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61. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: RedPencil wrote: "THE NUMBER IS TOO DAMN HIGH!"[/b] If it exceed only 10-15% They won't worry about it. But right now, it is exceed 30% and still growth. Ask yourself, what is a reason to have suit and weapon various if all ...
- by RedPencil - at 2015.03.03 21:16:00
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62. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Big miku wrote: I still don't understand how the heavy with HMG excelling at its intended role is bad. Tell us CCP devs, what do you want the heavy to be? If heavy spam is such a problem, just increase the number of clones a heavy counts for....
- by RedPencil - at 2015.03.03 20:46:00
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63. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Evan Gotabor wrote: Breakin Stuff wrote: Evan Gotabor wrote: I would be interested in seing the data about the most used weapons in general. I wouldn't be surprised to see the remote explosives to be just after the HMG. However no need to...
- by RedPencil - at 2015.03.03 20:25:00
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64. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Bright Steel wrote: I believe the proliferation of MinASS has a lot to do with how powerful assaults have become as a whole while leaving two without meaningful bonuses. While also being effected by the proliferation of ...
- by RedPencil - at 2015.03.03 20:08:00
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65. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Tesfa Alem wrote: What would be more intersesting is PC deaths. If heavies have the most kills and the most deaths, would they still need a nerf? Thier K/S ratio twould say a lot more than the blindingly obvious. Heavies suits are made for up...
- by RedPencil - at 2015.03.03 09:49:00
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66. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: Also to note, MN Assault trending rapidly up, may need reining in soon. Most MN Assault usually sprint at 9.73 m/s (faster than average scout sprint) by stack 2 kinkat but still maintain EHP at around 800 Combine with ewar ...
- by RedPencil - at 2015.03.03 09:24:00
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67. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Cat Merc wrote: ASCR is actually an incredibly good rifle without heat. Fastest reload, tight dispersion, arguably best sight of all the Assault variants, excellent range, etc'. It also has a high damage per mag, though I don't remember if the ...
- by RedPencil - at 2015.02.14 08:45:00
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68. Where is my Amarr 'Templar' Scout Dropsuit? - in Feedback/Requests [original thread]
Why CCP, why don't your give........!
- by RedPencil - at 2015.01.30 08:29:00
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69. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks everyone, I have requested technical evaluation of the following features: 1)Is it possible to seed Domination modes into the FW rotation Domination in FW is a bad idea. It doesn't really require strategy because...
- by RedPencil - at 2015.01.14 19:46:00
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70. Oh my gawd, oh my gawd, oh my gawd - in General Discussions [original thread]
RemingtonBeaver wrote: Rattati's clue was the best one. What is it?
- by RedPencil - at 2014.12.13 20:48:00
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71. Announcement:Uprising 1.10 Feedback - in Feedback/Requests [original thread]
Hit me more with your nerf bat. Scout will survive no matter what you try!
- by RedPencil - at 2014.12.10 08:01:00
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72. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
New RE - Radius 0.1 is ridiculous. Will the damage register correctly if you stack RE on top of each other? - DMG +30% and Activation Time: 3/3/3 isn't reverent. If you buff it to comfort the new radius, please don't. - If you hate RE so much, wh...
- by RedPencil - at 2014.12.10 07:56:00
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73. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: hfderrtgvcd wrote: CCP Rattati wrote: hfderrtgvcd wrote: Tac ar buff too much armor plate nerf too much scrambler nerf is irrelevant and not really a nerf at all Tac AR kills are 1% in PC. It's obviously not borde...
- by RedPencil - at 2014.12.10 07:20:00
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74. Buff Prox Explosives - in Feedback/Requests [original thread]
All trap equipments (RE and Prox) defiantly need to visit and address. Even the damage buff, 1.10 will kill all trap game anyway. Congratulation Thank to Rattati, he just made it worse. from 1.10 Patch notes: * All Equipment now has a tiered Sc...
- by RedPencil - at 2014.12.04 23:18:00
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75. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: Updated scan proposal Thx for the update. I really appreciate your effort. Shotgun will benefit from your new propose a lot. However, that 6M Short range + buggy uncloak delay are guarantee a dead minja. Min need 3 Comp ...
- by RedPencil - at 2014.12.02 03:19:00
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76. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zatara Rought wrote: 1. What comes of the MN Scout's bonus if he can't backstab without being detected? Need to see how min scouts being detected at short ranges affects things. Personally I'd like to see the short range be like 8-10 meters ...
- by RedPencil - at 2014.12.02 00:38:00
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77. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: Amps decrease Precision Precision reduces range Both increase Profile "Amps decrease Precision" >>>>> you mean increase Precision right? Lower Precision == Better scan What about Damp penalty? Damp i...
- by RedPencil - at 2014.12.01 18:33:00
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78. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Thank you for special change for RE, but..... new equipment precision is going to kill RE trap anyway.
- by RedPencil - at 2014.12.01 10:14:00
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79. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
CCP Rattati wrote: So, in short, Minmatar Scouts need some buff? With the "Shoot while cloaked" bug fix, nothing is stopping us from making the Cloak better and less tiered and Active, instead of the overly passive system. It says very clear...
- by RedPencil - at 2014.12.01 09:12:00
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80. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: Cass Caul wrote: Ghost Kaisar wrote: Final Proposal Numbers for eWAR changes from Rattati Just now reading them, will comment in detail later. This really makes me think Rattati is an idiot. 34m 15db Scan on Cal...
- by RedPencil - at 2014.12.01 09:00:00
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