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Atiim
Heaven's Lost Property
8752
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Posted - 2014.05.21 18:31:00 -
[1] - Quote
There are some serious problems which prevent the Sniper Role from being viable in both Competitive and Non-Competitive Gamemodes, so please give me a list of things you want changed to the Sniper Rifle.
I'll create a list of these requests, and then put it up in Feedback/Requests.
-HAND
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Atiim
Heaven's Lost Property
8752
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Posted - 2014.05.21 18:31:00 -
[2] - Quote
Reserved.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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sxspk
Chatelain Rapid Response Gallente Federation
7
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Posted - 2014.05.21 18:36:00 -
[3] - Quote
Atiim wrote:There are some serious problems which prevent the Sniper Role from being viable in both Competitive and Non-Competitive Gamemodes, so please give me a list of things you want changed to the Sniper Rifle.
I'll create a list of these requests, and then put it up in Feedback/Requests.
-HAND Ability to zoom in. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
912
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Posted - 2014.05.21 18:40:00 -
[4] - Quote
To be honest I think most people hate snipers so I am not sure there is enough time to make it viable in Dust. Maybe in legion where they appear to have larger maps so less need of a redzone.
If you wanted to make it viable I think you would need a shorter range version with a faster scope with massively reduced jitter.
Public Relations - tick tick BOOM.
PSN: CallOfTheDark
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
776
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Posted - 2014.05.21 19:00:00 -
[5] - Quote
The sway is supposed to be decreased as you go up the ladder to prototype but as a proto sniper there is still a noticeable amount of sway .
The role get's zero attention .
People talk more about anti-vehicle more than snipers are spoken about and it's no knock to those who anti-vehicle because I do so as well but I'm saying that snipers get zero attention unless it's those who hate in the community who talk about eliminating the role but that's not just confined to snipers .
Increasing zoom would be nice but the hit detection is just flat out bad in most cases . It's not consistent at all .
It would be nice to be just as effective standing as one is kneeling but that sway hinders that .
Some can do it I guess and maybe I'm just not that good but it would be nice , it would be nice to be able to snipe on the move so maybe snipers would not be confined to the redline and venture to the battlefield .
Battlefield positioning is just not sniper friendly at all and most of the time confines snipers to the redline , this needs to change .
Why have a role that gets zero attention , is confined to not being viable in most cases , has tremendous downsides because in most cases you really do not notice a snipers contribution in most cases ... its not about killing fifteen or twenty players a game but a noticeable effect that's steady would be nice ... like squad orders it would be nice to have snipers mark targets and positioning intel gathering . Spotting high priority targets like tanks , assault drop ships , breaching squads ,scouts or squad leaders .
Still dealing with sway when the skill set suppose to decrease it .. it's not like kick where it's power that is noticeable , it's a problem because it throws off focus and no I don't want a easy mode but the rifle should be much more stable as a prototype then it is now if the skill set is suppose to do that .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Poonmunch
Sanguis Defense Syndicate
930
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Posted - 2014.05.21 19:24:00 -
[6] - Quote
Give me a better zoom, alter the reticle a bit and let me turn off target shield/ armor bars and I'll be happy.
1. Reticle zoom could be added to the sniper rifle skill tree: slightly crappier at level 0, no change at level 1, half way to Thales zoom at level 3 and full Thales zoom at level 5. Something like that.
2. The sniper rifle reticle (when zoomed) could use a rework. There should be very thin horizontal and vertical lines as crosshairs. Not a dot. Then I could get rid of the bits of black thread on my TV. You could also get rid of the other white markings but leave the hazy areas at the edges.
3. Let me have the option to turn off target shield and armor bars. They obscure targets when there are two or three reds or blues in the same location. Just the bars, not the rest of the information.
Sway when standing is ok and realistic.
If you could let me lie prone I'd be pretty excited, but I realize that prone is impossible in the EVE universe. I can't even lie on my bunk in the ship
Progressive zoom improvement as a skill, turning off bars and re-working the reticle would be the three things I'd suggest.
Thanks Atiim.
Munch
Anyone who buys AUR now is a fool.
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Cpl Foster USMC
The dyst0pian Corporation Zero-Day
876
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Posted - 2014.05.21 19:30:00 -
[7] - Quote
Things I think CCP could do: 1) bring back the old Damage Mod stats 2) increase the odds of getting a Thale's in salvage
Things I don't think CCP will do: 1) bring back the old Damage Mod stats 2) increase the odds of getting a Thale's in salvage 2) Adjustable Scopes 3) The other racial Sniper Rifles
So that's it from me, but I've already made my peace with what I have.....
I find 2 corps I like just when the game is dying....figures....
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Joel II X
Dah Gods O Bacon
2640
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Posted - 2014.05.21 19:42:00 -
[8] - Quote
Lack of zoom variations within the same Rifle, damage being dealt is horrible, rendering makes me sad.
The damage between tiers is pathetic. I think it only increases by ten. That's a third of an AR bullet. I wouldn't complain much if headshots gave a better bonus for a skillshot weapon.
Snipers suck in this game. Every FPS game I've played, I've been a sniper, but this game forced me to go CQC with the shotgun. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
196
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Posted - 2014.05.21 19:48:00 -
[9] - Quote
Sniper as with all roles should become more sp based. The rifle would be useless without the skills to make it work well as a sniper weapon.
In RL you don't just pick up a sniper rifle and snipe; you pick up a rifle that is used as a sniping weapon and with proper training, snipe.
A combination of the suit, skills and modules would allow for the sniper rifle to be powerful enough to one shot. That way sniping doesn't have to be gimped or the maps preventing good sniping angles just because any tom, **** or harry can pick it up and do it. After that, then the player's own abilities would determine success.
Skills could be broken down into such things as scope sway, scope resolution, weapon range and damage. These skills would be independent of the suit. The suit would then be a light suit that would grant special abilities such as lighting up sigs with the scope and firing the first shot while cloaked.
Also, long range, tactical sniping could exist with bigger maps instead of having to be down in the sh*t as a sorry excuse for a marksman where a sniper simply wouldn't be. Even with a redline, the bigger maps that Legion will supposedly allow will prevent a redline sniper from being able to aim at anything.
THIS IS THE VOICE OF RÁN
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LegacyofTable
Planetary Response Organisation FACTION WARFARE ALLIANCE
7
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Posted - 2014.05.21 19:55:00 -
[10] - Quote
Get rid of the god awful glare of the lights on maps. Can't tell you how many people I've tried getting in my sights when suddenly the sun completely blocks my view of them, or some building decides to turn it's bright lights on preventing me from seeing anything in a 50-70m line across my scoping view.
Licensed Thales Hunter
Total Thales taken - 3
I'm coming after you if I see your name in that kill screen.
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Atiim
Heaven's Lost Property
8754
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Posted - 2014.05.21 20:18:00 -
[11] - Quote
A'Real Fury wrote: If you wanted to make it viable I think you would need a shorter range version with a faster scope with massively reduced jitter.
The problem with giving Sniper Rifles a shorter range is the fact that they'll quickly become the snacks that smile back for anybody who's bored and decides that they want a free kill.
If someone wanted a short-range version of the Caldari Sniper Rifle, they'd use a Scrambler or Rail Rifle.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Raedon Vo-Graza
Armored Dragon Corp
27
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Posted - 2014.05.21 20:43:00 -
[12] - Quote
Atiim wrote:A'Real Fury wrote: If you wanted to make it viable I think you would need a shorter range version with a faster scope with massively reduced jitter.
The problem with giving Sniper Rifles a shorter range is the fact that they'll quickly become the snacks that smile back for anybody who's bored and decides that they want a free kill. If someone wanted a short-range version of the Caldari Sniper Rifle, they'd use a Scrambler or Rail Rifle.
i use the laser rifle as my DMR style rifle, has the range and power to do well. |
Sir Dukey
SAM-MIK General Tso's Alliance
891
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Posted - 2014.05.21 20:46:00 -
[13] - Quote
Atiim wrote:There are some serious problems which prevent the Sniper Role from being viable in both Competitive and Non-Competitive Gamemodes, so please give me a list of things you want changed to the Sniper Rifle.
I'll create a list of these requests, and then put it up in Feedback/Requests.
-HAND
damage, literally my charge sniper with pro level 5 and 4 complx damage mods cant even one hit a militia gallante suit.
Also, it is impossible to snipe a moving target with controller, the scopes suck because you cant see sh*t so head shots are impossible.
Changes I would like: Change sniper operation to 20% damage mod efficiency per level so a complex dmg mod does 10% damage when using a sniper on the suit. |
Atiim
Heaven's Lost Property
8754
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Posted - 2014.05.21 20:47:00 -
[14] - Quote
Raedon Vo-Graza wrote: i use the laser rifle as my DMR style rifle, has the range and power to do well.
Yes, however it doesn't require you to remain stationary, nor does it force you into a "tunnelvision" view.
They aren't really comparable...
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Atiim
Heaven's Lost Property
8754
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Posted - 2014.05.21 20:50:00 -
[15] - Quote
Sir Dukey wrote: damage, literally my charge sniper with pro level 5 and 4 complx damage mods cant even one hit a militia gallante suit.
Also, it is impossible to snipe a moving target with controller, the scopes suck because you cant see sh*t so head shots are impossible.
Changes I would like: Change sniper operation to 20% damage mod efficiency per level so a complex dmg mod does 10% damage when using a sniper on the suit.
I'd rather see base damage values adjusted instead.
Making it to where you can only have a great damage output at Level V would turn-off potential snipers, as anything below Operation V would be worthless.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Arkena Wyrnspire
Fatal Absolution
13584
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Posted - 2014.05.21 20:50:00 -
[16] - Quote
I wouldn't have any problem with them having a fair chunk more damage if you had to come out of the redline to use them.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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Cyrus Militani
Leon Conglomerate
73
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Posted - 2014.05.21 20:54:00 -
[17] - Quote
I would like to see some sort of defense pod. Put it behind you and it shoots anyone who tries to sneak up on you. It doesn't need to be powerful or strong, it just needs to be enough of a deterrent to make that scout take a small step back while alerting me at the same time. The goal is to have some type of early warning system. If the pod is shooting or gets blow up it would be enough to let me know something's up before taking a shotgun to the back. |
Sir Dukey
SAM-MIK General Tso's Alliance
891
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Posted - 2014.05.21 21:04:00 -
[18] - Quote
Atiim wrote:Sir Dukey wrote: damage, literally my charge sniper with pro level 5 and 4 complx damage mods cant even one hit a militia gallante suit.
Also, it is impossible to snipe a moving target with controller, the scopes suck because you cant see sh*t so head shots are impossible.
Changes I would like: Change sniper operation to 20% damage mod efficiency per level so a complex dmg mod does 10% damage when using a sniper on the suit.
I'd rather see base damage values adjusted instead. Making it to where you can only have a great damage output at Level V would turn-off potential snipers, as anything below Operation V would be worthless.
well, that's just like scouts. level 1 scout cant even fit a STD cloak. Also, I disagree with you about turning-off potential snipers, everyone starts at the bottom and if they want to do something better it should be in their best interests to do so. In 1.7 my ishukone sniper was doing 320 damage a shot and now it's like doing 250 max partially because of stupid proficiency and partially because of weak damage mods. |
Gaurdian Satyr
Glitched Connection
281
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Posted - 2014.05.21 21:05:00 -
[19] - Quote
/begin transmition 00001
1.crosshairs- it makes no sense whatsoever that i can shot 500m+ but not hit the thing 5m in front of me without a scope (cause this game makes it impossible to quickscope so why not let us fight back without using weak side arms) 2.more sniping friendly maps(outside of reline)-when i snipe out of redline im normally in the middle of a street crouched hoping a stay ignored 3. more sniper spots that dont need a DS to get to- plan,simple, impossible to **** up CCP so go **** this request up 4. tagging- like the SL orders you can tag high priorty enemies 5. fix hit detection- when i unload a full clip of max charge round into a scout snipers head you know something wrong (this happened im not shitting cause my friend then proceeded to 1 shot him with a tactical)
that is all
/end transmission 00001
NOBODY FUCKING CARES AVOUT YOUR FUCKING CONCOLE OR PC
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Nothing Certain
Bioshock Rejects
722
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Posted - 2014.05.21 21:25:00 -
[20] - Quote
I don't feel like sniping is broken and most of the improvements are beyond the scope (pun not intended) of what can still be fixed. I think sway is a bit excessive but the main problem us that suits got buffed, damage mods took a huge nerf and SR damage values didn't change to reflect this. A simple blanket damage increase seems sufficient and maybe a reduction in sway.
I tried sniping with a mouse and see sort of a problem. Sway is almost eliminated and it is just so much easier to aim and stay on target. I now know how those tanks are sniping me from across the map, kb/m. I haven't tried forge with a mouse yet, I think it will be great for hitting a target but not being able to move well will outweigh that.
Because, that's why.
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knight of 6
Heaven's Lost Property
1959
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Posted - 2014.05.21 21:34:00 -
[21] - Quote
first off i hate snipers in dust, which is odd because in most games I like them.
how I'd change snipers:
- shrink the range profile (**** redline snipers. YOU ARE THE REASON SNIPERS CAN'T BE GOOD)
- make it faster to scope up
- remove scope wobble (the current system is bad just get rid of it)
- ramp up the damage 1 shot for a light, 2 for a med, 3 for a heavy.
my gif is gone, DINKLEBURG!!
Ko6, scout
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Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
61
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Posted - 2014.05.21 22:01:00 -
[22] - Quote
I'm not going to give a wishlist of what I'd want to see if Dust had a real development future; instead I'll make it short and reasonable.
Improve hit detection. Seems easier said than done and unlikely to happen at this point, but it would reward accurate snipers without giving anyone who picked up a rifle an undeserved edge (like a base damage buff would).
Small increase to zoom range/quality, not related to a new skill, but based on rifle tier (including Charge).
Make damage mod progression 3%/5%/7%.
Keep everything else the same as it currently is.
For the record, I think CCP over-corrected in trying to neutralize snipers on some maps; it'd be nice to be able to shoot at the area immediately around a hack point, even if the terminal itself is blocked from all angles. But I don't foresee major map changes, so I'll not bother requesting it.
As for some of the other suggestions I've read:
Sway isn't a problem. If you're regularly trying to quickscope or fire while standing, you're not actually a sniper; you belong in CoD.
Hitting moving targets with a controller is very possible; even moving headshots, assuming hit detection smiles on you that day.
I don't like the idea of a drone helper for snipers. If you have target fixation and get ambushed, you deserve to die; just part of the job.
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Kasira Vorrikesh
Fraternity of St. Venefice Amarr Empire
61
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Posted - 2014.05.21 22:12:00 -
[23] - Quote
Operative 1125 Lokaas wrote:Sniper as with all roles should become more sp based. The rifle would be useless without the skills to make it work well as a sniper weapon.
In RL you don't just pick up a sniper rifle and snipe; you pick up a rifle that is used as a sniping weapon and with proper training, snipe.
A combination of the suit, skills and modules would allow for the sniper rifle to be powerful enough to one shot. That way sniping doesn't have to be gimped or the maps preventing good sniping angles just because any tom, **** or harry can pick it up and do it. After that, then the player's own abilities would determine success.
Skills could be broken down into such things as scope sway, scope resolution, weapon range and damage. These skills would be independent of the suit. The suit would then be a light suit that would grant special abilities such as lighting up sigs with the scope and firing the first shot while cloaked.
Also, long range, tactical sniping could exist with bigger maps instead of having to be down in the sh*t as a sorry excuse for a marksman where a sniper simply wouldn't be. Even with a redline, the bigger maps that Legion will supposedly allow will prevent a redline sniper from being able to aim at anything.
I agree with most of this, especially the importance of making sniping very skillpoint-demanding in order to work well. The only problem is, I doubt CCP would bother with all these changes at this point. Still though, good ideas.
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taxi bastard
Holdfast Syndicate Amarr Empire
115
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Posted - 2014.05.21 22:35:00 -
[24] - Quote
please don't ask for a damage buff
I get 1 shot by thales and charged as it is - even a militia if I get head shot |
Gooseman Manwhore
CREATURES OF THE NIGHT
2
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Posted - 2014.05.21 22:46:00 -
[25] - Quote
My only problems with sniping is hit detection and damage. There have been many a shot I've missed despite having the reticle between their optics. I've seen so far that just at the top of their head is the best head shot point, but anywhere else does nowhere near enough damage. Even if modern physics don't apply to a video game the sniper rifle in this game is a rail gun. Rail guns are strong enough to shove a BB through multiple solid concrete walls. Maybe I'm over thinking things. |
Eko Sol
Strange Playings
350
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Posted - 2014.05.21 23:12:00 -
[26] - Quote
Atiim wrote:There are some serious problems which prevent the Sniper Role from being viable in both Competitive and Non-Competitive Gamemodes, so please give me a list of things you want changed to the Sniper Rifle.
I'll create a list of these requests, and then put it up in Feedback/Requests.
-HAND
Sniping equipment should award far more points. Going 10/10/0 and only getting 775 WP when you clearly took out 5 pieces of important uplinks on a Dom map is not fair. I think equipment should go up to 20 War points.
As for people suggesting a zoom. I think zoom is uneccesary. To me, part of the challenge is excepting the 500 meter range. When a charged sniper rifle sitting on top of the MCC pegging people at 500 meters consistently (like one A$$ hole this morning Hawaii time) in a proto Min-Assault suit doesn't need extra help in being a scrub.
I say no to the zoom. I say yes to more warpoints in some way.
PSN is "Ekopalm"
I play D3, Child of Light, and solo games
Also, Proto Trolling until I'm broke...
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5068
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Posted - 2014.05.21 23:15:00 -
[27] - Quote
Sniper rifles are completely viable if you aren't a carebear about sniping.
Observe the amount of f*cks given
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Brokerib
Lone Wolves Club
1152
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Posted - 2014.05.21 23:40:00 -
[28] - Quote
Reduce the initial scope sway based on the operational skill, so quick scoping is possible. I'd run a sniper in combat range if I were able to aim without needing 3 seconds to let it stop moving before I can line anyone up.
Knowledge is power
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Poonmunch
Sanguis Defense Syndicate
934
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Posted - 2014.05.22 01:03:00 -
[29] - Quote
taxi bastard wrote:please don't ask for a damage buff I get 1 shot by thales and charged as it is - even a militia if I get head shot
As a dedicated sniper, I agree. The upper tier sniper rifles are pretty balanced for damage.
The lower tier ones are sort of crappy. Maybe they need a bit of help (clip size, ROF maybe).
Munch
Anyone who buys AUR now is a fool.
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Atiim
Heaven's Lost Property
8760
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Posted - 2014.05.22 01:07:00 -
[30] - Quote
Scheneighnay McBob wrote:Sniper rifles are completely viable if you aren't a carebear about sniping. So then you'd use one in PC?
Against a corp that isn't garbage?
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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