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201. Attack Chopper type vehicle - in Feedback/Requests [original thread]
Sounds good hopefully the APC and other stuff that coming out will be in beta so we can make sure its ballenced, also lets hope that APC can be fitted as a decent AA platform .
- by Ranger SnakeBlood - at 2012.08.27 10:28:00
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202. no spwan camping - in Feedback/Requests [original thread]
In the Ambush mode ya spawn camp without trying to if someone spawns in front of you what are ya gonna do your gonna shoot him as its him or you, its the spawning system that causing spawn camping if someone spawns on a objective under attack 7 ou...
- by Ranger SnakeBlood - at 2012.08.27 10:21:00
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203. Graphics details/textures, and performance when walking. - in Feedback/Requests [original thread]
I think in the interest of this being beta the graphics are turned down a tad in favour of quicker down load and patches ect but then again i aint sure i hope that is turned down at least, in this phase patches will be alot more frequent so we don...
- by Ranger SnakeBlood - at 2012.08.26 23:04:00
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204. Spotting System is Esoteric - in Feedback/Requests [original thread]
I think the spotting system in this game is far too passive intel and knowing enemy positions should be a player controled thing even if it is Battlefield style hit select while aiming to spot the enemy it would make snipers more usefull for team ...
- by Ranger SnakeBlood - at 2012.08.26 22:59:00
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205. request - the lightning gun - in Feedback/Requests [original thread]
It sounds like a solid idea you have here when i saw the title i was thinking oh no someone wants a hand of god gun... but fair play ye thought it out. i think instead of taking away from sheild this should not be implemented untill the suits get...
- by Ranger SnakeBlood - at 2012.08.26 21:48:00
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206. ok, thats it !.. - in Feedback/Requests [original thread]
I think all modes need a staging area on the enemy cannot enter due to guns or the likes just to be safe if they make the area big enough with multiple exits then the area can be locked down but not spawn camped and locked down is a damn site bett...
- by Ranger SnakeBlood - at 2012.08.24 16:16:00
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207. Reload is done be a timer rather than the amination? - in Feedback/Requests [original thread]
Ok i understand what most of ye are saying i have no problem with the slam the empty mag back in there to cancel reload and give it legs if it goes wrong but my solution seems to be being misunderstood maybe i worded it oddly sorry my english is a...
- by Ranger SnakeBlood - at 2012.08.24 15:35:00
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208. [Request] Firing guns when dropping or jumping - in Feedback/Requests [original thread]
DILLIGAD wrote: Ranger SnakeBlood wrote: Disagree after some of the stuff that happened in previous builds Some stuff? What stuff? We have never been able to fire atleast in this build and last build! Methinks a troll is on the loose! W...
- by Ranger SnakeBlood - at 2012.08.24 15:09:00
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209. Reload is done be a timer rather than the amination? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: How about reloading have 'save' spots. For example removing previous magazine would result a save spot right then and there if interrupted. Locking in the new magazine results in another. Priming the weapon final. Very...
- by Ranger SnakeBlood - at 2012.08.24 14:46:00
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210. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
I think the cost of everything is a bit strange now suits and suit equipment is too expensive tanks are probably right overall payout is too high for a match i think not sure we can say make tanks more expensive all we want but eventually we are g...
- by Ranger SnakeBlood - at 2012.08.24 14:41:00
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211. Reload is done be a timer rather than the amination? - in Feedback/Requests [original thread]
Currently in the game the animation could total reload a weapon then you start sprinting and your back to square one with a empty mag, i think that during reload you should either be locked out of using sprint while it is done or the reload timer ...
- by Ranger SnakeBlood - at 2012.08.24 14:32:00
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212. [Request] Firing guns when dropping or jumping - in Feedback/Requests [original thread]
Disagree after some of the stuff that happened in previous builds
- by Ranger SnakeBlood - at 2012.08.24 14:25:00
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213. [Request] Dual Hand Guns - in Feedback/Requests [original thread]
Um apart from the straight off in balence of such a idea it would need serious draw back such as shared ammo supply and serious accuracy falloff even for hip fire due to lack of stability for dual weild SMGs would recoil and be difficult to keep o...
- by Ranger SnakeBlood - at 2012.08.24 14:20:00
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214. [REQUEST] Snipers need to be seen. - in Feedback/Requests [original thread]
I think one of the main issues with the sniper is that current ARs in DUST are blaster teck which is quite short range and appears to have a wall at which it cant shoot past mabye when better guns with more range perhaps minnie guns with good fall...
- by Ranger SnakeBlood - at 2012.08.20 17:46:00
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215. Instant Battle feedback - in Feedback/Requests [original thread]
Honestly i dont think ambush mode is all that good i dont think it does DUSTs gameplay justice as the gun play its self has somewhat to be desired in a mode like ambush where gun play is basicly everything its playing to its own weakness curently ...
- by Ranger SnakeBlood - at 2012.08.19 22:34:00
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216. Increase the clip size and damage of breach weapons - in Feedback/Requests [original thread]
Agree that they are underpowered in current build but they should not be as powerful as in the pervious build the creodon was rediculusly op for hip/dumb fire in that build
- by Ranger SnakeBlood - at 2012.08.19 19:43:00
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