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61. Massive Battles 100 on 100 - in Feedback/Requests [original thread]
Jammer JAMS wrote: Big Maps with 100 players on each side. lots of tanks dropships ect. Planes Mobile CRU supplies or APC with modules like the video Ground to eve guns deployable turrets Small turrets I see on the intro to every game Medium ...
- by Raedon Vo-Graza - at 2014.05.28 22:48:00
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62. Officer event - in General Discussions [original thread]
Snake Sellors wrote: Can't wait. please do this more often. in fact more officer weapons would be nice more officer weapons related to what i use would be better.... with a smarter salvage system to match
- by Raedon Vo-Graza - at 2014.05.25 15:37:00
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63. Officer event - in General Discussions [original thread]
Hynox Xitio wrote: I'd like officer weapons for all existing weapons to boot. a must
- by Raedon Vo-Graza - at 2014.05.25 15:20:00
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64. CCP Rattati, a question on Rifle variations - in Feedback/Requests [original thread]
CCP Rattati wrote: Aero Yassavi wrote: CCP Rattati, remember to keep in mind one of the reasons rifle variants don't get as much use is because they cost a premium over the race's default variant. Especially when you look at prototype, where...
- by Raedon Vo-Graza - at 2014.05.25 15:08:00
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65. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
you know what would be great? instead of adding damage mods to the suits themselves, why not make the guns have customization slots? this way the modules on suits are not used up, and a weapon could have more slots as it goes up the ranks( militia...
- by Raedon Vo-Graza - at 2014.05.23 22:52:00
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66. @The Sniper Community - in General Discussions [original thread]
Strker Remorse wrote: knight of 6 wrote: first off i hate snipers in dust, which is odd because in most games I like them. shrink the range profile (**** redline snipers. YOU ARE THE REASON SNIPERS CAN'T BE GOOD)
Snipers are long ran...
- by Raedon Vo-Graza - at 2014.05.22 15:36:00
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67. @The Sniper Community - in General Discussions [original thread]
Atiim wrote: Raedon Vo-Graza wrote: i use the laser rifle as my DMR style rifle, has the range and power to do well. Yes, however it doesn't require you to remain stationary, nor does it force you into a "tunnelvision" view. They aren't ...
- by Raedon Vo-Graza - at 2014.05.22 04:01:00
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68. Shield extenders - in Feedback/Requests [original thread]
CLONE117 wrote: i consider shields a first line of defense. and consider armor the last line of defense. wouldnt it always be better to have the strongest for last?. though its possible to reach passive tank/ rep levels of shield recharge rat...
- by Raedon Vo-Graza - at 2014.05.21 22:00:00
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69. Domination (feedback) - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: I belive domination could use a little change to spice it up, there are lots of null cannon placment areas on every map and i think that the domination null cannon should be chosen at random from these locati...
- by Raedon Vo-Graza - at 2014.05.21 21:42:00
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70. Shield extenders - in Feedback/Requests [original thread]
CCP Rattati wrote: Yes, we want to look at comparative scaling of ehp/tank modules, whether armor or shield. It is fairly obvious that plate hp/pg is high and we need to make shield extenders competitive remove the delay of shield recharging...
- by Raedon Vo-Graza - at 2014.05.21 21:26:00
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71. [Feedback] Scouts - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Luther Mandrix wrote: Two things give bonus to Sniper Rifle. New idea make the amarr scout scan like a vehicle with a ring of circles coming out of it like a stone dropped in water to x amount of feet. A boosted ...
- by Raedon Vo-Graza - at 2014.05.21 21:17:00
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72. [Feedback] Commandos - in Feedback/Requests [original thread]
Poultryge1st wrote: I really like the idea of changing the breach MD to an AV weapon! honestly i think the MD LSR PLC and SWL are the "light anti vehicle" the reason i say this is because while the swarm launcher and PLC are obviously av ...
- by Raedon Vo-Graza - at 2014.05.21 21:15:00
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73. [Feedback] Commandos - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks guys, this is been a great source of information. I guess my main take away is the swarm bonus which does make more sense as a caldari and the CR needing a tweak, and a few additional improvements. Arkena, the current...
- by Raedon Vo-Graza - at 2014.05.21 21:11:00
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74. Amarr assault needs buff. - in General Discussions [original thread]
Arkena Wyrnspire wrote: Sir Dukey wrote: If we are suppose to be the best armor tankers in the game. then why do gallante do it so much better? They have passive reps, they have more slots for armor (except on scout). Proficiency needs to b...
- by Raedon Vo-Graza - at 2014.05.21 20:57:00
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75. WE NEEDS ANSWERS........ - in General Discussions [original thread]
Vulpes Dolosus wrote: If you want jets so badly, just play Valkyrie. I really don't see a good way to implement jets in Dust/Legion that would either keep DSs viable or make jets worth using. allow the jets to have two light turrets (fixed ...
- by Raedon Vo-Graza - at 2014.05.21 20:48:00
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76. @The Sniper Community - in General Discussions [original thread]
Atiim wrote: A'Real Fury wrote: If you wanted to make it viable I think you would need a shorter range version with a faster scope with massively reduced jitter. The problem with giving Sniper Rifles a shorter range is the fact that they'...
- by Raedon Vo-Graza - at 2014.05.21 20:43:00
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77. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
hey since ccp is good at ripping off other things (though not very well) eg DUST sniper rifle http://wiki.dust514.info/images/1/1d/Mp_sniper_rifle.png and the Tau pulse rifle http://img1.wikia.nocookie.net/__cb20111210232437/warhammer40kfanon/...
- by Raedon Vo-Graza - at 2014.05.20 16:05:00
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78. Provide a fix to reps that doesn't completely screw over armor t... - in General Discussions [original thread]
Benjamin Ciscko wrote: only if you buff the plates/base armor 4,000 armor is nothing while your waiting 5 seconds for reps to kick in. Another approach is a rep cap so a tank can only rep say 12k armor and then the reps won't start reping for ...
- by Raedon Vo-Graza - at 2014.05.19 03:23:00
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79. Provide a fix to reps that doesn't completely screw over armor t... - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Raedon Vo-Graza wrote: Atiim wrote: How about making them active modules? 'Rep' tanking will be a viable option, but you'll have to follow the same "Wave of Opportunity" combat philosophy that AV...
- by Raedon Vo-Graza - at 2014.05.19 02:24:00
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80. Provide a fix to reps that doesn't completely screw over armor t... - in General Discussions [original thread]
Atiim wrote: How about making them active modules? 'Rep' tanking will be a viable option, but you'll have to follow the same "Wave of Opportunity" combat philosophy that AVers and every other vehicle in the game follows. long ago they used ...
- by Raedon Vo-Graza - at 2014.05.19 02:18:00
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