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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
831
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Posted - 2014.01.07 20:42:00 -
[1] - Quote
The following numbers represent how long it takes each weapon to output 600 HP damage on a level field (no efficacy bonuses) with the exception of the ACR.
ACR 1.36363636 seconds (need more info on the vanilla CR in order to calculat - specifically "burst delay interval) as well with the projectile type weapons this number will be further reduced by 5% due to it being the only weapon type with an unbalanced damage efficacy swing (i.e. 95%/110%). This number then works out to-á1.29545454
AR-á1.28342246 seconds
RR 1.2892519-á
The SR is a bit tricky as it is a simi-auto weapon. Many sources would say that 660 r/m is pushing the limit of human capability, and that while griping a gun handle (equivalent DS3 grip) achievable RoF is around 480.
This is a video of a world record being set for revolver:
http://www.youtube.com/watch?v=gcStqGyXzbY&feature=youtube_gdata_player
If you subtract the time it took him to reload, the RoF works out to around 8 trigger pulls a second. This will work out to around 480 r/m. So that is the RoF we will use.
SR:-á0.9469697 seconds
So as you can see there is a problem. There is one weapon that is far superior to all of the others: the scrambler rifle, by an obscenely large margin. I feel like this can be easily felt in the field.
Convolution: the SR needs to have its damage per shot reduced in order to to bring it in line with the other weapons.
Also
The difference between the payload output of the AR and CR/RR is very-ánegligible.-áIf the AR is supposed to be the king of CQC then I would recommend increasing the AR's RoF to around 800 r/m.
At 800 r/m the would bring the AR's payload delivery to-á1.20320856 thus adequately making up for what it looses in range.
This is for everyone's consideration, but I hope that CCP will pay particular close attention to this thread.
If anyone is interested in knowing the math I used to calculate these numbers just ask (you too CCP) just ask and I will post the equations.
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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Rei Shepard
The Rainbow Effect
1362
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Posted - 2014.01.07 20:49:00 -
[2] - Quote
Son-Of A-Gun wrote:The following numbers represent how long it takes each weapon to output 600 HP damage on a level field (no efficacy bonuses) with the exception of the ACR. ACR 1.36363636 seconds (need more info on the vanilla CR in order to calculat - specifically "burst delay interval) as well with the projectile type weapons this number will be further reduced by 5% due to it being the only weapon type with an unbalanced damage efficacy swing (i.e. 95%/110%). This number then works out to-á1.29545454 AR-á1.28342246 seconds RR 1.2892519-á The SR is a bit tricky as it is a simi-auto weapon. Many sources would say that 660 r/m is pushing the limit of human capability, and that while griping a gun handle (equivalent DS3 grip) achievable RoF is around 480. This is a video of a world record being set for revolver: http://www.youtube.com/watch?v=gcStqGyXzbY&feature=youtube_gdata_playerIf you subtract the time it took him to reload, the RoF works out to around 8 trigger pulls a second. This will work out to around 480 r/m. So that is the RoF we will use. SR:-á0.9469697 seconds So as you can see there is a problem. There is one weapon that is far superior to all of the others: the scrambler rifle, by an obscenely large margin. I feel like this can be easily felt in the field. Convolution: the SR needs to have its damage per shot reduced in order to to bring it in line with the other weapons. Also The difference between the payload output of the AR and CR/RR is very-ánegligible.-áIf the AR is supposed to be the king of CQC then I would recommend increasing the AR's RoF to around 800 r/m. At 800 r/m the would bring the AR's payload delivery to-á1.20320856 thus adequately making up for what it looses in range. This is for everyone's consideration, but I hope that CCP will pay particular close attention to this thread. If anyone is interested in knowing the math I used to calculate these numbers just ask (you too CCP) just ask and I will post the equations.
If you want to lower the SCR's damage, you will also need to lower its heat build up so you can have longer sustained fire, because there is only 1.6 seconds of continues fire before it overheats, while the other guns can fire for 4-5 seconds, making missing a few rounds not that much of an issue.
If you miss with the SCR, yer screwed...
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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howard sanchez
Sanchez Cartage llc
831
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Posted - 2014.01.07 20:51:00 -
[3] - Quote
Are you basing your estimated dps for the scrambler rifle on a real life calculation of 8 rounds/sec? Really?
I hope that CCP has actual numbers of in game avg dmg output per weapon type.
That way, you can opt to not not recommend sweeping changes based on guesses and very loose estimates.
But, that being said, I very much appreciate your attempt at fair evidenced based objectivity vice the standard forum QQ spew |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7610
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Posted - 2014.01.07 20:52:00 -
[4] - Quote
You can calculate the normal CR through the RPM just fine. Tap it fast enough and it has the same RPM as the ACR. I'd just like to point out that my favourite boundless fit does about 1000 dps.
Also, as for the SCR, alpha damage is its thing. This completely ignores so many other factors like overheat.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Aisha Ctarl
Ctarl - Ctarl Empire
2721
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Posted - 2014.01.07 20:52:00 -
[5] - Quote
Blah blah blah, math math math, oh wait, the SCR is weak against armor - only 80% effective -did you take that into account with your mathematics there chief?
Aisha Ctarl for CPM1
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7610
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Posted - 2014.01.07 20:53:00 -
[6] - Quote
Aisha Ctarl wrote:Blah blah blah, math math math, oh wait, the SCR is weak against armor - only 80% effective -did you take that into account with your mathematics there chief? He didn't take into account -anything- other than what he was focusing on.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Disturbingly Bored
The Strontium Asylum
1384
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Posted - 2014.01.07 20:53:00 -
[7] - Quote
+1 for science, sir. I believe these are reasonable suggestions.
Honestly, DUST's devs should talk to the EVE devs more. It took the EVE guys a while to realize a gun can't both have equal/superior DPS and superior range and be balanced.
Pass that knowledge on to your coworkers, CCP dudes.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûôGûôGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 300/1000XP)
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
831
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Posted - 2014.01.07 21:00:00 -
[8] - Quote
Rei Shepard wrote:Son-Of A-Gun wrote:The following numbers represent how long it takes each weapon to output 600 HP damage on a level field (no efficacy bonuses) with the exception of the ACR. ACR 1.36363636 seconds (need more info on the vanilla CR in order to calculat - specifically "burst delay interval) as well with the projectile type weapons this number will be further reduced by 5% due to it being the only weapon type with an unbalanced damage efficacy swing (i.e. 95%/110%). This number then works out to-á1.29545454 AR-á1.28342246 seconds RR 1.2892519-á The SR is a bit tricky as it is a simi-auto weapon. Many sources would say that 660 r/m is pushing the limit of human capability, and that while griping a gun handle (equivalent DS3 grip) achievable RoF is around 480. This is a video of a world record being set for revolver: http://www.youtube.com/watch?v=gcStqGyXzbY&feature=youtube_gdata_playerIf you subtract the time it took him to reload, the RoF works out to around 8 trigger pulls a second. This will work out to around 480 r/m. So that is the RoF we will use. SR:-á0.9469697 seconds So as you can see there is a problem. There is one weapon that is far superior to all of the others: the scrambler rifle, by an obscenely large margin. I feel like this can be easily felt in the field. Convolution: the SR needs to have its damage per shot reduced in order to to bring it in line with the other weapons. Also The difference between the payload output of the AR and CR/RR is very-ánegligible.-áIf the AR is supposed to be the king of CQC then I would recommend increasing the AR's RoF to around 800 r/m. At 800 r/m the would bring the AR's payload delivery to-á1.20320856 thus adequately making up for what it looses in range. This is for everyone's consideration, but I hope that CCP will pay particular close attention to this thread. If anyone is interested in knowing the math I used to calculate these numbers just ask (you too CCP) just ask and I will post the equations. If you want to lower the SCR's damage, you will also need to lower its heat build up so you can have longer sustained fire, because there is only 1.6 seconds of continues fire before it overheats, while the other guns can fire for 4-5 seconds, making missing a few rounds not that much of an issue. If you miss with the SCR, yer screwed...so those who you come across make it a habbit of not missing a single round, hence you dead...scrubs with the SCR, i take those on 3 at the same time with a RR in CQC.
Negative standard over heat at 480 r/m should be 2 seconds exactly of continues fire at 16 rounds before overheat. This has been tested (16 rounds beFor overheat). It is considerably longer with Amarr assault.
Though I would agree with you any change to the weapon needs to be done in a balanced way, which would include a proportionate increase to overheat if the numbers on that don't turn out to be out of balance with the other weapons as well.
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
831
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Posted - 2014.01.07 21:03:00 -
[9] - Quote
Aisha Ctarl wrote:Blah blah blah, math math math, oh wait, the SCR is weak against armor - only 80% effective -did you take that into account with your mathematics there chief?
Yes I did; in fact, I stated as much in the OP.
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
831
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Posted - 2014.01.07 21:07:00 -
[10] - Quote
Arkena Wyrnspire wrote:Aisha Ctarl wrote:Blah blah blah, math math math, oh wait, the SCR is weak against armor - only 80% effective -did you take that into account with your mathematics there chief? He didn't take into account -anything- other than what he was focusing on.
Haters Gona hate.
I took into account everything that was necessary. You can prove me wrong by presenting relevant factors that Were not in the OP.
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
832
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Posted - 2014.01.07 21:22:00 -
[11] - Quote
Did I mention that I am also proficiency 4 in SR? I guess I didn't did I. But on my Son-Of A-Gun Character (my favorite alt or second main, as I like to think of him) I am an Amarr specialist, and my main is a Gal specialist. I also have two other alts and one is a Cal specialist and the other is a Minmatar specialist. I assure you, this analysis is very much unbiased. I was simply running the numbers and noticed the imbalances listed in the OP. that is all.
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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Righteous Rage
BIG BAD W0LVES
13
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Posted - 2014.01.07 21:23:00 -
[12] - Quote
Arkena Wyrnspire wrote:Aisha Ctarl wrote:Blah blah blah, math math math, oh wait, the SCR is weak against armor - only 80% effective -did you take that into account with your mathematics there chief? He didn't take into account -anything- other than what he was focusing on.
nobody ever does.
"Catapultam habeo. Nisi pecuniam omnem mihi dabis ad caput tuum saxum immane mittam."
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
836
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Posted - 2014.01.08 09:30:00 -
[13] - Quote
Bump for posterity's sake.
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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Aero Yassavi
Yassavi House
4443
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Posted - 2014.01.08 09:36:00 -
[14] - Quote
Don't let your math overcome logic. Numbers can only tell you so much. So the scrambler rifle can dish out initial damage faster than the other rifles? But guess what? It can't sustain it's damage like the other rifles can. The scrambler rifle is balanced. If anything, it could use a little less hip fire accuracy, but that's it.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
836
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Posted - 2014.01.08 09:46:00 -
[15] - Quote
Aero Yassavi wrote:Don't let your math overcome logic. Numbers can only tell you so much. So the scrambler rifle can dish out initial damage faster than the other rifles? But guess what? It can't sustain it's damage like the other rifles can. The scrambler rifle is balanced. If anything, it could use a little less hip fire accuracy, but that's it.
I did use logic: in 1v1 combat the scrambler rifle will win everytime, unless you're some kind of a morron.
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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Aero Yassavi
Yassavi House
4446
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Posted - 2014.01.08 09:51:00 -
[16] - Quote
Son-Of A-Gun wrote:Aero Yassavi wrote:Don't let your math overcome logic. Numbers can only tell you so much. So the scrambler rifle can dish out initial damage faster than the other rifles? But guess what? It can't sustain it's damage like the other rifles can. The scrambler rifle is balanced. If anything, it could use a little less hip fire accuracy, but that's it. I did use logic: in 1v1 combat the scrambler rifle will win everytime, unless you're some kind of a morron. Well either I'm a moron (only one "r"), or the Kaalakiota Rail Rifle, Boundless Combat Rifle, and Duvolle Assault Rifle are better than you give them credit for.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
837
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Posted - 2014.01.08 09:56:00 -
[17] - Quote
Aero Yassavi wrote:Son-Of A-Gun wrote:Aero Yassavi wrote:Don't let your math overcome logic. Numbers can only tell you so much. So the scrambler rifle can dish out initial damage faster than the other rifles? But guess what? It can't sustain it's damage like the other rifles can. The scrambler rifle is balanced. If anything, it could use a little less hip fire accuracy, but that's it. I did use logic: in 1v1 combat the scrambler rifle will win everytime, unless you're some kind of a morron. Well either I'm a moron (only one "r"), or the Kaalakiota Rail Rifle, Boundless Combat Rifle, and Duvolle Assault Rifle are better than you give them credit for.
"only one "r""
Seriously, a clarical error, that is your retort? Lol.
I'm going with moron.
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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Aero Yassavi
Yassavi House
4447
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Posted - 2014.01.08 10:03:00 -
[18] - Quote
Son-Of A-Gun wrote:Aero Yassavi wrote:Son-Of A-Gun wrote:Aero Yassavi wrote:Don't let your math overcome logic. Numbers can only tell you so much. So the scrambler rifle can dish out initial damage faster than the other rifles? But guess what? It can't sustain it's damage like the other rifles can. The scrambler rifle is balanced. If anything, it could use a little less hip fire accuracy, but that's it. I did use logic: in 1v1 combat the scrambler rifle will win everytime, unless you're some kind of a morron. Well either I'm a moron (only one "r"), or the Kaalakiota Rail Rifle, Boundless Combat Rifle, and Duvolle Assault Rifle are better than you give them credit for. "only one "r"" Seriously, a clarical error, that's your retort? Lol. I'm going with moron. If you really want to go there, when quoting inside a quote, you only use one tick. So it should of been, "only one 'r'"
It's a bird!
It's a plane!
No, it's Super Amarr!
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Kingseeker Kobra
Expert Intervention Caldari State
16
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Posted - 2014.01.08 10:04:00 -
[19] - Quote
Cant take on multiple people with the SCR
overheating during a fight is almost a guaranteed death
Good luck killing a tanked out heavy before you overheat
Otherwise yes it will tear you apart if they're up close, you're alone, and they land most of their shots.
(GÇó_GÇó)
( GÇó_GÇó)>GîÉGûá-Gûá
(GîÉGûá_Gûá) DEAL WITH IT
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7645
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Posted - 2014.01.08 10:07:00 -
[20] - Quote
Son-Of A-Gun wrote:Aero Yassavi wrote:Son-Of A-Gun wrote:Aero Yassavi wrote:Don't let your math overcome logic. Numbers can only tell you so much. So the scrambler rifle can dish out initial damage faster than the other rifles? But guess what? It can't sustain it's damage like the other rifles can. The scrambler rifle is balanced. If anything, it could use a little less hip fire accuracy, but that's it. I did use logic: in 1v1 combat the scrambler rifle will win everytime, unless you're some kind of a morron. Well either I'm a moron (only one "r"), or the Kaalakiota Rail Rifle, Boundless Combat Rifle, and Duvolle Assault Rifle are better than you give them credit for. "only one "r"" Seriously, a clarical error, that is your retort? Lol. I'm going with moron.
Yes, he's clearly a moron. You know, because he took into account other factors than 'wah it does lots of dps'.
The scrambler rifle is limited by its overheat. Other weapons are not. The SCR trades versatility for damage. Now. The CR can max out its fire rate if you tap even somewhat decently well. Go run some calculations on that.
You are also disregarding that the SCR has the highest fitting requirements of the rifles.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
838
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Posted - 2014.01.08 10:15:00 -
[21] - Quote
Kingseeker Kobra wrote:Cant take on multiple people with the SCR
overheating during a fight is almost a guaranteed death
Good luck killing a tanked out heavy before you overheat
Otherwise yes it will tear you apart if they're up close, you're alone, and they land most of their shots.
The proto ScR is capable of outputting 1,742.3094 damage before overheat (with pro 5 and two damage mods; a common enough thing). So I think that that qualifies it to be classed a weapon capable of taking on multiple targets simultaneously. And with it having the lowest TTK out of all the rifles by an extreme margin, I would say that my classing it as imbalanced/OP is acurate.
*Shakes his head* who do you guys think you are trying to fool here? I use th damned thing. I am prof 4 with it.
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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Ghermard-ol Dizeriois
Maphia Clan Corporation
59
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Posted - 2014.01.08 10:20:00 -
[22] - Quote
Kingseeker Kobra wrote:Cant take on multiple people with the SCR
overheating during a fight is almost a guaranteed death
Good luck killing a tanked out heavy before you overheat
Otherwise yes it will tear you apart if they're up close, you're alone, and they land most of their shots.
A ak.0 Logi dealt me 1400 dmg points in < 2 secs, without overheating with her ScR, and my MH-82 was dealing little to no damage to my enemy.
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Rei Shepard
The Rainbow Effect
1366
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Posted - 2014.01.08 10:50:00 -
[23] - Quote
Son-Of A-Gun wrote:Kingseeker Kobra wrote:Cant take on multiple people with the SCR
overheating during a fight is almost a guaranteed death
Good luck killing a tanked out heavy before you overheat
Otherwise yes it will tear you apart if they're up close, you're alone, and they land most of their shots. The proto ScR is capable of outputting 1,742.3094 damage before overheat (with pro 5 and two damage mods; a common enough thing). So I think that that qualifies it to be classed a weapon capable of taking on multiple targets simultaneously. And with it having the lowest TTK out of all the rifles by an extreme margin, I would say that my classing it as imbalanced/OP is acurate. *Shakes his head* who do you guys think you are trying to fool here? I use th damned thing. I am prof 4 with it.
Still, the SCR is an Alpha weapon, you deal everything at the start and have no sustained fireate, all the other guns have lower alpha damage but put out more then double sustained fire.
I can kill multiple people with the SCR, but with my Rail Rifle its allot easier (and i am talking CQC as thats the the range i am always in 90% of the time), with the CR people die extremely fast (burst or Assault) and i see no change in how many people i kill at the end of the game, still high 30/40 kills a game but my derp deaths have gone down back to 1-3 vs 4-5 with the SCR.
There is little to no margin of error on the SCR, with the CR it fires so many rounds and when aimed at the face many will land there, Rail Rifle is just making sure you don't stop firing, witch is the opposite of the SCR where you want to preserve as much rounds as possible on target.
I love the SCR but the RR is my new CQC goto weapon, especially if they push the new changes.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
838
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Posted - 2014.01.08 10:54:00 -
[24] - Quote
Rei Shepard wrote:Son-Of A-Gun wrote:Kingseeker Kobra wrote:Cant take on multiple people with the SCR
overheating during a fight is almost a guaranteed death
Good luck killing a tanked out heavy before you overheat
Otherwise yes it will tear you apart if they're up close, you're alone, and they land most of their shots. The proto ScR is capable of outputting 1,742.3094 damage before overheat (with pro 5 and two damage mods; a common enough thing). So I think that that qualifies it to be classed a weapon capable of taking on multiple targets simultaneously. And with it having the lowest TTK out of all the rifles by an extreme margin, I would say that my classing it as imbalanced/OP is acurate. *Shakes his head* who do you guys think you are trying to fool here? I use th damned thing. I am prof 4 with it. Still, the SCR is an Alpha weapon, you deal everything at the start and have no sustained fireate, all the other guns have lower alpha damage but put out more then double sustained fire. I can kill multiple people with the SCR, but with my Rail Rifle its allot easier (and i am talking CQC as thats the the range i am always in 90% of the time), with the CR people die extremely fast (burst or Assault) and i see no change in how many people i kill at the end of the game, still high 30/40 kills a game but my derp deaths have gone down back to 1-3 vs 4-5 with the SCR. There is little to no margin of error on the SCR, with the CR it fires so many rounds and when aimed at the face many will land there, Rail Rifle is just making sure you don't stop firing, witch is the opposite of the SCR where you want to preserve as much rounds as possible on target. I love the SCR but the RR is my new CQC goto weapon, especially if they push the new changes.
You're missing the entire point here. In 1v1 combat their is no concivable way to compete with this weapon. How in the hell is that balance in anyway at all?
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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Rei Shepard
The Rainbow Effect
1366
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Posted - 2014.01.08 11:10:00 -
[25] - Quote
Son-Of A-Gun wrote:Rei Shepard wrote:Son-Of A-Gun wrote:Kingseeker Kobra wrote:Cant take on multiple people with the SCR
overheating during a fight is almost a guaranteed death
Good luck killing a tanked out heavy before you overheat
Otherwise yes it will tear you apart if they're up close, you're alone, and they land most of their shots. The proto ScR is capable of outputting 1,742.3094 damage before overheat (with pro 5 and two damage mods; a common enough thing). So I think that that qualifies it to be classed a weapon capable of taking on multiple targets simultaneously. And with it having the lowest TTK out of all the rifles by an extreme margin, I would say that my classing it as imbalanced/OP is acurate. *Shakes his head* who do you guys think you are trying to fool here? I use th damned thing. I am prof 4 with it. Still, the SCR is an Alpha weapon, you deal everything at the start and have no sustained fireate, all the other guns have lower alpha damage but put out more then double sustained fire. I can kill multiple people with the SCR, but with my Rail Rifle its allot easier (and i am talking CQC as thats the the range i am always in 90% of the time), with the CR people die extremely fast (burst or Assault) and i see no change in how many people i kill at the end of the game, still high 30/40 kills a game but my derp deaths have gone down back to 1-3 vs 4-5 with the SCR. There is little to no margin of error on the SCR, with the CR it fires so many rounds and when aimed at the face many will land there, Rail Rifle is just making sure you don't stop firing, witch is the opposite of the SCR where you want to preserve as much rounds as possible on target. I love the SCR but the RR is my new CQC goto weapon, especially if they push the new changes. You're missing the entire point here. In 1v1 combat their is no concivable way to compete with this weapon. How in the hell is that balance in anyway at all?
So its fine that everything else is being balanced around this "TeamPlay" thing but the SCR needs to be balanced around solo 1 vs 1 ?
Every time someone says: OMG i can't kill x solo, people come out of the woodword to r*pe the guy a new hole that says TeamWork, but concering the SCR its "i can't solo a SCR user".
The last SCR guy that went up against me last week, who i killed 9 times that game in 1 vs 1 with my RR, send me some nice tears in the mail, youll see when the SCR users pick up another gun, that you won't live allot longer.
Most people i shoot with the RR that see me, as in both walk around the corner and spot one another at 5 meters away, do not posses the ability to even start to shoot at me before they die, they would be the same dead if i had an SCR, just their perceived delayed dying instead og the instagib is all that is diffrent. But on both occasions they cannot reach for their gun.
If the SCR is that OP, we would have everyone using it, like when the Tac was OP, its way passed Uprising and only a few use it to this date, ive moved on to a gun that cannot be exploited with a Rapid Fire controller, so people don't think i am cheating (KBM player though) because all my last tearmails from people are about me being a turbo fire scrub with the SCR, witch i am oviously am not. But some have already apologised to me when they got the same r*pe rate from my Rail Rifle.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Mordecai Sanguine
What The French
255
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Posted - 2014.01.08 11:18:00 -
[26] - Quote
Son-Of A-Gun wrote:The following numbers represent how long it takes each weapon to output 600 HP damage on a level field (no efficacy bonuses) with the exception of the ACR. ACR 1.36363636 seconds (need more info on the vanilla CR in order to calculate - specifically "burst delay interval) as well with the projectile type weapons this number will be further reduced by 5% due to it being the only weapon type with an unbalanced damage efficacy swing (i.e. 95%/110%). This number then works out to-á1.29545454 seconds. AR-á1.28342246 seconds. RR 1.2892519-áseconds. The SR is a bit tricky as it is a simi-auto weapon. Many sources would say that 660 r/m is pushing the limit of human capability, and that while griping a gun handle (equivalent DS3 grip) achievable RoF is around 480. This is a video of a world record being set for revolver: http://www.youtube.com/watch?v=gcStqGyXzbY&feature=youtube_gdata_playerIf you subtract the time it took him to reload, the RoF works out to around 8 trigger pulls a second (his world record is actually higher than 8 by several desimal points). This will work out to around 480 r/m. So that is the RoF we will use. SR:-á0.9469697 seconds. So as you can see there is a problem. There is one weapon that is far superior to all of the others: the scrambler rifle, by an obscenely large margin. I feel like this can be easily felt in the field. Conclusion: the SR needs to have its damage per shot reduced in order to bring it in line with the other weapons. Also The difference between the payload output of the AR and CR/RR is very-ánegligible.-áIf the AR is supposed to be the king of CQC then I would recommend increasing the AR's RoF to around 800 r/m. At 800 r/m this would bring the AR's payload delivery to-á1.20320856 thus adequately making up for what it looses in range. This is for everyone's consideration, but I hope that CCP will pay particular close attention to this thread. If anyone is interested in knowing the math I used to calculate these numbers just ask (you too CCP) just ask and I will post the equations. {edit>>> also, I would recomend that the max possible RoF for the SR be reduced to around 510 r/m, in order to discourage the use of mod controllers. The RoF should still be a little high to reward those capable of achieving such an output.
Before using numbers learn to use them thanks !
8 shot/s ? Are you damn crazy ? Without modded controller it's IMPOSSIBLE. And even if it was possible then it will overheat in less than 2sec and explode the weapon. Have you take into account than overheat means death of the user ? And than it's the only rifles that have penality ? Have you take into account than the recoil per shot is HUGE ? Than 20% less damage to armor means 20% less damage to almost EVERYBODY ?
You can't just use Alpha damage to compair weapon. You didn't take into account the range of each weapons.
To be clear it'sl ike i was saying *RANDOOOOOM NUMBEEEEEEEERS* |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
838
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Posted - 2014.01.08 11:18:00 -
[27] - Quote
Rei Shepard wrote:Son-Of A-Gun wrote:Rei Shepard wrote:Son-Of A-Gun wrote:Kingseeker Kobra wrote:Cant take on multiple people with the SCR
overheating during a fight is almost a guaranteed death
Good luck killing a tanked out heavy before you overheat
Otherwise yes it will tear you apart if they're up close, you're alone, and they land most of their shots. The proto ScR is capable of outputting 1,742.3094 damage before overheat (with pro 5 and two damage mods; a common enough thing). So I think that that qualifies it to be classed a weapon capable of taking on multiple targets simultaneously. And with it having the lowest TTK out of all the rifles by an extreme margin, I would say that my classing it as imbalanced/OP is acurate. *Shakes his head* who do you guys think you are trying to fool here? I use th damned thing. I am prof 4 with it. Still, the SCR is an Alpha weapon, you deal everything at the start and have no sustained fireate, all the other guns have lower alpha damage but put out more then double sustained fire. I can kill multiple people with the SCR, but with my Rail Rifle its allot easier (and i am talking CQC as thats the the range i am always in 90% of the time), with the CR people die extremely fast (burst or Assault) and i see no change in how many people i kill at the end of the game, still high 30/40 kills a game but my derp deaths have gone down back to 1-3 vs 4-5 with the SCR. There is little to no margin of error on the SCR, with the CR it fires so many rounds and when aimed at the face many will land there, Rail Rifle is just making sure you don't stop firing, witch is the opposite of the SCR where you want to preserve as much rounds as possible on target. I love the SCR but the RR is my new CQC goto weapon, especially if they push the new changes. You're missing the entire point here. In 1v1 combat their is no concivable way to compete with this weapon. How in the hell is that balance in anyway at all? So its fine that everything else is being balanced around this "TeamPlay" thing but the SCR needs to be balanced around solo 1 vs 1 ? Every time someone says: OMG i can't kill x solo, people come out of the woodword to r*pe the guy a new hole that says TeamWork, but concering the SCR its "i can't solo a SCR user". The last SCR guy that went up against me last week, who i killed 9 times that game in 1 vs 1 with my RR, send me some nice tears in the mail, youll see when the SCR users pick up another gun, that you won't live allot longer. Most people i shoot with the RR that see me, as in both walk around the corner and spot one another at 5 meters away, do not posses the ability to even start to shoot at me before they die, they would be the same dead if i had an SCR, just their perceived delayed dying instead og the instagib is all that is diffrent. But on both occasions they cannot reach for their gun. If the SCR is that OP, we would have everyone using it, like when the Tac was OP, its way passed Uprising and only a few use it to this date, ive moved on to a gun that cannot be exploited with a Rapid Fire controller, so people don't think i am cheating (KBM player though) because all my last tearmails from people are about me being a turbo fire scrub with the SCR, witch i am oviously am not. But some have already apologised to me when they got the same r*pe rate from my Rail Rifle.
1v1 Rei Shepard RR Vs Rei Shepard ScR, how wins? Come on man use your head. The numbers don't lie.
"So its fine that everything else is being balanced around this "TeamPlay" thing but the SCR needs to be balanced around solo 1 vs 1 ?"
What does this even mean
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
838
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Posted - 2014.01.08 11:24:00 -
[28] - Quote
Mordecai Sanguine wrote:Son-Of A-Gun wrote:The following numbers represent how long it takes each weapon to output 600 HP damage on a level field (no efficacy bonuses) with the exception of the ACR. ACR 1.36363636 seconds (need more info on the vanilla CR in order to calculate - specifically "burst delay interval) as well with the projectile type weapons this number will be further reduced by 5% due to it being the only weapon type with an unbalanced damage efficacy swing (i.e. 95%/110%). This number then works out to-á1.29545454 seconds. AR-á1.28342246 seconds. RR 1.2892519-áseconds. The SR is a bit tricky as it is a simi-auto weapon. Many sources would say that 660 r/m is pushing the limit of human capability, and that while griping a gun handle (equivalent DS3 grip) achievable RoF is around 480. This is a video of a world record being set for revolver: http://www.youtube.com/watch?v=gcStqGyXzbY&feature=youtube_gdata_playerIf you subtract the time it took him to reload, the RoF works out to around 8 trigger pulls a second (his world record is actually higher than 8 by several desimal points). This will work out to around 480 r/m. So that is the RoF we will use. SR:-á0.9469697 seconds. So as you can see there is a problem. There is one weapon that is far superior to all of the others: the scrambler rifle, by an obscenely large margin. I feel like this can be easily felt in the field. Conclusion: the SR needs to have its damage per shot reduced in order to bring it in line with the other weapons. Also The difference between the payload output of the AR and CR/RR is very-ánegligible.-áIf the AR is supposed to be the king of CQC then I would recommend increasing the AR's RoF to around 800 r/m. At 800 r/m this would bring the AR's payload delivery to-á1.20320856 thus adequately making up for what it looses in range. This is for everyone's consideration, but I hope that CCP will pay particular close attention to this thread. If anyone is interested in knowing the math I used to calculate these numbers just ask (you too CCP) just ask and I will post the equations. {edit>>> also, I would recomend that the max possible RoF for the SR be reduced to around 510 r/m, in order to discourage the use of mod controllers. The RoF should still be a little high to reward those capable of achieving such an output. Before using numbers learn to use them thanks ! 8 shot/s ? Are you damn crazy ? Without modded controller it's IMPOSSIBLE. And even if it was possible then it will overheat in less than 2sec and explode the weapon. Have you take into account than overheat means death of the user ? And than it's the only rifles that have penality ? Have you take into account than the recoil per shot is HUGE ? Than 20% less damage to armor means 20% less damage to almost EVERYBODY ? You can't just use Alpha damage to compair weapon. You didn't take into account the range of each weapons. To be clear it'sl ike i was saying *RANDOOOOOM NUMBEEEEEEEERS*
Dude, GTFO of here with this stupid ****. Math was my major in college bro.
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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Rei Shepard
The Rainbow Effect
1366
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Posted - 2014.01.08 12:15:00 -
[29] - Quote
Quote:1v1 Rei Shepard RR Vs Rei Shepard ScR, how wins? Come on man use your head. The numbers don't lie.
"So its fine that everything else is being balanced around this "TeamPlay" thing but the SCR needs to be balanced around solo 1 vs 1 ?"
What does this even mean?
Ok lets do the Rei vs Rei thing...
So i did the math
with both no mods and 3x damage mods against my typical suit setups
No mods with a suit 443 shields / 522 armor the SCR kills myself in 1.375 seconds, with needing 11 shots to kill myself, i got 5 more shots left before overheat and i die the RR kills myself in 1.5 seconds, with needing 13 shots to kill myself, i got 29 shots left in the clip
with mods and a suit 225 shields / 522 armor the SCR kills myself in 0.875 seconds, i got 9 shots more so i can kill myself 1.28 times again right after the RR kills myself in 1 second, i got 34 rounds left so i can kill myself 4.25 additional times
This includes the spool time of 0.2 seconds, so basically when i start firing at myself there is a 0.125 second gap where the SCR outperforms the RR in Close Quarter Combat when using Damage Mods but its sustained rate is 3 times less then the Rail Rifle.
0.12 Seconds is very far below Human Average reaction speeds, only if i face myself, ill be able to kill myself faster with the SCR, but if i screw up with the SCR, i could have killed myself 5 times over with the RR before i come out of overheat on the SCR.
0.125 seconds advantage over the RR's no overheat is no advantage and explains allot why i am dying less with the RR in CQC.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Lorhak Gannarsein
1146
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Posted - 2014.01.08 12:25:00 -
[30] - Quote
ScR is unforgiving in a way that none of the other rifles are. It also forces you to compromise your tank simply to USE the weapon, thanks to its exorbitant fitting costs.
ScR is immensely powerful 1v1, true, but its utility drops dramatically the larger the combat. It is a skill-based weapon to a degree that cannot be said about any other rifles, and rewards that skill with its being the most powerful weapon for 1v1 engagements.
Miss the charged shot = die. Even Amarr Assault will have issues.
PRO tanker and proud.
Number of PRO-turret HAVs killed w/ my permahardened MLT Blaster Gunny - 2 (so far xD)
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