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181. VIBRATORS!!! - in Feedback/Requests [original thread]
Hmmm good point i think its something that got overlooked but should be implemented +1
- by Ranger SnakeBlood - at 2012.09.20 14:26:00
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182. jumping and other - in Feedback/Requests [original thread]
Agree with op the jumping mechanic feels out dated most likly due to it being outdated feels like that Unreal game that came out on PS3 and that had a properly bad movement system, the jump needs to be lowered in hight and landings need to be less...
- by Ranger SnakeBlood - at 2012.09.20 14:25:00
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183. [Suggestion] Empire - Corporation changer for AUR - in Feedback/Requests [original thread]
I think the whole AUR for a different colored suit that is lost if you die while it aint pay to win i cant imagine it catching on to be honest i think it make more sense to the fella getting it if they were getting a camouflage pattern that could ...
- by Ranger SnakeBlood - at 2012.09.08 19:18:00
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184. Request - Increased Urban Environments - in Feedback/Requests [original thread]
Well some of the PVE elements could make very good use of on ship or in city enviroments, say faction warefare want you to hit a particular ship to imobilze it or out right detonate it mabye even if we are sent to take out ship production line all...
- by Ranger SnakeBlood - at 2012.09.08 19:00:00
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185. dust 514 through a first time player's eyes - in Feedback/Requests [original thread]
Thats one big wall of text mate makes it harder to read, OK thanks it aint anymore Basicly what you described there is a known bug and is hope fully been worked on when ever the invalid bug comes up it sets all your suits to have zero runs availi...
- by Ranger SnakeBlood - at 2012.09.08 14:20:00
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186. Let the player stay in first person view instead of the game switching to a end ... - in Feedback/Requests [original thread]
I think it would be cool if when the MCC went pop that the match went on and that if it was the attackers they now had one last chance to try and take over or damage destroy the main objective while having lost access to RDV vehicle dployment and ...
- by Ranger SnakeBlood - at 2012.09.07 20:34:00
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187. movement - in Feedback/Requests [original thread]
As ever i agree with posts that want to make the games core mechanics better than they currently are +1 Mr Avenger I see you crop up in these conversations alot also. I would also like to add my thoughts on way to improve the core mechanics also,...
- by Ranger SnakeBlood - at 2012.09.07 20:11:00
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188. Game just ended - in Feedback/Requests [original thread]
Yep had that glitch today on the first match i did trying out a new suit and for some reason the game just made me quit i didnt do it manually it just sort of happened then next match was the invalid fit glitch followed by a hard freeze, the match...
- by Ranger SnakeBlood - at 2012.09.03 16:01:00
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189. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
Octavian Vetiver wrote: Ranger SnakeBlood wrote: Dust has a few issues that i have noticed Also i hate this idea of go back to (insert popular game here) crap why if i preffer the way battlefield does something would i go back to it if i...
- by Ranger SnakeBlood - at 2012.09.02 16:17:00
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190. 'FPSer's have worse communication than CCP does - in Feedback/Requests [original thread]
Dust has a few issues that i have noticed Gunplay all weapons feel weightless they do not recoil much/at all, hit detection is still a major issue and only seems to work well at a medium range that not close enough for strafing to be effective a...
- by Ranger SnakeBlood - at 2012.09.02 15:26:00
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191. Merc Headquarters - Useless ? - in Feedback/Requests [original thread]
The merc quaters as it is now is pointless but it serves as a stepping stone for long term eve to dust conection for walking around stations so i think we can suffer it for a cause like that.
- by Ranger SnakeBlood - at 2012.09.01 22:44:00
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192. Would it kill you to make an actual tutorial? - in Feedback/Requests [original thread]
Well there +1 for tutorials but we dont need them yet but our old friend aura from eve should be visiting us upon arival in DUST to explain the basics also some sort of boot camp to get the basic controls and objectives sorted for new guys and sho...
- by Ranger SnakeBlood - at 2012.09.01 22:41:00
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193. Objectives should not be spawn points - in Feedback/Requests [original thread]
Well to remove spawn points on objectives i think is a good idea as it should reduce spawn camping as currently to take objective effectivly forces you to spawn camp even if your not trying to ya know when someone spawns in front of you what are y...
- by Ranger SnakeBlood - at 2012.08.31 14:01:00
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194. Dust 514 Industry - in Feedback/Requests [original thread]
Donno why exactly but i think we should be able to not only set up mines/manufacturing plants and the like but big fort like military instalations around that to protect them, artillary bases to have access to fire support during fights on the pla...
- by Ranger SnakeBlood - at 2012.08.30 22:25:00
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195. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
Verios 44 wrote: Ranger SnakeBlood wrote: +1 for a system simular to ghost recons gunsmith that system was the best weapon customization system i ever saw in a game it was entirly based on trade offs which ment no matter the set up it was al...
- by Ranger SnakeBlood - at 2012.08.30 21:27:00
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196. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
+1 for a system simular to ghost recons gunsmith that system was the best weapon customization system i ever saw in a game it was entirly based on trade offs which ment no matter the set up it was always going to be balanced between same guns with...
- by Ranger SnakeBlood - at 2012.08.30 20:19:00
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197. combat movememt: system and list - in Feedback/Requests [original thread]
Sliding sounds good would really help people get to cover when things get hairy and provide a alliterative other than zig zagin foward or into cover, Diving not sure how this would work can you shoot while doing it or is it a mobility aid only?? ...
- by Ranger SnakeBlood - at 2012.08.29 19:20:00
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198. [Collective Feedback] Core components or Unique devices? - in Feedback/Requests [original thread]
CORE mechanics realy need the most work now the foundation of the game needs a over haul movement feels floaty not weighty enough, shooting does not feel right weapons lack a feel of weight and punch, and if hit detection fall into this category e...
- by Ranger SnakeBlood - at 2012.08.28 19:33:00
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199. [request] horde mode - in Feedback/Requests [original thread]
+1 thats a good idea Hope you dont mind if i add ideas to the ways horde mode could be made more varied: 1: Different enemies such as rouge drones, sansha, pirates, bandits, security forces, military forces(possible faction warefare addidtion) a...
- by Ranger SnakeBlood - at 2012.08.27 18:50:00
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200. Smart Bomb - The shotgun nerf you all wanted so bad but were too afraid to fit. - in Feedback/Requests [original thread]
I think this could be a good idea as it could be like overloading the powersupply of the suit then good by mr shotgun but it also meens if you kill mr shotgun he blows up killing you anyway advantages and disadvantages here i like the concept but ...
- by Ranger SnakeBlood - at 2012.08.27 18:32:00
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