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81. Diversity and Fluidity - in Feedback/Requests [original thread]
I see this build as whole to be far superior to the old ones the only thing in my opinion that was actually better back then was the match type is was quite fond of the attack deffend mentality now it feels too disorganise, and perhaps vehicles we...
- by Ranger SnakeBlood - at 2012.12.30 22:04:00
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82. Easing in the Casual Audience [Feedback/Idea/Suggestion] - in Feedback/Requests [original thread]
I think 3 things should be implemented by launch 1: a indept tutorial telling you how all controls work not just a video but a almost boot camp type of thing that says go there crawl under that, shoot this, point out what objectives look like and...
- by Ranger SnakeBlood - at 2012.12.30 21:48:00
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83. Assault Rifle Recoil - in Feedback/Requests [original thread]
As far as i cant tell the longer you shoot the bigger the cone of fire becomes which is grand makes people have to control fire to some extent at and range other than close up this will mean you will start to miss every few bullets this from you p...
- by Ranger SnakeBlood - at 2012.12.30 15:50:00
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84. [Request] Ammo types treated as weapom customization modules - in Feedback/Requests [original thread]
+1 to the OP good idea, this was sort of done in Ghost recon future soildier when you modified the weapon you swaped out parts it was not simply adding a new gadget as Cod did instead it basicly said hear is all the components put what you want o...
- by Ranger SnakeBlood - at 2012.12.29 18:53:00
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85. Deaths - in Feedback/Requests [original thread]
Id have to agree with OP why the hell does it count as a death you didnt die yet or better yet why if some one who camps for a revive get a second kill on some one who hasn't technically died at all, i think we should get points for downing someon...
- by Ranger SnakeBlood - at 2012.12.27 14:51:00
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86. A good one.. (request) - in Feedback/Requests [original thread]
You say heavies with ARs are supperior than a Assult with a AR while this is true if you are in a straight up fight the heavy has the upper hand but thats not his fault or a issue with the heavy its a issue with the person in the assult suit treat...
- by Ranger SnakeBlood - at 2012.12.27 14:10:00
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87. Request: See hands when we use a stair - in Feedback/Requests [original thread]
Um do you mean ladder? we dont need our hands to use a stairs(unless extremly drunk)
- by Ranger SnakeBlood - at 2012.12.24 16:02:00
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88. [Feedback] A change to shotguns - in Feedback/Requests [original thread]
It all well and good saying the shotgun is the only gun that works as it should at close range one shot will send you to the other side in reality but when all other guns dont work as they should like the sniper rifle is designed to put a bullet v...
- by Ranger SnakeBlood - at 2012.12.24 15:13:00
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89. One Pro and One Con of Chromosome - in Feedback/Requests [original thread]
Pro: Ironsights and recoil for AR make it feel more like a gun Con: Iron sights are terrible resembleing a brick wall taking up your veiw of target at medium ranges that is a tad against the strenght of a AR
- by Ranger SnakeBlood - at 2012.12.19 22:03:00
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90. [Request] Skill for increasing Dropsuit speed - in Feedback/Requests [original thread]
If you want to move fast use a scout or a assult Type 2, b or Vk1, any increase in speed by skill would be too much of a nessesity as it is now a scout that knows what its doing is harder to kill than a heavy because of movement speed, speed is so...
- by Ranger SnakeBlood - at 2012.12.17 17:34:00
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91. Rename some of the weapons, and group them - in Feedback/Requests [original thread]
+1 good idea Some things are a bit generic the current assult rifle is more a plasma rifle maybe if we do it in the way eve does have with a general menue with a list of weapon types some thing like this format AR- Hybrid -Plasma Rifle -...
- by Ranger SnakeBlood - at 2012.12.13 21:47:00
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92. Put a stop to redline sniping - in Feedback/Requests [original thread]
then what happens to a team thats red lined, They spawn in then they have to minutes to get out of the red line which at that point would more resemble a firing squad so not only can people not get out of the redline but now if they last the bara...
- by Ranger SnakeBlood - at 2012.12.12 21:55:00
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93. Please do not add PvE. - in Feedback/Requests [original thread]
Maken Tosch wrote: Ranger SnakeBlood wrote: Maken Tosch wrote: If you recall anything PVE related in Eve, random players can scan you down in the star system and interrupt your PVE duh. There are corporations in Eve dedicated to doing jus...
- by Ranger SnakeBlood - at 2012.12.12 18:21:00
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94. Please do not add PvE. - in Feedback/Requests [original thread]
Maken Tosch wrote: If you recall anything PVE related in Eve, random players can scan you down in the star system and interrupt your PVE duh. There are corporations in Eve dedicated to doing just that... usually for the sake of baiting players ...
- by Ranger SnakeBlood - at 2012.12.12 01:58:00
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95. Flux grenades - in Feedback/Requests [original thread]
RECON BY FIRE wrote: Ranger SnakeBlood wrote: MItt R0mney wrote: This might be too much, but I always figured that flux grenades should distort the electrical equipment in your helmet, creating a sort of glitchy-flashbang effect when you ...
- by Ranger SnakeBlood - at 2012.12.10 22:57:00
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96. EVE Piolot Mercenary Raids and Defense - in Feedback/Requests [original thread]
If nothing is destroyed what exactly is the thing up for grabs the ship its self, its modules, its cargo? if its just the cargo its possible sure just have the ultimite goal of the mission to break in and jettison the entire cargo hold it would be...
- by Ranger SnakeBlood - at 2012.12.10 18:20:00
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97. Flux grenades - in Feedback/Requests [original thread]
MItt R0mney wrote: This might be too much, but I always figured that flux grenades should distort the electrical equipment in your helmet, creating a sort of glitchy-flashbang effect when you are within it's pulse radius. Or it could be a sta...
- by Ranger SnakeBlood - at 2012.12.10 18:05:00
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98. Planet Type Affects Battle Style - in Feedback/Requests [original thread]
It could be interesting if the planets effected gameplay dramaticly meening players couldnt learn the mechanics as such in corps or aliences it could end up being a case of specialized squads for different planet types like a go to squad who are b...
- by Ranger SnakeBlood - at 2012.12.10 18:03:00
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99. Flux grenades - in Feedback/Requests [original thread]
They are actually usefull for downing people using the Assult Type 2, B, and VK1 which are superior to the other classes when the sheild is out then they are screwed in fairness as the amour is extremly weak, A idea to improve it would be if it ...
- by Ranger SnakeBlood - at 2012.12.10 16:01:00
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100. cover - in Feedback/Requests [original thread]
+1 agreed
- by Ranger SnakeBlood - at 2012.12.10 15:53:00
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