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Cody Sietz
Bullet Cluster Legacy Rising
1888
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Posted - 2014.01.06 15:51:00 -
[1] - Quote
Just like when plates got buffed, this could cause a major ripple effect.
As it is now, MLT tanks are being spammed and that is throwing the balance of the game. This could be stopped by changing vehicle quota so it only allows x number of tanks, x number of LAVs and x number of dropships. Of course, that's easier said then done. This would probably happen in a far off update, if at all.
The point is, if MLT tanks become so bad they can't beat a STD then we get a situation where it only comes down to isk and not skill. It's just like how a starter fit has a chance to beat higher tier gear if the person using it has enough skill(and a little luck)
I honestly have no good real idea to balance MLT tanks in the short term, maybe a slight buff to AV and price increase to MLT hulls would make running 5 MLT tanks in a match less appealing.
As if it wasn't obvious, I am a Gallente Proto Assault/Scout non tanker.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Takahiro Kashuken
Red Star. EoN.
2152
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Posted - 2014.01.06 15:52:00 -
[2] - Quote
If MLT gets nerfed you can bet that everything vehicle will get nerfed back to the dark ages
Intelligence is OP
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Cody Sietz
Bullet Cluster Legacy Rising
1888
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Posted - 2014.01.06 15:54:00 -
[3] - Quote
Takahiro Kashuken wrote:If MLT gets nerfed you can bet that everything vehicle will get nerfed back to the dark ages I think they only said MLT tanks will get a CPU/PG nerf and maybe something with the slots.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Big miku
Nation of Miku
322
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Posted - 2014.01.06 15:54:00 -
[4] - Quote
The tanks themselves are fine, the Weapons and mods are not. The only negative that MLT mods have is higher PG/CPU cost and slightly longer Cooldowns. The only downside to the MLT turret is higher PG/CPU cost.
That needs to be fixed |
Takahiro Kashuken
Red Star. EoN.
2152
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Posted - 2014.01.06 15:55:00 -
[5] - Quote
Cody Sietz wrote:Takahiro Kashuken wrote:If MLT gets nerfed you can bet that everything vehicle will get nerfed back to the dark ages I think they only said MLT tanks will get a CPU/PG nerf and maybe something with the slots.
Source?
CCP has a habit of nerf hammering everything and buffing the opposite
Intelligence is OP
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thomas mak
STRONG-ARMED BANDITS Public Disorder.
3
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Posted - 2014.01.06 15:57:00 -
[6] - Quote
Don't allow to change the fixxing of the mit tank=ok Mit tank only have turret and booter or repiarer itself And decrase their damage and faster over heat and smaller clip
Real tanker dies with their tanks!
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Surt gods end
Demon Ronin
1491
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Posted - 2014.01.06 15:59:00 -
[7] - Quote
Takahiro Kashuken wrote:Cody Sietz wrote:Takahiro Kashuken wrote:If MLT gets nerfed you can bet that everything vehicle will get nerfed back to the dark ages I think they only said MLT tanks will get a CPU/PG nerf and maybe something with the slots. Source? CCP has a habit of nerf hammering everything and buffing the opposite
Here you go taki. the pendulum |
TechMechMeds
Swamp Marines
1954
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Posted - 2014.01.06 16:01:00 -
[8] - Quote
But if these non tankers really enjoy it other than just wanting to be lazy and do fk all then they'll spec into tanks.
I think its a good idea, it'll separate the tankers from the scum.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Monkey MAC
Lost Millennium
1469
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Posted - 2014.01.06 16:04:00 -
[9] - Quote
Takahiro Kashuken wrote:If MLT gets nerfed you can bet that everything vehicle will get nerfed back to the dark ages
My goodness Takahiro, is that . . . .is that sense you are making?
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Monkey MAC
Lost Millennium
1469
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Posted - 2014.01.06 16:06:00 -
[10] - Quote
TechMechMeds wrote:But if these non tankers really enjoy it other than just wanting to be lazy and do fk all then they'll spec into tanks.
I think its a good idea, it'll separate the tankers from the scum.
And the AVers who are using tanks to kill, because AV is useless and new tankers who want a tank but can't skill into them yet. So we end up with a couple of tankers who are skilled in and that's it. So it becomes not even who has the most tanks, but who has the 1 guy with SP in tanks.
Brilliant.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Scheneighnay McBob
Bojo's School of the Trades
3411
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Posted - 2014.01.06 16:08:00 -
[11] - Quote
I honestly don't see what the big deal with HAV "spam" (oh no! 3 tanks!) is
From driving them myself, I can tell you that the effect of an HAV on a skirmish or domination is actually very limited. We can only make movement between objectives more difficult. Once enemies get to the structure with the NULL cannon, there's not much I can do about it in almost all maps.
The more people in HAVs, the less there are that are capable of doing the real work, which is hacking. Someone attempted to counter this argument once with "clone count" but if you're dumb enough to run into an HAV's line-of-sight THAT many times, you deserve to lose.
In other words, HAVs are just area-denial. And we all know from laser rifles, mass-drivers, and forge guns in the past that the community doesn't know how to deal with area-denial, so they ***** for a nerf.
We used to have a time machine
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Cody Sietz
Bullet Cluster Legacy Rising
1888
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Posted - 2014.01.06 16:08:00 -
[12] - Quote
Surt gods end wrote:Takahiro Kashuken wrote:Cody Sietz wrote:Takahiro Kashuken wrote:If MLT gets nerfed you can bet that everything vehicle will get nerfed back to the dark ages I think they only said MLT tanks will get a CPU/PG nerf and maybe something with the slots. Source? CCP has a habit of nerf hammering everything and buffing the opposite Here you go taki. the pendulum "Tanks still feel too strong in 1.7 and AV is not strong enough to stop them - Thread | Thread WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/forum post."
-CCP LogiBro
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Takahiro Kashuken
Red Star. EoN.
2153
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Posted - 2014.01.06 16:09:00 -
[13] - Quote
Surt gods end wrote:Takahiro Kashuken wrote:Cody Sietz wrote:Takahiro Kashuken wrote:If MLT gets nerfed you can bet that everything vehicle will get nerfed back to the dark ages I think they only said MLT tanks will get a CPU/PG nerf and maybe something with the slots. Source? CCP has a habit of nerf hammering everything and buffing the opposite Here you go taki. the pendulum
And more it says
STD gets whacked, mods get whacked and DS suffer as a consequence
Intelligence is OP
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ReGnYuM
Imperfects
1709
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Posted - 2014.01.06 16:10:00 -
[14] - Quote
Personally,
I have no issue with tank spam in Skirmish or PC. In Skirmish, tanks can't hack and in PC tanks are most focused on point defense and killing each other.
The real problem is ambush. Tanks are just too good at Slaying, and ambush is all about slaying.
Hopefully, this will be enough of a push to get vehicles out of ambush, and maybe later on, organized squads.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
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Cody Sietz
Bullet Cluster Legacy Rising
1888
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Posted - 2014.01.06 16:11:00 -
[15] - Quote
Scheneighnay McBob wrote:I honestly don't see what the big deal with HAV "spam" (oh no! 3 tanks!) is
From driving them myself, I can tell you that the effect of an HAV on a skirmish or domination is actually very limited. We can only make movement between objectives more difficult. Once enemies get to the structure with the NULL cannon, there's not much I can do about it in almost all maps.
The more people in HAVs, the less there are that are capable of doing the real work, which is hacking. Someone attempted to counter this argument once with "clone count" but if you're dumb enough to run into an HAV's line-of-sight THAT many times, you deserve to lose.
In other words, HAVs are just area-denial. And we all know from laser rifles, mass-drivers, and forge guns in the past that the community doesn't know how to deal with area-denial, so they ***** for a nerf. Because 3-5 tanks don't let you do anything besides sit in a objective? Because you aren't able to call in any vehicles?
Forget about ambush.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Monty Mole Clone
Shiv M
111
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Posted - 2014.01.06 16:17:00 -
[16] - Quote
all you tankers should just bite the bullet and insist ccp make tanks harder to drive by having at least seperate hull/movement controls and by removeing 3rd person view, fixing the scanner would help also
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BL4CKST4R
WarRavens League of Infamy
1481
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Posted - 2014.01.06 16:31:00 -
[17] - Quote
Nerfing MLT tanks could be a good thing or a really bad thing. On the plus side infantry won't have to worry about losing the match to 5 sicas/somas or get killed farmed by a tank half as expensive as their suit. On the negative when vet tankers start rising there is nothing that will stop them. As of now the best counter for another tank (aside from a Missile Gunnlogi which is an unstoppable force of nature) is another tank no matter the level that tank is. |
Takahiro Kashuken
Red Star. EoN.
2153
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Posted - 2014.01.06 17:45:00 -
[18] - Quote
BL4CKST4R wrote:Nerfing MLT tanks could be a good thing or a really bad thing. On the plus side infantry won't have to worry about losing the match to 5 sicas/somas or get killed farmed by a tank half as expensive as their suit. On the negative when vet tankers start rising there is nothing that will stop them. As of now the best counter for another tank (aside from a Missile Gunnlogi which is an unstoppable force of nature) is another tank no matter the level that tank is.
They say mlt and more and the 2 threads are linked to rails and blasters
So rails get nerfs = ads rule the skies and dont get shot down
blasters get nerfed = pointless to use if you can kill infantry because evrything is better to kill tanks
mods or hull nerfs = useless mods and hull possibly
Either way its not going to be good
Intelligence is OP
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Scheneighnay McBob
Bojo's School of the Trades
3412
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Posted - 2014.01.06 18:20:00 -
[19] - Quote
Monty Mole Clone wrote:all you tankers should just bite the bullet and insist ccp make tanks harder to drive by having at least seperate hull/movement controls and by removeing 3rd person view, fixing the scanner would help also
I'm all for having the main turret separate from the driver.
However, for well over a year now, the tanking community has made empty arguments against this, which CCP went with for no logical reason.
We used to have a time machine
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Takahiro Kashuken
Red Star. EoN.
2154
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Posted - 2014.01.06 18:39:00 -
[20] - Quote
Scheneighnay McBob wrote:Monty Mole Clone wrote:all you tankers should just bite the bullet and insist ccp make tanks harder to drive by having at least seperate hull/movement controls and by removeing 3rd person view, fixing the scanner would help also
I'm all for having the main turret separate from the driver. However, for well over a year now, the tanking community has made empty arguments against this, which CCP went with for no logical reason.
Then it takes 2 ppl to use your dropsuit
You to pilot your dropsuit and a 2nd to fire your primary weapon, also that 2nd person can be a terrible bluedot because you have no control of who uses it
Intelligence is OP
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Harpyja
DUST University Ivy League
1030
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Posted - 2014.01.06 18:46:00 -
[21] - Quote
Monkey MAC wrote:TechMechMeds wrote:But if these non tankers really enjoy it other than just wanting to be lazy and do fk all then they'll spec into tanks.
I think its a good idea, it'll separate the tankers from the scum. And the AVers who are using tanks to kill, because AV is useless and new tankers who want a tank but can't skill into them yet. So we end up with a couple of tankers who are skilled in and that's it. So it becomes not even who has the most tanks, but who has the 1 guy with SP in tanks. Brilliant. It's the same for snipers and I don't see people complaining about them. An effective sniper requires SP investment. Good luck killing anything other than an untanked light suit with a sniper starter fit and 0 SP. I don't see why tanks shouldn't require SP investment to become effective.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Delta 749
Kestrel Reconnaissance
2409
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Posted - 2014.01.06 19:02:00 -
[22] - Quote
Takahiro Kashuken wrote:Scheneighnay McBob wrote:Monty Mole Clone wrote:all you tankers should just bite the bullet and insist ccp make tanks harder to drive by having at least seperate hull/movement controls and by removeing 3rd person view, fixing the scanner would help also
I'm all for having the main turret separate from the driver. However, for well over a year now, the tanking community has made empty arguments against this, which CCP went with for no logical reason. Then it takes 2 ppl to use your dropsuit You to pilot your dropsuit and a 2nd to fire your primary weapon, also that 2nd person can be a terrible bluedot because you have no control of who uses it
Indeed, no need to explain this argument at all it makes perfect sense Plus we all know how many tanks there are that only take a single person to do everything and besides that forcing people to use teamwork to be effective at something is a terrible idea right?
Oh, care to remind me how many times you said X Y and Z were a crutch while sitting in the biggest crutch in the game?
Im not drunk, the planet just happens to be especially wobbly today.
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Everything Dies
Chatelain Rapid Response Gallente Federation
414
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Posted - 2014.01.06 19:11:00 -
[23] - Quote
Keep MLT tanks cheap. Lower the effectiveness of tiered modules (a damage modifier should go 10/20/30/40%, and not merely effect the duration of the 40% boost or whatever) to better differentiate between players that have spent time and SP in tanking and not the hacks (like me) that deploy a tank due to it being the cheaper, more effective AV option.
As things are, MLT tanks are too frequently able to surpass a 10-to-1 KDR for a match while running about 1/2 the cost of a proto infantry build. The risk/reward balance is simply too skewered in the tank's favor at this point that it becomes foolish NOT to utilize one in battle. A militia tank should be able to briefly pose as a major threat on the field before counter-measures can make quick work of it.
Life is killing me.
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SGT NOVA STAR
Ahrendee Mercenaries
169
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Posted - 2014.01.06 19:29:00 -
[24] - Quote
take MLT tanks out, nuff said, problem solved. if your not a tanker, you has no tank!
VAYU! I CHOOSE YOU!
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Cody Sietz
Bullet Cluster Legacy Rising
1888
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Posted - 2014.01.06 19:39:00 -
[25] - Quote
SGT NOVA STAR wrote:take MLT tanks out, nuff said, problem solved. if your not a tanker, you has no tank! Yes, then boost AV up back to pre nerf+40 percent more dmg!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Bunny Demon
Scions of Athra
54
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Posted - 2014.01.06 19:46:00 -
[26] - Quote
thomas mak wrote:Don't allow to change the fixxing of the mit tank=ok Mit tank only have turret and booter or repiarer itself And decrase their damage and faster over heat and smaller clip Grammar.....it's killing me
Amarr logi ftw :D
(Also...ScR is pretty good)
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Rei Shepard
The Rainbow Effect
1357
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Posted - 2014.01.06 20:01:00 -
[27] - Quote
Takahiro Kashuken wrote:If MLT gets nerfed you can bet that everything vehicle will get nerfed back to the dark ages
And there was much rejoice from the Infantry!
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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