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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Kilo Shells
G.L.O.R.Y RISE of LEGION
50
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Posted - 2014.05.19 23:55:00 -
[61] - Quote
I think the true problem is people thinking they "must" fit for their bonuses. I think it's silly to force all the dropsuits upsides and ignore the downsides of that (Like fitting only caldari weapons leaves you spooling up for every fight).
But, maybe the current bonus could bleed into the allied faction? Like 10% to rail and 2.5%~5% to lasers for example.
Conclusion: bleed current bonus into differnt weapons to broaden options.
True Caldari Assault
forget to tell you, I left some remotes on your tank....
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Spectral Clone
Dust2Dust. Top Men.
2813
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Posted - 2014.05.20 05:55:00 -
[62] - Quote
Kilo Shells wrote:I think the true problem is people thinking they "must" fit for their bonuses. I think it's silly to force all the dropsuits upsides and ignore the downsides of that (Like fitting only caldari weapons leaves you spooling up for every fight).
But, maybe the current bonus could bleed into the allied faction? Like 10% to rail and 2.5%~5% to lasers for example.
Conclusion: bleed current bonus into differnt weapons to broaden options.
Or just give all suits a dmg bonus to swarms, all factions have missile launchers in EVE. Gallente and caldari should share a dmg bonus to hybrid weapons.
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Chimichanga66605
Myrmidon Syndicate
113
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Posted - 2014.05.20 07:03:00 -
[63] - Quote
Check this out; Make the Commando a class instead of suit. For each Scout, Assault & Heavy, they can branch off to the Commando Class (specialised suit variant) that holds 2 Light Weapons.
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Dunce Masterson
Savage Bullet
104
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Posted - 2014.05.20 19:49:00 -
[64] - Quote
ATM I use the Amarr commando on this profile and the Minmatar commando on my other account the reason I use commandos and not Assault suits is because you CCP have failed the assault suits and have done a good job with the Commando suits.
Commandos
Have good bonuses for their roles witch seems to be med to long range suppression.
The reason the Minmatar and Gallente Commando suits are used more is because they have more then 2 weapons that get buffed -Minmatar: Combat rifles, Mass drivers, and (Swarm launchers, are they also considered a light explosive weapon?) -Gallente: Assault rifles, shotgun, and plasma cannon.
all the Amarr and Caldari get are 2 weapons -Amarr Laser rifle and scrambler rifle. -Caldari sniper rifle and rail rifle.
Suggestions; increased the speed and agility of the 3 races commando suits to be more like the Minmatar has they have less HP then their heavy and sentinel versions. Also bring in another Laser and rail light weapon and possibly add a 3rd bonus to swarm launcher damage and missile velocity.
Assault suits
the 5% reduction to PG/CPU is very good for these suits the Assaults could use a 3rd bonus to a defensive modules.
Medium and Assault suit hit point and module slot configuration done right. this way scout suits will never have more HP then the medium suits.
Amarr Assault Armor 250 Shield 175 High slots: 2 low slots: 5 10% heat reduction to laser heat build up per level. 5% is not enough. they should be able to empty a laser rifle battery. % bonus to armor plate hit points. the PG and CPU on this suit will need to be increased for the additional module slot.
Caldar Assault Armor 175 Shield 250 High slots: 4 low slots: 3 could possibly add a zoom buff while using Hybrid weapons. reload bonus is fine % bonus to shield exteners
Gallente Assault Armor 210 Shield 180 High slots: 3 low slots: 4 is their a way to make it easyer to hit targets with hybrid weapons? hybrid weapon bonus is fine % bonus to armor reps
Minmatar Assault Armor 180 Shield 180 High slots: 5 low slots: 2 slow down this suit a little but keep its agility the same. also make the shield recharge competitive with the caldari. projectile magazine bonus is fine. % bonus to all shield recharging modules.
The Amarr sentinel Rail rifle damage resistance bonus needs to be changed from shields to armor to reflect the Amarr tank style as it is armor damage resistance.
I don't even know why I bother.
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Cardio Therapy
Tech Guard RISE of LEGION
29
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Posted - 2014.05.21 03:14:00 -
[65] - Quote
Dunce Masterson wrote:ATM I use the Amarr commando on this profile and the Minmatar commando on my other account the reason I use commandos and not Assault suits is because you CCP have failed the assault suits and have done a good job with the Commando suits.
Commandos
Have good bonuses for their roles witch seems to be med to long range suppression.
The reason the Minmatar and Gallente Commando suits are used more is because they have more then 2 weapons that get buffed -Minmatar: Combat rifles, Mass drivers, and (Swarm launchers, are they also considered a light explosive weapon?) -Gallente: Assault rifles, shotgun, and plasma cannon.
all the Amarr and Caldari get are 2 weapons -Amarr Laser rifle and scrambler rifle. -Caldari sniper rifle and rail rifle.
Suggestions; increased the speed and agility of the 3 races commando suits to be more like the Minmatar has they have less HP then their heavy and sentinel versions. Also bring in another Laser and rail light weapon and possibly add a 3rd bonus to swarm launcher damage and missile velocity.
Assault suits
the 5% reduction to PG/CPU is very good for these suits the Assaults could use a 3rd bonus to a defensive modules.
Medium and Assault suit hit point and module slot configuration done right. this way scout suits will never have more HP then the medium suits.
Amarr Assault Armor 250 Shield 175 High slots: 2 low slots: 5 10% heat reduction to laser heat build up per level. 5% is not enough. they should be able to empty a laser rifle battery. % bonus to armor plate hit points. the PG and CPU on this suit will need to be increased for the additional module slot.
Caldar Assault Armor 175 Shield 250 High slots: 4 low slots: 3 could possibly add a zoom buff while using Hybrid weapons. reload bonus is fine % bonus to shield exteners
Gallente Assault Armor 210 Shield 180 High slots: 3 low slots: 4 is their a way to make it easyer to hit targets with hybrid weapons? hybrid weapon bonus is fine % bonus to armor reps
Minmatar Assault Armor 180 Shield 180 High slots: 5 low slots: 2 slow down this suit a little but keep its agility the same. also make the shield recharge competitive with the caldari. projectile magazine bonus is fine. % bonus to all shield recharging modules.
The Amarr sentinel Rail rifle damage resistance bonus needs to be changed from shields to armor to reflect the Amarr tank style as it is armor damage resistance.
I can say that this is interesting. I was thinking of something like that. Bonus to HP modules and reps plus a bit decreased speed for min. The light weapons now are fine except CR. If it is balanced to the other weapons will be great. Just I am not convinced about the additional dropsuit slot. Also the additional slot on the scout suits was a mistake. |
Dunce Masterson
Savage Bullet
105
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Posted - 2014.05.21 03:28:00 -
[66] - Quote
a 3rd bonus on the specialized suits will go along way to balancing them and defining their roles. also the basic drop suits should have at least 1 bonus that could carry on to both of its specialized versions.
The Amarr medium and Assault suits should have just has many module slots has all the rest also with my previous post making those changes will give players who end up liking Dust 514 and accurate idea of how the EVE online races do things.
on the matter of other suits the new basic heavies PG/CPU don't go up on their ADV and PROTO versions this needs to be fixed also the Commando suits skins are all the same aur or isk bought basic or proto.
I don't even know why I bother.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3379
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Posted - 2014.05.21 15:01:00 -
[67] - Quote
Kilo Shells wrote:I think the true problem is people thinking they "must" fit for their bonuses. I think it's silly to force all the dropsuits upsides and ignore the downsides of that (Like fitting only caldari weapons leaves you spooling up for every fight).
But, maybe the current bonus could bleed into the allied faction? Like 10% to rail and 2.5%~5% to lasers for example.
Conclusion: bleed current bonus into differnt weapons to broaden options.
I don't think it's so much that we think we "Have" to use the bonus, I certainly don't put both a ScR and LR on my Amarr commando (which admittedly I don't use much, I prefer the LR on my Amarr assault).
But, if you want to look at balancing the Commando suits, the simple fact of the matter is, the Minmatar is the only one in which you can both maximize the bonus and fulfill multiple roles. If you fixed the PLC and moved swarms to Caldari, then those would move that way as well.
It would still leave the Amarr at something of a disadvantage unless an Amarr AV weapon suddenly showed up (hint hint).
Quitting cold turkey was impossible. The forum patch is helping me kick the habit!
See you in Destiny
psn: bobswerski
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Raedon Vo-Graza
Armored Dragon Corp
28
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Posted - 2014.05.21 21:11:00 -
[68] - Quote
CCP Rattati wrote:Thanks guys, this is been a great source of information. I guess my main take away is the swarm bonus which does make more sense as a caldari and the CR needing a tweak, and a few additional improvements.
Arkena, the current use is Minmatar Gallente Caldari Amarr
We are going to come back with a holistic view of the next patch and see if we can't fix a few things this round. I will still make a sticky and keep an eye out for additional info.
im surprised the ammar is last on the list, like the gallente, if you have a good logi behind you, you can cause a lot of hurt. i would have figured the caldari would be last due to all the problems with shields |
Raedon Vo-Graza
Armored Dragon Corp
28
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Posted - 2014.05.21 21:15:00 -
[69] - Quote
Poultryge1st wrote:
I really like the idea of changing the breach MD to an AV weapon!
honestly i think the MD LSR PLC and SWL are the "light anti vehicle"
the reason i say this is because while the swarm launcher and PLC are obviously av geared, me and my corp have harassed DS's and even taken out LAV's with the laser rifles. so while the MD and LSR are geared towards other play styles they can become av in groups against light vehicles. |
The-Errorist
Sver true blood
705
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Posted - 2014.05.22 04:01:00 -
[70] - Quote
CCP Rattati wrote:God Hates Lags wrote:Stuff Can the scrambler be (simply)made a little more effective in the mid range? Other than that, we think it may course correct if shield v armor tanking becomes a little more balanced and we see more shield tankers out there. Yes, just increase the zoom magnification a little when ADS.
Other than what has already been said, the Amarr commando needs to have a standard armor plate EHP advantage compared to the galmando.
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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