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81. Brilliant Idea for CCP! - in General Discussions [original thread]
Awesome Pantaloons wrote: I have a solution to any worries that anyone might have. Literally, an idea that should theoretically make EVERYONE happy. 1) Never shut down the DUST servers; allow the game to always be playable 2) Whenever somethin...
- by Raedon Vo-Graza - at 2014.05.19 01:59:00
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82. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
TRULY ELITE wrote: It seems there maybe a lot of weapon changes so is it possible a weapon respec will accompany these changes? I think one is long overdue. yes please considering that suits and weapons are affected by each other this shoul...
- by Raedon Vo-Graza - at 2014.05.17 19:16:00
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83. [official] all links to DUST/Legion/FF info and reactions - in General Discussions [original thread]
CCP Android wrote: == haha! i love it!
- by Raedon Vo-Graza - at 2014.05.17 19:04:00
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84. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: lesget gear locked battles restricting the gear usable in battles by system security status im tired of getting proto stomped 1.0-.5 milita .4-0.0adv &or milita -.1- -1.0milita to proto we also need mit...
- by Raedon Vo-Graza - at 2014.05.17 18:08:00
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85. What 3 promised features of Dust were most important to you... - in General Discussions [original thread]
Scheneighnay McBob wrote: We somewhat had that, but I agree that's a point CCP needs to work on with Legion- we need better sockets; like TERRAIN sockets. IE: this space could potentially have a hill, an outpost, just flat land, or etc. If a h...
- by Raedon Vo-Graza - at 2014.05.17 17:12:00
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86. Going to be doing a quick one on one video with CCP rouge - in General Discussions [original thread]
Thurak1 wrote: Raedon Vo-Graza wrote: here's one is legion being made in UE3 or UE4? because if it's staying in UE3 then there is no reason(beyond laziness) to port any additional weapons and vehicles over to DUST. bring down the visual qua...
- by Raedon Vo-Graza - at 2014.05.17 05:41:00
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87. Going to be doing a quick one on one video with CCP rouge - in General Discussions [original thread]
here's one is legion being made in UE3 or UE4? because if it's staying in UE3 then there is no reason(beyond laziness) to port any additional weapons and vehicles over to DUST. bring down the visual quality and keep the code the same... and this ...
- by Raedon Vo-Graza - at 2014.05.17 05:27:00
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88. new logi, assault, and heavy support gear ideas - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: 1st 2 ideas good m, jetpack bad without an explanation as to why i have to ask...why?
- by Raedon Vo-Graza - at 2014.05.17 05:04:00
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89. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
Y-BLOCK wrote: All Rifles There is no point to skill up for the prototype of any rifle when the damage difference is only a point and a half more than the enhanced version!! sure there is, unlock the proficency bonus then go back to using e...
- by Raedon Vo-Graza - at 2014.05.17 02:34:00
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90. The Assault in EVE Legion has two light weapons - in General Discussions [original thread]
nakaya indigene wrote: TranquilBiscuit ofVaLoR wrote: then what would be the point of a sentinel? Two heavy slots maybe? Forge and hmg combo or if we could get the rest of the heavy weapons (and maybe two for each race, remake the forge...
- by Raedon Vo-Graza - at 2014.05.17 00:55:00
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91. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Adipem Nothi wrote: Raedon Vo-Graza wrote: actually i do agree with you, i do think heavies need a small decrease in rotation speed. play heavy once in a blue moon and it's like a shooting gallery. while they should be feared on the map, th...
- by Raedon Vo-Graza - at 2014.05.16 18:35:00
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92. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Adipem Nothi wrote: Raedon Vo-Graza wrote: if you get behind a heavy then proto nova knives will cut him to ribbons, still no reason to tank. use your maneuverability to stay away from the pointy side. otherwise you deserve to get filled w...
- by Raedon Vo-Graza - at 2014.05.16 18:19:00
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93. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Adipem Nothi wrote: @ Raedon Vo-Graza A Scout should be quite capable at assassinating a Heavy from behind, and he should have to stack plates to survive the takedown. Whoever told you otherwise was mistaken. @ Oswald / Resistance (on percenta...
- by Raedon Vo-Graza - at 2014.05.16 18:00:00
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94. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Evolution-7 wrote: Also, leave ADS cost where it is, increase tank prices slightly, if you decrease ADS price, just like what happened to militia DS overtime, they will be used to ram. Currently, the most effective anti-ADS is a 27k Gorgon. An...
- by Raedon Vo-Graza - at 2014.05.16 17:58:00
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95. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
Starfire Revo wrote: I know that, but the rifle doesn't get the same bonus. The Magsec SMG, the Bolt Pistol and the Rail Rifle function in a similar manner but also have different names, I don't see why the Amarr weapons should follow that sam...
- by Raedon Vo-Graza - at 2014.05.16 17:48:00
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96. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
iliel wrote: Scramblers aren't used because it takes more skill to use them. Do the same statistical analysis with a differentiation of the assualt and tactical variants of weapons and you'll see what I mean. hence why i love the SCR
- by Raedon Vo-Graza - at 2014.05.16 17:30:00
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97. new logi, assault, and heavy support gear ideas - in Feedback/Requests [original thread]
Not sure if this is a topic elsewhere but, Now that scouts have the cloak, the other three classes should get a support item (even though it probably won't happen here) I read somewhere heavies should get a barrier/shield that fits in the grenad...
- by Raedon Vo-Graza - at 2014.05.16 17:28:00
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98. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
iliel wrote: First, the only reason a scout should stack plates is to be even somewhat viable against heavies.[/b] scouts are not suppost to go up against heavies. they are the scouts, they move fast, steal hackable things, relay informati...
- by Raedon Vo-Graza - at 2014.05.16 17:12:00
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99. FAULTY BOLAS DELIVERY SYSTEM - in Feedback/Requests [original thread]
QuickSaint777 wrote: Ok it seems like there is still a lot of problems with the vehicle delivery system so why not try this. Simplify the process and take the Bolas out completely. Have vehicles delivered the same way that instillations drop f...
- by Raedon Vo-Graza - at 2014.05.16 17:02:00
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100. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Nothing Certain wrote: It is not about vehicle turrets but installation turrets should have much higher HP, neutral ones should give no WP and AI should be nerfed or eliminated. i also believe that the ones that are at base should be invulne...
- by Raedon Vo-Graza - at 2014.05.16 16:53:00
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