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841. Sustained Firefights will make this game great - in General Discussions [original thread]
What I'd like to see, which I think would bring more of this kind of thing, is self-balancing battles. A handicap system. Essentially, as one side loses more clones than the other, a "defence bonus" kicks in, giving the losing side bonuses to shi...
- by R F Gyro - at 2013.10.23 22:10:00
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842. How much development/memory does it take? - in General Discussions [original thread]
1. Track owner of every vehicle 2. UI check if vehicle owner is in same squad as current player, when close to vehicles (display "enter" option or not) 3. Same check server side to make sure player really can enter vehicle 4. UI, add ability to ha...
- by R F Gyro - at 2013.10.23 20:25:00
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843. CCP Rattati - in General Discussions [original thread]
Atiim wrote: CCP Mintchip wrote: All of the developers play! :D Some of the people who don't work directly on the game may not play. I play, and we have groups of us who play secretly. It's kind of fun :D I have 2 and soon 3 accounts! One th...
- by R F Gyro - at 2013.10.23 11:42:00
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844. CCP Rattati - in General Discussions [original thread]
Krasymptimo wrote: I have to ask, what does FP&A mean? I'm reading it as Financial Planning & Analysis http://www.epmchannel.com/2012/05/08/seven-essential-qualities-of-fpa/
- by R F Gyro - at 2013.10.23 11:35:00
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845. Fix the G-D PUBSTOMPS - in General Discussions [original thread]
Crimson Cerberes wrote: Why is it, with 3 mil sp, I get put up against FULL ON PROTO players??? There is no such thing as matchmaking in this game. As far as I am aware, the current matchmaking implementation doesn't even attempt to separa...
- by R F Gyro - at 2013.10.23 11:24:00
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846. Why Making Good AV Require Teamwork is A Bad Idea - in General Discussions [original thread]
Atiim wrote: The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them. But it is "balanced" to force 3 people to take out ONE Tank. That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEA...
- by R F Gyro - at 2013.10.21 20:52:00
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847. Figuring Out the Losses - in General Discussions [original thread]
Good point, OP. There's a good way to solve this: before players are allowed to start playing Dust they should be required to demonstrate that they are in the top 25% of players in another online FPS. That way, you don't have to play with scrubs...
- by R F Gyro - at 2013.10.20 21:14:00
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848. - EVE Vegas 2013 GǣDust 514: Past Present & FutureGǥ Lecture Notes. - - in General Discussions [original thread]
That is a fantastic future feature list. I'll add it to the existing fantastic feature list. I'll add the following to the "currently implemented" feature list:-
- by R F Gyro - at 2013.10.20 20:56:00
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849. Match Making too Good?? - in General Discussions [original thread]
CCP Nullarbor wrote: Yeah it's bugged. I will have a word to Scotty. Generally it's because we accidentally over provision the number of battles required for the number of players online so they don't get refilled in time. Could you give us ...
- by R F Gyro - at 2013.10.18 12:07:00
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850. What happened CCP? - in General Discussions [original thread]
The problem is probably in two parts:- 1. I suspect the Dust dev team threw some basic development best practice out of the window for a while trying to meet deadlines, and now have to sort out the mess they made. 2. Monthly releases doesn't giv...
- by R F Gyro - at 2013.10.13 18:15:00
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851. The future of Dust514 - in General Discussions [original thread]
iceyburnz wrote: Devs also said that art wasn't the reason we weren't getting new content. Whatever that means. Personally I think it means their codebase is in a right old mess, and every time they change one thing they break a dozen other...
- by R F Gyro - at 2013.10.09 18:37:00
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852. The future of Dust514 - in General Discussions [original thread]
There was a dev post a while back (I'll see if I can find it) where the dev basically said they are just working on stuff and releasing it when it is ready. It could well be that they are in a holding pattern waiting for CCP Rouge to come up with ...
- by R F Gyro - at 2013.10.09 18:33:00
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853. Squad Finder Suggestion - in General Discussions [original thread]
CCP FoxFour wrote: This is a bug. TL;DR: We can't fix it until 1.6 next month so we are changing the refresh time from 5 seconds to 15 seconds either later today or during downtime tomorrow. Can we have a dev blog from the quality assurance ...
- by R F Gyro - at 2013.10.09 18:28:00
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854. CCP Games hires former Battlefield Heroes executive producer to head up DUST 514... - in General Discussions [original thread]
meri jin wrote: steadyhand amarr wrote: Yeh but they most likely happy where they are. This guy sounds like he GTFO out of EA and their ridget mindset of making games to dust where he can experiment a little more I hope he tries this tim...
- by R F Gyro - at 2013.10.09 18:21:00
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855. A message for CCP Rogue, signed, Bittervets - in General Discussions [original thread]
Quote: Executive Prodcer-DUST514 CCP is looking for an Executive Producer to take on DUST 514 continued development since its initial launch on the PlayStation 3 on May 14, 2013. In a similar way as CCP made EVE Online growth and prosper for o...
- by R F Gyro - at 2013.10.09 18:03:00
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856. Greatest Multiplayer FPS ever make - in General Discussions [original thread]
Banning Hammer wrote: Lucrezia LeGrand wrote: don't forget dust 514. ^-^ Still not there yet... but is getting there, why not. How many of those nominees are likely to be significantly better in three year's time than they are now?
- by R F Gyro - at 2013.10.08 22:45:00
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857. Greatest Multiplayer FPS ever make - in General Discussions [original thread]
Maybe you should add Dust 514. As this is a Dust 514 forum. There's a locker room for talking about other stuff
- by R F Gyro - at 2013.10.08 22:39:00
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858. Trying to see through new player's eyes - in General Discussions [original thread]
Crash Monster wrote: A tutorial for new players, as opposed to alts, might consider holding your hand through the first drop... Or just automatically activating the dampeners. What is the point of having to activate them manually anyway? May...
- by R F Gyro - at 2013.10.08 22:37:00
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859. Trying to see through new player's eyes - in General Discussions [original thread]
Maken Tosch wrote: Overall, I see this an opportunity to help CCP improve on the NPE. I like that CCP is trying to improve it and it's a good start in regards to how it is at the moment especially since the tutorial is objective based which me...
- by R F Gyro - at 2013.10.08 22:33:00
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860. Trying to see through new player's eyes - in General Discussions [original thread]
Maken Tosch wrote: Yeah, that's the kind of feeling I had when I read the OP. These forums are an intensely negative place, so I guess it is natural that everyone assumes the worst motives when reading a post. Maybe some of this is because I ...
- by R F Gyro - at 2013.10.08 21:46:00
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