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1. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
Aye sure +1 It never really made sence to me if i die after getting revived i have 2 deaths i didnt die 2 times, iam also glad to see this tread is not getting shot down to badly if i remember correctly the last time i saw a tread of this nature...
- by Ranger SnakeBlood - at 2014.02.11 16:36:00
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2. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
This sounds very reasonable considering how long we have endured the weakest suits, i look forward to seeing my brothers in rust rise up using the gear of their people instead of having to rely on the gear of other races or use a armor tanked logi...
- by Ranger SnakeBlood - at 2014.02.10 23:58:00
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3. [Feedback] Shield tanking. - in Feedback/Requests [original thread]
Move damage mods from medium slot to a low slot then shiled becomes the low EHP high HPS and armor becomes the high buffer lower dps this would be somewhat of a fix but basic and enhanced extenders really need a looking at right now full basic fit...
- by Ranger SnakeBlood - at 2014.01.13 20:51:00
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4. [Request] Please reconsider the Minmatar Assault Bonus - in Feedback/Requests [original thread]
hahaha i see where your coming from you should have tried PC with it i used to be active in PC with the old Proto min assualt suit lets just say PC aint fun at the best of times with that suit its a test of patience.
- by Ranger SnakeBlood - at 2014.01.12 20:23:00
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5. [Request] Please reconsider the Minmatar Assault Bonus - in Feedback/Requests [original thread]
I stayed with the suit untill 1.7 came out and skilled for a standard minmatar logi suit Sver BPO i had but upon realising it was as good if not better than my ADV min assualt iam taking a break from dust now out of fustration after about a week o...
- by Ranger SnakeBlood - at 2014.01.11 21:12:00
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6. [Request] Please reconsider the Minmatar Assault Bonus - in Feedback/Requests [original thread]
Damn thing was always UP since it was released just the hit detection made it viable, im certain every minmatar assault will remember the introduction of the hit detection buff and the aim assist buff as it is truly the day that suit died. I can r...
- by Ranger SnakeBlood - at 2014.01.11 19:39:00
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7. {Request} Immersion in gameplay. - in Feedback/Requests [original thread]
Joel II X wrote: I'd like to be able to see my feet, shadow, and my hands when climbing up a ladder. Also, studdering when you Fall froma high place, and if you forget to activate inertia dampners and Fall+survive, you'd have to get up manuall...
- by Ranger SnakeBlood - at 2014.01.08 22:06:00
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8. [Request] Jetpacks - in Feedback/Requests [original thread]
Not a fan of jet packs but i think jump packs high trust very low duration with fast ish recharge could work it is essentially a mobility aid to get the high ground would be a bad idea to make it equipment as then its just one more thing super log...
- by Ranger SnakeBlood - at 2014.01.05 20:49:00
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9. {Request} Immersion in gameplay. - in Feedback/Requests [original thread]
Acceleration on all movement base and sprinting basicly so we are not going full speed all the time but need to gain momentum. Some sort off effect on vision when bullets are being fired in your direction or close by you higher caliber rounds hav...
- by Ranger SnakeBlood - at 2014.01.05 20:36:00
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10. [Feedback] Rifle balance doesn't make sense - in Feedback/Requests [original thread]
Aeon Amadi wrote: Stephen Seneca wrote: Jaysyn Larrisen is correct. Gallente AR is the best at short range, there is no denying that. Using Gallente tech means you will always have a tendency for CQC and shorter ranges and highest dps. The ...
- by Ranger SnakeBlood - at 2013.12.17 01:01:00
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11. (Feedback 1.7)AR AIMING. - in Feedback/Requests [original thread]
Well i did notice some anomolies while using the Combat rifle (the burst one) that for now iam writing off as spread on the weapon, ive noticed a few times iam on target and the rifle does not hit and no hit markers, another time it hits and does ...
- by Ranger SnakeBlood - at 2013.12.17 00:51:00
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12. [suggestion] Give av a better purpose (not a buff/nerf, a purpose). - in Feedback/Requests [original thread]
Got to say i like this it would at the very least reward Av guys lets face it its a fairly unrewarding role only thing id like to add would be tanks still need either speed nerfed or slower acceleration added so that they cant instantly get away o...
- by Ranger SnakeBlood - at 2013.12.13 22:34:00
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13. Can someone please tell me the use of a cal suit now - in Feedback/Requests [original thread]
Problem is more to do with shileds being too weak compared to armor the caldari are ment to be the shiled buffer race they are also ment to be slow and have the least armor but the most range at the moment the caldari suit is in a position where i...
- by Ranger SnakeBlood - at 2013.12.12 00:20:00
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14. Refund Assault Rifle Skill Points - in Feedback/Requests [original thread]
This is one of the rare cases i will agree with someone asking for refunded sp that is for place holder items like the AR i know i didnt skill into the AR to use the gallentee AR i always wanted a minmatar one but alas one was not available. Othe...
- by Ranger SnakeBlood - at 2013.12.10 23:13:00
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15. Request. Get rid of aim assist. - in Feedback/Requests [original thread]
What if AA was a Starter fit thing? its ment to be there to help rookies no? The minute you step into your own custom suit you sacrafic your aim assist as it should be the realy problem with AA is people using it who really dont need to at least...
- by Ranger SnakeBlood - at 2013.12.07 00:12:00
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16. [IDEA] Aiming / Mobility Changes (Scout / Heavy buffs inside) - in Feedback/Requests [original thread]
+1 for this Good points that would enhance the core game play of DUST in a certain way, the only thing worth taking note of is that this would essentially turn the game into a more tactical based shooter than a tracking shooter that it has become...
- by Ranger SnakeBlood - at 2013.10.31 21:45:00
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17. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
+1 this is good to see. Curiosity makes me wonder if gear that is obtained by lp is faction specific say if one works for the minmatar they are suddenly limited to getting minmatar gear suits equipment so on so forth which is fine by me but i kno...
- by Ranger SnakeBlood - at 2013.10.18 22:38:00
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18. Widen Speed Gaps Between Frames - in Feedback/Requests [original thread]
Well that is something i would see as a issue with the game scouts are getting screwed because the stealth class is poping up on tacnet with out any situational awareness by the guy who gets saved by it, iam fairly sure we have sencors on our back...
- by Ranger SnakeBlood - at 2013.10.06 20:50:00
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19. [Request]Squad Shared vision Mod - in Feedback/Requests [original thread]
Quil Evrything wrote: Ranger SnakeBlood wrote: A module that would allow your suit to interface with tacnet of the entire squad this does not reveal targets you spot but if a friendly picks someone up on passive scan will be seen on your tac...
- by Ranger SnakeBlood - at 2013.09.04 21:12:00
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20. [Request]Squad Shared vision Mod - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Best active scanner is a sniper in overwatch on coms. The load out possibility is pretty key. I also think it makes scan dampening skills that much more important as well. Sniper on over watch can not be carried aro...
- by Ranger SnakeBlood - at 2013.09.04 18:34:00
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