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Strker Remorse
OSG Planetary Operations Covert Intervention
10
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Posted - 2014.05.22 15:04:00 -
[61] - Quote
knight of 6 wrote:first off i hate snipers in dust, which is odd because in most games I like them.
shrink the range profile (**** redline snipers. YOU ARE THE REASON SNIPERS CAN'T BE GOOD)
Snipers are long range weapons live with it.
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
0
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Posted - 2014.05.22 15:30:00 -
[62] - Quote
KingBabar wrote:Atiim wrote:KingBabar wrote: Finding a sniper in Dust that actually does this rather than sitting still the entire game either at the redline or on top of a mountain or building is extremely rare. Your redline ways have collectively given you the hate and pity of this community, its too late to ever be fixed.
1. Your not CCP, so you saying "to late to ever be fixed" may as well be the ramblings from a 4 year old child. 2. Fallacy. Should I bother forming a rebuttal to the rest of this dribble? 1. That was about the general community's view on snipers, we mostly hate them and think of them as Cowards not wanting to risk anything in a fight, or indeed to get off their butts to go and hack something. I am very glad the sniper rifles are where they are now. I have spent far too many games during all the Beta stages and all the various builds having 2-4 enemy snipers camp the entire game up high, With no means for me to do anything about it short of calling in a dropship. The main issue for my Sniper hate in Dust is the map designs. Most maps are "a bowl" With high Ridges mostly inaccessible peaks, high buildings and Towers With the same qualities and not least the possibility to fire out of the redline. So here is what I will suggest to Balance the snipers and give them a serious tactical role: - Buff damage seriously, I'm talking 50-100% - Reduce rate of fire With 25 - 50 % And most importantly: Reduce range to about 200 meters. These changes will award good aiming skills, as it will be more important to land those shots. It will also remove much of the mentioned hated behavior With People setting up camp somewhere and have LOS to way too much of the Battlefield. The range change will still make them superior to any other gun (don't get me started on forge guns...) and my most important point: This will reward tactical movement and re-positioning. A sniper is IMO supposed to follow the Squad, provide cover fire or Lock Down a certain chokepoint or objective. He is to be a smart player that knows how to re-position himself and Call out intel. It seems like most of the suggestions in this thread comes from People which are mostly comfortable With setting up camp somewhere and just rack up the kills, far out of harms way, for that, you will never have my or any other competitive FPS players support. Get Gud.
You're an idiot.
A sniper could never take down a heavy, or even a scout for that matter if 200 was the range. That gap can be closed rather quickly and then what? You're dead. You would end up seeing all snipers on the circular structures still rather "safely out of harms way" if that happened I promise.
(if a sniper has to call in a drop ship to get somewhere, you should too)
I don't think snipers were asking for Call of Duty quick scoping. That sounds exactly like what you're endorsing with no sway, a huge damage increase, and range reduction. I do not support this at all.
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Raedon Vo-Graza
Armored Dragon Corp
32
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Posted - 2014.05.22 15:36:00 -
[63] - Quote
Strker Remorse wrote:knight of 6 wrote:first off i hate snipers in dust, which is odd because in most games I like them.
shrink the range profile (**** redline snipers. YOU ARE THE REASON SNIPERS CAN'T BE GOOD)
Snipers are long range weapons live with it.
agreed, here's a better answer, make the maps big enough so that redline sniping doesn't do anything. |
Snake Sellors
Hellstorm Inc League of Infamy
63
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Posted - 2014.05.22 16:01:00 -
[64] - Quote
The main issue for my Sniper hate in Dust is the map designs. Most maps are "a bowl" With high Ridges mostly inaccessible peaks, high buildings and Towers With the same qualities and not least the possibility to fire out of the redline.
So here is what I will suggest to Balance the snipers and give them a serious tactical role:
- Buff damage seriously, I'm talking 50-100% - Reduce rate of fire With 25 - 50 %
And most importantly:
Reduce range to about 200 meters.
These changes will award good aiming skills, as it will be more important to land those shots. It will also remove much of the mentioned hated behavior With People setting up camp somewhere and have LOS to way too much of the Battlefield.
The range change will still make them superior to any other gun (don't get me started on forge guns...) and my most important point: This will reward tactical movement and re-positioning. A sniper is IMO supposed to follow the Squad, provide cover fire or Lock Down a certain chokepoint or objective. He is to be a smart player that knows how to re-position himself and Call out intel.
It seems like most of the suggestions in this thread comes from People which are mostly comfortable With setting up camp somewhere and just rack up the kills, far out of harms way, for that, you will never have my or any other competitive FPS players support.
Get Gud. [/quote]
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Snake Sellors
Hellstorm Inc League of Infamy
63
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Posted - 2014.05.22 16:31:00 -
[65] - Quote
clown
reduce fire rate and range? clearly you don't snipe.
with 5 shots in a clip, no hip fire crosshairs and the best rifle there is to buy taking over a second to charge up at every shot? a range of two hundred meters? seriously the thread states @ sniper community you clearly don't fit in there and worse have no idea what you're saying.
embarrassed for you.
I don't think they need a base buff to damage as every body would start going back to using the sr as a fall back gun but it Definitely needs a headshot multiplier boost, I'd like to see something akin to the scrambler pistol percentages.
along the lines of marksmen weapons I'd like to see a bolt rifle, exactly the same as bolt pistol but longer range and higher damage.
I would like to see scope improvements but mostly just clarity, although better zoom would be nice.
The fact that it takes a thales rifle to be effective in pc is ridiculous, I'm a dedicated sniper and regularly can't do pc battles as why would corps really want a sniper in pc? there is a flip side here though, I almost always go double figure kills as is if it isn't handled right it would make them very op in pub matches, so something would need to be done to discourage us to proto stomp as with the other classes. probably in the isk department for balance.
Hit detection is the biggest problem in this game right now and not just for us, but it is worse for us and needs fixing immediately!
better war point rewards, there was mention a while ago of some wp bonuses that we'd really benefit from such as: . revenge kill-killing a person that just killed a squadmate .protection kill-killing a person that's engaged a squadmate .killing people doing a hack, calling in vehicles, and enemy snipers should also all get bonuses but the last one wouldn't work as it would need to be specific to snipers,
Better vantages for sniping from that aren't in the red line, no I don't care that they need sniper rifles or dropships to get us, that's called being tactical.
There should definitely be some sort of tagging system too.
Damage mods are fine if you know how to set up, to be honest they should be a boost anyway not something that we need to rely on to do damage. (another thing our learned friend and his ilk tend to not realise we don't have much in the way of fit out options, you tend to see scout suits or sentinel suits using sniper rifles.
I seriously doubt we'll see any improvements except for hit detection but, if you don't ask you don't get. |
Izlare Lenix
Arrogance. Dark Taboo
586
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Posted - 2014.05.22 16:38:00 -
[66] - Quote
Sniper rifles should not be buffed AT ALL until red line sniping is done away with. You can't hide in the red line and have a god mode weapon at the same time.
Hopefully in Legion the maps will be large enough that red line sniping will no longer be viable and then CCP can buff sniper rifles.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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taxi bastard
Holdfast Syndicate Amarr Empire
117
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Posted - 2014.05.22 17:09:00 -
[67] - Quote
unsurprisingly there are more unreasonable wants than realistic ones.
here is my view.
slightly increase damage or ROF of basic and advanced sniper rifles 5-7%.
increase price of
NT-511 from 6,585 to 10,770 C15-A tactical from 10,770 to 17,625 ishukone from 28,845 to 47,720 charge from 47,720 to 77,280 kaalakiota from 47,720 to 77,280
there is no reason for lower risk weapons to be at a lower price than regular weapons - its unbalanced and can't be defended.
reduce size of redline - introduce orange zone. orange zones can be moved in by the enemy for 60 seconds. shooting from the redline into the orange zone 100% damage. shooting from redline into the battle area will be at 25% damage and the reverse applies to firing into the red zone. obviously new bigger maps would suit better but we have to work with what we have for now.
increase drop uplink WP to 10 Nano hives remain the same. |
m621 zma
Seraphim Initiative..
122
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Posted - 2014.05.22 17:45:00 -
[68] - Quote
KingBabar wrote:Reduce range to about 200 meters.
LOL - I think you need to Get Gud if you want snipers to have to be within 200 metres of you
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Arkena Wyrnspire
Fatal Absolution
13632
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Posted - 2014.05.22 17:47:00 -
[69] - Quote
Strker Remorse wrote:knight of 6 wrote:first off i hate snipers in dust, which is odd because in most games I like them.
shrink the range profile (**** redline snipers. YOU ARE THE REASON SNIPERS CAN'T BE GOOD)
Snipers are long range weapons live with it.
And snipers are not also instakill from redline weapons, so I guess many sniping whiners will have to live with that, too.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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Snake Sellors
Hellstorm Inc League of Infamy
64
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Posted - 2014.05.22 18:06:00 -
[70] - Quote
more red line comments.....
when you see snipers asking for more red line areas or suggesting there should be more bowl shaped maps come back with these arguments, until then you want to be using the ideas forum and trying to ask ccp for help.
I don't see a single sniper saying they want to be in the red line and a fair few including we saying we don't want to be forced to use spots in the red line.
therefore invalid opinion.
sorry.
in fact I seriously liked a suggestion of no damage in or out of the red line, but with a reduced zone. also to the orange zone suggestion not too bad but given that there's still a timer people will moan.
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skippy678
The Phoenix Federation Caps and Mercs
2475
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Posted - 2014.05.22 18:30:00 -
[71] - Quote
Atiim wrote:There are some serious problems which prevent the Sniper Role from being viable in both Competitive and Non-Competitive Gamemodes, so please give me a list of things you want changed to the Sniper Rifle.
I'll create a list of these requests, and then put it up in Feedback/Requests.
-HAND
Sniping is not at all what it used to be and nowhere near usable in a competitive match. CCP is well known for radically changing direction (after long delay) based on the crying and whining of the players on the forums. In every game people complain about snipers..they are never embraced and this is an example of CCP not wanting to hear it anymore.
People whine about snipers killing them = remove the snipers ability to actually kill...problem solved CCP style.
- hit markers are soooooo off..registering head-shots when i completely miss and str8 missing headshots - i find about 6-12 thales a year yet i have 163 wolfmans scrambler pistols? - shouldn't have to headshot more than once....ever
I feel strongly that they wont be doing anything more with this game on PS3(other than a sticky thread and a small "title" promotion for a guy who has some fancy words for you to mezmorize you out of one last aurum purchase before realizing that nothing has been done since 1.8 nor will it ever again on PS3.
IMHO
Good Diligence though Atiim!
My Youtube Lvl. 2 Forum Warrior
Follow:@skippy6gaming #BetaVet
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
46
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Posted - 2014.05.22 18:39:00 -
[72] - Quote
a iron sight variant for mid to long range, like the assault combat rifle
if wishes were tank seats
then blueberries would ride
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Snake Sellors
Hellstorm Inc League of Infamy
68
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Posted - 2014.05.25 15:57:00 -
[73] - Quote
a slight update.. recently did a pc battle.. only one person went down with a headshot, he was wearing a scout suit and had recently been shot... i'm almost certain that i wouldn't of ohk'd him.
that means that with the maximum damage available to a proto sniper rifle is incapable of killing even most light suits (depending on fit out) with a headshot. ok you can use a thales thing is i haven't picked up a single one since last august and that makes me unable to do my chosen role in any kind of competitive game as i cannot control when i get a thales.
the thing is here, they used to be good even in dust, this all came about through people kdr farming and more than that not accepting that they shouldn't be able to spray and pray with no thought to what they do. the fact that a sniper is controlled by damage reduction, **** poor positions and then to top off being made unable to provide overwatch of strategic positions is an absolute joke, and all because they were able to kill from far away.
i really don't understand why it's soo bad to kill people as a sniper from far away but it's fine to be god mode in a tank or ads against infantry (which they all say shouldn't be able to destroy a vehicle ), or to be a gallente heavy with 2 or sometimes 3 logi bros all in proto gear.
all this is venting of course and really i mostly just mean... BUMP.
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End Is Here
Onikanabo Brigade Caldari State
1
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Posted - 2014.05.26 14:38:00 -
[74] - Quote
THERE IS NOTHING WRONG WITH SNIPER RIFLES!!!!
You people NEVER LEARN. Its because of YOU that EVERYTHING IS FKED UP! These clowns BREAK EVERYTHING. Just play the GD game. Be careful what you wish for.
I DO NOT want a new zoom. It will make tracking IMPOSSIBLE!
My OP BPO heavy says....... see you on the field. (53 kills in one match) |
Snake Sellors
Hellstorm Inc League of Infamy
70
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Posted - 2014.05.26 16:46:00 -
[75] - Quote
yes there is plenty wrong with the sniper rifles I'm afraid mate.
your basing that comment on pub matches, not on pc battles.
which in turn means that your basing it on proto vs advanced, which with the right fit and the damage mods against people not ehp stacked and in the hands of somebody who is good at it can even seem op.
but there is a reason that snipers tend to not be killed except if they use a thales and that is because they just are not that much of a threat. most other support roles get targeted first in battle as they are the real problem, I.e logi bros, tanks, ads, cloaked scouts are not things people would try to ignore. |
Appia Nappia
750
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Posted - 2014.05.26 18:48:00 -
[76] - Quote
Tac/Regular/Charge Damage should be low to high on that scale Headshot multiplier should be from high to low
The charge is an Alpha-damage weapon, the Tac is a rapid fire weapon with a low clip. The regular is a balance between the two The charge sniper needs to kill lightly tanked medium frames in a body shot. Needs to kill heavily tanked medium suits in 2 shots The regular variant should kill a lightly tanked medium frame in 1 headshot and killa heavily tanked medium suit in 1 headshot and 1 body shot. The tac variant should kill a lightly tanked medium in 1 headshot and a heavily tanked medium in 2 headshots or 1 headshot and 2 body shots.
Rendering on a Sniper rifle needs to be improved. Z-fighting is the biggest problem with people standing on a Surface Installation will not render, doors render as a different colored wall, snipers in hills blend into them Rendering in open ground takes a few seconds, counter-sniping fails if they render you before you render them if they render at all. Rendering in open ground does not allow the Sniper to see the enemies first. The enemies need to be scanned before they will show on screen.
Charge sniper: 600 damage. Headhsot multiplier 105% shield, 110% armor Ishukone Sniper: 400 damage. Headshot multiplier 150% shiled, 165% armor Kaalakiot Tactical Sniper: 300 damage. Headshot multiplier 200% shield, 235% armor
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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jace silencerww
D3ATH CARD
18
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Posted - 2014.05.30 18:00:00 -
[77] - Quote
Appia Nappia wrote:Tac/Regular/Charge Damage should be low to high on that scale Headshot multiplier should be from high to low
The charge is an Alpha-damage weapon, the Tac is a rapid fire weapon with a low clip. The regular is a balance between the two The charge sniper needs to kill lightly tanked medium frames in a body shot. Needs to kill heavily tanked medium suits in 2 shots The regular variant should kill a lightly tanked medium frame in 1 headshot and killa heavily tanked medium suit in 1 headshot and 1 body shot. The tac variant should kill a lightly tanked medium in 1 headshot and a heavily tanked medium in 2 headshots or 1 headshot and 2 body shots.
Rendering on a Sniper rifle needs to be improved. Z-fighting is the biggest problem with people standing on a Surface Installation will not render, doors render as a different colored wall, snipers in hills blend into them Rendering in open ground takes a few seconds, counter-sniping fails if they render you before you render them if they render at all. Rendering in open ground does not allow the Sniper to see the enemies first. The enemies need to be scanned before they will show on screen.
Charge sniper: 600 damage. Headhsot multiplier 105% shield, 110% armor Ishukone Sniper: 400 damage. Headshot multiplier 150% shiled, 165% armor Kaalakiot Tactical Sniper: 300 damage. Headshot multiplier 200% shield, 235% armor that damage is way too higher. the charge is mostly ok. a little better zoom would make it a lot better oh change that high pitched sound. well a slightly better zoom on all but the thale & balac is a great start. the damage on the other sr should be about 10%-15% higher OR change back the proficiency back to as it was. as it stands now the head shot damage is at 175% on shields and 195% on armor. but a big help is fix the Rendering & Hit Detection. I have shot thinking I missed and dong head shot or the guy stands still and yet I have the red dot on him shoot and miss 3 shots in a row |
Atiim
Heaven's Lost Property
8951
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Posted - 2014.05.30 18:04:00 -
[78] - Quote
End Is Here wrote:Anecdotal Drivel
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Iron Wolf Saber
Den of Swords
15259
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Posted - 2014.05.30 18:24:00 -
[79] - Quote
Most of the OP's suggestions sounds like a client update or things for legion unfortunately.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Athena Sentinel
SOE Knights Templar
331
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Posted - 2014.05.30 18:30:00 -
[80] - Quote
Atiim wrote:There are some serious problems which prevent the Sniper Role from being viable in both Competitive and Non-Competitive Gamemodes, so please give me a list of things you want changed to the Sniper Rifle.
I'll create a list of these requests, and then put it up in Feedback/Requests.
-HAND
there is no sniper community anymore LOL |
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