Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. (Requests) Elemental/Power Type Modules - in Feedback/Requests [original thread]
Hybrids (rails & blasters) are equally effective against shields and armour. Lasers are more effective against shields. Mass drivers and HMGs are more effective against armour. etc.
- by R F Gyro - at 2013.02.05 16:11:00
|
62. Clock - in Feedback/Requests [original thread]
Isaa Quade wrote: why isnt this in the game already? 'cos CCP are sometimes not smart enough to pick the low hanging fruit. (apologies to CCP if this is in the next build)
- by R F Gyro - at 2013.02.05 15:29:00
|
63. [Feedback]/[suggestion]-pub match noobs vs. pros - in Feedback/Requests [original thread]
Proton GrjKz wrote: One guy in a tank can easily go 30/0. Same with HMG. If I used any of those, I wouldn't care if I had to kill 5x the amount. It's too damn easy. Yep, he could. He can right now anyway, so we haven't lost anything. He'd j...
- by R F Gyro - at 2013.02.05 15:26:00
|
64. Please return the former restock system - in Feedback/Requests [original thread]
Yes please.
- by R F Gyro - at 2013.02.05 14:11:00
|
65. [Feedback]/[suggestion]-pub match noobs vs. pros - in Feedback/Requests [original thread]
The easiest way to sort this is to create reduced-reward matches. Experienced players should have a choice:- a) join a regular battle, and accept that there aren't as many newbies around for you to farm as before b) join a newbie battle, and ...
- by R F Gyro - at 2013.02.05 14:10:00
|
66. I'd fly a dropsship if... - in Feedback/Requests [original thread]
1. I could eject the passengers and get war points if they land near an objective and then capture it 2. I could pick up ground troops with a slow, low-altitude fly-over ("sky hook" maybe?) 3. I could land and call the RDV in to pick the DS up aga...
- by R F Gyro - at 2013.02.05 14:03:00
|
67. [Suggestion] Yet another SP proposal - in Feedback/Requests [original thread]
I'm going to necro my own thread here; I wouldn't want the devs wasting too much time working on an overly complex "daily cap with rollover" system when they can get a better result with far less work
- by R F Gyro - at 2013.01.31 14:52:00
|
68. Tank Battles Anyone? - in Feedback/Requests [original thread]
I like the idea, though I'm not normally a HAV driver. It will have to wait until we can choose which map we want to play, of course. If they just drop a large, open map into the regular rotation then everyone will still spawn in their favourite ...
- by R F Gyro - at 2013.01.31 14:40:00
|
69. Simple red line fix, no seriously, please read - in Feedback/Requests [original thread]
lDocHollidayl wrote: Mercy rule. If no one has taken a letter in "x" minutes. Game ends. Get out of the red line or the game is over. We discussed this a while back... https://forums.dust514.com/default.aspx?g=posts&t=45370&find=unr...
- by R F Gyro - at 2013.01.31 14:34:00
|
70. [Request] Recoil, Spread, Range - in Feedback/Requests [original thread]
I might have misunderstood, but I thought all three of these were already in the game. Range, for example, is divided into "optimal range" and "falloff". Your weapon does full damage up to its optimal range, then the damage decreases until the en...
- by R F Gyro - at 2013.01.31 14:29:00
|
71. What is my effect on the universe? - in Feedback/Requests [original thread]
Right now the devs are focussed on core game play and testing the basic Dust/Eve interaction. They'll get round to this stuff, and probably fairly soon. Then there's years and years of free expansions coming along after that. But yes, a summary o...
- by R F Gyro - at 2013.01.29 00:06:00
|
72. [duplicate] - in Feedback/Requests [original thread]
Duplicate post due to forum bug
- by R F Gyro - at 2013.01.29 00:03:00
|
73. What is my effect on the universe? - in Feedback/Requests [original thread]
Dust mercs are already fighting over planets in faction warfare, and affecting how easy it is to win/lose those star systems.
- by R F Gyro - at 2013.01.29 00:01:00
|
74. [Request] Commander Mode - in Feedback/Requests [original thread]
137H4RGIC wrote: R F Gyro wrote: I believe the commanders will be NPCs in instant matches. They'll only be real players in nullsec, and possibly FW, battles. That's a terrible idea. How could players practice the role and see if they like ...
- by R F Gyro - at 2013.01.28 19:49:00
|
75. Make grouping more efficient - in Feedback/Requests [original thread]
CCP Nullarbor wrote: Hearing you loud and clear. Yay! \\o o// \\o o// ^o^ ^o^ \o/
- by R F Gyro - at 2013.01.28 19:47:00
|
76. [Request/Feedback] Limit the amount of ISK a director can give out per day - in Feedback/Requests [original thread]
BigussDikkuss wrote: I actually laugh my ass off everytime some geek says "HTFU" Wow. You should see a doctor about that. Figuratively laughing your arse off is fine, but actually doing it?
- by R F Gyro - at 2013.01.28 19:46:00
|
77. [Request/Feedback] Limit the amount of ISK a director can give out per day - in Feedback/Requests [original thread]
Don't trust anyone, ever, with anything, for anything. If its not in your personal stash or your wallet, you've already lost it. You might be pleasantly surprised some of the time when you actually do get it back, but it certainly won't be ever...
- by R F Gyro - at 2013.01.28 19:24:00
|
78. Make grouping more efficient - in Feedback/Requests [original thread]
+1 This is one of the most frequently requested features. I "like" every post asking for it
- by R F Gyro - at 2013.01.28 18:01:00
|
79. [Request] Commander Mode - in Feedback/Requests [original thread]
I believe the commanders will be NPCs in instant matches. They'll only be real players in nullsec, and possibly FW, battles.
- by R F Gyro - at 2013.01.28 17:59:00
|
80. [Request] Commander Mode - in Feedback/Requests [original thread]
This is already on CCP's "to-do" list. They expect it to be a bit like a RTS (real-time-strategy) game, but with "live" troops. The commanders would sit in the MCC and set objectives, drop turrets onto the battlefield, etc.
- by R F Gyro - at 2013.01.28 17:01:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |