Assuming you can get through those 25% extra EHP) and those 25% on 7 armor reps is bringing it to a whopping 8.75 and it makes using reactive plates impposible because then your not using the bonus at all. Minmatar however also draws a short straw, because they will "need" to equip damage mods now or be totally useless, same as Amarr needing to fit a repper, where with the other 2 suits, everyone on those has Shields are Armor plates anyhow. Best Assault suit will now be the Gallente with its extra 25% Armor, so you can fit something else and be faster then everyone else while having more armor. Guess its time to say bye bye to the Amarr Assault. 
 I beg to argue, as a Armor Rep user.
 
 Armor Reps are NEVER for after the battle. They're active reps. You know what that means? Even while in battle they rep you. Shields repair is for after the battle or during cover. Without a bonus to Armor Rep per level, I can stack two Complex Armor Repairs and get 12.50 Armor Per Second. The Amarr should be able to go beyond that and then some. 12.50 Armor Per second is already top-tier in usefulness but now you guys can go higher.
 
 tl;dr: Don't underestimate Armor Reps
 
 "There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all." | 
      
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