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81. Bolt Pistol + Nova Knives = Assassins Creed!? - in General Discussions [original thread]
Real man use only NK
- by RedPencil - at 2014.11.29 19:47:00
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82. quick easy fix for RE's spam - in Feedback/Requests [original thread]
Jebus McKing wrote: GENERAL FCF wrote: Let's be honest one hit kill re's are cheap. I think everyone can agree on that. Even the ones who use em. lol, no REs are fine. If you are unsure if a location is rigged with REs, use a flux. If ...
- by RedPencil - at 2014.11.29 19:37:00
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83. [Idea] The next Event in Dust. - in Feedback/Requests [original thread]
"No Red Line week"
- by RedPencil - at 2014.11.29 19:21:00
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84. Shooting While Cloaked Worse Than Ever - in General Discussions [original thread]
CCP Rattati wrote: We have a permanent fix for this incoming. The sequence of animation vs delay was bugged and required further server side programming, and we just confirmed the fix today. Thank you, will give feedback after test it
- by RedPencil - at 2014.11.28 01:39:00
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85. Cloak now ridiculos - in Feedback/Requests [original thread]
Because the poor put-down-delay. If you sprint when uncloak, sometime it cost an awkward behavior.
- by RedPencil - at 2014.11.26 10:11:00
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86. CCP RATTATI DECLOAK BUG! - in General Discussions [original thread]
Thumb Green wrote: RedPencil wrote: CCP Rattati wrote: Not intended, being fixed in a hotfix. /\ /\ /\ CCP Rattati wrote: Today's cloak is an improvement, and the better news is that the delay works as intended and we can conti...
- by RedPencil - at 2014.11.25 11:12:00
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87. CCP RATTATI DECLOAK BUG! - in General Discussions [original thread]
CCP Rattati wrote: Not intended, being fixed in a hotfix. /\ /\ /\ CCP Rattati wrote: Today's cloak is an improvement, and the better news is that the delay works as intended and we can continue working on it, which was only possible...
- by RedPencil - at 2014.11.24 19:35:00
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88. Shooting While Cloaked Worse Than Ever - in General Discussions [original thread]
One Eyed King wrote: What is annoying is that if you had cloak equipped but not active it ends up being a 2 or 3 second delay to using your weapon, even though you weren't actually cloaked in the first place... Wanna repeat it thousand ti...
- by RedPencil - at 2014.11.24 03:34:00
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89. Shooting While Cloaked Worse Than Ever - in General Discussions [original thread]
CommanderBolt wrote: I dont understand why they increased the delay but also increased the time to 'drop cloak'. Hear is your answer: CCP Rattati wrote: Changing the decloak animation to zero as we ended up doing before 1.9, was a hack. ...
- by RedPencil - at 2014.11.23 18:31:00
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90. Shooting While Cloaked Worse Than Ever - in General Discussions [original thread]
Decloak animation must be removed until we can find a better solution. Right now, we just go back to early 1.8 when people can shoot while Cloaking CCP slow down time to putdown cloak, not the time to pull up a weapon. Also it affect all cloa...
- by RedPencil - at 2014.11.23 18:22:00
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91. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Extenders and Armor Plates are obviously the focus here, and Reactives and Ferroscales may be omitted in the first pass. - Com Extender + 66 HP - Com Reactives + 60 HP - Com Ferroscales + 75 HP To be fare, If you in...
- by RedPencil - at 2014.11.20 20:01:00
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92. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
John Demonsbane wrote: I can assure you I never brought the sidearm idea up as a preferred solution or in a serious manner. Also: It would be easy to miss given all the replies but I already mentioned I am down with reducing the BW cost of RE...
- by RedPencil - at 2014.11.19 19:00:00
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93. SP payout still not suitable with 750k cap - in General Discussions [original thread]
Welcome to the business. "Shot on time shot on skill, purchase AURUM today"
- by RedPencil - at 2014.11.19 18:57:00
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94. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Approved ! To be fare, If you include shield extend, I would like to see penalty on Reactives and Ferroscales too.
- by RedPencil - at 2014.11.19 18:45:00
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95. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
John Demonsbane wrote: RedPencil wrote: Jadd Hatchen wrote: So the point I'm making is that Scouts should either have one less equipment slot or have no sidearm slot.. You can still fit a sidearm in a light weapon slot, but now you only ...
- by RedPencil - at 2014.11.19 18:25:00
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96. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Meee One wrote: "REs should have lower BW to accomidate scouts". -No,scouts aren't supposed to be the equipment king,logistics is. -And it should be assaults not scouts doing AV. Prove me wrong - reduce RE bw isn't equal increase scout bw...
- by RedPencil - at 2014.11.19 18:08:00
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97. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Jadd Hatchen wrote: CCP Rattati wrote: This feature will allow proper Logistics to excel at their deployment role, while keeping Assaults & Commandos relatively useful and Scouts will be diminished in capability as they were never meant ...
- by RedPencil - at 2014.11.19 17:56:00
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98. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Doshneil Antaro wrote: RedPencil wrote: RE and Prox BW are too high. - Low down the RE BW to 2 - Low down Prox BW to 1 I agree with proxis to 1, but reducing REs is a bad idea. The point to BW is to reduce equipment spam and RE's is a p...
- by RedPencil - at 2014.11.19 08:34:00
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99. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
RE and Prox BW are too high. - Low down the RE BW to 2 - Low down Prox BW to 1
- by RedPencil - at 2014.11.19 02:34:00
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100. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I gonna miss my scout jihad jeep...... Since you are going to fix equip spam, why don't you add repair overheat to fix WP farm at the same time?
- by RedPencil - at 2014.11.18 22:23:00
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