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121. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
Zaaeed Massani wrote: Raedon Vo-Graza wrote: i laugh at the idiot that trys to take down my DS as a lone swarmer. And I laugh at the DS that underestimates me and pays for it by losing his DS. More than once a DS will wait for me to fire...
- by Raedon Vo-Graza - at 2014.04.30 20:01:00
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122. Proto swarms Vs 3 rep maddy (video) - in General Discussions [original thread]
LittleCuteBunny wrote: Maddies are supposed to be stand and deliver and 1 AV player shouldn't solo a tank. Damage over time does a better job against active tanks and burst damage is better against passive tanks. not to mention this is mea...
- by Raedon Vo-Graza - at 2014.04.30 19:32:00
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123. How dust used to be - in General Discussions [original thread]
maybe if CCP learns the UDK a bit better then they want to seem like they do, we can have this. but... one can only hope and dream
- by Raedon Vo-Graza - at 2014.04.30 01:36:00
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124. Threw away all my dirty needles today. - in General Discussions [original thread]
i would very much enjoy needles more if they had maybe an advanced and proto a variant that could be thrown to the downed player. i would expect that the amount repaired would be less then others of the same teir. this way the downed player has th...
- by Raedon Vo-Graza - at 2014.04.28 22:51:00
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125. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Quote: Baal makes a pretty good point pointing out one little thing: its easy to MD and forge gun while your feet are still in solid ground.(in the MD's case you can jump) in a DS however, it is exponentially harder to do these sort of things...
- by Raedon Vo-Graza - at 2013.10.07 14:52:00
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126. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
not only do i think we should be able to shoot out of dropships, but i think to counter this advantage we should be able to shoot out of the passenger side of LAV's. AND on top of that, you can make a module so that instead of turrets on a tank, i...
- by Raedon Vo-Graza - at 2013.09.18 14:13:00
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127. old and new? - in Feedback/Requests [original thread]
think about it though, vehicles would get a brand new role on the battlefield. no more of this supplimantary/unnecessary role that they have at the moment, they can become a vital part of the game. make it more interesting, and equipment like the ...
- by Raedon Vo-Graza - at 2013.09.13 05:43:00
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128. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
can we make skirmish look a little more like this? https://www.youtube.com/watch?v=0x9m58Vol1c
- by Raedon Vo-Graza - at 2013.09.13 05:08:00
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129. old and new? - in Feedback/Requests [original thread]
i was pondering the layout and gameplay of the skirmish mode and realized that it is almost an exact copy of an older game i once played called Battlefield 2142, maybe we can update the skirmish game to look something more like it? it would increa...
- by Raedon Vo-Graza - at 2013.09.13 04:59:00
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130. new sp gain ideas - in Feedback/Requests [original thread]
in the current system of SP gain, we have passive, and active. But in this system there is a bit of a problem, blueberry farmers. people who do nothing ingame because there is no reason to. I think that the game and its players would benifit from ...
- by Raedon Vo-Graza - at 2013.08.18 23:00:00
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131. [bug] invisable swarms and other swarm bugs. - in Technical Support/Bugs [original thread]
this happens all the time to me as well, very much so when flying a dropship where i may be flying in and out of the origins rendering range. as for the dead rising rockets, not to defend the glitch, but it maybe happening due to the swarm launch...
- by Raedon Vo-Graza - at 2013.08.10 08:07:00
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132. armor vs shields - in Technical Support/Bugs [original thread]
has anyone else noticed a shield exploit when using caldari vehicles? in tems of armor; to be able to use the "carapace" armor hardener you need to skill: vehicle upgrades lvl2 then vehicle armor upgrades lvl3 and finally armor adaptation lvl5. no...
- by Raedon Vo-Graza - at 2013.08.09 04:38:00
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133. new game type - in Feedback/Requests [original thread]
I was wondering if anyone would be interested in a new game mode idea. One of the big problems that I see with this game is that there is not enough organized game play. People run around a shoot other people but in all it doesn't follow what DUST...
- by Raedon Vo-Graza - at 2013.07.14 22:52:00
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134. terrain issues ive sent plenty of reports i just want to hear other peoples insight - in Technical Support/Bugs [original thread]
what i want to know is if CCP is enabling BSP when they cook their maps. it would fix a lot of problems when making maps with the unreal engine and editor.
- by Raedon Vo-Graza - at 2013.07.09 06:44:00
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135. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
i wish to hunt, or become the hunted
- by Raedon Vo-Graza - at 2013.05.24 21:46:00
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136. Changes to salvage - in Feedback/Requests [original thread]
i agree with many of these posters. there should be a system that scans our most used loadout in a given match, then if there is a salvage to take we get items based on our loadout usage. as a sniper, i have absolutely no use for all the HMGs, for...
- by Raedon Vo-Graza - at 2013.05.15 18:07:00
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