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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Abu Stij
Goonfeet
11
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Posted - 2013.05.13 18:03:00 -
[31] - Quote
It is partially entertaining running around in circles over my dead friends body as I try to figure out where the "trigger box" is for the revive.
Nonetheless, its also equally annoying.
CCP, please fix it and make me usefu |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
10
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Posted - 2013.05.13 18:41:00 -
[32] - Quote
CCP Draco wrote:Hi Cross Atu, thanks for the feedback!
On the Nanite Injector, we're aware of the location mismatch between the "corpse" and the location you need to use the injector and it's on our list of things to work on.
Technically, the problem is that the "rag doll" plays individually on each client, it's not enforced into a specific location by the server. This saves some processing and network time and makes the rag doll behave better when falling against walls and other objects on your machine. Thus, the server only knows the death location, but at the same time it's only the server that is allowed to confirm that you've successfully revived someone. Nevertheless, we should be able to make this behave better.
Cheers, CCP Draco
You could code it to - when you have less than zero health animate rag doll then die. Rather than - die then rag doll. this means when your character has Finnished flailing all over place then you die and therefore the location of the nanite injector is where the body is. :) of course for the gamers sake - we are dead the second we hit rag doll animation but for the developers and the servers sake - your "not dead" untill after rag doll |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
198
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Posted - 2013.05.13 19:02:00 -
[33] - Quote
I too am concerned with the SP increase. Given that this was a beta perhaps the skills were lowered. But values were changed depending on how the developers thought the value of the skill had changed and perhaps what many players want - therefore extending the time players will need to play to get the skill. Further extending the time to get every skill from 7 years to 30?... I will not be playing for 30 years. perhaps another 5 but that is as far as I can go.
I know CPM also addressed the SP increase issue. We will wait and see what happens. |
xxMemphis
KILL-EM-QUICK RISE of LEGION
22
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Posted - 2013.05.13 20:18:00 -
[34] - Quote
I agree 100% with the others....ragdoll revive issue is awful, equipment swaps are sloppy, repair tool locks are not working well, droplinks show up way too well, and the SP sink logi has become is not worth it. I still think suits should be teir based...dropsuit command lvl 1 unlocks all base suits (nerf them down in HP Proto base should be no better than advanced ever was)...racial base suit lvl 2 opens...lvl 1 racial type. So, to get into a Minmatar logi suit (MAG suit) you should have to get Dropsuit command lvl 1, Minimatar lvl 2, and Minmatar Logi lvl 1...still SP required so you do not get into it day 1 but not the sink that it is...this system would also require a much larger SP requirement for proto suits (lvl 5 in all 3 categories) so the proto pub stomps would slow down alot and not running new members off as bad.
The other issue I see alot of is the ammo problems. With the nanohives offering little help (outside of proto hives) and the removal of supply depots on some maps if you live long enough you will run out of ammo and hives so...you have to take a LAV back to the ground spawn and resupply there???? If the tanks would stop blowing them up that would be nice but that will not happen as long as they get +100 for it. Not sure of a solution here?? |
CLONE117
Planetary Response Organization
9
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Posted - 2013.05.13 21:39:00 -
[35] - Quote
maybe redoing the nanite injecters so they can be given a revival range where any dead players can be revived in a certain area... |
Rachoi
HavoK Core RISE of LEGION
45
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Posted - 2013.05.13 23:07:00 -
[36] - Quote
big +1
i think the Injector is the biggest medic hinderance with that bug, so if they gave death anims then i would say go for it..... the bodies already dissappear when hit with a mass driver or other explosion, so we wouldnt have to worry heavily about that. and if i remember right in Chromosome i did see some people die with an animation, expand on that so that way we can have less server draw, no bugs on revival, and eventually work something out so we can have ragdoll for something like when you get run over or landed on my a freebie LAV. |
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