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Benjamin Ciscko
Edimmu Warfighters Gallente Federation
2256
|
Posted - 2014.05.19 01:13:00 -
[1] - Quote
lets evaluate current fits
-No reason to stack more than one hardener as the second is next to useless. -Stacking two plates, just why? -Stacking reps effective.
I myself only use dual rep tanks my fit: http://www.protofits.com/fittings/shared/0/4482 (note I use an ADV DMG mod but proto fits does not have that listed)
If reps are nerfed I assume their will be no reason to stack reps and their will only really be one fit and maybe slight variations in this fit but it will be 1 Rep 1 Hard 1 Plate and I'm not even sure how effective that is. Just flat out nerfing reps ruins the whole sandbox "fit it your way" element of dust with armor tanking and the one fit we'll be left with isn't all that good.
If your going to whine about reps at least provide a way that doesn't completely nerf tanks into the ground.
Tanker/Logi
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
753
|
Posted - 2014.05.19 02:10:00 -
[2] - Quote
The community of Dust 514 doesn't care about HAV's and would like them removed from the game ... I thought you knew that , you tankers just don't know how to come together and stand up for yourselves and that's why your vehicles will become useless , along with your SP's .
You will have no one to thank but yourselves .
I tried but one person is not enough and I'm tired of getting lamb-based for you people .
You don't care and I stopped caring .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Atiim
Heaven's Lost Property
8683
|
Posted - 2014.05.19 02:13:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:The community of Dust 514 doesn't care about HAV's and would like them removed from the game I don't want them removed, and I've yet to see a significant amount of players call for their removal.
So far there's two logical fallacies in the thread, and we're only on the first 3 posts.
Gotta love tankers.
CPM Game
Why Do Slayers Get All The Credit? :(
-HAND
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Atiim
Heaven's Lost Property
8683
|
Posted - 2014.05.19 02:15:00 -
[4] - Quote
How about making them active modules?
'Rep' tanking will be a viable option, but you'll have to follow the same "Wave of Opportunity" combat philosophy that AVers and every other vehicle in the game follows.
CPM Game
Why Do Slayers Get All The Credit? :(
-HAND
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
753
|
Posted - 2014.05.19 02:15:00 -
[5] - Quote
Atiim wrote:Shinobi MumyoSakanagare ZaShigurui wrote:The community of Dust 514 doesn't care about HAV's and would like them removed from the game I don't want them removed, and I've yet to see a significant amount of players call for their removal. So far there's two logical fallacies in the thread, and we're only on the first 3 posts. Gotta love tankers. So you've never seen players speak about their removal ???
I have but can not recall the title of the thread to pull up the quote but I have seen the request several times , with likes so that means that others were in agreement .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Raedon Vo-Graza
Armored Dragon Corp
23
|
Posted - 2014.05.19 02:18:00 -
[6] - Quote
Atiim wrote:How about making them active modules?
'Rep' tanking will be a viable option, but you'll have to follow the same "Wave of Opportunity" combat philosophy that AVers and every other vehicle in the game follows.
long ago they used to be active...not too sure why the change. not to mention remote reps for vehicles (shield AND armor) but those got yanked for some unexplained reason. me and my corp loved vehicle rr's to pieces |
Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
753
|
Posted - 2014.05.19 02:19:00 -
[7] - Quote
Atiim wrote:How about making them active modules?
'Rep' tanking will be a viable option, but you'll have to follow the same "Wave of Opportunity" combat philosophy that AVers and every other vehicle in the game follows. What other vehicles do you mean ..??.. all vehicles can place rep mods .
I fly a Grim with dual repers so HAV's do not have an advantage besides the volume of reps but they have more HP's so that's to be expected .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
753
|
Posted - 2014.05.19 02:20:00 -
[8] - Quote
Raedon Vo-Graza wrote:Atiim wrote:How about making them active modules?
'Rep' tanking will be a viable option, but you'll have to follow the same "Wave of Opportunity" combat philosophy that AVers and every other vehicle in the game follows. long ago they used to be active...not too sure why the change. not to mention remote reps for vehicles (shield AND armor) but those got yanked for some unexplained reason. me and my corp loved vehicle rr's to pieces Your not alone .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Atiim
Heaven's Lost Property
8684
|
Posted - 2014.05.19 02:21:00 -
[9] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote: What other vehicles do you mean ..??.. all vehicles can place rep mods .
I fly a Grim with dual repers so HAV's do not have an advantage besides the volume of reps but they have more HP's so that's to be expected .
All vehicles can fit armor repairers, but none of them can fit armor repairers and make themselves invulnerable to AV. Therefore, you don't have the ability to sit there and take unlimited amounts of fire, and have to eventually retreat or risk being destroyed.
-That is a "wave of opportunity"
CPM Game
Why Do Slayers Get All The Credit? :(
-HAND
|
Raedon Vo-Graza
Armored Dragon Corp
23
|
Posted - 2014.05.19 02:24:00 -
[10] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Raedon Vo-Graza wrote:Atiim wrote:How about making them active modules?
'Rep' tanking will be a viable option, but you'll have to follow the same "Wave of Opportunity" combat philosophy that AVers and every other vehicle in the game follows. long ago they used to be active...not too sure why the change. not to mention remote reps for vehicles (shield AND armor) but those got yanked for some unexplained reason. me and my corp loved vehicle rr's to pieces Your not alone .
i actually made a armor rr tank with a 180 mm plate and two rr's. we all got in one each (six people) and the chaos that ensued was awsome. but we were playing dom and the scrubs weren't taking the point so we went back to base to recall them, we lost only one tank and that was to a terrain glitch and that person got disconnected from the spider tank. but... yeah ob's FG's SL's other tanks... you name it we bullied through the dps |
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
753
|
Posted - 2014.05.19 02:33:00 -
[11] - Quote
Atiim wrote:Shinobi MumyoSakanagare ZaShigurui wrote:The community of Dust 514 doesn't care about HAV's and would like them removed from the game I don't want them removed, and I've yet to see a significant amount of players call for their removal. So far there's two logical fallacies in the thread, and we're only on the first 3 posts. Gotta love tankers. Another thing while were at it , if the community cared so much then ... why are they trying to nerf HAV's and before the FF , you would see at least five anti-HAV posts on the forum every day with at least three pages to all of them and most of the dialogue wasn't from tankers defending their role but from members of the community , such as yourself might I add .. talking about how much of a problem HAV users were and are ?
It's not just from the hardeners or the repers or even the rail guns , even though 600m was a problem .
You just did not like the fact that someone couldn't destroy a HAV with no problem alone with a single swarm launcher .
You were always commenting in a negative manner about HAV's , if there was a post about how overpowered they were and are you would be right there in total agreement and going at any tanker who made a response .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
753
|
Posted - 2014.05.19 02:40:00 -
[12] - Quote
Atiim wrote:Shinobi MumyoSakanagare ZaShigurui wrote: What other vehicles do you mean ..??.. all vehicles can place rep mods .
I fly a Grim with dual repers so HAV's do not have an advantage besides the volume of reps but they have more HP's so that's to be expected .
All vehicles can fit armor repairers, but none of them can fit armor repairers and make themselves invulnerable to AV. Therefore, you don't have the ability to sit there and take unlimited amounts of fire, and have to eventually retreat or risk being destroyed. -That is a "wave of opportunity" I really don't know or have seen too many tankers just sit there and eat damage without moving . I fly and can take a good amount of damage myself and the only thing that gives me problems are XT missiles .
I've seen this one time and I was the lone FG in the area so that was to be expected because there were no other threats .
If you have multiple players giving their effort to destroying vehicles then again , it's not a problem if they know what they are doing and working together .
I've seen and been apart of killing multiple triple repers so I don't think like some others do who see this as a problem .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Lynn Beck
Heaven's Lost Property
1674
|
Posted - 2014.05.19 02:44:00 -
[13] - Quote
Armor reps shouldn't be stacked to the point of attaining 3x shield regen.
Nerf the reps, buff the plates.
I propose 2k HP plates, 50 HP reps. Comple reps attain 75.
A tank shoul tank, yes. A tank should INDEFINITELY tank? No.
Tanks should be able to be deterred by AT THE MOST Adv Av, DETERRED as in 'if i sit here for 8 more volleys, i WILL die.' Not 'eh, 3 more swarmers joining in and i MIGHT have to move.'
Prototype swarmers should have to work to kill tankers, 1.6 it took 1 swarm volley, and 2 nades to kill my near maxed Maddy with 2 hardeners AND a maxed rep running with a 120 poly. 1.8 it takes my PROF 3 WYRRKOMIS on a Minmando 5 with TWIN damage mods... 12 volleys to kill a 'pitiful' 340 rep maddy.
They can get to 440.
Meanwhile shield tanks are back to their 1.6 status, of being absolutely inferior.
Buff shield regen to 300.
General John Ripper
Like ALL the things!!!
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
753
|
Posted - 2014.05.19 02:54:00 -
[14] - Quote
Lynn Beck wrote:Armor reps shouldn't be stacked to the point of attaining 3x shield regen.
Nerf the reps, buff the plates.
I propose 2k HP plates, 50 HP reps. Comple reps attain 75.
A tank shoul tank, yes. A tank should INDEFINITELY tank? No.
Tanks should be able to be deterred by AT THE MOST Adv Av, DETERRED as in 'if i sit here for 8 more volleys, i WILL die.' Not 'eh, 3 more swarmers joining in and i MIGHT have to move.'
Prototype swarmers should have to work to kill tankers, 1.6 it took 1 swarm volley, and 2 nades to kill my near maxed Maddy with 2 hardeners AND a maxed rep running with a 120 poly. 1.8 it takes my PROF 3 WYRRKOMIS on a Minmando 5 with TWIN damage mods... 12 volleys to kill a 'pitiful' 340 rep maddy.
They can get to 440.
Meanwhile shield tanks are back to their 1.6 status, of being absolutely inferior.
Buff shield regen to 300.
People tend to forget that there is a skill to increase the efficiency of repair mods , so all triple reps don't rep the same .
I can agree with most that you have stated , really about the Gunnlogi's .
Gal tanks are like the infantry as well so if you kill the triple reps on the tanks , then the same should be for the infantry ... just saying because it's what they do .
At least that's what people say ... I don't see why it's alright for their infantry but not their vehicles if that's their role .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Benjamin Ciscko
Edimmu Warfighters Gallente Federation
2258
|
Posted - 2014.05.19 03:08:00 -
[15] - Quote
Atiim wrote:How about making them active modules?
'Rep' tanking will be a viable option, but you'll have to follow the same "Wave of Opportunity" combat philosophy that AVers and every other vehicle in the game follows. only if you buff the plates/base armor 4,000 armor is nothing while your waiting 5 seconds for reps to kick in. Another approach is a rep cap so a tank can only rep say 12k armor and then the reps won't start reping for another minute.
Tanker/Logi
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Raedon Vo-Graza
Armored Dragon Corp
23
|
Posted - 2014.05.19 03:23:00 -
[16] - Quote
Benjamin Ciscko wrote: only if you buff the plates/base armor 4,000 armor is nothing while your waiting 5 seconds for reps to kick in. Another approach is a rep cap so a tank can only rep say 12k armor and then the reps won't start reping for another minute.
or just turn them back into active modules |
Vitharr Foebane
Heaven's Lost Property
1236
|
Posted - 2014.05.19 03:32:00 -
[17] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Lynn Beck wrote:Armor reps shouldn't be stacked to the point of attaining 3x shield regen.
Nerf the reps, buff the plates.
I propose 2k HP plates, 50 HP reps. Comple reps attain 75.
A tank shoul tank, yes. A tank should INDEFINITELY tank? No.
Tanks should be able to be deterred by AT THE MOST Adv Av, DETERRED as in 'if i sit here for 8 more volleys, i WILL die.' Not 'eh, 3 more swarmers joining in and i MIGHT have to move.'
Prototype swarmers should have to work to kill tankers, 1.6 it took 1 swarm volley, and 2 nades to kill my near maxed Maddy with 2 hardeners AND a maxed rep running with a 120 poly. 1.8 it takes my PROF 3 WYRRKOMIS on a Minmando 5 with TWIN damage mods... 12 volleys to kill a 'pitiful' 340 rep maddy.
They can get to 440.
Meanwhile shield tanks are back to their 1.6 status, of being absolutely inferior.
Buff shield regen to 300.
People tend to forget that there is a skill to increase the efficiency of repair mods , so all triple reps don't rep the same . I can agree with most that you have stated , really about the Gunnlogi's . Gal tanks are like the infantry as well so if you kill the triple reps on the tanks , then the same should be for the infantry ... just saying because it's what they do . At least that's what people say ... I don't see why it's alright for their infantry but not their vehicles if that's their role . 4 reps on an infantry is 25hp. Rep tanking a dropsuit simply means you dont have to worry about having a logi to recover after a fire fight. even a militia weapon can kill a repped drop suit. on a triple rep maddie the reps fully heal armor before the av can even get a second shot off and that is wrong and counter to the waves of opportunity philosophy tanks are supposed to have. so please dont even TRY to compare tank reps with infantry reps as it makes you look quite stupid
Amarr: Sentinel V Scout V Assault IV Commando IV Logistics III
I place my faith in my God, my Empress, and my Laz0r
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
753
|
Posted - 2014.05.19 13:40:00 -
[18] - Quote
Vitharr Foebane wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Lynn Beck wrote:Armor reps shouldn't be stacked to the point of attaining 3x shield regen.
Nerf the reps, buff the plates.
I propose 2k HP plates, 50 HP reps. Comple reps attain 75.
A tank shoul tank, yes. A tank should INDEFINITELY tank? No.
Tanks should be able to be deterred by AT THE MOST Adv Av, DETERRED as in 'if i sit here for 8 more volleys, i WILL die.' Not 'eh, 3 more swarmers joining in and i MIGHT have to move.'
Prototype swarmers should have to work to kill tankers, 1.6 it took 1 swarm volley, and 2 nades to kill my near maxed Maddy with 2 hardeners AND a maxed rep running with a 120 poly. 1.8 it takes my PROF 3 WYRRKOMIS on a Minmando 5 with TWIN damage mods... 12 volleys to kill a 'pitiful' 340 rep maddy.
They can get to 440.
Meanwhile shield tanks are back to their 1.6 status, of being absolutely inferior.
Buff shield regen to 300.
People tend to forget that there is a skill to increase the efficiency of repair mods , so all triple reps don't rep the same . I can agree with most that you have stated , really about the Gunnlogi's . Gal tanks are like the infantry as well so if you kill the triple reps on the tanks , then the same should be for the infantry ... just saying because it's what they do . At least that's what people say ... I don't see why it's alright for their infantry but not their vehicles if that's their role . 4 reps on an infantry is 25hp. Rep tanking a dropsuit simply means you dont have to worry about having a logi to recover after a fire fight. even a militia weapon can kill a repped drop suit. on a triple rep maddie the reps fully heal armor before the av can even get a second shot off and that is wrong and counter to the waves of opportunity philosophy tanks are supposed to have. so please dont even TRY to compare tank reps with infantry reps as it makes you look quite stupid
I knew that some brain bug would come in and throw their two cents in and it was just that two cents . If you look at what I said , it was the fact that ... that's what Gal's do and what their feature in their persona account for , they are suppose to be the reapers so what I was saying was ... if you take away that from their vehicles then you might as well do that for their infantry as well ... no one was trying to take away your reaping crutch you scrub , I was just pointing out ... that's what they are famous for so it would be an imbalance to take away one and not the other .
Your not the first or the only person to come across a triple rep maddy so you don't have the guru knowledge on the matter .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Duran Lex
Fraternity of St. Venefice Amarr Empire
1026
|
Posted - 2014.05.19 13:51:00 -
[19] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Vitharr Foebane wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Lynn Beck wrote:Armor reps shouldn't be stacked to the point of attaining 3x shield regen.
Nerf the reps, buff the plates.
I propose 2k HP plates, 50 HP reps. Comple reps attain 75.
A tank shoul tank, yes. A tank should INDEFINITELY tank? No.
Tanks should be able to be deterred by AT THE MOST Adv Av, DETERRED as in 'if i sit here for 8 more volleys, i WILL die.' Not 'eh, 3 more swarmers joining in and i MIGHT have to move.'
Prototype swarmers should have to work to kill tankers, 1.6 it took 1 swarm volley, and 2 nades to kill my near maxed Maddy with 2 hardeners AND a maxed rep running with a 120 poly. 1.8 it takes my PROF 3 WYRRKOMIS on a Minmando 5 with TWIN damage mods... 12 volleys to kill a 'pitiful' 340 rep maddy.
They can get to 440.
Meanwhile shield tanks are back to their 1.6 status, of being absolutely inferior.
Buff shield regen to 300.
People tend to forget that there is a skill to increase the efficiency of repair mods , so all triple reps don't rep the same . I can agree with most that you have stated , really about the Gunnlogi's . Gal tanks are like the infantry as well so if you kill the triple reps on the tanks , then the same should be for the infantry ... just saying because it's what they do . At least that's what people say ... I don't see why it's alright for their infantry but not their vehicles if that's their role . 4 reps on an infantry is 25hp. Rep tanking a dropsuit simply means you dont have to worry about having a logi to recover after a fire fight. even a militia weapon can kill a repped drop suit. on a triple rep maddie the reps fully heal armor before the av can even get a second shot off and that is wrong and counter to the waves of opportunity philosophy tanks are supposed to have. so please dont even TRY to compare tank reps with infantry reps as it makes you look quite stupid I knew that some brain bug would come in and throw their two cents in and it was just that two cents . If you look at what I said , it was the fact that ... that's what Gal's do and what their feature in their persona account for , they are suppose to be the reapers so what I was saying was ... if you take away that from their vehicles then you might as well do that for their infantry as well ... no one was trying to take away your reaping crutch you scrub , I was just pointing out ... that's what they are famous for so it would be an imbalance to take away one and not the other . Your not the first or the only person to come across a triple rep maddy so you don't have the guru knowledge on the matter .
Sure they both can rep, but that's not the point is it?
The problem with your comparison you seem to be forgetting (or intentionally overlooking) is that the HAV reps a much larger pool of HP. It could take up to a minute for infantry to get full HP, while the HAV regains 5k HP in just a few seconds.
It's not an opinion or a theory, it's mathematical fact. And it's far too powerful currently. |
Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
753
|
Posted - 2014.05.19 13:53:00 -
[20] - Quote
I use Gal scouts and I stack reps as well and it does help to get right back into the battle , faster and better than shield reps do because at the same time my armor is reaping my shields do the same and that's a advantage that no other race has and it's an important factor , just like vehicles .
Triple rep maddies can be destroyed and that's the thing that's being skipped over here and yes it takes more effort but it can be done and all do not rep the same way .
25 HP's is a lot and it's more with their natural passive rep , so that 28 is greater than anything that anyone else can claim .
It's their lore claim and that's all I was saying , you wasted your time trying to correct and insult me because no matter what I say CCP is going to do whatever they like to and in a moment , you won't be able to attempt to correct anyone because the game will be dead so nice to see brain bugs at work , it would have been nice to use your superior intellect to help CCP keep this game afloat , but you might love legion and their EVE brain children , it will make for some nice banter back and forth .
Thank you mr.correction .
Small for small minded people .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
753
|
Posted - 2014.05.19 13:56:00 -
[21] - Quote
Duran Lex wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Vitharr Foebane wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Lynn Beck wrote:Armor reps shouldn't be stacked to the point of attaining 3x shield regen.
Nerf the reps, buff the plates.
I propose 2k HP plates, 50 HP reps. Comple reps attain 75.
A tank shoul tank, yes. A tank should INDEFINITELY tank? No.
Tanks should be able to be deterred by AT THE MOST Adv Av, DETERRED as in 'if i sit here for 8 more volleys, i WILL die.' Not 'eh, 3 more swarmers joining in and i MIGHT have to move.'
Prototype swarmers should have to work to kill tankers, 1.6 it took 1 swarm volley, and 2 nades to kill my near maxed Maddy with 2 hardeners AND a maxed rep running with a 120 poly. 1.8 it takes my PROF 3 WYRRKOMIS on a Minmando 5 with TWIN damage mods... 12 volleys to kill a 'pitiful' 340 rep maddy.
They can get to 440.
Meanwhile shield tanks are back to their 1.6 status, of being absolutely inferior.
Buff shield regen to 300.
People tend to forget that there is a skill to increase the efficiency of repair mods , so all triple reps don't rep the same . I can agree with most that you have stated , really about the Gunnlogi's . Gal tanks are like the infantry as well so if you kill the triple reps on the tanks , then the same should be for the infantry ... just saying because it's what they do . At least that's what people say ... I don't see why it's alright for their infantry but not their vehicles if that's their role . 4 reps on an infantry is 25hp. Rep tanking a dropsuit simply means you dont have to worry about having a logi to recover after a fire fight. even a militia weapon can kill a repped drop suit. on a triple rep maddie the reps fully heal armor before the av can even get a second shot off and that is wrong and counter to the waves of opportunity philosophy tanks are supposed to have. so please dont even TRY to compare tank reps with infantry reps as it makes you look quite stupid I knew that some brain bug would come in and throw their two cents in and it was just that two cents . If you look at what I said , it was the fact that ... that's what Gal's do and what their feature in their persona account for , they are suppose to be the reapers so what I was saying was ... if you take away that from their vehicles then you might as well do that for their infantry as well ... no one was trying to take away your reaping crutch you scrub , I was just pointing out ... that's what they are famous for so it would be an imbalance to take away one and not the other . Your not the first or the only person to come across a triple rep maddy so you don't have the guru knowledge on the matter . Sure they both can rep, but that's not the point is it? The problem with your comparison you seem to be forgetting (or intentionally overlooking) is that the HAV reps a much larger pool of HP, at more then twice the speed of their infantry counter part. It's not an opinion or a theory, it's mathematical fact. When dust is dead then your mathematical factor will be zero , just like your attempt at correcting me about a fracking video game . Enjoy .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
753
|
Posted - 2014.05.19 13:57:00 -
[22] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I use Gal scouts and I stack reps as well and it does help to get right back into the battle , faster and better than shield reps do because at the same time my armor is reaping my shields do the same and that's a advantage that no other race has and it's an important factor , just like vehicles .
Triple rep maddies can be destroyed and that's the thing that's being skipped over here and yes it takes more effort but it can be done and all do not rep the same way .
25 HP's is a lot and it's more with their natural passive rep , so that 28 is greater than anything that anyone else can claim .
It's their lore claim and that's all I was saying , you wasted your time trying to correct and insult me because no matter what I say CCP is going to do whatever they like to and in a moment , you won't be able to attempt to correct anyone because the game will be dead so nice to see brain bugs at work , it would have been nice to use your superior intellect to help CCP keep this game afloat , but you might love legion and their EVE brain children , it will make for some nice banter back and forth .
Thank you mr.correction .
Small for small minded people . Goes for you too douche .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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Joel II X
Dah Gods O Bacon
2609
|
Posted - 2014.05.19 13:57:00 -
[23] - Quote
Single rep, single plate, single hardener. That's what I used with the free Creodron Breach HAVs.
Then again, it might've been horrible since I'm a lousy tanker. WHY COULDN'T THEY HAVE LAV CONTROLS?!?! |
Duran Lex
Fraternity of St. Venefice Amarr Empire
1027
|
Posted - 2014.05.19 14:03:00 -
[24] - Quote
If you think using grade school math is being a "brain bug"....i honestly Don't know how to respond without insulting you.
If you think lore has something to do with why HAVs are repping far more then they should be, I direct you to EVE online, where such reps wouldn't even make it a week inside the test server before being culled.
If you think the game dying somehow null and voids all mathematics, again I don't know how to respond without insulting you.
Seems I found out too late this was a troll thread. Carry on good sir, I don't have any fire or acid spells on me to take you down. |
Echo 1991
WarRavens Final Resolution.
295
|
Posted - 2014.05.19 14:07:00 -
[25] - Quote
Just make tanking an active thing again. Get rid of the passive stuff. |
Atiim
Heaven's Lost Property
8698
|
Posted - 2014.05.19 14:08:00 -
[26] - Quote
Duran Lex wrote:If you think using grade school math is being a "brain bug"....i honestly Don't know how to respond without insulting you.
If you think lore has something to do with why HAVs are repping far more then they should be, I direct you to EVE online, where such reps wouldn't even make it a week inside the test server before being culled.
If you think the game dying somehow null and voids all mathematics, again I don't know how to respond without insulting you.
Seems I found out too late this was a troll thread. Carry on good sir, I don't have any fire or acid spells on me to take you down. [/thread]
CPM Game
Why Do Slayers Get All The Credit? :(
-HAND
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Shinobi MumyoSakanagare ZaShigurui
The Honor of the Fallen Biomassed.
753
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Posted - 2014.05.19 14:39:00 -
[27] - Quote
Duran Lex wrote:If you think using grade school math is being a "brain bug"....i honestly Don't know how to respond without insulting you.
If you think lore has something to do with why HAVs are repping far more then they should be, I direct you to EVE online, where such reps wouldn't even make it a week inside the test server before being culled.
If you think the game dying somehow null and voids all mathematics, again I don't know how to respond without insulting you.
Seems I found out too late this was a troll thread. Carry on good sir, I don't have any fire or acid spells on me to take you down. Scrub .
Stop Tact Striking and come and get this Null Cannon with your GUNS you scrubs .
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TechMechMeds
KLEENEX INC.
3396
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Posted - 2014.05.19 15:30:00 -
[28] - Quote
Haven't even bothered tanking with my vehicle alt since the newb bomb was dropped on tanks.
Terranknight87
Eve Legion FTW!
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Racro 01 Arifistan
501st Knights of Leanbox
347
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Posted - 2014.05.19 16:08:00 -
[29] - Quote
lets just keep av the way it is and then lets put the way vehicles and modules were as well as their varients back into the game form chromosome. then everyone will be happy.
Elite Gallenten Soldier
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