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201. we got a new dev blog ??? - in General Discussions [original thread]
They always show up in "Announcements and Events" https://forums.dust514.com/default.aspx?g=topics&f=898
- by R F Gyro - at 2014.03.05 20:13:00
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202. What is the difference between a GM and a DEV? - in General Discussions [original thread]
Devs are the guys who make the bugs. GMs are the guys who won't refund stuff you lose due to the bugs.
- by R F Gyro - at 2014.03.05 20:12:00
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203. Another AV nerf, well done CCP - in General Discussions [original thread]
OMG this is terrible! Especially as we know for sure that there are no other changes planned for 1.8, and that this devblog lists every single change CCP are planning.
- by R F Gyro - at 2014.03.05 20:02:00
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204. Dev Blog on PVE? - in General Discussions [original thread]
Pokey Dravon wrote: If its any consolation, the new Director has made PVE a priority, whereas before it was not. Have you got a source for this?
- by R F Gyro - at 2014.03.04 22:11:00
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205. How important is having a corporation? - in General Discussions [original thread]
Atiim wrote: Edit and erase that comment before a DEV or GM reads it. That's against the TOS, and you could be perma-banned. Classic! Telling him to erase his post while quoting it to ensure he can't
- by R F Gyro - at 2014.03.04 22:03:00
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206. Why do you love Dust? - in General Discussions [original thread]
Close-fought battles, with coordinated squads of skilled players on both sides, including assault, logistics, scouts, brick-heavies, tanks and dropships. The buzz you get from knowing that you have to run expensive kit if you are going to win a ...
- by R F Gyro - at 2014.03.04 21:58:00
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207. Balance is for gymnasts - in General Discussions [original thread]
If the game is not balanced then most players won't use a lot of the content (the weaker stuff), thereby wasting all the time the devs spent creating that content. If you want to play "hard mode" then Dust allows you to create combinations that w...
- by R F Gyro - at 2014.03.04 21:48:00
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208. General Concerns and Issues with DUST/CCP/COMMUNITY - in General Discussions [original thread]
CCP Saberwing wrote: The arrival of CCP Rouge has completely revamped our Development Process Hi Saberwing I would really, really like to see a dev blog expanding on this. Pretty please with Morphite on top?
- by R F Gyro - at 2014.02.25 22:36:00
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209. ccp-suspiciously-quiet-on-dust-514-for-playstation-4 - in General Discussions [original thread]
If someone asked me to guess what CCP's plans are for Dust on PS4... My first guess would be an announcement at FanFast that Dust will be released on PlayStation Now, with the headline "Now you can play Dust 514 on your PS4". My second guess wou...
- by R F Gyro - at 2014.02.25 22:31:00
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210. Actual question: What does infantry want tanks to be like? - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: R F Gyro wrote: Dovallis Martan JenusKoll wrote: Xander Mercy wrote: slower large blaster turret rotation speed so sprinting medium and light frames have a chance to run from cover to cover. the large b...
- by R F Gyro - at 2014.02.17 22:52:00
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211. Minimum SP for a competitive fit - in General Discussions [original thread]
Atiim wrote: R F Gyro wrote: How many L5 skills are an absolute must to be competitive? Or does an extra 5% really mean the difference between competitive and also-ran? Also, do we allow Aurum suits & items? Using Aurum prototype w...
- by R F Gyro - at 2014.02.17 22:19:00
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212. titan fall...or as i like to call it hype-and-fall - in General Discussions [original thread]
inb4 "titan fail" meme?
- by R F Gyro - at 2014.02.17 21:27:00
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213. Actual question: What does infantry want tanks to be like? - in General Discussions [original thread]
Flix Keptick wrote: The point of view solution for tanks is really interesting. They would still be usable solo but would sacrifise a gigantic amount of situational awareness. Not sure I made it clear in my post, but I think the driver should...
- by R F Gyro - at 2014.02.17 21:15:00
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214. Actual question: What does infantry want tanks to be like? - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Xander Mercy wrote: slower large blaster turret rotation speed so sprinting medium and light frames have a chance to run from cover to cover. the large blaster shouldn't be able to hit fast moving infantry th...
- by R F Gyro - at 2014.02.17 21:11:00
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215. Actual question: What does infantry want tanks to be like? - in General Discussions [original thread]
Flix Keptick wrote: I have only seen "wahwah dat tank iz op" (I know some people said the same about AV but that's not the point here). So, here is your oportunity to tell me: what do YOU want tanks to actually be like? Please let's not start ...
- by R F Gyro - at 2014.02.17 21:05:00
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216. Questions about Tanks/Vehicles - in General Discussions [original thread]
Hagintora wrote: R F Gyro wrote: If that were the reason, wouldn't we have the opposite problem? Tanks not being able to survive in the face of proto AV. No, because AV would be MLT/STD as well. I'm asking why they didn't just put everyt...
- by R F Gyro - at 2014.02.15 21:51:00
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217. Hey CCP why are Tanks so FAST?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: Hey CCP it looks like LYING. "We reduced infantry speed and bonuses from modules due to frame rates" Anyone remember when kin cats were 25% instead of 12%?? And then CCP gives tanks a speed boost. They were LYING abou...
- by R F Gyro - at 2014.02.15 21:41:00
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218. Curious - in General Discussions [original thread]
Would be simple to do now, but break when they introduce the player market.
- by R F Gyro - at 2014.02.15 21:35:00
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219. Questions about Tanks/Vehicles - in General Discussions [original thread]
If that were the reason, wouldn't we have the opposite problem? Tanks not being able to survive in the face of proto AV.
- by R F Gyro - at 2014.02.15 21:34:00
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220. Tankers: Pick two of three poll - in General Discussions [original thread]
Takahiro Kashuken wrote: Not my rules, infantry keep saying 1 is in so 1 to kill well if 4 is in it 4 to kill Proto HAV, but a specalized HAV since it requires 4 to use it If i have a driver/3 gunners then i will not die to 3 AVers because ...
- by R F Gyro - at 2014.02.15 21:26:00
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