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1121. SP maXXers - in General Discussions [original thread]
CELlNA X wrote: there are 2 ppl in this game that have over 17 mil in sp 1 of them being in teamplayers the other being in Internal Error. Go on, name names. You know you want to.
- by R F Gyro - at 2013.06.08 17:23:00
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1122. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Harpyja wrote: I suggested this a long time ago in an old thread of mine: A new 'casual' game mode where no squads can enter a battle. This will ensure that battles consist of random players and this will be very similar to the academy. One of...
- by R F Gyro - at 2013.06.08 17:22:00
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1123. DUST514 Edge magazine review 4/10 - in General Discussions [original thread]
Lots of valid criticisms, lots of mistaken criticism, and nothing to show that the reviewer experienced any of the depth that keeps lots of us playing. That said, I'm sure that it accurately reflects what most new players think of the game. If C...
- by R F Gyro - at 2013.06.08 17:19:00
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1124. Slaughter Rule - in Feedback/Requests [original thread]
I understand what you're saying Cross, but nothing you've mentioned is new and I was responding to your "better adapted to the current battlefield conditions" point. I guess we'd just stretched the metaphor too far :-) In response to your "not a ...
- by R F Gyro - at 2013.06.08 16:54:00
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1125. SP maXXers - in General Discussions [original thread]
Rolf The Viking wrote: Saw LordChaosQC say he was getting to be around 16 mil the other day Yeah, that sounds achievable. 24K passive SP per day, x1.5 with booster = 36K 190K active SP per week = 27K per day, x1.5 with booster = about 40K ...
- by R F Gyro - at 2013.06.08 16:20:00
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1126. I'm scared. - in The Council's Chamber [original thread]
http://eve-offline.net/?server=tranquility Look at the "all time" chart, and you'll see that Eve Online had about 15K PCU back in April 2006, which was 3 years after it launched. They don't have numbers further back, but the trend was fairly li...
- by R F Gyro - at 2013.06.08 16:11:00
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1127. SP maXXers - in General Discussions [original thread]
Nig Stompin wrote: Does anyone mind explaining this passive sp bug thing? A while back there was a bug where your passive SP wasn't being applied; you could fix it by switching the passive SP to another character and then back again, but it ...
- by R F Gyro - at 2013.06.08 16:01:00
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1128. No one really enjoys redlining or being red lined - in General Discussions [original thread]
pegasis prime wrote: Well you say itl never happen but when I stack squads it dose . As I said I acctivly order my mercs back if it looks like the enimy is about to be red li ed . Hell iv even orderd my mercs to fall back and give the enimy wha...
- by R F Gyro - at 2013.06.08 15:59:00
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1129. SP maXXers - in General Discussions [original thread]
EnglishSnake wrote: 14mil That's almost double what I have, but Aqua-Regia was expecting to hit 14m back in April. Have you been using both booster types continually?
- by R F Gyro - at 2013.06.08 15:52:00
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1130. You need to get new players HOOKED. - in Feedback/Requests [original thread]
They know
- by R F Gyro - at 2013.06.08 15:49:00
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1131. none of my friends are playing dust anymore - in Feedback/Requests [original thread]
Cosgar wrote: Draco Cerberus wrote: CCP wants your help refining the new player experience, give your feedback on how to make it better at this thread: http://forums.dust514.com/default.aspx?g=posts&m=910949#post910949 This should've...
- by R F Gyro - at 2013.06.08 15:48:00
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1132. Slaughter Rule - in Feedback/Requests [original thread]
Cross Atu wrote: It's already a zombie, let it die in peace and spawn in a new fit better adapted to the current battlefield conditions. I'd love to. What's changed? Has redlining been solved? Is it easier to get back into the game when redl...
- by R F Gyro - at 2013.06.08 15:45:00
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1133. SP maXXers - in General Discussions [original thread]
How are you SP maXXers doing now? How many SP, and what have you done with them? Are there even any of you left?
- by R F Gyro - at 2013.06.08 15:38:00
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1134. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
1. Player-balanced matches. https://forums.dust514.com/default.aspx?g=posts&t=53573&find=unread Let players choose the sec status of the battles they fight in, with 1.0 systems having lots of restrictions and 0.5 systems being basicall...
- by R F Gyro - at 2013.06.08 15:14:00
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1135. CCP Please HTFU - in General Discussions [original thread]
CCP FoxFour wrote: iceyburnz wrote: CCP FoxFour wrote: metrics. I've really grown to hate that word. Fine, what about numbers? That is what they are? Actually they are log files which we parse to generate charts, graphs, and other ...
- by R F Gyro - at 2013.06.08 12:11:00
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1136. Slaughter Rule - in Feedback/Requests [original thread]
Can we keep hitting this thread with the nanite injector until someone headshots it?
- by R F Gyro - at 2013.06.08 11:47:00
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1137. What's the one thing you wish Dust would just add already? - in General Discussions [original thread]
sammus420 wrote: Friendly Fire in faction warfare. I don't want FF in public matches, thanks. FF only in corp matches (or team matches if they implement that). I have no objection to faction warfare corp matches of course.
- by R F Gyro - at 2013.06.08 11:41:00
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1138. What's the one thing you wish Dust would just add already? - in General Discussions [original thread]
PvE. CCP can fix all the technical & gameplay problems given time (yeah, I know progress is frustratingly slow on that front) but none of it will matter if we're fighting in a ghost town. The current new player experience is terrible; there's...
- by R F Gyro - at 2013.06.08 11:38:00
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1139. No one really enjoys redlining or being red lined - in General Discussions [original thread]
Charming idea, never going to happen. My question is why games need to continue when one side is redlined? The battle's over, it should be recognised so everyone can get on with something more productive. Shortly after the last objective is taken...
- by R F Gyro - at 2013.06.08 11:19:00
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1140. Discussion on the SP system problem (grindfest), and solution - in General Discussions [original thread]
CCP (and others) discovered that if players need to "invest" in their characters they tend to stick around for longer. Grinding SP is one form of investment, as is spending real cash (Aurum in this case). Removing the grind won't necessarily make ...
- by R F Gyro - at 2013.06.07 18:57:00
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